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Creative and Interesting
Life with Web3.0
Mr. Alex Hung
Crossover International Co. Ltd
Email: alex@crossover-int.com
Who am I?
• Web3.0 expert
– Enhance Web2.0 Business Model + Social
Network + Mobile Computing + Pervasive
Computing + Artificial Intelligence

• Over 19 years experience in the IT industry
and accumulated extensive IT expertise and
broad industry knowledge, with both
technical and business perspectives.
• I got my MBA and MSc in Information
Systems Management from HKUST, and a
Computer Science degree conferred by
HKU.
World in 2000 as Predicted in 1910
by French artist Villemard in 1910
In the 21st century, in order to control traffic jams in the
air, there will be more and more flying policemen.
Wars will be fought by “combat cars”.
Schools will be equipped with audio books.
Horses will be so rare that people will pay to see them.
You’ll be able to send mail just by dictating it into
loudspeaker.
Heating with Radium.
Building sites will be equipped with automatic devices
and machines.
Makeup will be applied just by pressing few buttons.
Hair salon.
Electric train from Paris to Beijing.
Tailor.
Motorized roller skates.
Video-telegraph.
Listening to an audio-newspaper.
Tech innovation 2012-2015
QUANTIFIED

NIKE FUELBAND
The tipping point for QUANTIFIED?
QUANTIFIED

BABOLAT
Tennis racquet features sensors to analyze
player performance
MOBILE
MOMENTS

SNAPCHAT
Hyper-temporary photo sharing
MOBILE
MOMENTS

PROJECT INGEBORG
Virtual library in Klagenfurt, Austria
MADE
FOR ONE

3D SYSTEMS
3D printed acoustic guitar
EMBODIED

PLAN UK
Female-focused charity advertisement
can only be viewed by women
EMBODIED

SAMSUNG
Smart TV uses face recognition to respond to
user
OUTSOURCED
LIFE

THE MILKMAID
Milk jug sends SMS when milk is low or off
SURFACE
RETAIL

PEAPOD
QR code virtual stores at US commuter
hotspots
DEVICES
AND DEMOS

PROJECT GLASS
Google unveils smart glasses prototype
GET GOING!
• In average, each person in Hong Kong owns
about 2.3 sim card
• 60% of them are Smartphones
– 70% of people use smartphone while eating
– 80% use it while watching TV, and
– 90% use it during the toilet time
Page 33

Evolution of Mobile Devices

Source: mobileworldcapital.com
Page 34

Evolution of Mobile Devices
Benefits

•
•
•
•
•
•
•
•
•
•

locator (GPS)
Calendar of events (view and share via email
or Social Media)
RSVP for events and payment acceptance
Subscription billing and profile updates
Video and image gallery
Membership benefits (special coupons)
Blog/ Social Media interaction from the phone
Push notifications of upcoming events (pop ups
or badge)
Mass sharing of media for attendees of a
particular event
Banner advertising spots
Page 36

QR Code
• Quick Response Code (a type
of 2D barcode)
• Applications (flight boarding
pass, train ticket)
QR Scanner

QR Code Generator
Page 37

Mobile Payment
• Near Field Communication (NFC)

• Google Wallet
• Paypal
Page 38

Update on Recent trends and latest
development in mobile platforms
• Google Play Books
• Google Glass
• Smartphone with curved screen
• iPhone with fingerprint identity
sensor
• iPhone using 64-bit architecture
CPU Chip
Page 39

Air Gesture
• A special control functions without touching
the screen, e.g.:
Quick glance
When the screen is turned off, move
your hand above the sensor to view
notifications, missed calls, new
messages, time and date, and more.
Air jump
While viewing emails or webpages,
move your hand up or down across the
sensor to scroll the page up or down.
Page 40

Air browse

Move your hand to the left or right across the
sensor to browse images, webpages, songs, or
memos.

Air move

Tap and hold an icon with one hand, and then move
your other hand to the left or right across the sensor to
move the icon to another location.
While using the daily or weekly calendar, tap and hold
an event, and then move your other hand to the left or
right to move the event to another day or week.

Air call-accept

When a call comes in, move your hand to
the left, and then to the right across the
sensor to answer the call.
Page 41

Air View
• Point at an item with your finger to preview the
content or view information in a pop-up
window. When you point at an area on a
webpage for a few seconds, the device
magnifies the area.
Page 42

Location-Based Technology
• GPS (Global Positioning System)

