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The Wonderful World of Wearables
1.
AnDevCon IV The Wonderful
World of Wearables Copyright © 2012 CommonsWare, LLC
2.
Form Factor Innovation ●
Phones ● Tablets ● Televisions ● Wearables – Defined as “things that you wear” that would be sensible to actually wear Copyright © 2012 CommonsWare, LLC
3.
Counterpoint: Flavor Flav
Copyright © 2012 CommonsWare, LLC
4.
What We're Covering ●
Sample Wearables – Capabilities – Programming Models ● Stumbling Blocks/Future Possibilities ● Business Opportunties Copyright © 2012 CommonsWare, LLC
5.
History of Wearables
Copyright © 2012 CommonsWare, LLC
6.
History of Wearables
Copyright © 2012 CommonsWare, LLC
7.
Matrix O' Wearables ●
Where You Wear – Wrist – Face ● Androidification – Runs Android – Accessory for Android Copyright © 2012 CommonsWare, LLC
8.
Wrist Device: WIMM
One Copyright © 2012 CommonsWare, LLC
9.
Wrist Device: WIMM
One ● Device Capabilities – Bi-Modal Display – WiFi, Bluetooth ● No mobile data, GPS – Accelerometer and magnetometer – Vibration motor Copyright © 2012 CommonsWare, LLC
10.
Wrist Device: WIMM
One ● App Development Overview – Micro Apps ● Reminiscent of app widgets in terms of capabilities ● Use WIMM base classes, gestures ● As-available Internet access – Watchfaces ● Updated infrequently, monochrome ● Always visible Copyright © 2012 CommonsWare, LLC
11.
Wrist Device: The
“Rock” Copyright © 2012 CommonsWare, LLC
12.
Wrist Device: The
“Rock” ● Device Capabilities – 2.0” QVGA Traditional Touchscreen ● Presumably behaves like normal smartphone – WiFi, Bluetooth, quad-band GSM, GPS – Basic sensors, camera – Think early 2010 Android smartphone strapped to your wrist Copyright © 2012 CommonsWare, LLC
13.
Wrist Device: The
“Rock” ● Standard Android Development – -small screen, need appropriate layouts – Use of accelerometer possible, but different ● Limited range of motion while worn – Gentle on battery! ● Probably smaller than typical phones ● Cannot readily charge while worn Copyright © 2012 CommonsWare, LLC
14.
Wrist Accessory: SONY
SmartWatch Copyright © 2012 CommonsWare, LLC
15.
Wrist Accessory: SONY
SmartWatch ● Device Capabilities – Tri-Modal Display – Bluetooth ● No independent WiFi, mobile data, GPS – Accelerometer – Vibration motor Copyright © 2012 CommonsWare, LLC
16.
Wrist Accessory: SONY
SmartWatch ● App Development Overview – Widgets for standard “watchface” – Control for full-screen app ● App runs on phone, pushes over bitmaps, responds to taps and swipes – Notifications for pushing over alerts – Sensor API to access accelerometer and vibration motor – Apps mediated by core app on Android device Copyright © 2012 CommonsWare, LLC
17.
Wrist Accessory: MetaWatch
Strata Copyright © 2012 CommonsWare, LLC
18.
Wrist Accessory: MetaWatch
Strata ● Device Capabilities – Monochrome Non-Touchscreen Display ● Buttons for controlling device – Bluetooth ● No independent WiFi, mobile data, GPS – Accelerometer, ambient light sensor – Vibration motor Copyright © 2012 CommonsWare, LLC
19.
Wrist Accessory: MetaWatch
Strata ● App Development: Intent-Based – Broadcast Intent for button press – Broadcast receiver for updating screen ● Application ● Notification – Apps mediated by core app on Android device – Not presently supported by production MWM app Copyright © 2012 CommonsWare, LLC
20.
Wrist Accessory: MetaWatch
Strata ● App Development: Manager – Bluetooth protocol for working with device ● Idle, application, notification states ● Button presses – Manager app handles all of this ● No SDK, must fork and modify existing manager app ● https://github.com/MetaWatchOpenProjects/MWM-for-Android Copyright © 2012 CommonsWare, LLC
21.
Wrist Accessory: Pebble
Copyright © 2012 CommonsWare, LLC
22.
Wrist Accessory: Pebble ●
Device Capabilities – Monochrome Non-Touchscreen Display ● Buttons for controlling device – Bluetooth ● No independent WiFi, mobile data, GPS – Accelerometer – Vibration motor Copyright © 2012 CommonsWare, LLC
23.
Wrist Accessory: Pebble ●
App Development Overview – SDK a work in progress – Data-driven broadcasts ● On-watch apps written in native C code ● Android apps supply data to native apps on the watch Copyright © 2012 CommonsWare, LLC
24.
