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3 ways to make your wireframes more useful
Steve Cable cxpartners             steve_cable
I get to work with a
LOT of wireframes.

Both ones I’ve created
and ones created by
other agencies and
in-house UX teams.




                                                    This means I get to see
                                                    a lot of really good
                                                    work.




                         But I often see certain
                         things missing that
                         stop them from become
                         really great wireframes.
Here’s an example of the
style of wireframe we
often see.

It shows the position and
size of elements
perfectly well.

But it’s missing several
things that stop it from
communicating user needs.

So lets add them in...
The first thing to add is visual
heat.

Using shading to show which
areas of the page the user needs
to focus on.

This is not about telling the
designer how to create the user
focus, just where that focus
needs to be.
The next is realistic data.

This means navigation labels,
prices, icons even example copy.

This allows you to design for
worst case scenarios.

More importantly it helps to get
better results from user testing.
If you test wireframes without
          data then the questions you ask
          can only be specific layout
          questions like:

          ‘Can you see key facilities?’

         These usually result in generic
         answers like....




Yeah... I can see key facilities
If you test with data you can ask
                                    broader questions about the
                                    page as a whole. E.g.

                                    ‘Is this the kind of hotel you’d
                                    like to stay in?’

                                    You get more insightful answers
                                    like....


                                           I like that it’s got a queen size bed, but there’s
                                           a family pool. I don’t like going to hotels full of
                                           kids.




From this answer, we know they
spotted the key features and the
copy because they referred to it.

But we also learned about the
type of information they respond
to and what’s important to them.




                                                     Use Wireframes without data and
                                                     you can test their usability.

                                                     Use wireframes with data and you
                                                     can test their user experience.
The last thing to consider is
images.

These big grey boxes tell us
where and how big images should
be.

But what is this big image of?....
This is a hotel details page, so we
      need an image of a hotel right?




Well, We did some testing for a
hotel booking site that revealed
that users did not want to see the
outside of the hotel.

They wanted to see the room they
would be staying in.

So when it came to wireframing we
made sure we described what images
would be most useful to users.
You can either describe images in
detail using sketches.

But this takes time...




           Or simply write what the image
           should be.

          Just try to Avoid boxes that
          just say ‘IMAGE’.
So if you want your
wireframes to be more
useful and insightful,
do these three
things....




1. Use shading to show visual priority
2. Never use lorem ipsum again
3. Carefully consider and describe images
Thanks
  steve_cable




  There’s more



Order now on
Amazon.co.uk
http://amzn.to/nvkUID

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3 ways to make wireframe more useful. Slides from UX Bristol

  • 1. 3 ways to make your wireframes more useful Steve Cable cxpartners steve_cable
  • 2. I get to work with a LOT of wireframes. Both ones I’ve created and ones created by other agencies and in-house UX teams. This means I get to see a lot of really good work. But I often see certain things missing that stop them from become really great wireframes.
  • 3. Here’s an example of the style of wireframe we often see. It shows the position and size of elements perfectly well. But it’s missing several things that stop it from communicating user needs. So lets add them in...
  • 4. The first thing to add is visual heat. Using shading to show which areas of the page the user needs to focus on. This is not about telling the designer how to create the user focus, just where that focus needs to be.
  • 5. The next is realistic data. This means navigation labels, prices, icons even example copy. This allows you to design for worst case scenarios. More importantly it helps to get better results from user testing.
  • 6. If you test wireframes without data then the questions you ask can only be specific layout questions like: ‘Can you see key facilities?’ These usually result in generic answers like.... Yeah... I can see key facilities
  • 7. If you test with data you can ask broader questions about the page as a whole. E.g. ‘Is this the kind of hotel you’d like to stay in?’ You get more insightful answers like.... I like that it’s got a queen size bed, but there’s a family pool. I don’t like going to hotels full of kids. From this answer, we know they spotted the key features and the copy because they referred to it. But we also learned about the type of information they respond to and what’s important to them. Use Wireframes without data and you can test their usability. Use wireframes with data and you can test their user experience.
  • 8. The last thing to consider is images. These big grey boxes tell us where and how big images should be. But what is this big image of?....
  • 9. This is a hotel details page, so we need an image of a hotel right? Well, We did some testing for a hotel booking site that revealed that users did not want to see the outside of the hotel. They wanted to see the room they would be staying in. So when it came to wireframing we made sure we described what images would be most useful to users.
  • 10. You can either describe images in detail using sketches. But this takes time... Or simply write what the image should be. Just try to Avoid boxes that just say ‘IMAGE’.
  • 11. So if you want your wireframes to be more useful and insightful, do these three things.... 1. Use shading to show visual priority 2. Never use lorem ipsum again 3. Carefully consider and describe images
  • 12. Thanks steve_cable There’s more Order now on Amazon.co.uk http://amzn.to/nvkUID

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