• Map and compass
• Driving navigation
• Indoor Positioning
Sources: Cisco estimates based on CAIDA publications, Andrew Odlyzko
Definition of Web 3.0
• - Semantic Web and personalization.
• - "the computer is generating new information", rather
than humans.[74]
• - Web 3.0 to emerge from new and innovative Web 2.0
services with a profitable business model.
• - first-generation Metaverse (convergence of the virtual
and physical world),
• - enable the use of autonomous agents to perform some
tasks for the user
• - 3D simulations, augmented reality, human-constructed
semantic standards, and pervasive broadband, wireless,
and sensors.
Web 1.0
• Read-only Content and Static HTML
websites
Web 2.0
• User Generate Content and Social network
Web 3.0
• Semantic Web, machine can read the data
and help us
Welcome to Web 3.0
The Web is Everywhere
We don’t need to
be hooked to a
desk to have
internet access;
wi-fi is practically
everywhere.
You don’t even
need a phone to
log onto the web,
Mirror, walls,
refrigerators, desks
and
shelves…Anything
with a flat surface
would probably
do.
Human – Computer Interface
• Human – Computer
Interface refers to any
medium that allows
interaction between the
user and the machine
– such as keyboards and
touch-screens.

• Mobile phones went from
keypads to voice
command
• The motion sensing phone
is already on its way
– with eye movement sensing
and 3D visual designs
Cloud Storage
• What’s Special about cloud computing?

• Cloud computing example – Google Translate
– The original text is uploading to its database,
– the server processes it,
– then downloads the target text to your PC.

• Google’s supercomputer cover text, sound,
video and maps without having you install a
single additional software.
• The information is shared by possibly millions of
users at the same time.
Cloud Storage
A single ID: One for All, All for One
• Have you ever forgotten your password
before?
• Web 3.0 aims to solve this problem by
unifying the resources of different platform
all into one.
• Imagine if you can shop online, blog, chat
on the web phone with just a one-stop
registration process!
What Semantic Web?
• The sites you visit every day use natural
language, images and page layout to
present information
– easy for you to understand.

• But computers can't make sense of all this
information.
– can't read, see relationships or make decisions
like you can.

• The Semantic Web proposes to help
computers "read" and use the Web.
Why Semantic Web?
• Suppose you want to buy something online
with some basic criteria
• Your best bet would be to
– look at different retailers'
web pages, comparing
prices and shipping times
and rates; or
– look for a site that will
compare prices and
shipping options from
several retailers all at once.
Why Semantic Web?
• With the Semantic Web, you could enter
your preferences into a computerized agent
– which would search the Web, find the best
option for you, and place your order.

• The agent could then
– open personal finance software and record the
amount you spent on your computer,
– mark the date of arrival on your calendar.
– learn your habits and preferences
Why Semantic Web?
• The agent would do by searching through
metadata that clearly identify and define what
the agent needs to know.
• Metadata
– simply machine-readable data that describe other
data.
– invisible as people read the page, but they're clearly
visible to computers.

• Metadata can also allow more complex,
focused Web searches with more accurate
results.
Wall-e Movie…..
Social Periphery & Mobile Social
Networks
Social Periphery & Mobile Social
Networks
Social Periphery & Mobile Social
Networks
Social Periphery & Mobile Social
Networks
Social Periphery & Mobile Social Networks
Page 77

Augmented Reality (AR)
• A live view of a physical, realworld environment whose
elements are augmented by
computer-generated sensory
input such as sound, video,
graphics or GPS data.
• Artificial information about the
environment and its objects can
be overlaid on the real world.
• E.g. Where is Dr. Sun?
Where is Dr. Sun?
搜尋孫中山
• iPhone and Android phone apps for
the Campaign on 1911 Revolution
• With Augmented Reality (AR) and
interactive user experience

• Guide users on a virtual journey
through 30 designated spots related
to the history of the 1911 Revolution
and Dr Sun Yat-sen in Hong Kong.
Where is Dr. Sun?
搜尋孫中山
Augmented Reality (AR)
• 30 check points with
GPS locating function.
• Take photos with the
stamp
• To ensure the function
goes well, Crossover
did the site visit both
individually and with
the client.
Where is Dr. Sun?
搜尋孫中山
Q&A and Badges
Collection
• Answer the multiple
choice questions for
each checkpoint and
earn a badge
• Get the Final Badge
within a specific area
Pervasive Mobile Application (Web
3.0)
• The future applications should be able to
provide the users the most reasonable result
based on the following conditions:
– location, time, weather, personal preference, etc
Pervasive Mobile Application (Web
3.0)
• System can get related information from social
network, like:
– Facebook, Twitter, Weibo, etc.

