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  1. 1. PhotoRealism 5th hour Courtney Farmer Jacqueline Paetzold Kendra Bartkowiak
  2. 2. What is it? • Creating a painting using a photograph • People and objects realistic • AKA: SuperRealism, Sharp-Focus Realism, New Realism, Radical Realism, Post-Modern Illusionism, and Post- Pop Illusionism
  3. 3. 5 Point Definition by Louis K. Meisel • Uses camera & photograph • Mechanical or semi-mechanical means of transfer • Finished work appears photographic • Created before 1972 • Devoted at least 5 years
  4. 4. Where Did PR Come From? • Reactionary movement: media • Counter to abstract expressionism and minimalism • Evolved from Pop Art • Big in the US during the 1960s-70s • Artists used it as act of rebellion
  5. 5. Styles & Subject Matter • Tight and precise • Urban landscapes • Great variation • Non-emotive • No appeal to subconscious • Imitates photo strictly • Omit certain aspects • Focus on everyday, mundane imagery
  6. 6. Tools • Analog cameras • Airbrush • Acrylics • Oils • Combination of them • Sometimes computer
  7. 7. Techniques • Used photographic stills • Preliminary drawings • Grisaille drawings • Photographic slide projectors • Gridding
  8. 8. Grisaille Drawings
  9. 9. Photographic Slide Projectors
  10. 10. Gridding
  11. 11. • Advancement of PhotoRealism HyperRealism • Resembles high-resolution photograph • US & Europe since early 2000s • Artists put their own emotions in paintings • Softer and more complex focus • False reality not seen in photo • Details more clear than in actual photo
  12. 12. • Digital imagery/camera • Photographic limitations • Subject matter: portraits, figurative art, still life, landscapes, cityscapes, and narrative scenes • Expose bad situations • 10 to 20 times size of photo
  13. 13. • Became art through Photography PhotoRealism • Use of camera = acceptance of modernism • Photographic media • Huge effects on artists • Camera abilities changed painting • Camera used to obtain information • Used as a tool & as subject matter
  14. 14. Sculptures • Life-like, average people with simulated hair and real clothes • AKA Verists • Desire to create realistic figure • Didn’t deal too much with photographs
  15. 15. Ralph Goings •Painted ordinary objects, including trucks, diners, and diner paraphernalia •Portrayed the subject as it was—no embellishing, censoring, or anything else •Later began arranging objects in studio, which allowed him to control lighting
  16. 16. Sugar, 1993
  17. 17. Tiled Lunch Counter, 1981
  18. 18. Ralph’s Diner, 1981-1982 Tom’s Diner, 1993
  19. 19. Ketchup Bottle, 1990
  20. 20. Double Ketchup, 2006
  21. 21. Richard Estes • Portrayed urban settings, usually anonymous streets or buildings, with glass, metal, or other reflective surfaces • Not interested in evoking mood/emotion; created depth and intensity that the eye normally wouldn’t see
  22. 22. Double Self-Portrait, 1976
  23. 23. Times Square, 2000
  24. 24. Telephone Booths, 1968
  25. 25. Grant’s 1972
  26. 26. Broadway and 68th St., 2012
  27. 27. Duane Hanson • Sculptures • Sought to audience aware of ordinary people (especially working class) and their contribution and roles in society • Didn’t idealize/romanticize subject; presented them as the would appear in everyday life • Goal was to make figure natural and authentic
  28. 28. Young Shopper, 1973
  29. 29. Queenie II, 1988
  30. 30. Jogger, 1983
  31. 31. Touristts II, 1988
  32. 32. Audrey Flack • Attention to detail, all items contribute to the larger whole • Focused on public figures (Roosevelt, Kennedy, Hitler), based on photographs taken from documentary news • She was a feminist, so this influenced her work • Her works involve the viewer both aesthetically and ethically (social and political implications, often symbolically hidden)
  33. 33. Abstract Force, 1951-1952
  34. 34. Farb Family Portrait, 1969-1970
  35. 35. Kennedy Motorcade, 1964
  36. 36. Marilyn: Elegy, 1980
  37. 37. Marilyn (Vanitas), 1977
  38. 38. Wheel of Fortune (Vanitas), 1977-78
  39. 39. Jolie Madame (Pretty Woman), 1973
  40. 40. Macarena Esperanza, 1971
  41. 41. Chuck Close • Used famous people, but mainly used friends and other people so that the actual art would come through and people wouldn’t just be seeing faces as the main point • Concerned with visual elements—shapes, textures, volume, shadows, and highlights—of the photo • Aims to achieve an allover visual effect (so not looking at individual cells), and he’s not a purist; only interested in quality of end product
