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Instructional
Software

 3rd-5th Grade

Dana Fredwell
Relative Advantages

Some software tracks student progress. Students will have an increased
awareness of their deficiencies and what they can focus on for better scores.

The most important relative advantage for students working with instructional
software is increased motivation. Students are surrounded by technology at home
and teachers must incorporate technology into their lessons to hold students
attention at school.

Instructional software increases engagement. Student engagement will lead to
increased knowledge of the subject matter. Students will want to practice
skills, practice will increase abilities.
Resources for Educators

http://edtech2.boisestate.edu/danafredwell/502/conceptmap.html

http://cooltoolsforschools.wikispaces.com/Home

http://classroom.jc-schools.net/basic/ssmaps.html

http://www.sheppardsoftware.com/teachers.htm

http://www.scholastic.com/teachers/student-activities

http://www.educational-freeware.com/

http://specialchildren.about.com/od/educationalsoftware/Educational_So
ftware.htm
Drill and Practice software provides an interactive
exercise to help students with basic concepts and
skills. A great example is memorizing multiplication
facts and taking timed tests.


DRILL AND PRACTICE
SOFTWARE
Drill and Practice
Types of Drill and Practice Software
• Paired associate or matching
• Sentence completion
• Multiple choice
• Part identification
• True false
• Short answer
Relative Advantages of Drill and
Practice
• Students are motivated by simple success
• Students and teachers are provided with immediate
  feedback
• Individualized learning students practice the skill
  they need to practice.
• Speedy mastery when practiced over and over.
• Center activities for advanced or remedial practice
  while teacher works with smaller differentiated
  groups.
• Students can use this when practicing for state or
  classroom tests
Drill and Practice Examples

  Addition Practice   More Fact Practice
Drill and Practice Examples

     Sound Sort       Practice Tests and Flash Cards
Guidelines for using Drill and
Practice

Students should have control over the pace of
 the drill and practice
Students must have enough time to repeat
 practice several times
Students and teacher are aware of the
 immediate feedback
Student’s progress is tracked to show growth
Tutorials are self-paced learning
exercises, lessons are prepared so that a
student can learn at their own speed, at their
convenience.


TUTORIAL SOFTWARE
Tutorials
Types of Tutorials

  • Presenting facts using text and graphics
  • Presenting learning rules and principles
  • Presenting steps for problem-solving strategies
Relative Advantages of Tutorials


• Information is presented and skills are modeled
• learners are guided through initial use of the
  information or skills
• Students learn better from words and pictures
  than words alone.
Examples of Tutorials
          Kahn Academy
Former financial analyst Salman
Khan has found a growing
following among college
students with his homemade
lecture videos. The low-tech
lessons – originally made to
tutor his faraway cousins – are
gaining popularity for their
concise teaching format.
Reasons for the popularity:
They’re short: At 10 minutes
each, they’re easier to digest
than traditional hour-long
lectures.(Dunn, 2010)
Examples of Tutorials
You Tube
This is the ultimate place for “how to”
videos. I searched science projects and
many tutorials on different projects were
available.




   This resource is considered controversial in the
    classroom, but if allowed by the district can be a
    valuable resource for teachers.
Guidelines for Using Tutorials

Some tutorials use assessments and track the
 students progress.

Other tutorials have no online assessment
 consider exit slips or a final project to asses the
 learner
Simulations are imitations of real-world
processes or systems. (Wikipedia, 2012)


SIMULATIONS
Types of Simulations
• What-if scenarios, that teach about something
• Some teach how to do something, like online labs
  with experiments
• Some simulations may be case-based, where
  learners take on different roles based on the re-
  creation of a real-world event. These may involve
  constructivist elements with co-learners co-creating
  the learning context (Orngreen, 2004)
• Some simulations are designed for once-through
  learning, others require practice to complete
Relative Advantages of
Simulators