Example – YummyYummy
 Users can:

 Sharing delicious food
or recipe
 Search for restaurants
by their current
location and users’
preference
Definition of Web 3.0
• - Semantic Web and personalization.
• - "the computer is generating new information", rather
than humans.[74]
• - Web 3.0 to emerge from new and innovative Web 2.0
services with a profitable business model.
• - first-generation Metaverse (convergence of the virtual
and physical world),
• - enable the use of autonomous agents to perform some
tasks for the user
• - 3D simulations, augmented reality, human-constructed
semantic standards, and pervasive broadband, wireless,
and sensors.
Thanks.
From Alex Hung
alex@crossover-int.com
www.crossover-int.com

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interesting and creative life of web3.0

  • 1. Creative and Interesting Life with Web3.0 Mr. Alex Hung Crossover International Co. Ltd Email: alex@crossover-int.com
  • 2. Who am I? • Web3.0 expert – Enhance Web2.0 Business Model + Social Network + Mobile Computing + Pervasive Computing + Artificial Intelligence • Over 19 years experience in the IT industry and accumulated extensive IT expertise and broad industry knowledge, with both technical and business perspectives. • I got my MBA and MSc in Information Systems Management from HKUST, and a Computer Science degree conferred by HKU.
  • 3.
  • 4. World in 2000 as Predicted in 1910 by French artist Villemard in 1910
  • 5. In the 21st century, in order to control traffic jams in the air, there will be more and more flying policemen.
  • 6. Wars will be fought by “combat cars”.
  • 7. Schools will be equipped with audio books.
  • 8. Horses will be so rare that people will pay to see them.
  • 9. You’ll be able to send mail just by dictating it into loudspeaker.
  • 11. Building sites will be equipped with automatic devices and machines.
  • 12. Makeup will be applied just by pressing few buttons.
  • 14. Electric train from Paris to Beijing.
  • 18. Listening to an audio-newspaper.
  • 20. QUANTIFIED NIKE FUELBAND The tipping point for QUANTIFIED?
  • 21. QUANTIFIED BABOLAT Tennis racquet features sensors to analyze player performance
  • 24. MADE FOR ONE 3D SYSTEMS 3D printed acoustic guitar
  • 25. EMBODIED PLAN UK Female-focused charity advertisement can only be viewed by women
  • 26. EMBODIED SAMSUNG Smart TV uses face recognition to respond to user
  • 27. OUTSOURCED LIFE THE MILKMAID Milk jug sends SMS when milk is low or off
  • 28. SURFACE RETAIL PEAPOD QR code virtual stores at US commuter hotspots
  • 29. DEVICES AND DEMOS PROJECT GLASS Google unveils smart glasses prototype
  • 31. • In average, each person in Hong Kong owns about 2.3 sim card • 60% of them are Smartphones – 70% of people use smartphone while eating – 80% use it while watching TV, and – 90% use it during the toilet time
  • 32.
  • 33. Page 33 Evolution of Mobile Devices Source: mobileworldcapital.com
  • 34. Page 34 Evolution of Mobile Devices
  • 35. Benefits • • • • • • • • • • locator (GPS) Calendar of events (view and share via email or Social Media) RSVP for events and payment acceptance Subscription billing and profile updates Video and image gallery Membership benefits (special coupons) Blog/ Social Media interaction from the phone Push notifications of upcoming events (pop ups or badge) Mass sharing of media for attendees of a particular event Banner advertising spots
  • 36. Page 36 QR Code • Quick Response Code (a type of 2D barcode) • Applications (flight boarding pass, train ticket) QR Scanner QR Code Generator
  • 37. Page 37 Mobile Payment • Near Field Communication (NFC) • Google Wallet • Paypal
  • 38. Page 38 Update on Recent trends and latest development in mobile platforms • Google Play Books • Google Glass • Smartphone with curved screen • iPhone with fingerprint identity sensor • iPhone using 64-bit architecture CPU Chip
  • 39. Page 39 Air Gesture • A special control functions without touching the screen, e.g.: Quick glance When the screen is turned off, move your hand above the sensor to view notifications, missed calls, new messages, time and date, and more. Air jump While viewing emails or webpages, move your hand up or down across the sensor to scroll the page up or down.
  • 40. Page 40 Air browse Move your hand to the left or right across the sensor to browse images, webpages, songs, or memos. Air move Tap and hold an icon with one hand, and then move your other hand to the left or right across the sensor to move the icon to another location. While using the daily or weekly calendar, tap and hold an event, and then move your other hand to the left or right to move the event to another day or week. Air call-accept When a call comes in, move your hand to the left, and then to the right across the sensor to answer the call.
  • 41. Page 41 Air View • Point at an item with your finger to preview the content or view information in a pop-up window. When you point at an area on a webpage for a few seconds, the device magnifies the area.
  • 42. Page 42 Location-Based Technology • GPS (Global Positioning System) • Map and compass • Driving navigation • Indoor Positioning
  • 43. Sources: Cisco estimates based on CAIDA publications, Andrew Odlyzko
  • 44. Definition of Web 3.0 • - Semantic Web and personalization. • - "the computer is generating new information", rather than humans.[74] • - Web 3.0 to emerge from new and innovative Web 2.0 services with a profitable business model. • - first-generation Metaverse (convergence of the virtual and physical world), • - enable the use of autonomous agents to perform some tasks for the user • - 3D simulations, augmented reality, human-constructed semantic standards, and pervasive broadband, wireless, and sensors.
