SlideShare ist ein Scribd-Unternehmen logo
1 von 24
Virtual Worlds

         Dr. Melanie Middlemiss
Department of Information Science
What is a virtual world?
       Multi-user interactive simulated environment
       Also known as:
         MMO(massively multiplayer online game)
         MMORPG(massively multiplayer online role-playing game)
         MUVE(multi-user virtual environment)
       Features:
           Shared Space
           Immediacy
           Interactivity
           Persistence
           Socialisation/Community
           Graphical User Interface

    2                           Comp 113, Summer School, 2011   8/02/2011
A brief history
1969 ARPANET
                                 1978 MUD




         1984 Island of Kesmai




                                                        1992 Ultima Underworld
                  1985 Habitat




3                           Comp 113, Summer School, 2011                        8/02/2011
A brief history continued
2002 The Sims Online
                                   June 2003 Second Life




            Oct 2003 There



                                                                                 2011
                                                             2008 Small Worlds
                   2004 World of Warcraft




 4                           Comp 113, Summer School, 2011                       8/02/2011
Examples of current virtual worlds




                                                                            http://secondlife.com




                                                                          http://opensimulator.org




                                                                            http://realxtend.org




                                                                         http://openwonderland.org/
               Image sourced from: http://www.kzero.co.uk/blog/?p=2717



5              Comp 113, Summer School, 2011                                                        8/02/2011
Types of virtual world
                                                   Content creation                       Socialising/chat
                                 TV/film/books
                                 (existing IP)
                                                                                                              Casual gaming




                        Sports                                                                                            Misc




              Education/                                                                                                 Mirror worlds
              development




                          Fashion/lifestyle                                                                  Roleplay/
                                                                                                             fantasy/
                                                                                                             quests
                                                          Music                           Toys/
http://www.slideshare.net/nicmitham/kzero-radar-q2-2010
                                                                                          real world games
    6                                                             Comp 113, Summer School, 2011                                          8/02/2011
Socialising/chat: Small Worlds




Images sourced from: http://beta2media.s3.amazonaws.com/smallworlds-press-resources.zip




              7                                                                  Comp 113, Summer School, 2011   8/02/2011
Casual gaming: Club Penguin




                                 Image sourced from: http://www.flickr.com/photos/wfryer/530958185/in/photostream/

8             Comp 113, Summer School, 2011                                                                8/02/2011
Mirror worlds: Twinity




      Images sourced from: http://blog.twinity.com/archive/2010/02/02/virtual-london-grows/




9                                                 Comp 113, Summer School, 2011               8/02/2011
Roleplay/fantasy/quests: World of Warcraft




                      Image sourced from: http://www.worldofwarcraft.com/info/basics/images/guide/ss04.jpg

10              Comp 113, Summer School, 2011                                                                8/02/2011
Content creation: Second Life




11             Comp 113, Summer School, 2011   8/02/2011
Educational uses of Second Life
    http://www.youtube.com/watch?v=qOFU9oUF2HA




    12                Comp 113, Summer School, 2011   8/02/2011
Virtual Worlds for Education in NZ
    Foundation Learning students programme
        A Second Life Education NZ (SLENZ) Pilot initiative
        http://slenz.wordpress.com/




    13                        Comp 113, Summer School, 2011    8/02/2011
Virtual Worlds for Education in NZ
    Interview training




    14                    Comp 113, Summer School, 2011   8/02/2011
Virtual Worlds for Education in NZ
    Midwifery project – virtual birthing unit
        A Second Life Education NZ (SLENZ) Pilot initiative




    15                        Comp 113, Summer School, 2011    8/02/2011
Virtual Worlds for Education in NZ
    Medical simulation example
        Dr Scott Diener, University of Auckland




    16                        Comp 113, Summer School, 2011   8/02/2011
Limitations of Second Life
    Owned and operated by Linden Lab http://lindenlab.com/
    US-based servers
    Millions of users (not all active concurrently)
    Used by businesses as well as academic institutions
    A lot of “recreational” content
    Costs




    17                     Comp 113, Summer School, 2011      8/02/2011
Opensimulator
    Similar to Second Life
    Open source project
    Advantages
        Free
        Host on local servers
        Use KAREN – Kiwi Advanced Research & Education Network
        Develop a NZ community




                                                           http://opensimulator.org

    18                     Comp 113, Summer School, 2011                              8/02/2011
NZ Virtual World Grid
    http://nzvwg.org
    Collaborative project
    Open access national virtual world grid
    Aims:
        Undertake both experimental and routine use of virtual worlds
         in teaching and research
        Develop engaging, interactive in-world content customised for
         NZ use;
        Develop new context-specific plugins enabling interaction
         between the virtual and real (non-virtual) worlds.