• Simulations are often cheaper to create than their
  real life events. Installing flight simulation software
  is cheaper than buying a practice jet for each school.
• They are easier to construct than real world events
• Simulations remove the element of danger from the
  situation. For example, you can "interact" with a
  Bengal tiger in a simulation quite safely.
• Simulations can be paused, whereas real life cannot.
  Pausing allows more time for students to assess
  what's going on.
Examples of
Simulators
Real Lives is a unique,
interactive life simulation       Real Lives
game that enables you to live
one of billions of lives in any
country in the world.
Through statistically accurate
events, Real Lives brings to
life different cultures, human
geography, political systems,
economic opportunities,
personal decisions, health
issues, family issues,
schooling, jobs, religions,
geography, war, peace, and
more!
Examples of Simulators
Virtual Dissection

These simulate the dissection
of animals for the purposes
of scientific study.

*Less of the “gross factor” than
using live animals, especially for
elementary school students.
Guidelines for Using Simulators


Students need time to complete the simulations
 for it to hold real meaning.
Students can work as a whole class, as with the
 frog dissection on a SMART board, in small
 groups with Real Lives, or alone with both types.
Educational Games or, Game based learning (GBL) is a
branch of serious games that deal with applications that
have defined learning outcomes. Generally they are
designed in order to balance the subject matter with the
gameplay and the ability of the player to retain and apply
said subject matter to the real world. (Wikipedia, 2012)

GAME BASED
LEARNING
Types of Game Based Learning
Some may overlap with other categories of instructional software


•   Game show or flashcard type games to practice facts
•   Adventure games Detective games to teach skills
•   Strategy games
•   Role playing games
•   Puzzles
•   Strategy games Adventure games
•   Timed games Reflex games
Relative Advantages of Game
Based Learning

• Motivate students to learn by playing games
• Can be used as a reward, fun but still
  educational
• Some have components of other types of
  instructional software like drill and practice
Examples of Game Based
Learning
             Funbrain
Examples of Game Based
Learning
    Cool Math 4 kids     PBS Kids
Guidelines for Using Game Based
Learning

• Consider balancing game play and other
  instructional activities
• Remember to rotate students’ use of the
  computers in classrooms where there is not a
  one-to-one student-computer ratio
Problem solving software is designed for students to practice critical thinking
skills, students can analyze, and use logic to solve a problem.




PROBLEM SOLVING
SOFTWARE
Problem Solving Software

• Is used to teach and reinforce problem solving skills
  in a simulated way.
• Students can solve real world or imagined problems
• Problem solving is cross-curricular
• Focus on the strategies rather than content
• Promotes team work among students
• Allows students to apply information in various
  settings and to test their theories
Relative Advantages of Problem
Solving Software

• Students practice using logic and reasoning skills
  to solve problems. These 21st century skills are
  useful in the “real world” and when studying
  math and science.
• Problem solving is an important skill that
  students use in all subjects and in their life!
Examples of Problem Solving
Software
Clue Finders Software

“The Clue Finders, led by their eccentric but
Examples of Problem Solving
Software

The Lord of the Flies

“The Lord of the Flies educational game is
about the book Lord of the Flies written
by William Golding. Golding was awarded
the 1983 Nobel Prize in Literature "for his
novels which, with the perspicuity of
realistic narrative art and the diversity
and universality of myth, illuminate the
human condition in the world of today".

Students must analyze and problem solve
in this literature based game.
Examples of Problem Solving
Software
YouTube Intro to the Logical Journey of the Zoombinis



                                                        Zoombinis Software
Using Problem Based Software

• Remember these focus on the strategies rather than
  content
• These 21st century skills promote team work among
  students
• Students can apply information in various settings
  and test their theories
• Opportunities to rework or redo tasks until the
  problem is solved
Incorporating Instructional
Software


It is simple to integrate technology into the
classroom. Technology is a tool to enhance
student’s learning. Like a pencil, or a textbook.
References


Roblyer, M.D., Doering, Aaron H.(2013). Integrating educational technology into teaching. Boston MA. Pearson.