  • 45. Web 1.0 • Read-only Content and Static HTML websites
  • 46. Web 2.0 • User Generate Content and Social network
  • 47. Web 3.0 • Semantic Web, machine can read the data and help us
  • 48.
  • 50. The Web is Everywhere We don’t need to be hooked to a desk to have internet access; wi-fi is practically everywhere. You don’t even need a phone to log onto the web, Mirror, walls, refrigerators, desks and shelves…Anything with a flat surface would probably do.
  • 51. Human – Computer Interface • Human – Computer Interface refers to any medium that allows interaction between the user and the machine – such as keyboards and touch-screens. • Mobile phones went from keypads to voice command • The motion sensing phone is already on its way – with eye movement sensing and 3D visual designs
  • 52. Cloud Storage • What’s Special about cloud computing? • Cloud computing example – Google Translate – The original text is uploading to its database, – the server processes it, – then downloads the target text to your PC. • Google’s supercomputer cover text, sound, video and maps without having you install a single additional software. • The information is shared by possibly millions of users at the same time.
  • 54. A single ID: One for All, All for One • Have you ever forgotten your password before? • Web 3.0 aims to solve this problem by unifying the resources of different platform all into one. • Imagine if you can shop online, blog, chat on the web phone with just a one-stop registration process!
  • 55. What Semantic Web? • The sites you visit every day use natural language, images and page layout to present information – easy for you to understand. • But computers can't make sense of all this information. – can't read, see relationships or make decisions like you can. • The Semantic Web proposes to help computers "read" and use the Web.
  • 56. Why Semantic Web? • Suppose you want to buy something online with some basic criteria • Your best bet would be to – look at different retailers' web pages, comparing prices and shipping times and rates; or – look for a site that will compare prices and shipping options from several retailers all at once.
  • 57. Why Semantic Web? • With the Semantic Web, you could enter your preferences into a computerized agent – which would search the Web, find the best option for you, and place your order. • The agent could then – open personal finance software and record the amount you spent on your computer, – mark the date of arrival on your calendar. – learn your habits and preferences
  • 58. Why Semantic Web? • The agent would do by searching through metadata that clearly identify and define what the agent needs to know. • Metadata – simply machine-readable data that describe other data. – invisible as people read the page, but they're clearly visible to computers. • Metadata can also allow more complex, focused Web searches with more accurate results.
  • 60.
  • 61.
  • 62.
  • 63.
  • 64.
  • 65.
  • 66.
  • 67.
  • 68.
  • 69.
  • 70. Social Periphery & Mobile Social Networks
  • 71. Social Periphery & Mobile Social Networks
  • 72. Social Periphery & Mobile Social Networks
  • 73. Social Periphery & Mobile Social Networks
  • 74. Social Periphery & Mobile Social Networks
  • 75. Page 77 Augmented Reality (AR) • A live view of a physical, realworld environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. • Artificial information about the environment and its objects can be overlaid on the real world. • E.g. Where is Dr. Sun?
  • 76. Where is Dr. Sun? 搜尋孫中山 • iPhone and Android phone apps for the Campaign on 1911 Revolution • With Augmented Reality (AR) and interactive user experience • Guide users on a virtual journey through 30 designated spots related to the history of the 1911 Revolution and Dr Sun Yat-sen in Hong Kong.
  • 77. Where is Dr. Sun? 搜尋孫中山 Augmented Reality (AR) • 30 check points with GPS locating function. • Take photos with the stamp • To ensure the function goes well, Crossover did the site visit both individually and with the client.
  • 78. Where is Dr. Sun? 搜尋孫中山 Q&A and Badges Collection • Answer the multiple choice questions for each checkpoint and earn a badge • Get the Final Badge within a specific area
  • 79. Pervasive Mobile Application (Web 3.0) • The future applications should be able to provide the users the most reasonable result based on the following conditions: – location, time, weather, personal preference, etc
  • 80. Pervasive Mobile Application (Web 3.0) • System can get related information from social network, like: – Facebook, Twitter, Weibo, etc. Example – YummyYummy  Users can:  Sharing delicious food or recipe  Search for restaurants by their current location and users’ preference
  • 81. Definition of Web 3.0 • - Semantic Web and personalization. • - "the computer is generating new information", rather than humans.[74] • - Web 3.0 to emerge from new and innovative Web 2.0 services with a profitable business model. • - first-generation Metaverse (convergence of the virtual and physical world), • - enable the use of autonomous agents to perform some tasks for the user • - 3D simulations, augmented reality, human-constructed semantic standards, and pervasive broadband, wireless, and sensors.