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From MMO Player
Types to Gamification
          User Types
  Andrzej Marczewski
      marczewski.me.uk

      @daverage
Bartle’s Player Types
• Bartle’s 4 Player Types are well known in game
  design and gamification.
• They are; Killer, Achiever, Explorer, Socialiser.
• The player types are a dynamic model based on
  MMO games.
• Richard explains all of the various interactions for
  each type in great detail.
• There is also a model that explains how many players
  will ‘evolve’ through different player types over time.
• Many people don’t know that he later expanded this
  4 type model to a more comprehensive 8 types
                                                  © Andrzej Marczewski 2013
The very well know Bartle’s 4 Player Types

                            ACTING




                  Killers            Achievers


PLAYERS                                                WORLD




             Socialisers             Explorers



                        INTERACTING



                                                               © Andrzej Marczewski 2013
The less well known Bartle’s 8 Player Types

                                   Griefers                                   Opportunists


                                        ACTING



Politicians                                   Planners

                                                           IMPLICIT


              PLAYERS                                                 WORLD


                        EXPLICIT
                                   Friends                                      Hackers




                                    INTERACTING

Networkers                                    Scientists

                                                                                      © Andrzej Marczewski 2013
Andrzej’s 4 User Types
• Bartle’s Player Types work really well for MMO
  games. However, their interactions rely on one major
  thing – Gameplay.
• I decided to create a categorisation that was more
  suited to gamified systems (with a little input from
  Richard himself).
• I came up with 4 main user types; Achiever,
  Philanthropist, Free Spirit, Socialiser and one
  modifier type that I initially referred to as the Player
  type.
• As I explored these categories it became clear that 4
  was just not going to be enough.
                                                   © Andrzej Marczewski 2013
The Initial User Types and their basic motivations

              Willing to
                                Player          Rewards
               “Play”


            Not Willing to                    Relatedness /
                               Socialiser
               “Play”                             Social



                              Free Spirit      Autonomy




                               Achiever         Mastery




                             Philanthropist     Purpose




              I started by looking at the 4 basic intrinsic
  motivations, Relatedness, Autonomy, Mastery and Purpose. I then
wanted to represent the types of users who would respond to Extrinsic
                                rewards.



                                                                   © Andrzej Marczewski 2013
The 4 basic user types mapped against personal gain and structure

                             Material




               Achievers                Free Spirits

                  Mastery Autonomy
Structured                                                Unstructured
             Relatedness Purpose
               Socialisers              Philanthropists



                         Non - Material



                                                                     © Andrzej Marczewski 2013
Andrzej’s 8 User Types
• Following in Bartle’s footsteps, I moved away from
  looking at the types of gain that a user would get and
  whether they needed structure or not.
• I decided to go with Richards original axes – Acting
  on and What they are acting on. In this case, Users or
  Systems (rather than Players or Worlds)
• I now had 8 user types, 4 that were motivated
  intrinsically and those that needed extrinsic
  motivations.



                                                 © Andrzej Marczewski 2013
The Player User Type Expanded


  Socialiser
                   +       Reward
                                     =         Networker




 Free Spirit
                   +       Reward
                                     =          Exploiter




  Achiever
                   +       Reward
                                     =         Consumer




Philanthropist
                   +       Reward
                                     =         Self Seeker




   I quickly realised that the Player type was a
  categorisation in it’s own right, one that was
              extrinsically motivated.




                                                             © Andrzej Marczewski 2013
Andrzej’s 8 User Types

                                     Self Seekers      Motivations
  Reward
                                                              Primary

                                                              Secondary
                                         Exploiters




  Purpose                            Networkers




                                     Consumers

  Mastery

                                    Philanthropists



Relatedness /
    Social                               Achievers




                                         Socialisers

 Autonomy


                                     Free Spirits

                                                            © Andrzej Marczewski 2013
User Types – Acting On / Intrinsic Motivation

                         ACTING




        Philanthropist             Achiever

              Purpose Mastery
USERS                                                   SYSTEM
         Relatedness Autonomy
            Socialiser             Free Spirit



                       INTERACTING



                                                                 © Andrzej Marczewski 2013
User Types – Acting On / Extrinsic Motivation

                         ACTING




           Self Seeker            Consumer

               Reward Reward
USERS                                                   SYSTEM
               Reward Reward
           Networker              Exploiter



