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博物館科技前瞻
TRENDS & CHALLENGES 2010-15
The Horizon Report: 2010 Museum Edition




 Dr. James Quo-Ping Lin                                                          林國平
 Deputy Chief, Division of Education, Exhibition, and Information
 Services, National Palace Museum, Taipei, Taiwan                   國立故宮博物院教育展資處副處長
 Secretary-General, Chinese Association of Museums                     中華民國博物館學會秘書長
 Vice-President, MCN-Taiwan                                               MCN-Taiwan 副會長
演講綱要 Outline
 2010 視野報告 博物館專刊
  (The Horizon Report: 2010 Museum
  Edition)
   What?
   Why?
   How?
   Outcome
     關鍵性科技 (Key Trends)
     未來的趨勢 (Technologies to watch)
What?
 The internationally recognized series of Horizon
  Reports is part of the New Media Consortium’s
  Horizon Project, a comprehensive research
  venture established in 2002 that identifies and
  describes emerging technologies likely to have a
  large impact over the coming five years on a
  variety of sectors around the globe.
 This volume, the 2010 Horizon Report:
  Museum Edition, examines emerging
  technologies for their potential impact on
  and use in education and interpretation
  within the museum environment.
 This report, the 2010 Horizon Report:
  Museum Edition, is the first in the
  series focusing on museum education
  and interpretation.
 To date, companion editions have been
  prepared that center on Australia and
  New Zealand, the region known as
  Iberoamerica, the K-12 sector, and
  small- to medium-sized businesses.
Higher Education
        K12 Education
          Museums
   Australia/New Zealand
       Ibero-America
SOON! - Singapore/Asia & UK

    Global Audience
 The flagship Horizon Report, focused on
  higher education, is translated into
  multiple languages every year. Over all
  editions, the readership of the reports
  is estimated at over 500,000
  worldwide, with readers in more than
  70 countries.
2007                          2008                            2009                    2010
        English                       English                         English              English
       Catalan                       Catalan                        Catalan                Arabic
        Spanish                      Spanish                         Chinese              Catalan
                                                                     German               Chinese
                                                                   Japanese                 Farsi
                                                                     Spanish              Hebrew
                                                                                          German
                                                                                          Japanese
                                                                                           Spanish



                                      Translations
cc licensed flickr photo by !borghetti http://www.flickr.com/photos/borghetti/37543204/
Why?
 The hope is that the report is useful to
  museums worldwide, and the international
  composition of the Advisory Board reflects
  the care with which a global perspective
  was assembled.
 While there are many local factors affecting
  the adoption and use of emerging
  technologies in museums, there are also
  issues that transcend regional boundaries
  and questions we all face. It was with these
  in mind that this report was created.
 The 2010 Horizon Report: Museum Edition is
  the first in what will be an annual series of
  museumfocused reports.
How?
To create the report, the Horizon Project’s
  Museum Advisory Board, an international
  body of experts in museums, education,
  technology, and other fields, engaged in a
  discussion around a set of research
  questions intended to surface significant
  trends and challenges and to identify a wide
  array of potential technologies for the
  report.
This dialog was enriched by a wide range
  of resources, current research, and
  practice that drew on the expertise of
  the NMC community and the
  communities of the members of the
  board.
These interactions among the Advisory
  Board are the focus of the Horizon
  Report research, and this report details
  the areas in which these experts were
  in strong agreement.
Outcome
HORIZON REPORT
                                                         2010 Museum Edition




The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
Key Trends
 The highest ranked of those trends had
  significant agreement among the Advisory
  Board members, who considered them to be
  key drivers of museum technology adoptions
  for the period 2010 through 2014. They are
  listed here in the order in which the
  Advisory Board ranked them.
KEY TRENDS:



‘Rich’ media — images, videos, audio, augmented reality, and
animations — are becoming increasingly valuable assets in
digital interpretation.



               The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
KEY TRENDS:




Digitization and cataloguing projects will continue to require
a significant share of museum resources.



               The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
KEY TRENDS:


Increasingly, museum visitors (and staff) expect to be able to
work, learn, study, and connect with their social networks in
all places and at all times using whichever device they
choose.