    19                       Comp 113, Summer School, 2011        8/02/2011
NZ Virtual World Grid

                      Internet

     MySQL
                                              MySQL




20            Comp 113, Summer School, 2011           8/02/2011
NZ Virtual World Grid Projects
          Real-world  Virtual-world interaction




SIP Phone




                                       Streaming Media



      21                       Comp 113, Summer School, 2011   8/02/2011
NZ Virtual World Grid Projects




Performance Evaluations                            Modelling Social Expectations




  22                      Comp 113, Summer School, 2011                            8/02/2011
NZ Virtual World Grid Projects




Geovisualisation                     Otago Virtual Hospital – http://ovh.otago.ac.nz




  23               Comp 113, Summer School, 2011                             8/02/2011
Summary
    Virtual worlds are multi-user, interactive simulated
     environments that enable shared experience in a real-
     time and interactive manner
    Virtual worlds have many uses, including gaming,
     socialising and education
    At Otago, we focus on the educational aspects of virtual
     worlds, developing the New Zealand Virtual World Grid
     to provide an alternative learning environment for new
     generations of students
    Try out the NZVWG at this weeks lab


    24                    Comp 113, Summer School, 2011    8/02/2011

Weitere ähnliche Inhalte

Was ist angesagt?

What Can We Learn from Computer Games?
What Can We Learn from Computer Games?What Can We Learn from Computer Games?
What Can We Learn from Computer Games?Douglas Kiang
 
Getting real about games | EDUCATION REVIEW 2012
Getting real about games | EDUCATION REVIEW 2012Getting real about games | EDUCATION REVIEW 2012
Getting real about games | EDUCATION REVIEW 2012Jocelyn Brewer
 
Hiding data, content and technology in real world games
Hiding data, content and technology in real world gamesHiding data, content and technology in real world games
Hiding data, content and technology in real world gamesChris Thorpe
 
Future of E-Commerce with Facebook Credits - A Story in Pioneer
Future of E-Commerce with Facebook Credits - A Story in PioneerFuture of E-Commerce with Facebook Credits - A Story in Pioneer
Future of E-Commerce with Facebook Credits - A Story in PioneerDigital Vidya
 
Integrating iPads and Tablet Computers into Library Services Part 1
Integrating iPads and Tablet Computers into Library Services Part 1Integrating iPads and Tablet Computers into Library Services Part 1
Integrating iPads and Tablet Computers into Library Services Part 1ALATechSource
 

Was ist angesagt? (10)

What Can We Learn from Computer Games?
What Can We Learn from Computer Games?What Can We Learn from Computer Games?
What Can We Learn from Computer Games?
 
iPads In Education- Part 1
iPads In Education- Part 1iPads In Education- Part 1
iPads In Education- Part 1
 
Getting real about games | EDUCATION REVIEW 2012
Getting real about games | EDUCATION REVIEW 2012Getting real about games | EDUCATION REVIEW 2012
Getting real about games | EDUCATION REVIEW 2012
 
Washing away cave paintings v3
Washing away cave paintings v3Washing away cave paintings v3
Washing away cave paintings v3
 
Hiding data, content and technology in real world games
Hiding data, content and technology in real world gamesHiding data, content and technology in real world games
Hiding data, content and technology in real world games
 
Future of E-Commerce with Facebook Credits - A Story in Pioneer
Future of E-Commerce with Facebook Credits - A Story in PioneerFuture of E-Commerce with Facebook Credits - A Story in Pioneer
Future of E-Commerce with Facebook Credits - A Story in Pioneer
 
