1. Introduction of the World Summit Award
(WSA 2013)
Internet Professional Association
Vice President
Mr Alex Hung
hungalex@gmail.com
National Expert, WSA
CEO, Crossover International
7 May 2013
2. • iProA, a non-profit making professional
organization founded in 1999, is dedicated
to the bridging of digital divide in
society, and advancing the art & science
and proper application of Internet
technology.
• We participated in United Nations’ World Summit of the
Information Society (WSIS). We were appointed to the Experts
Panel of United Nations’ World Summit Award (WSA) as well as
served in the Grand Jury representing Hong Kong and China. We
were also appointed as a member of the WSA Board of Directors.
• For the "2006-2013 Hong Kong Information and Communications
Technology Awards" which is strongly supported by the HKSAR
Government, we are the organizer of the "Best Innovation &
Research Award".
3. About WSA Mobile and WSA
The World Summit Award (WSA) was initiated
by Austria in 2003 in the framework of the
United Nations' World Summit on the
Information Society (WSIS). WSA is a global
activity to select and promote the world's best
e-Content and most innovative ICT
applications. It offers a worldwide platform for
all who value the creative use of ICTs and who
are committed to making today’s information
society more inclusive.
From health to business, from participation to
inclusion: there are 8 categories reflect most
crucial social issues of every-day life around the
globe, they will select 5 winning entries from
each category.
4. • Video Clips of WSA Mobile 2013 introduction
• http://goo.gl/Z9esI
• Or
• http://v.youku.com/v_show/id_XNTQyNzg5Mzk2.ht
ml
5.
6. • Video Clips of WSA Mobile 2013 – award ceremony
and conference in Abu Dhabi
• http://goo.gl/wbLPQ
Or
• http://v.youku.com/v_show/id_XNTQyNzk5ODA4.ht
ml
7.
8. About WSA Mobile and WSA
• The aims of the contest are to select and
promote the world’s best e-contents and
applications. It adopts the bridging of digital
divide and narrowing of content gap as its
overall goal. This contest is on the worldwide
basis and it is anticipated to have over 168
countries to apply and be nominated.
Meanwhile, the applications will be evaluated
by the Grand Jury formed with national
experts from more than 100 countries.
• iProA has been WSA’s official China partner
since 2003.
9. Winners of the 2012 World Summit Award Mobile
• World Summit Award Mobile is a major event of the IT sector, the
extremely popular "Angry Birds" is also one of the past winning entries.
• Up to 435 entries come from 102 countries and regions. The winners are
selected by more than 30 countries’ experts. The entries from Hong Kong
get record-breaking 3 awards last year. Vice President of iProA Mr. Alex
Hung, as a National Expert to nominate the following winning entries, are
glad to see that and said “The quality and utilization of mobile network in
Hong Kong are very high. As an international city and having a close
relationship with Mainland China, Hong Kong is a great test bed to ready
for entering the huge market of Mainland China and even the
international market. Therefore, Hong Kong's works are full of great
possibilities. And this competition also shows that the mobile Internet and
applications in Hong Kong has been certainly all over the world.”
• Hong Kong’s winning entries include:
– “iButterfly” of Cherrypicks and Media Palette;
– “Towngas” of Hong Kong and China Gas Company Limited; and
– “Maestro Digital Publishing Suite” of Pulse Mediatech Limited
10. About WSA Mobile and WSA
2011
• e-Health and Environment – Beijing Traditional Chinese Medicine
Digital Museum by Beijing Administration of Traditional Chinese
Medicine,
• e-Learning and Education – Technology and Civilization in Ancient
China
2009
• e-Science and Technology – Fossil Web by Nanging Institute of
Geology and paleontology, CASPopular
• e-Business and Commerce – Aweb
11. About WSA Mobile and WSA
2007
• e-Business and Commerce – one-stop trusted
e-biz marketplace “digitalcopyright.hk” by
Hong Kong Cyberport Management Company
Limited
• e-Science and Technology – China Digital
Science and Technology Museum by
Department of Science Popularization - China
Association for Science and Technology.