               The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
Technologies to Watch
      2010 Horizon Report - Museum Edition




The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
ONE YEAR OR LESS:



Mobiles

                    The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
行動裝置
  新特色﹕觸控面板、運算第三方軟體、高速
   網路傳輸、已能取代部分手提電腦的工作範
   圍




                   僅為示意用
Portland Museum | 波特蘭博物館




開啟 App 讀取畫面如上 > 讀取後變成右圖。 ( 需要連網來做資訊更新 )
Portland Museum | 波特蘭博物館




影片 > 部分影片均含有影片介紹 & 展間引導。
Portland Museum | 波特蘭博物館




展場平面圖 > 展圖有縮放功能。
Portland Museum | 波特蘭博物館




博物館資訊 > 聯絡資訊,時間,門票 & 免費入場時段。
American Museum of Natural History
美國自然史博物館
American Museum of Natural History | 美國自然史博物館




開啟 App 讀取畫面如上 > 讀取後畫面逐漸消失轉變成右邊畫面。
American Museum of Natural History | 美國自然史博物館




縮放功能 > 來控制用照片拼出來的恐龍化石。並可點選其中一張照片來觀賞。
American Museum of Natural History | 美國自然史博物館




                                                可與朋友或家人分享照片。




照片拼出來的恐龍化石 > 點選後的介紹。 ( 可轉成橫式或直式 )
American Museum of Natural History | 美國自然史博物館




相關介紹 (Stories) > 點選後的介紹畫面 ( 右圖 ) 。
The Hermitage Museum for iPad
iPhone app Yours, Vincent
ONE YEAR OR LESS:



Social Media

                    The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
關鍵科技在博物館
一、博物館虛擬空間 Museum On-Line

 美國 大都會博物館:多個社群網路
 英國 V&A 博物館﹕ Facebook
 澳洲 科學與設計動力博物館 : 語意網
大都會博物館建置多個社群網站
Flickr/ Facebook/ YouTube/ Twitter/ Delicious links/ MySpace
大都會博物館舉辦攝影比賽
約有 999 件作品上傳至
Flickr
大都會博物館在 YouTube 上放置各種短片 , 有博物
館幕後鏡頭、策展人的展場導覧、各項宣傳活動
大都會博物館於今年 5 月 18 日開幕的新美國
廰 , 邀請美國第一夫人至開幕式演講
V&A 在 Facebook 上有展覽訊息、星期五週末
夜活動訊息等,已累積 10,534 個粉絲會員。
http://www.steve.museum/
TWO OR THREE YEARS:



Augmented Reality

                      The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
Museum Augmented Reality Quest - Expedition
Schatzsuche
Virtuoso Arts History Tutor
Cahokia Mounds Museum
TWO OR THREE YEARS:



Location-Based Services

                      The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
 http://museum.wiki.nmc.org/2010+Sho
  rt+List+Location-Based+Services
FOUR TO FIVE YEARS:


Gesture-Based Computing

                      The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
丹佛美術館
德國自然史博物館 : 互動桌   71
FOUR TO FIVE YEARS:



Semantic Web

                      The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
 The idea behind the semantic web is that
  although online data might be easily
  available for searching, their meaning is
  not: computers are very good at returning
  keywords, but very bad at understanding
  the context in which keywords are used.
 A typical search on the term “turkey,”
  for instance, might return traditional
  recipes, information about the bird,
  and information about the country; the
  search engine can only pick out
  keywords, and cannot distinguish
  among different uses of the words.
 Semantic-aware applications allow meaning
  to be automatically inferred from content
  and context and structured in a useful way.
 The promise of these applications is to help
  us see connections that already exist, but
  that are invisible to current search
  algorithms.
澳洲科學與設計動力博物館
文物典藏後設資料標籤 (contextual tag) 於語意網的應用
Significant Challenges
 Any discussion of technology adoption must
  also consider important constraints and
  challenges, and the Advisory Board drew
  deeply from a careful analysis of current
  events, papers, articles, and similar
  sources, as well as from personal
  experience in detailing a long list of
  challenges museums face in adopting any
  new technology.
SIGNIFICANT CHALLENGES:

Far too few museums are crafting and following a
comprehensive strategy to ensure that they can keep pace
with even the most proven technologies. Funding for
technology projects is too often done outside operational
budgets.


                      The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
SIGNIFICANT CHALLENGES:


Documentation of the impact of programs delivered via
digital technologies is often expected as a prerequisite for
adoption or even pilot efforts, creating a “chicken versus
egg” conundrum.


                      The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
SIGNIFICANT CHALLENGES:

Advances in workflow and content production techniques
common in business and industry are largely absent in
museum content creation — and too many museum
professionals lack the needed training, resources, or support
to address that.