Integrating iPads and Tablet Computers into Library Services Part 1
Integrating iPads and Tablet Computers into Library Services Part 1Integrating iPads and Tablet Computers into Library Services Part 1
Integrating iPads and Tablet Computers into Library Services Part 1
 
Evolving connectivity
Evolving connectivityEvolving connectivity
Evolving connectivity
 
App Guide March 2013
App Guide March 2013App Guide March 2013
App Guide March 2013
 
Ebooks part 1
Ebooks part 1Ebooks part 1
Ebooks part 1
 

Andere mochten auch

5: Happy users
5: Happy users5: Happy users
5: Happy usersCOMP 113
 
Day 10: Privacy, TOS & identity
Day 10: Privacy, TOS & identityDay 10: Privacy, TOS & identity
Day 10: Privacy, TOS & identityCOMP 113
 
3: web technologies
3: web technologies3: web technologies
3: web technologiesCOMP 113
 
Class 1: Introduction
Class 1: IntroductionClass 1: Introduction
Class 1: IntroductionCOMP 113
 
2013: Comp113 lecture 1 part two
2013: Comp113 lecture 1 part two2013: Comp113 lecture 1 part two
2013: Comp113 lecture 1 part twoCOMP 113
 
4: SM case studies & online community
4: SM case studies & online community4: SM case studies & online community
4: SM case studies & online communityCOMP 113
 
Cat graham Otago University 29th Jan 13
Cat graham Otago University 29th Jan 13Cat graham Otago University 29th Jan 13
Cat graham Otago University 29th Jan 13COMP 113
 
Miscellany
MiscellanyMiscellany
MiscellanyCOMP 113
 

Andere mochten auch (8)

5: Happy users
5: Happy users5: Happy users
5: Happy users
 
Day 10: Privacy, TOS & identity
Day 10: Privacy, TOS & identityDay 10: Privacy, TOS & identity
Day 10: Privacy, TOS & identity
 
3: web technologies
3: web technologies3: web technologies
3: web technologies
 
Class 1: Introduction
Class 1: IntroductionClass 1: Introduction
Class 1: Introduction
 
2013: Comp113 lecture 1 part two
2013: Comp113 lecture 1 part two2013: Comp113 lecture 1 part two
2013: Comp113 lecture 1 part two
 
4: SM case studies & online community
4: SM case studies & online community4: SM case studies & online community
4: SM case studies & online community
 
Cat graham Otago University 29th Jan 13
Cat graham Otago University 29th Jan 13Cat graham Otago University 29th Jan 13
Cat graham Otago University 29th Jan 13
 
Miscellany
MiscellanyMiscellany
Miscellany
 

Ähnlich wie Day 13 (part 1): Virtual worlds

Dispelling Myths About Competitive Intelligence
Dispelling Myths About Competitive IntelligenceDispelling Myths About Competitive Intelligence
Dispelling Myths About Competitive Intelligencesladci
 
SLA11 CID Division program encore 080211 webinar slides
SLA11 CID Division program encore 080211 webinar slidesSLA11 CID Division program encore 080211 webinar slides
SLA11 CID Division program encore 080211 webinar slidestonilwilson
 
Noritown Studio
Noritown StudioNoritown Studio
Noritown StudioAndy Song
 
Surveying Virtual World use in UK universities and colleges
Surveying Virtual World use in UK universities and collegesSurveying Virtual World use in UK universities and colleges
Surveying Virtual World use in UK universities and collegesSilversprite
 
Mc502 presentation
Mc502 presentationMc502 presentation
Mc502 presentationcoxx300
 
Teaching English As A Second Language In Second Life
Teaching English As A Second Language In Second LifeTeaching English As A Second Language In Second Life
Teaching English As A Second Language In Second LifeAngelina Macedo
 
GameTech_Teaching in an Avatar World
GameTech_Teaching in an Avatar WorldGameTech_Teaching in an Avatar World
GameTech_Teaching in an Avatar WorldCynthia Calongne
 
SLoodle: Moodle and Second Life
SLoodle: Moodle and Second LifeSLoodle: Moodle and Second Life
SLoodle: Moodle and Second Lifegpotter
 
Where will current trends take learning?
Where will current trends take learning?Where will current trends take learning?
Where will current trends take learning?Carol Skyring
 
