Living Room of the Future workshop for the xR Madrid fest 2019
This workshop will be given by Ian Forrester , producer for the R & D area of the BBC. It will offer an overview of the future of immersive technologies and how they will allow greater interaction with their users.
Through the project ' Perceptive podcast Project' , Forrester will explain how the internet of things will revolutionize both the content and the services of an international company such as BBC. It will explain to us how these perceptual technologies analyze in real time through sensors and user data the reaction to content and how they coexist with the necessary protection of each other's privacy. It will also detail the research on the ' Living Room of the Future ' project, to understand the impact that the living room of the future can have with its hyper-personalized contents and its multisensory surfaces from the wall to the dining room table.
https://espacio.fundaciontelefonica.com/evento/xr-fest-taller-como-impactar-a-tu-audiencia/?ide=65988
Dreaming Music Video Treatment _ Project & Portfolio III
Audiences of the future workshop at xR fest 2019
1. xR fest: Audiences of the future
Ian Forrester
Senior Firestarter, BBC R&D
@cubicgarden
@cubicgarden | https://twitter.com/bit_LAV/status/1141258445418565633
2. Rethinking storytelling in the internet age
@cubicgarden | http://www.nehrlich.com/blog/2008/07/04/living-in-the-future/
6. The Living Room of the Future
...Is an environment that is both driven by
and adapts to personal data
@cubicgarden
7. How does it work?
It uses various IOT objects in the living room, ethically using
personal data to personalise the media experience surrounding the
people
@cubicgarden
12. Why the living room?
It’s a connected and shared environment
Sensitive and private area
Existing social hierarchies
Small audience (personalisation within small groups)
@cubicgarden
17. Support from the British Council
@cubicgarden | https://www.flickr.com/photos/37996583811@N01/29758741765/ | https://www.slideshare.net/cubicgarden/perceptive-media-ethics-dreams-hyper-reality
18. Partners & collaborators
@cubicgarden
● Foundation for Art and Creative Technology (FACT)
● Mixed Reality Lab Nottingham University (Databox)
● Imagination Lancaster University (IOT)
● University of York’s Digital Creativity Labs (DC labs)
● British Council’s PlayUK programme
● University of York (Cutting room tool)
26. Media + Metadata = Objects
The idea behind ‘object-based’ media is that you take all the
assets for a given TV or radio show – the video clips, the
accompanying audio, any music soundtrack, and extras like
subtitles and sign language translations
wrap it up in useful metadata and then use software to ‘remix’
it as needed
@cubicgarden | https://www.flickr.com/photos/nickpiggott/5212959770
48. What other podcasts could be created?
@cubicgarden
Spend 5 mins in groups of 2 or 3, discussing what great
experiences could be created
Think about the remixing the audio objects based on implicit
data from a smartphone
We will feedback afterwards...
55. Extended reality experiences
@cubicgarden | https://www.atlasobscura.com/articles/alternate-reality-games-could-still-take-over-the-world-and-your-life
Also known as unfiction, transmedia storytelling, extended
experiences, chaotic fiction, pervasive gaming, immersive
fiction, beasting, etc...
56. Extended reality experiences
@cubicgarden | https://en.wikipedia.org/wiki/Masquerade_(book)
Searchers often dug up public and private
property acting on hunches
The solution to the Masquerade puzzle is
elaborate: in each painting, lines should be
drawn from each animal's eyes through
their longest digits to a letter in the border
57. Extended reality experiences
@cubicgarden | http://news.bbc.co.uk/1/hi/sci/tech/1274487.stm | http://www.imdb.com/name/nm0972095/
Jeanine Salla is a fictional character
who was created as part of a
marketing scheme for the film
"Artificial Intelligence". Jeanine Salla
was a name placed in countless
clues in film posters, websites,
previews, and commercials. Starting
from her name, people were drawn
into a highly complex interactive
"game" that involved websites,
phone calls, emails, faxes, and
teams of "players" working around
the world to solve the clues
58. The death of alternative reality gaming
@cubicgarden | http://www.slideshare.net/picnicfestival/everything-we-know-transmedia-wrong-by-dan-hon
No More…
Viewing source code, “De-stegging”, Waiting,
Codebreaking, More codebreaking, Esoteric
knowledge, Viewing more source code, Solving
stupid puzzles, More waiting, Not telling me
what to do, “This is not a f***ing game”, Lazy
calls to action, Helping a teenage girl, Helping
an attractive teenage girl, Helping an attractive
amnesiac teenage girl, Treasure hunts, Millions
of blog entries, Jumping through f***ing hoops
and finally Masturbatory platform excitement
62. More than an experience
@cubicgarden | https://www.bbc.co.uk/rd/projects/human-data-interaction | https://www.bbc.co.uk/rd/projects/databox
● Future data driven media experience
● Research probe for social adaptive experiences
○ Trusted data platform
■ Separation of Concerns
● Exploring attitudes
○ Human Data Interaction (HDI)
○ Shared data experience
○ Trusted platform
63. Databox
Databox has its origins in an emerging school of thought
called ‘Human Data Interaction’ which sees personal data
as an object in its own right rather than a by-product of our
mundane interactions with third parties, systems and
services
@cubicgarden | https://www.databoxproject.uk/about/
66. Trust is vital
Trust is the foundation of the BBC:
we are independent, impartial and honest
@cubicgarden | https://www.flickr.com/photos/noodlepie/7256071790
67. Data, ethical & social degradation
@cubicgarden | https://www.flickr.com/photos/theknowlesgallery/5504383766
68. Graceful degradation is a must
@cubicgarden | https://www.themoviedb.org/movie/2649-the-game/images/backdrops
69. Personalised media
@cubicgarden | http://www.dailymail.co.uk/sciencetech/article-3350076/BBC-experimenting-smart-shows-adapt-personality-male-female.html
75. Understand new models for data negotiation
Moving away from binary options
More freedom to users
@cubicgarden | https://www.flickr.com/photos/dodnewsfeatures/28742900754
77. Using an ethical design approach
@cubicgarden | https://www.bbc.co.uk/rd/blog/2017-11-sarajevo-unlimited-workshop
Guided by key questions:
○ How to communicate a change in the environment?
○ How to communicate the data driving this change?
96. Concerns over privacy
@cubicgarden
….“Scary”, “Creepy”, “Being watched”
Sensitivity in the Context of the Home
Data Sharing with Third Parties
“Organisations pushing in”
Lack of Transparency
“Suddenly the couch became suspicious”.
97. Agency Concerns
@cubicgarden
….“Maybe if it was more controlled by the user
itself instead of, like, someone else having
control over it [P36] ”
Need for Negotiability
Binary to Granular Choices
Need for Active and Informed Data Control
Provision of Freedom. Eg., Filter Bubbles
Autonomy over ones life
98. Trust
@cubicgarden
….Privacy + Agency Concerns = Loss of Trust
Lack of Control and Transparency
Loss of Trust in Personalised Services
Risks : Hacking/ Unethical data use
103. Think about the narrative
Think about the group experience
Think about what people would learn
Split into groups, spend 15 minutes deciding then feedback
What’s in your living room of the future?
@cubicgarden
104. Living room of the future
Ian Forrester
@cubicgarden
@cubicgarden