Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Fire Emblem: Awakening (cut scene 6: Two Falchions)
1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title
Fire Emblem: Awakening (cut scene 6: Two Falchions)
Provide detailed descriptions from chosen examples that establish…
Setting
Mood
Game genre
Narrative
Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
The beginning of the cut scene, the music is bold and gives a sense of shock, as the
character is shock. Then as they fight, the sound is like the start of a battle in roman
battle arena or coliseum. This gives the cut scene a sense of mystery and danger,
which fades more into an orchestral sound (0:12 in the video) that lasts till the end
of the video clip; also this gives the cut scene a more intense feeling.
At the beginning of the cut scene, the mood shock as the deep mysterious sound
comes through, then the sounds becomes more powerful giving a sense of danger
and violence.
The sound of trumpets and swords clanging together suggests the game is either a
fantasy or an adventure game. When the trumpets sound it gives the effect of
action happening, and then the sound of clanging swords (from 0:15 to 0:36)
confirms that a fight is in progress.
In the cut scene the man seemed shocked and surprised after he sees the sword his
opponent pulls out. During the battle the man seem shocked again on who taught
his opponent to fight, so when he asked the reply he received was their father and
this made him wonder even more, who their father is.
I think they done this by doing a live recording of
the medieval battle scene.
I think they made this possible by recording a live
orchestra
I think they produce the sound of clang swords by
doing field recording, recording the ambient
sound of a sword fight.
I think they have live recorded the voices for the
two characters then used a VST effect to add a lot
of reverb to make it sound more realistic for what
is happening, so it actually sounds like they are
fighting in a battle arena.