• e-Entertainment and Games – digital
publishing and content distribution platform
Xplus
12. About WSA Mobile and WSA
2005
• e-Science and Technology – “Virtual Science
Museums of China”
• e-Business and Commerce – “Tianfu
Agriculture Information Network”
2003
• e-Science and Technology – Agricultural
Expert System in China by Chinese Ministry of
Science and Technology initiated the
Agricultural Expert Systems within the National
High-Tech R&D Program of China (863 plan)
13. About WSA 2013
1. e-Government & Open Data
2. e-Health & Environment
3. e-Learning & Science
4. e-Entertainment & Games
5. e-Culture & Tourism
6. e-Media & Journalism
7. e-Business & Commerce
8. e-Inclusion & Empowerment
14. 1. e-Government & Open Data
• Delivering content rich solutions from administrations to the public
including individuals, businesses and organisations and to significantly
improve service depth and quality as well as democratic processes;
strengthening public policies, fostering efficiency of information
exchange, increasing transparency and facilitating participation of
citizens and public services clients; using public access to data for
innovative products and services on a commercial or non-commercial
basis.
2. e-Health & Environment
• Using content and innovative applications to meet the health care needs
of citizens and patients, supporting healthcare professionals and
healthcare providers, as well as the broader public and policy makers;
implementing client-centred models of health care where stakeholders
collaborate, utilizing ICTs to manage health issues as well as the health
care system; addressing important issues of the environment and
supporting the “greening” of societies and economies for sustainable
ways of living.
15. 3. e-Learning & Science
• Serving the needs of learners to acquire knowledge and skills for a complex
and globalizing world; transforming schools, universities and other
educational institutions through interactive, personalized and distributed
learning resources; addressing the learning needs of all and creating active
e-learning communities and solutions for corporate training as well as life-
long learning; making science accessible to citizens; presenting results of
scientific projects as well as supporting forms of scientific inquiry; fostering
global collaboration in science, and providing measures to promote science
and demonstrate its results and their value to society.
4. e-Entertainment & Games
• Supplying digitized entertainment products and services; entertaining the
user in this world’s variety of languages and its cultural diversity; supporting
movement from one-way to two-way, from single to multiple players,
interactive entertainment and the synergy between analog and digital
platforms.
16. 5. e-Culture & Tourism
• Preserving and presenting cultural heritage in line with the challenges of
the future; demonstrating valuable cultural assets clearly and
informatively using state-of-the-art technology; developing the diversity of
cultures and sub-cultures and the multilingual nature of societies.
Enabling travellers to find attractions, to be informed and enlightened, to
enjoy safe travel and have access to up2date travel information;
enhancing intermodal use of public transport, supporting orientation in
cities and countryside, allowing the hotel industry to address
customers, and providing navigation-based content.
6. e-Media & Journalism
• Using ICTs to report the news and present stories in an interactive
way, crowd sourcing new data and sharing information, presenting the
works of citizen journalism using the web for text, picture and video
reporting, covering natural disasters, public campaigning, multimedia
news, mobile media aggregation and search services; new forms of mobile
video and m-&e-TV, movies and current affairs.
17. 7. e-Business & Commerce
• Support and optimization of business processes; creation of new business
models in e-commerce and m-commerce, business to business, business to
consumers, internet security and other areas; supporting SMEs on the
marketplace; using ICTs for buying and selling as well as servicing
customers and collaborating with business partners.
8. e-Inclusion & Empowerment
• Measures supporting integration of the global information society; bringing
least developed countries into the knowledge society; reducing “digital
divides” between technology-empowered and technology-excluded
communities and groups such as rural areas and women, senior
citizens, disabled citizens and children; bridging society and strengthening
social and political participation of individuals and groups through ICTs;
empowering citizens and stakeholders in public services.