Measures of Dispersion and Variability: Range, QD, AD and SD
Day 13 (part 1): Virtual worlds
1. Virtual Worlds
Dr. Melanie Middlemiss
Department of Information Science
2. What is a virtual world?
Multi-user interactive simulated environment
Also known as:
MMO(massively multiplayer online game)
MMORPG(massively multiplayer online role-playing game)
MUVE(multi-user virtual environment)
Features:
Shared Space
Immediacy
Interactivity
Persistence
Socialisation/Community
Graphical User Interface
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3. A brief history
1969 ARPANET
1978 MUD
1984 Island of Kesmai
1992 Ultima Underworld
1985 Habitat
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4. A brief history continued
2002 The Sims Online
June 2003 Second Life
Oct 2003 There
2011
2008 Small Worlds
2004 World of Warcraft
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12. Educational uses of Second Life
http://www.youtube.com/watch?v=qOFU9oUF2HA
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13. Virtual Worlds for Education in NZ
Foundation Learning students programme
A Second Life Education NZ (SLENZ) Pilot initiative
http://slenz.wordpress.com/
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14. Virtual Worlds for Education in NZ
Interview training
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15. Virtual Worlds for Education in NZ
Midwifery project – virtual birthing unit
A Second Life Education NZ (SLENZ) Pilot initiative
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16. Virtual Worlds for Education in NZ
Medical simulation example
Dr Scott Diener, University of Auckland
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17. Limitations of Second Life
Owned and operated by Linden Lab http://lindenlab.com/
US-based servers
Millions of users (not all active concurrently)
Used by businesses as well as academic institutions
A lot of “recreational” content
Costs
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18. Opensimulator
Similar to Second Life
Open source project
Advantages
Free
Host on local servers
Use KAREN – Kiwi Advanced Research & Education Network
Develop a NZ community
http://opensimulator.org
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19. NZ Virtual World Grid
http://nzvwg.org
Collaborative project
Open access national virtual world grid
Aims:
Undertake both experimental and routine use of virtual worlds
in teaching and research
Develop engaging, interactive in-world content customised for
NZ use;
Develop new context-specific plugins enabling interaction
between the virtual and real (non-virtual) worlds.
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20. NZ Virtual World Grid
Internet
MySQL
MySQL
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24. Summary
Virtual worlds are multi-user, interactive simulated
environments that enable shared experience in a real-
time and interactive manner
Virtual worlds have many uses, including gaming,
socialising and education
At Otago, we focus on the educational aspects of virtual
worlds, developing the New Zealand Virtual World Grid
to provide an alternative learning environment for new
generations of students
Try out the NZVWG at this weeks lab
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