Virtually educated - the reality of using Second Life and other virtual world...
Virtually educated - the reality of using Second Life and other virtual world...Virtually educated - the reality of using Second Life and other virtual world...
Virtually educated - the reality of using Second Life and other virtual world...Eduserv Foundation
 
Mobile Learning 2010
Mobile Learning 2010Mobile Learning 2010
Mobile Learning 2010Leo Gaggl
 
Dave Taylor - Handheld Learning 2008
Dave Taylor - Handheld Learning 2008Dave Taylor - Handheld Learning 2008
Dave Taylor - Handheld Learning 2008HandheldLearning
 
Engaging Games Storyboard - 8842
Engaging Games Storyboard - 8842Engaging Games Storyboard - 8842
Engaging Games Storyboard - 8842Lisa Durff
 
New Learning Communities: Practical Applications
New Learning Communities: Practical ApplicationsNew Learning Communities: Practical Applications
New Learning Communities: Practical ApplicationsJulia Parra
 
Digital Fitness - BDI 3/23/11 The Social Consumer: Case Studies and Roundtables
Digital Fitness - BDI 3/23/11 The Social Consumer: Case Studies and RoundtablesDigital Fitness - BDI 3/23/11 The Social Consumer: Case Studies and Roundtables
Digital Fitness - BDI 3/23/11 The Social Consumer: Case Studies and RoundtablesBusiness Development Institute
 
2011 06 02 (uned) emadrid mspecht ounl linking sensors actuators and learning
2011 06 02 (uned) emadrid mspecht ounl linking sensors actuators and learning2011 06 02 (uned) emadrid mspecht ounl linking sensors actuators and learning
2011 06 02 (uned) emadrid mspecht ounl linking sensors actuators and learningeMadrid network
 
Collaboration Projects
Collaboration ProjectsCollaboration Projects
Collaboration ProjectsKatie Morrow
 
Presentacion mobile web septiembre cite 2011
Presentacion mobile web septiembre cite 2011Presentacion mobile web septiembre cite 2011
Presentacion mobile web septiembre cite 2011Liz Pagan
 

Ähnlich wie Day 13 (part 1): Virtual worlds (20)

Dispelling Myths About Competitive Intelligence
Dispelling Myths About Competitive IntelligenceDispelling Myths About Competitive Intelligence
Dispelling Myths About Competitive Intelligence
 
SLA11 CID Division program encore 080211 webinar slides
SLA11 CID Division program encore 080211 webinar slidesSLA11 CID Division program encore 080211 webinar slides
SLA11 CID Division program encore 080211 webinar slides
 
Noritown Studio
Noritown StudioNoritown Studio
Noritown Studio
 
Surveying Virtual World use in UK universities and colleges
Surveying Virtual World use in UK universities and collegesSurveying Virtual World use in UK universities and colleges
Surveying Virtual World use in UK universities and colleges
 
Mc502 presentation
Mc502 presentationMc502 presentation
Mc502 presentation
 
Teaching English As A Second Language In Second Life
Teaching English As A Second Language In Second LifeTeaching English As A Second Language In Second Life
Teaching English As A Second Language In Second Life
 
Learning to Teach in Second Life
Learning to Teach in Second LifeLearning to Teach in Second Life
Learning to Teach in Second Life
 
GameTech_Teaching in an Avatar World
GameTech_Teaching in an Avatar WorldGameTech_Teaching in an Avatar World
GameTech_Teaching in an Avatar World
 
SLoodle: Moodle and Second Life
SLoodle: Moodle and Second LifeSLoodle: Moodle and Second Life
SLoodle: Moodle and Second Life
 
Where will current trends take learning?
Where will current trends take learning?Where will current trends take learning?
Where will current trends take learning?
 
Virtually educated - the reality of using Second Life and other virtual world...
Virtually educated - the reality of using Second Life and other virtual world...Virtually educated - the reality of using Second Life and other virtual world...
Virtually educated - the reality of using Second Life and other virtual world...
 
