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Northcross Intermediate
   Teacher Only Day


   January 2013
1:1 pitfalls – digitising existing pedagogy
Re-defining the tools of learning
The New Basic Skills – Digital Fluencies

Solution Fluency:
Creative thinking and real time problem solving
by defining the problem and designing appropriate solutions.

Information Fluency:
      a) access digital information
b) effectively assess and interpret digital information

Collaboration Fluency:
Teamworking proficiency with virtual and real partners

Creativity Fluency:
Adding meaning through design, art, and storytelling

Media Fluency:
      a) Look at any media and interpret critically
b) Create and publish original digital products
         matching appropriate media to intended message
Truthiness, bias and propaganda




http://zapatopi.net/treeoctopus/
Building a 5th wall in your classroom
Audit your own elearning planning

                                    Higher order
                                      Thinking
Use and re-use (repurposing) student work
Think big with collaboration – reach out




http://2012thehungergames.wikispaces.com/
Collaborate
Collaborate – Peer review




http://fanfiction.net
Gamification – computational thinking

• 3500 computer science – “big data” vacancies at Redmond today
• 150 000 computer science graduates required in US annually – 2020
•< 40 000 students enrol in computer science related courses in US
 http://nyti.ms/WA4lsm




 Need to create collaborative, open ended, problem based scenarios
Gamification – computational thinking




http://www.sandboxgamemaker.com/
Gamification – computational thinking
Working with real data – playing the stock market
Local passion – global consequences




http://neverseconds.blogspot.co.uk/
2013 nxtod

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2013 nxtod

  • 1. Northcross Intermediate Teacher Only Day January 2013
  • 2. 1:1 pitfalls – digitising existing pedagogy
  • 3. Re-defining the tools of learning
  • 4. The New Basic Skills – Digital Fluencies Solution Fluency: Creative thinking and real time problem solving by defining the problem and designing appropriate solutions. Information Fluency: a) access digital information b) effectively assess and interpret digital information Collaboration Fluency: Teamworking proficiency with virtual and real partners Creativity Fluency: Adding meaning through design, art, and storytelling Media Fluency: a) Look at any media and interpret critically b) Create and publish original digital products matching appropriate media to intended message
  • 5. Truthiness, bias and propaganda http://zapatopi.net/treeoctopus/
  • 6. Building a 5th wall in your classroom
  • 7. Audit your own elearning planning Higher order Thinking
  • 8. Use and re-use (repurposing) student work
  • 9. Think big with collaboration – reach out http://2012thehungergames.wikispaces.com/
  • 11. Collaborate – Peer review http://fanfiction.net
  • 12. Gamification – computational thinking • 3500 computer science – “big data” vacancies at Redmond today • 150 000 computer science graduates required in US annually – 2020 •< 40 000 students enrol in computer science related courses in US http://nyti.ms/WA4lsm Need to create collaborative, open ended, problem based scenarios
  • 13. Gamification – computational thinking http://www.sandboxgamemaker.com/
  • 15. Working with real data – playing the stock market
  • 16. Local passion – global consequences http://neverseconds.blogspot.co.uk/

Hinweis der Redaktion

  1. Classroom dynamics – virtual wallResearch shows students do not read AKA value their published work on the wallsVirtual window into your class, more inclusiveMohammed moving to the mountain – moving to the world of the students