                      The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
Conclusion
 Ever changing
   Environment
   Role of museums
 Change is normal
 The meaning of Horizon report to you
   A roadmap to achieve competitiveness?
   A mirror to reflect your position?
Comment on the 2010 Report
    http://www.nmc.org/publications/2010-horizon-museum-report
Tag Resources hz10mu
    http://delicious.com/tag/hz10mu
    http://museum.wiki.nmc.org/Tagging
See the work behind the report
    http://museum.wiki.nmc.org
Sign up for Future Advisory Board
    http://go.nmc.org/horizon-board




                                Jump In!
 cc licensed flickr photo by Marina Cast.: http://flickr.com/photos/marinacast/3878053449/
To learn more, visit
museum.wiki.nmc.org


          The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium

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博物館科技前瞻報告摘要

  • 1. 博物館科技前瞻 TRENDS & CHALLENGES 2010-15 The Horizon Report: 2010 Museum Edition Dr. James Quo-Ping Lin 林國平 Deputy Chief, Division of Education, Exhibition, and Information Services, National Palace Museum, Taipei, Taiwan 國立故宮博物院教育展資處副處長 Secretary-General, Chinese Association of Museums 中華民國博物館學會秘書長 Vice-President, MCN-Taiwan MCN-Taiwan 副會長
  • 2.
  • 3. 演講綱要 Outline  2010 視野報告 博物館專刊 (The Horizon Report: 2010 Museum Edition)  What?  Why?  How?  Outcome  關鍵性科技 (Key Trends)  未來的趨勢 (Technologies to watch)
  • 4. What?  The internationally recognized series of Horizon Reports is part of the New Media Consortium’s Horizon Project, a comprehensive research venture established in 2002 that identifies and describes emerging technologies likely to have a large impact over the coming five years on a variety of sectors around the globe.
  • 5.  This volume, the 2010 Horizon Report: Museum Edition, examines emerging technologies for their potential impact on and use in education and interpretation within the museum environment.
  • 6.  This report, the 2010 Horizon Report: Museum Edition, is the first in the series focusing on museum education and interpretation.
  • 7.
  • 8.  To date, companion editions have been prepared that center on Australia and New Zealand, the region known as Iberoamerica, the K-12 sector, and small- to medium-sized businesses.
  • 9. Higher Education K12 Education Museums Australia/New Zealand Ibero-America SOON! - Singapore/Asia & UK Global Audience
  • 10.  The flagship Horizon Report, focused on higher education, is translated into multiple languages every year. Over all editions, the readership of the reports is estimated at over 500,000 worldwide, with readers in more than 70 countries.
  • 11. 2007 2008 2009 2010 English English English English Catalan Catalan Catalan Arabic Spanish Spanish Chinese Catalan German Chinese Japanese Farsi Spanish Hebrew German Japanese Spanish Translations cc licensed flickr photo by !borghetti http://www.flickr.com/photos/borghetti/37543204/
  • 12. Why?  The hope is that the report is useful to museums worldwide, and the international composition of the Advisory Board reflects the care with which a global perspective was assembled.
  • 13.  While there are many local factors affecting the adoption and use of emerging technologies in museums, there are also issues that transcend regional boundaries and questions we all face. It was with these in mind that this report was created.
  • 14.  The 2010 Horizon Report: Museum Edition is the first in what will be an annual series of museumfocused reports.
  • 15. How? To create the report, the Horizon Project’s Museum Advisory Board, an international body of experts in museums, education, technology, and other fields, engaged in a discussion around a set of research questions intended to surface significant trends and challenges and to identify a wide array of potential technologies for the report.
  • 16.
  • 17. This dialog was enriched by a wide range of resources, current research, and practice that drew on the expertise of the NMC community and the communities of the members of the board.
  • 18. These interactions among the Advisory Board are the focus of the Horizon Report research, and this report details the areas in which these experts were in strong agreement.
  • 20. HORIZON REPORT 2010 Museum Edition The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
  • 22.  The highest ranked of those trends had significant agreement among the Advisory Board members, who considered them to be key drivers of museum technology adoptions for the period 2010 through 2014. They are listed here in the order in which the Advisory Board ranked them.
  • 23. KEY TRENDS: ‘Rich’ media — images, videos, audio, augmented reality, and animations — are becoming increasingly valuable assets in digital interpretation. The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
  • 24. KEY TRENDS: Digitization and cataloguing projects will continue to require a significant share of museum resources. The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