  42. 42. Big Self-Portrait, 1967-1968
  43. 43. Linda, 1975-1976
  44. 44. Mark, 1978-1979
  45. 45. Kiki, 1993
  46. 46. 1995 1997
  47. 47. Controversy • Its not art • Not real • No talent • Not creative or unique • Cruel • No meaning
  48. 48. Reactions • Beauty • Detail • Extremely realistic • Own conclusion
  49. 49. Influences on art • Hyperrealism • Artists today
  50. 50. Photo Realism Today • No longer American movement • Popular in Europe • Few artists still do it • Video games & movies
  51. 51. Video Games
  52. 52. Video Games
  53. 53. Movies
  54. 54. Movies

Hinweis der Redaktion

  • Critics thought that photorealism was mindless and it was nothing but copying and cheating real art. People also questioned if this art was real a lot of the time people would think that possibly the painting is not really a painting, it is just a photograph.Since most critics thought that this type of art was cheating they also thought that it was not unique in any way since they were just painting a picture that they had photographed. Also this is why they believe that it was not creative. Lastly, critics thought that it was cruel because they thought that artist from photorealism were just trying to make fun of other artists and their paintings. They thought that it was nothing but just a photo that was copied down and painted, there was no real meaning behind the artwork, there was never really a story to tell since most of the objects were things in America and it was primarily things that were bought.
  • This was painted by a newer artists, Jason De Graaf, this was more directed at photo realisms branch, hyperrealism, but in this photo its hard to tell if it is a painting or a photo, in reality it is a painting but this is where the controversy starts, people could just think that someone is trying to trick them into believing that this photo is really a painting and get credit for something that was not truly his own work.
  • Some positives towards photo realism were that people thought the artwork was incredible, they were able to see the intense detail that they wish they could have seen in a photo. It was so detailed that it seemed life like and people loved that they could come up with their own conclusions about the artwork, there was no insane deep meaning by something. They could tell their own story about a picture and still be correct.
  • Richard Estes created this piece, you can see that this picture looks extremely realistic and it is not about anything in particular, people could create their own story about this painting, they could say it was the day of 9/11 or just another day of people going to work or even leaving work.
  • Photorealism is the one of the most recent art movements so it is still used today, but not very much. It is now more popular in Europe then it is here.Photorealism has influenced a branch called hyperrealism, which is about using a photograph as a source but they change the picture in different ways it focuses on emphasizing and details in the photo.A lot of artists that are around today tend to say that photorealism gave them inspiration and they base a lot of their work off of that along with work done by photographers
  • It is no longer a American movement, for the primary of time photorealism had been only in America and now it has traveled over seas to Europe.European artists are (some) Clive Head, RaphaellaSpence, Bertrand Meniel, and RobertoBernardiSince 2002 only a few artists out of the original continue to create photorealist paintings, a lot of artists have stopped because it was so time consuming and it would take about 5 years for one painting to be completed.Photorealism is now used in video games and movies (HD) they created the form for video games to make video games to look really life like and create a better feel for the video game, along with animated movies, they all look so real now and photorealism helped create that feel.Obviously it is different types of creations but it still is the main concept, it is trying to create something that usually would look fake and create it into something so beautiful and so realistic
  • Picture from the popular video game, Gears of War
  • Someone is looking from behind a screen door in a video game and this is what they see
  • This is a clip from up, they made the clouds look life more than anything in this photo