Mobile Learning 2010
Mobile Learning 2010Mobile Learning 2010
Mobile Learning 2010
 
Virtual Worlds
Virtual WorldsVirtual Worlds
Virtual Worlds
 
Dave Taylor - Handheld Learning 2008
Dave Taylor - Handheld Learning 2008Dave Taylor - Handheld Learning 2008
Dave Taylor - Handheld Learning 2008
 
Engaging Games Storyboard - 8842
Engaging Games Storyboard - 8842Engaging Games Storyboard - 8842
Engaging Games Storyboard - 8842
 
New Learning Communities: Practical Applications
New Learning Communities: Practical ApplicationsNew Learning Communities: Practical Applications
New Learning Communities: Practical Applications
 
Digital Fitness - BDI 3/23/11 The Social Consumer: Case Studies and Roundtables
Digital Fitness - BDI 3/23/11 The Social Consumer: Case Studies and RoundtablesDigital Fitness - BDI 3/23/11 The Social Consumer: Case Studies and Roundtables
Digital Fitness - BDI 3/23/11 The Social Consumer: Case Studies and Roundtables
 
2011 06 02 (uned) emadrid mspecht ounl linking sensors actuators and learning
2011 06 02 (uned) emadrid mspecht ounl linking sensors actuators and learning2011 06 02 (uned) emadrid mspecht ounl linking sensors actuators and learning
2011 06 02 (uned) emadrid mspecht ounl linking sensors actuators and learning
 
Collaboration Projects
Collaboration ProjectsCollaboration Projects
Collaboration Projects
 
Presentacion mobile web septiembre cite 2011
Presentacion mobile web septiembre cite 2011Presentacion mobile web septiembre cite 2011
Presentacion mobile web septiembre cite 2011
 

Mehr von COMP 113

9 mobile devices and geolocation
9  mobile devices and geolocation9  mobile devices and geolocation
9 mobile devices and geolocationCOMP 113
 
7 Adopting & integrating SM in organisations
7 Adopting & integrating SM in organisations7 Adopting & integrating SM in organisations
7 Adopting & integrating SM in organisationsCOMP 113
 
U otago the frew group webinar
U otago the frew group webinar U otago the frew group webinar
U otago the frew group webinar COMP 113
 
6 online identity
6 online identity6 online identity
6 online identityCOMP 113
 
6 online identity
6 online identity6 online identity
6 online identityCOMP 113
 
#eqnz: Sarah Gallagher
#eqnz: Sarah Gallagher#eqnz: Sarah Gallagher
#eqnz: Sarah GallagherCOMP 113
 
5 privacy terms
5 privacy terms5 privacy terms
5 privacy termsCOMP 113
 
4 growing and thriving online communities
4 growing and thriving online communities4 growing and thriving online communities
4 growing and thriving online communitiesCOMP 113
 
3 online community & social networks
3 online community & social networks3 online community & social networks
3 online community & social networksCOMP 113
 
2 SM a closer look
2 SM a closer look2 SM a closer look
2 SM a closer lookCOMP 113
 
2013: Comp113 lecture 1 part One
2013: Comp113 lecture 1 part One2013: Comp113 lecture 1 part One
2013: Comp113 lecture 1 part OneCOMP 113
 
12: End of everything
12: End of everything12: End of everything
12: End of everythingCOMP 113
 
11: Gamification
11: Gamification11: Gamification
11: GamificationCOMP 113
 
10: The pitch & cool tools
10: The pitch & cool tools10: The pitch & cool tools
10: The pitch & cool toolsCOMP 113
 
9: mobile technologies
9: mobile technologies9: mobile technologies
9: mobile technologiesCOMP 113
 
8: The Deep Web & Arab Spring
8: The Deep Web & Arab Spring8: The Deep Web & Arab Spring
8: The Deep Web & Arab SpringCOMP 113
 
7: Copyright and eqnz
7: Copyright and eqnz7: Copyright and eqnz
7: Copyright and eqnzCOMP 113
 
6: privacy terms
6: privacy terms6: privacy terms
6: privacy termsCOMP 113
 
2: Social media services and blogging
2: Social media services and blogging2: Social media services and blogging
2: Social media services and bloggingCOMP 113
 
1: Overview and context
1: Overview and context1: Overview and context
1: Overview and contextCOMP 113
 