  • 25. KEY TRENDS: Increasingly, museum visitors (and staff) expect to be able to work, learn, study, and connect with their social networks in all places and at all times using whichever device they choose. The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
  • 26. Technologies to Watch 2010 Horizon Report - Museum Edition The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
  • 27.
  • 28. ONE YEAR OR LESS: Mobiles The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
  • 29. 行動裝置  新特色﹕觸控面板、運算第三方軟體、高速 網路傳輸、已能取代部分手提電腦的工作範 圍 僅為示意用
  • 30. Portland Museum | 波特蘭博物館 開啟 App 讀取畫面如上 > 讀取後變成右圖。 ( 需要連網來做資訊更新 )
  • 31. Portland Museum | 波特蘭博物館 影片 > 部分影片均含有影片介紹 & 展間引導。
  • 32. Portland Museum | 波特蘭博物館 展場平面圖 > 展圖有縮放功能。
  • 33. Portland Museum | 波特蘭博物館 博物館資訊 > 聯絡資訊,時間,門票 & 免費入場時段。
  • 34. American Museum of Natural History 美國自然史博物館
  • 35. American Museum of Natural History | 美國自然史博物館 開啟 App 讀取畫面如上 > 讀取後畫面逐漸消失轉變成右邊畫面。
  • 36. American Museum of Natural History | 美國自然史博物館 縮放功能 > 來控制用照片拼出來的恐龍化石。並可點選其中一張照片來觀賞。
  • 37. American Museum of Natural History | 美國自然史博物館 可與朋友或家人分享照片。 照片拼出來的恐龍化石 > 點選後的介紹。 ( 可轉成橫式或直式 )
  • 38. American Museum of Natural History | 美國自然史博物館 相關介紹 (Stories) > 點選後的介紹畫面 ( 右圖 ) 。
  • 40. iPhone app Yours, Vincent
  • 41. ONE YEAR OR LESS: Social Media The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
  • 42. 關鍵科技在博物館 一、博物館虛擬空間 Museum On-Line  美國 大都會博物館:多個社群網路  英國 V&A 博物館﹕ Facebook  澳洲 科學與設計動力博物館 : 語意網
  • 45. 大都會博物館在 YouTube 上放置各種短片 , 有博物 館幕後鏡頭、策展人的展場導覧、各項宣傳活動
  • 46. 大都會博物館於今年 5 月 18 日開幕的新美國 廰 , 邀請美國第一夫人至開幕式演講
  • 47. V&A 在 Facebook 上有展覽訊息、星期五週末 夜活動訊息等,已累積 10,534 個粉絲會員。
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  • 52. TWO OR THREE YEARS: Augmented Reality The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
  • 53. Museum Augmented Reality Quest - Expedition Schatzsuche
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  • 58. TWO OR THREE YEARS: Location-Based Services The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
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  • 61.  http://museum.wiki.nmc.org/2010+Sho rt+List+Location-Based+Services
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  • 64. FOUR TO FIVE YEARS: Gesture-Based Computing The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
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  • 72. FOUR TO FIVE YEARS: Semantic Web The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
  • 73.  The idea behind the semantic web is that although online data might be easily available for searching, their meaning is not: computers are very good at returning keywords, but very bad at understanding the context in which keywords are used.
  • 74.  A typical search on the term “turkey,” for instance, might return traditional recipes, information about the bird, and information about the country; the search engine can only pick out keywords, and cannot distinguish among different uses of the words.
  • 75.  Semantic-aware applications allow meaning to be automatically inferred from content and context and structured in a useful way.  The promise of these applications is to help us see connections that already exist, but that are invisible to current search algorithms.
  • 78.  Any discussion of technology adoption must also consider important constraints and challenges, and the Advisory Board drew deeply from a careful analysis of current events, papers, articles, and similar sources, as well as from personal experience in detailing a long list of challenges museums face in adopting any new technology.
  • 79. SIGNIFICANT CHALLENGES: Far too few museums are crafting and following a comprehensive strategy to ensure that they can keep pace with even the most proven technologies. Funding for technology projects is too often done outside operational budgets. The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
  • 80. SIGNIFICANT CHALLENGES: Documentation of the impact of programs delivered via digital technologies is often expected as a prerequisite for adoption or even pilot efforts, creating a “chicken versus egg” conundrum. The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
  • 81. SIGNIFICANT CHALLENGES: Advances in workflow and content production techniques common in business and industry are largely absent in museum content creation — and too many museum professionals lack the needed training, resources, or support to address that. The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium
  • 82. Conclusion  Ever changing  Environment  Role of museums  Change is normal  The meaning of Horizon report to you  A roadmap to achieve competitiveness?  A mirror to reflect your position?
  • 83. Comment on the 2010 Report http://www.nmc.org/publications/2010-horizon-museum-report Tag Resources hz10mu http://delicious.com/tag/hz10mu http://museum.wiki.nmc.org/Tagging See the work behind the report http://museum.wiki.nmc.org Sign up for Future Advisory Board http://go.nmc.org/horizon-board Jump In! cc licensed flickr photo by Marina Cast.: http://flickr.com/photos/marinacast/3878053449/
  • 84. To learn more, visit museum.wiki.nmc.org The Marcus Institute for Digital Education in the Arts | a program of the New Media Consortium