Orngreen. (n.d.). Educational Simulations - ElateWiki. Main Page - ElateWiki. Retrieved June 19, 2012, from
http://elatewiki.org/index.php/Educational_Simulations



"Lord of the Flies". Nobelprize.org. 19 Jun 2012 http://www.nobelprize.org/educational/literature/golding/

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Instructional software

  • 2. Relative Advantages Some software tracks student progress. Students will have an increased awareness of their deficiencies and what they can focus on for better scores. The most important relative advantage for students working with instructional software is increased motivation. Students are surrounded by technology at home and teachers must incorporate technology into their lessons to hold students attention at school. Instructional software increases engagement. Student engagement will lead to increased knowledge of the subject matter. Students will want to practice skills, practice will increase abilities.
  • 4. Drill and Practice software provides an interactive exercise to help students with basic concepts and skills. A great example is memorizing multiplication facts and taking timed tests. DRILL AND PRACTICE SOFTWARE
  • 5. Drill and Practice Types of Drill and Practice Software • Paired associate or matching • Sentence completion • Multiple choice • Part identification • True false • Short answer
  • 6. Relative Advantages of Drill and Practice • Students are motivated by simple success • Students and teachers are provided with immediate feedback • Individualized learning students practice the skill they need to practice. • Speedy mastery when practiced over and over. • Center activities for advanced or remedial practice while teacher works with smaller differentiated groups. • Students can use this when practicing for state or classroom tests
  • 7. Drill and Practice Examples Addition Practice More Fact Practice
  • 8. Drill and Practice Examples Sound Sort Practice Tests and Flash Cards
  • 9. Guidelines for using Drill and Practice Students should have control over the pace of the drill and practice Students must have enough time to repeat practice several times Students and teacher are aware of the immediate feedback Student’s progress is tracked to show growth
  • 10. Tutorials are self-paced learning exercises, lessons are prepared so that a student can learn at their own speed, at their convenience. TUTORIAL SOFTWARE
  • 11. Tutorials Types of Tutorials • Presenting facts using text and graphics • Presenting learning rules and principles • Presenting steps for problem-solving strategies
  • 12. Relative Advantages of Tutorials • Information is presented and skills are modeled • learners are guided through initial use of the information or skills • Students learn better from words and pictures than words alone.
  • 13. Examples of Tutorials Kahn Academy Former financial analyst Salman Khan has found a growing following among college students with his homemade lecture videos. The low-tech lessons – originally made to tutor his faraway cousins – are gaining popularity for their concise teaching format. Reasons for the popularity: They’re short: At 10 minutes each, they’re easier to digest than traditional hour-long lectures.(Dunn, 2010)
  • 14. Examples of Tutorials You Tube This is the ultimate place for “how to” videos. I searched science projects and many tutorials on different projects were available.  This resource is considered controversial in the classroom, but if allowed by the district can be a valuable resource for teachers.
  • 15. Guidelines for Using Tutorials Some tutorials use assessments and track the students progress. Other tutorials have no online assessment consider exit slips or a final project to asses the learner
  • 16. Simulations are imitations of real-world processes or systems. (Wikipedia, 2012) SIMULATIONS
  • 17. Types of Simulations • What-if scenarios, that teach about something • Some teach how to do something, like online labs with experiments • Some simulations may be case-based, where learners take on different roles based on the re- creation of a real-world event. These may involve constructivist elements with co-learners co-creating the learning context (Orngreen, 2004) • Some simulations are designed for once-through learning, others require practice to complete
  • 18. Relative Advantages of Simulators • Simulations are often cheaper to create than their real life events. Installing flight simulation software is cheaper than buying a practice jet for each school. • They are easier to construct than real world events • Simulations remove the element of danger from the situation. For example, you can "interact" with a Bengal tiger in a simulation quite safely. • Simulations can be paused, whereas real life cannot. Pausing allows more time for students to assess what's going on.