Mehr von COMP 113 (20)

9 mobile devices and geolocation
9  mobile devices and geolocation9  mobile devices and geolocation
9 mobile devices and geolocation
 
7 Adopting & integrating SM in organisations
7 Adopting & integrating SM in organisations7 Adopting & integrating SM in organisations
7 Adopting & integrating SM in organisations
 
U otago the frew group webinar
U otago the frew group webinar U otago the frew group webinar
U otago the frew group webinar
 
6 online identity
6 online identity6 online identity
6 online identity
 
6 online identity
6 online identity6 online identity
6 online identity
 
#eqnz: Sarah Gallagher
#eqnz: Sarah Gallagher#eqnz: Sarah Gallagher
#eqnz: Sarah Gallagher
 
5 privacy terms
5 privacy terms5 privacy terms
5 privacy terms
 
4 growing and thriving online communities
4 growing and thriving online communities4 growing and thriving online communities
4 growing and thriving online communities
 
3 online community & social networks
3 online community & social networks3 online community & social networks
3 online community & social networks
 
2 SM a closer look
2 SM a closer look2 SM a closer look
2 SM a closer look
 
2013: Comp113 lecture 1 part One
2013: Comp113 lecture 1 part One2013: Comp113 lecture 1 part One
2013: Comp113 lecture 1 part One
 
12: End of everything
12: End of everything12: End of everything
12: End of everything
 
11: Gamification
11: Gamification11: Gamification
11: Gamification
 
10: The pitch & cool tools
10: The pitch & cool tools10: The pitch & cool tools
10: The pitch & cool tools
 
9: mobile technologies
9: mobile technologies9: mobile technologies
9: mobile technologies
 
8: The Deep Web & Arab Spring
8: The Deep Web & Arab Spring8: The Deep Web & Arab Spring
8: The Deep Web & Arab Spring
 
7: Copyright and eqnz
7: Copyright and eqnz7: Copyright and eqnz
7: Copyright and eqnz
 
6: privacy terms
6: privacy terms6: privacy terms
6: privacy terms
 
2: Social media services and blogging
2: Social media services and blogging2: Social media services and blogging
2: Social media services and blogging
 
1: Overview and context
1: Overview and context1: Overview and context
1: Overview and context
 

Kürzlich hochgeladen

Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...PsychoTech Services
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Disha Kariya
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
General AI for Medical Educators April 2024
General AI for Medical Educators April 2024General AI for Medical Educators April 2024
General AI for Medical Educators April 2024Janet Corral
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhikauryashika82
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfchloefrazer622
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Sapana Sha
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDThiyagu K
 

Kürzlich hochgeladen (20)

INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
General AI for Medical Educators April 2024
General AI for Medical Educators April 2024General AI for Medical Educators April 2024
General AI for Medical Educators April 2024
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdf
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 