Eyewear Device: The
Vaporware ● Google's Project Glass ● Vusix M100 Copyright © 2012 CommonsWare, LLC
25.
Eyewear Device: EPSON
Moverio Copyright © 2012 CommonsWare, LLC
26.
Eyewear Device: EPSON
Moverio ● Device Capabilities – qHD Display ● Appears as 80” viewed from 16' – Trackpad & buttons for input – WiFi ● No Bluet0oth, mobile data, GPS – Android 2.2 Copyright © 2012 CommonsWare, LLC
27.
Eyewear Device: EPSON
Moverio ● Standard Android Development – Not a touchscreen! ● App will need to work with mouse pointer-style interface or arrow keys ● Net: reminiscent of Google TV – Immersive ● Limited visibility beyond the display ● Some 3D capability Copyright © 2012 CommonsWare, LLC
28.
Eyewear Accessory: Oculus
Rift Copyright © 2012 CommonsWare, LLC
29.
Eyewear Accessory: Oculus
Rift ● Vaporware – Developer edition shipping early 2013 – Consumer edition sometime thereafter ● Device Capabilities – 1280x800 display designedfor 3D/VR ● Split over two eyes ● Not designed for normal viewing – HDMI Copyright © 2012 CommonsWare, LLC
30.
Eyewear Accessory: Oculus
Rift ● Unity 3D Support – Initially PC, with Android follow-on ● OUYA Support – Possible, though not initially Copyright © 2012 CommonsWare, LLC
31.
Stumbling Blocks ●
Watches = Fugly! – Either too small to use directly or seriously clunky – Nobody will go for them, as they look too geeky – Masculine design styling Copyright © 2012 CommonsWare, LLC
32.
Future Possibilities ●
More Stylish – Watches: flexible displays for more wrist- conforming – Eyewear: project onto retina vs. floating screen Copyright © 2012 CommonsWare, LLC
33.
Future Possibilities ●
Less Obtrusive – Contact Lenses (Innovega iOptik) Copyright © 2012 CommonsWare, LLC
34.
Future Possibilities ●
The Bieb – Definition of “stylish” changes over time – Styles “cross the chasm” ● Top-down: celebrity style-makers ● Bottom-up: jelly bands ● Mixed: UGG – Problem: tech “stylish” driven by Apple Copyright © 2012 CommonsWare, LLC
35.
Stumbling Blocks ●
Battery Life – Unobtrusive = small device = small battery – Small battery = short life or extreme battery management ● Example: sporadic WiFi vs. continuous – Trickle effects to usability ● Display technology Copyright © 2012 CommonsWare, LLC
36.
Future Possibilities ●
Battery Life – Molded batteries – Better battery tech ● Higher power storage density ● Lots of research ongoing – Improved solar charging – Bio-powered ● Low temperature thermopile Copyright © 2012 CommonsWare, LLC
37.
Stumbling Blocks ●
Other Issues – Health ● RF impacts ● Eyestrain for eyewear – Environmental Conditions ● Will your watch or glasses survive a rainstorm? Copyright © 2012 CommonsWare, LLC
38.
Business Opportunities ●
Vertical Markets: Complete Solution – Bundle hardware and custom software to solve a problem for a specific market segment – Examples ● MRI entertainment eyewear ● Scanner for package delivery ● AR for tours Copyright © 2012 CommonsWare, LLC
39.
Business Opportunities ●
Vertical Markets: Software ISV – You create app for device, let somebody else sell solution ● Works well with device makers planning on integration sales – Example: WIMM One ● Not intended to be retail distributor ● Branded devices with pre-loaded apps, dedicated stores Copyright © 2012 CommonsWare, LLC
40.
Business Opportunities ●
Your Own Hardware: Consumer – Kickstarter or kin – Requirements ● Hardware design capability ● Supply chain experience ● Consumer marketing prowess ● Example: Metawatch vs. Pebble Copyright © 2012 CommonsWare, LLC
41.
Business Opportunities ●
Your Own Hardware: Verticals – Find a specific niche with clear use case, rather than mass market – Examples ● Police and security ● Military ● Sports (bio-analysis, information display) Copyright © 2012 CommonsWare, LLC
42.
Business Opportunities ●
Specialty Consulting – Demonstrate ability, aim for referrals from device manufacturers – Few with deep expertise in app design, development for these devices ● Limited screen size ● Limited touch interface Copyright © 2012 CommonsWare, LLC
43.
Summary ●
Wearables = Innovation – Winners and losers – Good for “big fish, small pond” strategy ● Consumer ● Vertical markets ● Q&A Copyright © 2012 CommonsWare, LLC
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