  • 19. Examples of Simulators Real Lives is a unique, interactive life simulation Real Lives game that enables you to live one of billions of lives in any country in the world. Through statistically accurate events, Real Lives brings to life different cultures, human geography, political systems, economic opportunities, personal decisions, health issues, family issues, schooling, jobs, religions, geography, war, peace, and more!
  • 20. Examples of Simulators Virtual Dissection These simulate the dissection of animals for the purposes of scientific study. *Less of the “gross factor” than using live animals, especially for elementary school students.
  • 21. Guidelines for Using Simulators Students need time to complete the simulations for it to hold real meaning. Students can work as a whole class, as with the frog dissection on a SMART board, in small groups with Real Lives, or alone with both types.
  • 22. Educational Games or, Game based learning (GBL) is a branch of serious games that deal with applications that have defined learning outcomes. Generally they are designed in order to balance the subject matter with the gameplay and the ability of the player to retain and apply said subject matter to the real world. (Wikipedia, 2012) GAME BASED LEARNING
  • 23. Types of Game Based Learning Some may overlap with other categories of instructional software • Game show or flashcard type games to practice facts • Adventure games Detective games to teach skills • Strategy games • Role playing games • Puzzles • Strategy games Adventure games • Timed games Reflex games
  • 24. Relative Advantages of Game Based Learning • Motivate students to learn by playing games • Can be used as a reward, fun but still educational • Some have components of other types of instructional software like drill and practice
  • 25. Examples of Game Based Learning Funbrain
  • 26. Examples of Game Based Learning Cool Math 4 kids PBS Kids
  • 27. Guidelines for Using Game Based Learning • Consider balancing game play and other instructional activities • Remember to rotate students’ use of the computers in classrooms where there is not a one-to-one student-computer ratio
  • 28. Problem solving software is designed for students to practice critical thinking skills, students can analyze, and use logic to solve a problem. PROBLEM SOLVING SOFTWARE
  • 29. Problem Solving Software • Is used to teach and reinforce problem solving skills in a simulated way. • Students can solve real world or imagined problems • Problem solving is cross-curricular • Focus on the strategies rather than content • Promotes team work among students • Allows students to apply information in various settings and to test their theories
  • 30. Relative Advantages of Problem Solving Software • Students practice using logic and reasoning skills to solve problems. These 21st century skills are useful in the “real world” and when studying math and science. • Problem solving is an important skill that students use in all subjects and in their life!
  • 31. Examples of Problem Solving Software Clue Finders Software “The Clue Finders, led by their eccentric but
  • 32. Examples of Problem Solving Software The Lord of the Flies “The Lord of the Flies educational game is about the book Lord of the Flies written by William Golding. Golding was awarded the 1983 Nobel Prize in Literature "for his novels which, with the perspicuity of realistic narrative art and the diversity and universality of myth, illuminate the human condition in the world of today". Students must analyze and problem solve in this literature based game.
  • 33. Examples of Problem Solving Software YouTube Intro to the Logical Journey of the Zoombinis Zoombinis Software
  • 34. Using Problem Based Software • Remember these focus on the strategies rather than content • These 21st century skills promote team work among students • Students can apply information in various settings and test their theories • Opportunities to rework or redo tasks until the problem is solved
  • 35. Incorporating Instructional Software It is simple to integrate technology into the classroom. Technology is a tool to enhance student’s learning. Like a pencil, or a textbook.
  • 36. References Roblyer, M.D., Doering, Aaron H.(2013). Integrating educational technology into teaching. Boston MA. Pearson. Orngreen. (n.d.). Educational Simulations - ElateWiki. Main Page - ElateWiki. Retrieved June 19, 2012, from http://elatewiki.org/index.php/Educational_Simulations "Lord of the Flies". Nobelprize.org. 19 Jun 2012 http://www.nobelprize.org/educational/literature/golding/