Day 13 (part 1): Virtual worlds

  • 1. Virtual Worlds Dr. Melanie Middlemiss Department of Information Science
  • 2. What is a virtual world?  Multi-user interactive simulated environment  Also known as:  MMO(massively multiplayer online game)  MMORPG(massively multiplayer online role-playing game)  MUVE(multi-user virtual environment)  Features:  Shared Space  Immediacy  Interactivity  Persistence  Socialisation/Community  Graphical User Interface 2 Comp 113, Summer School, 2011 8/02/2011
  • 3. A brief history 1969 ARPANET 1978 MUD 1984 Island of Kesmai 1992 Ultima Underworld 1985 Habitat 3 Comp 113, Summer School, 2011 8/02/2011
  • 4. A brief history continued 2002 The Sims Online June 2003 Second Life Oct 2003 There 2011 2008 Small Worlds 2004 World of Warcraft 4 Comp 113, Summer School, 2011 8/02/2011
  • 5. Examples of current virtual worlds http://secondlife.com http://opensimulator.org http://realxtend.org http://openwonderland.org/ Image sourced from: http://www.kzero.co.uk/blog/?p=2717 5 Comp 113, Summer School, 2011 8/02/2011
  • 6. Types of virtual world Content creation Socialising/chat TV/film/books (existing IP) Casual gaming Sports Misc Education/ Mirror worlds development Fashion/lifestyle Roleplay/ fantasy/ quests Music Toys/ http://www.slideshare.net/nicmitham/kzero-radar-q2-2010 real world games 6 Comp 113, Summer School, 2011 8/02/2011
  • 7. Socialising/chat: Small Worlds Images sourced from: http://beta2media.s3.amazonaws.com/smallworlds-press-resources.zip 7 Comp 113, Summer School, 2011 8/02/2011
  • 8. Casual gaming: Club Penguin Image sourced from: http://www.flickr.com/photos/wfryer/530958185/in/photostream/ 8 Comp 113, Summer School, 2011 8/02/2011
  • 9. Mirror worlds: Twinity Images sourced from: http://blog.twinity.com/archive/2010/02/02/virtual-london-grows/ 9 Comp 113, Summer School, 2011 8/02/2011
  • 10. Roleplay/fantasy/quests: World of Warcraft Image sourced from: http://www.worldofwarcraft.com/info/basics/images/guide/ss04.jpg 10 Comp 113, Summer School, 2011 8/02/2011
  • 11. Content creation: Second Life 11 Comp 113, Summer School, 2011 8/02/2011
  • 12. Educational uses of Second Life  http://www.youtube.com/watch?v=qOFU9oUF2HA 12 Comp 113, Summer School, 2011 8/02/2011
  • 13. Virtual Worlds for Education in NZ  Foundation Learning students programme  A Second Life Education NZ (SLENZ) Pilot initiative  http://slenz.wordpress.com/ 13 Comp 113, Summer School, 2011 8/02/2011
  • 14. Virtual Worlds for Education in NZ  Interview training 14 Comp 113, Summer School, 2011 8/02/2011
  • 15. Virtual Worlds for Education in NZ  Midwifery project – virtual birthing unit  A Second Life Education NZ (SLENZ) Pilot initiative 15 Comp 113, Summer School, 2011 8/02/2011
  • 16. Virtual Worlds for Education in NZ  Medical simulation example  Dr Scott Diener, University of Auckland 16 Comp 113, Summer School, 2011 8/02/2011
  • 17. Limitations of Second Life  Owned and operated by Linden Lab http://lindenlab.com/  US-based servers  Millions of users (not all active concurrently)  Used by businesses as well as academic institutions  A lot of “recreational” content  Costs 17 Comp 113, Summer School, 2011 8/02/2011
  • 18. Opensimulator  Similar to Second Life  Open source project  Advantages  Free  Host on local servers  Use KAREN – Kiwi Advanced Research & Education Network  Develop a NZ community http://opensimulator.org 18 Comp 113, Summer School, 2011 8/02/2011
  • 19. NZ Virtual World Grid  http://nzvwg.org  Collaborative project  Open access national virtual world grid  Aims:  Undertake both experimental and routine use of virtual worlds in teaching and research  Develop engaging, interactive in-world content customised for NZ use;  Develop new context-specific plugins enabling interaction between the virtual and real (non-virtual) worlds. 19 Comp 113, Summer School, 2011 8/02/2011
  • 20. NZ Virtual World Grid Internet MySQL MySQL 20 Comp 113, Summer School, 2011 8/02/2011
  • 21. NZ Virtual World Grid Projects  Real-world  Virtual-world interaction SIP Phone Streaming Media 21 Comp 113, Summer School, 2011 8/02/2011
  • 22. NZ Virtual World Grid Projects Performance Evaluations Modelling Social Expectations 22 Comp 113, Summer School, 2011 8/02/2011
  • 23. NZ Virtual World Grid Projects Geovisualisation Otago Virtual Hospital – http://ovh.otago.ac.nz 23 Comp 113, Summer School, 2011 8/02/2011
  • 24. Summary  Virtual worlds are multi-user, interactive simulated environments that enable shared experience in a real- time and interactive manner  Virtual worlds have many uses, including gaming, socialising and education  At Otago, we focus on the educational aspects of virtual worlds, developing the New Zealand Virtual World Grid to provide an alternative learning environment for new generations of students  Try out the NZVWG at this weeks lab 24 Comp 113, Summer School, 2011 8/02/2011