                       INTERACTING



                                                                 © Andrzej Marczewski 2013
8 User Types of Gamification

                                      Self Seekers                                  Consumers


                                             ACTING



Philanthropists                                  Achievers

                                                               EXTRINSIC


                  USERS                                                    SYSTEM


                          INTRINSIC
                                      Networkers                                    Exploiters




                                         INTERACTING

  Socialisers                                   Free Spirits

                                                                                     © Andrzej Marczewski 2013
Supporting User Types

                                                                      Social
Virtual Goods      Badges           Points         Social Status                    Networkers
                                                                   Connections


                Visible Status   Virtual Goods       Badges           Points         Exploiters



                                                                   Virtual Goods    Consumers


                                                                     Exclusive
Leaderboards    Virtual Goods       Badges            Points                        Self Seekers
                                                                     Content


                                                                      Social
                                                   Social Status                     Socialisers
                                                                   Connections


                                                    Unlockable
                                                                   Customisation    Free Spirits
                                                     Content


                                   Exclusive
                Visible Status                       Quests           Levels         Achievers
                                   Content


                                                   Social Status      Giving       Philanthropists




                                                                                       © Andrzej Marczewski 2013
For more, please visit http://www.marczewski.me.uk/user-types/
                                                           Philanthropists: Seek a sense purpose from a system (e.g.
                                                           answering questions on Quora, contributing to Wikipedia).
                                                           Achievers: Seek enrichment and mastery from the system
                                                           (e.g. learning systems, being best at tasks).
                                                           Socialisers: Seek interactions and relatedness with other
                                                           people (e.g. engaged social media users).
                                                           Free Spirits: Seek autonomy and creativity in a system (e.g.
                                                           customisation of environment, avatar, journey).

                                                           Self Seekers: Seek rewards from interacting with others (e.g.
                                                           answering peoples questions just for points. Quantity over
                                                           Quality).
                                                           Consumers: Seek to get rewards from the system with little
                                                           interaction (e.g. loyalty schemes).
                                                           Networkers: Seek to connect to others to increase their
                                                           profile and the rewards that may bring (e.g. Klout obsessive’s).
                                                           Exploiters: Seek to gain reward from using the
                                                           system, possibly by any means (e.g. liking Facebook pages for
                                                           prizes, finding the loopholes that help them win).



Acting On for Intrinsic Reasons     Acting On for Extrinsic Rewards                Personal Gain and need for Structure




                                                                                                      © Andrzej Marczewski 2013
Andrzej Marczewski
             marczewski.me.uk

            @daverage

Gamification is one tool to increase engagement, enjoyment and
  motivation. However, throwing game elements at a fundamentally
      broken system is a like putting a long hairy
        tail on a rabbit and calling it a monkey.
           It’s not going to work and it
              isn’t going to fool anyone.



                                                 © Andrzej Marczewski 2013

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From MMO Player Types to Gamification User Types

