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The Future of Digital Storytelling – An Exercise in Futurecasting Trisha Andres and Julian Kücklich Knowledge Transfer Partnership, London College of Communication /  Press Association
Overview ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Rationale ,[object Object],[object Object],[object Object]
Methodology ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Allocation of tasks ,[object Object],[object Object],[object Object],[object Object]
Overview ,[object Object],[object Object],[object Object],[object Object]
The Past: Oral Tradition ,[object Object],[object Object],[object Object],Source: scholar John Campbell (1904-1987)
The Past: Dramatic Tradition  ,[object Object],[object Object],[object Object],[object Object],[object Object]
The Past: Pictorial Tradition  ,[object Object],[object Object],[object Object],[object Object],[object Object]
The Past: Musical Tradition  ,[object Object],[object Object],[object Object]
The Past: Musical Tradition  ,[object Object],e.g.: Robin Hood  - Broadsheet ballad  = New ballads/Satirical    or Royalist ballads  - Literary ballad  - Ballad opera = antecedents of the modern newspaper AKA oral news
The Past: Literary Tradition  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Past: Literary Tradition  ,[object Object],[object Object],[object Object],[object Object]
The Past: Literary Tradition  ,[object Object],[object Object],[object Object],[object Object],[object Object]
The Past: Literary Tradition  ,[object Object],[object Object],[object Object]
The Past: Pictorial Tradition  ,[object Object],[object Object],[object Object],[object Object],THEN: HCB: George VI Coronation, 1938 NOW: Afghan girl, Steve McCurry, 1985
The Past: Audiovisual Media ,[object Object],[object Object],[object Object],[object Object],[object Object]
Overview ,[object Object],[object Object],[object Object],[object Object]
Digital text-based Storytelling ,[object Object],[object Object],[object Object]
Early hypertext systems Hypertext Editing System  (1969) HyperCard  (1987)
Early interactive fiction (IF) Colossal Cave  /  Advent  (1975 / 1976) Hitchhiker’s Guide  to the Galaxy  (1984)
Multi-User Dungeons (MUDs) MUD1  (1978)
Early hyperfiction Michael Joyce:  Afternoon, A Story  (1987)
Storytelling on the web Blogs (1994?)  NASA website (1996)
Audiovisual storytelling  ,[object Object],[object Object],[object Object],[object Object]
Audio storytelling technology Compact cassette (1964) Compact disc (1982) MP3 player (1997) Podcasts (2001)
Audiovisual Media ,[object Object],[object Object],[object Object]
(Digital) image-based storytelling Webcomics Flickr photo essay
Video storytelling technology VHS video (1976) Videoblogging (2003)
New TV storytelling formats  Television (1925ish) Tivo (1998) Big Brother  (1999) 24  (2001) American Idol  (2002) Survivor  (2001) I’m a Celebrity (2002) Lost  (2004)
Multimedia Storytelling ,[object Object],[object Object],[object Object]
Early Hypermedia  Aspen Movie Map  (1978) Myst 1993
Interactive film Dragon’s Lair  (1983) Phantasmagoria  (1995)
Early graphical adventure games Super Mario Bros. (1985) King’s Quest (1984)
Early 3D narratives Doom  (1993) Jeffrey Shaw: Legible City  (1989)
Multilinear spatial narratives Grand Theft Auto 3  (2001) World of Warcraft  (2004)
Alternate reality games (ARGs) I love bees  (2004) The Beast  (2001) SENTIENT MACHINE THERAPIST – JEANINE SALLA
Social networking as storytelling  Facebook  (2004) MySpace  (2003) Twitter  (2006)
Location-based storytelling Geocaching Mobile Map-based
Overview ,[object Object],[object Object],[object Object],[object Object]
The Near Future: Overview  ,[object Object],[object Object],[object Object],[object Object]
The Near Future: Overview  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Future: 2008-2020  ,[object Object],Justin.tv Wearable sousveillance concept (Wearcam.org)   Trackstick
The Future: 2008-2020  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Future: 2008-2020  ,[object Object],Mark Weiser, Former Chief Technologist at Xerox PARC Source: fill
The Future: 2008-2020  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],NOW: Ginza
The Future: 2008-2020  ,[object Object],Two scenarios:  (a) One virtual world OR  (b) Trans-national world (where avators or in a blood-cell computer world, the augmented version of you) can cross borders and traverse worlds  Interoperability, virtual travel (ranging between worlds), interaction and rich communication  Scenario 1   Scenario 2
The Future: 2008-2020  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],BUSINESS
The Future: 2008-2020  ,[object Object],Digital Pens  Gesture devices  Motion sensors  Game pads
The Future: 2008-2020  ,[object Object],BUSINESS ,[object Object],[object Object]
The Future: 2008-2020  ,[object Object],From: (multiplicity of platforms)  BUSINESS SKYPE on PSP ,[object Object],[object Object],[object Object],[object Object]
The Future: 2008-2020  ,[object Object],BUSINESS + Touch screen scrolling (ad infinitum) feature  e-paper  - Inspired by  Steve McCloud’s  concept “Infinite Canvas” in comics
The Future: 2008-2012  ,[object Object],[object Object]
Overview ,[object Object],[object Object],[object Object],[object Object]
From multimedia to unimedia ,[object Object],[object Object]
From multimedia to unimedia Movie Game So undtrack B ook eReader Games Console Screen Phone Augmented Reality
Delivery technologies ,[object Object],[object Object]
Augmented reality Wearable computing technology HUDs Half-Life Terminator vision
Reactive Environments Ambient Intelligence Holodeck Virtual Reality
Neural interfaces / cyborgs Cyborgs
Drugs and dreams Programmable dreams Lucid dream device Hallucinations Psychoactive drugs
New consumption patterns ,[object Object],[object Object]
Procedural story generation Façade (2005)
A story generating database V. Propp:  Morphology  of the Folk Tale  (1928) All possible stories All existing stories
Rich media formats ,[object Object],[object Object]
Artificial intelligence ,[object Object],[object Object],[object Object],[object Object]
The Sheherazade device ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Would you like me to tell you a story?
Storytelling as a social activity ,[object Object],[object Object],[object Object]
Conclusion ,[object Object],[object Object],[object Object],[object Object]

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Futurecasting storytelling