  • 1. From MMO Player Types to Gamification User Types Andrzej Marczewski marczewski.me.uk @daverage
  • 2. Bartle’s Player Types • Bartle’s 4 Player Types are well known in game design and gamification. • They are; Killer, Achiever, Explorer, Socialiser. • The player types are a dynamic model based on MMO games. • Richard explains all of the various interactions for each type in great detail. • There is also a model that explains how many players will ‘evolve’ through different player types over time. • Many people don’t know that he later expanded this 4 type model to a more comprehensive 8 types © Andrzej Marczewski 2013
  • 3. The very well know Bartle’s 4 Player Types ACTING Killers Achievers PLAYERS WORLD Socialisers Explorers INTERACTING © Andrzej Marczewski 2013
  • 4. The less well known Bartle’s 8 Player Types Griefers Opportunists ACTING Politicians Planners IMPLICIT PLAYERS WORLD EXPLICIT Friends Hackers INTERACTING Networkers Scientists © Andrzej Marczewski 2013
  • 5. Andrzej’s 4 User Types • Bartle’s Player Types work really well for MMO games. However, their interactions rely on one major thing – Gameplay. • I decided to create a categorisation that was more suited to gamified systems (with a little input from Richard himself). • I came up with 4 main user types; Achiever, Philanthropist, Free Spirit, Socialiser and one modifier type that I initially referred to as the Player type. • As I explored these categories it became clear that 4 was just not going to be enough. © Andrzej Marczewski 2013
  • 6. The Initial User Types and their basic motivations Willing to Player Rewards “Play” Not Willing to Relatedness / Socialiser “Play” Social Free Spirit Autonomy Achiever Mastery Philanthropist Purpose I started by looking at the 4 basic intrinsic motivations, Relatedness, Autonomy, Mastery and Purpose. I then wanted to represent the types of users who would respond to Extrinsic rewards. © Andrzej Marczewski 2013
  • 7. The 4 basic user types mapped against personal gain and structure Material Achievers Free Spirits Mastery Autonomy Structured Unstructured Relatedness Purpose Socialisers Philanthropists Non - Material © Andrzej Marczewski 2013
  • 8. Andrzej’s 8 User Types • Following in Bartle’s footsteps, I moved away from looking at the types of gain that a user would get and whether they needed structure or not. • I decided to go with Richards original axes – Acting on and What they are acting on. In this case, Users or Systems (rather than Players or Worlds) • I now had 8 user types, 4 that were motivated intrinsically and those that needed extrinsic motivations. © Andrzej Marczewski 2013
  • 9. The Player User Type Expanded Socialiser + Reward = Networker Free Spirit + Reward = Exploiter Achiever + Reward = Consumer Philanthropist + Reward = Self Seeker I quickly realised that the Player type was a categorisation in it’s own right, one that was extrinsically motivated. © Andrzej Marczewski 2013
  • 10. Andrzej’s 8 User Types Self Seekers Motivations Reward Primary Secondary Exploiters Purpose Networkers Consumers Mastery Philanthropists Relatedness / Social Achievers Socialisers Autonomy Free Spirits © Andrzej Marczewski 2013
  • 11. User Types – Acting On / Intrinsic Motivation ACTING Philanthropist Achiever Purpose Mastery USERS SYSTEM Relatedness Autonomy Socialiser Free Spirit INTERACTING © Andrzej Marczewski 2013
  • 12. User Types – Acting On / Extrinsic Motivation ACTING Self Seeker Consumer Reward Reward USERS SYSTEM Reward Reward Networker Exploiter INTERACTING © Andrzej Marczewski 2013
  • 13. 8 User Types of Gamification Self Seekers Consumers ACTING Philanthropists Achievers EXTRINSIC USERS SYSTEM INTRINSIC Networkers Exploiters INTERACTING Socialisers Free Spirits © Andrzej Marczewski 2013
  • 14. Supporting User Types Social Virtual Goods Badges Points Social Status Networkers Connections Visible Status Virtual Goods Badges Points Exploiters Virtual Goods Consumers Exclusive Leaderboards Virtual Goods Badges Points Self Seekers Content Social Social Status Socialisers Connections Unlockable Customisation Free Spirits Content Exclusive Visible Status Quests Levels Achievers Content Social Status Giving Philanthropists © Andrzej Marczewski 2013
  • 15. For more, please visit http://www.marczewski.me.uk/user-types/ Philanthropists: Seek a sense purpose from a system (e.g. answering questions on Quora, contributing to Wikipedia). Achievers: Seek enrichment and mastery from the system (e.g. learning systems, being best at tasks). Socialisers: Seek interactions and relatedness with other people (e.g. engaged social media users). Free Spirits: Seek autonomy and creativity in a system (e.g. customisation of environment, avatar, journey). Self Seekers: Seek rewards from interacting with others (e.g. answering peoples questions just for points. Quantity over Quality). Consumers: Seek to get rewards from the system with little interaction (e.g. loyalty schemes). Networkers: Seek to connect to others to increase their profile and the rewards that may bring (e.g. Klout obsessive’s). Exploiters: Seek to gain reward from using the system, possibly by any means (e.g. liking Facebook pages for prizes, finding the loopholes that help them win). Acting On for Intrinsic Reasons Acting On for Extrinsic Rewards Personal Gain and need for Structure © Andrzej Marczewski 2013
  • 16. Andrzej Marczewski marczewski.me.uk @daverage Gamification is one tool to increase engagement, enjoyment and motivation. However, throwing game elements at a fundamentally broken system is a like putting a long hairy tail on a rabbit and calling it a monkey. It’s not going to work and it isn’t going to fool anyone. © Andrzej Marczewski 2013

Hinweis der Redaktion

  1. Griefers Act Implicitly on PlayersPoliticians Act Explicitly on PlayersFriends Interact Implicitly on PlayersNetworkers Interact Explicitly on PlayersOpportunists Act Implicitly on WorldPlanners Act Explicitly on WorldScientists Interact Explicitly on WorldHackers Interact Implicitly on World