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Clilly	Castiglia	
216 16
th
Street - Brooklyn, NY 11215
+1-347-879-9303
clillyc@gmail.com Linkedin: https://www.linkedin.com/in/clilly-castiglia-6b26401
	 	 Summary	
I	consider	myself	a	builder	of	new	ideas.	I	lay	down	the	foundation,	by	gathering	the	necessary	talent	and	putting	them	
together.	Singular	and	group	genius	will	emerge	when	those	involved	feel	invited	to	innovate.	I	pursue	solutions	in	a	holistic	
manner.	Failure	is	only	one	step	closer	to	success.	I	am	not	afraid	of	challenges	and	late	hours,	I	am	technical,	diplomatic,	
organized	and	will	go	the	extra	mile	for	good	storytelling.	I	love	innovation,	hard	work	and	helping	make	a	difference.	
Keywords	relating	to	my	experience	include	Producer:	technical,	interactive,	creative,	events,	Experience:	R&D,	project	
management,	company	management,	agile	facilitator,	team	builder	storyteller,	advertising,	game	design,	software	design,	big	
data	&	analytics,	contract	negotiations,	entrepreneur,	advisor,	advocate.	
	 	 	
	 	 PROFESSIONAL	EXPERIENCE	
TEDx (Bermuda) Speaker,
“Roar of the Crowd: The Convergence of Storytelling and Crowd Play” 10/2015
Audience Entertainment, New York, NY, Los Angeles, CA, and Lisbon, Portugal 12/2007 – Present
Chief Technology Officer
● Developed interactive audience control platform for in-cinema and large audience events,
● Direct R&D of new products and technologies: Augmented Reality, enhanced motion and sound capture
mobile programs, emotional recognition product analytics,.
● Designed, specified and supervised 150+ worldwide installations of ID digital systems in cinemas
● Supervised the design and updates of company’s social media.
● Sampling of brands I have worked with: (http://audienceentertainment.com/newsfeed/case-studies)
! Marvel: Produced anchor exhibit for Marvel’s Avengers Station In Las Vegas and Paris
! Paramount: Developed first-ever in-theater mobile-controlled interactive video game for Terminator Genisys movie-goers at IMAX
theaters
! Samsung: Stereoscopic 3-D interactive cinema game for Samsung’s Galaxy phone
! Volvo: Volvo’s in-car virtual experience and 360 view interactive tour software
! Disney: Created nationwide in-theater HD animated live-action promotion for Disney Cruise Lines
! South X Southwest: Produced opening game for South X Southwest Gaming Awards Annual Show
! Orange Mobile: Produced and installed crowd games for Orange at the following venues: Royal Albert Hall, London; (5000
audience) Lyon Festival of Lights, France. (20,000 audience)
! Bon Jovi: Produced game for concert at Olympic Stadium, Athens, Greece (60,000+ audience)
● Advisory Board Member, Samsung Innovation Center, Children’s Health Fund
SMARTLab Digital Media Institute, University of East London, United Kingdom 6/2006 – 12/2007
Director of Operations and Development
● In conjunction with Professor Lizbeth Goodman, executed the start-up business plan, and development of
the Institute based on vision document
● Directed all aspects of start-up research projects: developed digital fabrication lab,
● Led development of unique interdisciplinary media lab, a meeting space for new technologies development
● Managed all staff: game and software designers, system engineers, and programmers
● Hosted Queen Elizabeth and Prince Phillip to a private viewing of SmartLab technologies
● Integrated proprietary technologies for interactive exhibit at London Science Museum
Technology Developers LLC, New York, NY 9/2004 –6/2006
Senior Vice President
2	
● Designed and installed a student technology lab for Harlem Children Zone/Dream Academy
● Designed and specified 3 major anchor exhibits in collaboration with the Papalote Children’s Museum in
Mexico City for a Science and Technology Museum in San Luis Potosi, Mexico
New York University, Center for Advanced Technology, New York, NY 12/1994 –7/2004
Director of Operations and Development
● In conjunction with Professor Ken Perlin, managed all aspects of projects: Zooming Spaces (desktop
navigation software), consultancy with FDNY (Command / Control system prototype), Butterfly Project
(performance animation, interaction with virtual characters), Quick Writing (Microsoft Research funded)
● Technology Advisor to Dr.Martin Nachbar, Dr Tom Ryland NYU Medical School on Interactive medical
training initiatives SIMMS and Virtual Surgery project.
● Technology Advisor to Dr.Herbet Zaretsky, Dr Edwin Richter NYU Rusk Institute on Interactive medical
initiatives for treatment of Stroke patients.
● Developed partnerships with Microsoft, HP, IBM, New York Hall of Science, UK- SMARTLab, Media Lab
Europe, Interactive Institute Sweden, Brazil’s University of Sao Paolo
● Supervised staff of 20+, created annual budgets, developed grant proposals
● Responsible for renovating the Lab’s studio spaces: Blackbox Theater, engineering, vision, and motion
capture studio
	 	 	
	 	 Education	
New York University, New York, NY Master of Science, Interactive Telecommunications (ITP)
New York University, New York, NY Bachelor of Arts, History
	 	 	
	 	 Skills	
Sound	Design,	Video	Editing,	AV	Hardware	and	Software,	Agile	management,		
Software Experience:	
Adobe Creative Cloud, Microsoft suite of tools, Atlassian, Asana, Google Apps.,Node.js, Html5, Javascript,Unity3D,
Maya, Final Cut Pro-tools, Max-MSP, Processing, C#., Twitter, Facebook, instagram
PUBLICATIONS
“Squidball: An Experiment in Large-Scale Motion Capture and Game Design.” Chris Bregler., Clilly Castiglia., Tom
Igoe., Michael Naimark., et al (2005). Lecture Notes in Computer Science. 23-33.
“The Butterfly Effect: Dancing with Real and Virtual Expressive Characters,” by Lizbeth Goodman, Ken Perlin,
Clilly Castiglia, et al In Ruth Aylett and Cañamero, L. eds. Animating Expressive Characters for Social Interactions.
John Benjamins Press, ISBN 1 902956 25 6, pp. 182-207.
"The making of Sid and the penguins," Clilly Castiglia ACM SIGGRAPH 98 Electronic art and animation catalog
Publisher: ACM Press January 1998
"Real-time Responsive Synthetic Dancers and Musicians," Eric Singer, Clilly Castiglia, Sabrina Liao, Ken Perlin;
SIGGRAPH '96, New Orleans Publisher: ACM Press
"Improv: Interactive Improvisational Animation and Music," Eric Singer, Clilly Castiglia, Sabrina Liao, Ken
Perlin, Athomas Goldberg; ISEA '96, Rotterdam

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  • 1. Clilly Castiglia 216 16 th Street - Brooklyn, NY 11215 +1-347-879-9303 clillyc@gmail.com Linkedin: https://www.linkedin.com/in/clilly-castiglia-6b26401 Summary I consider myself a builder of new ideas. I lay down the foundation, by gathering the necessary talent and putting them together. Singular and group genius will emerge when those involved feel invited to innovate. I pursue solutions in a holistic manner. Failure is only one step closer to success. I am not afraid of challenges and late hours, I am technical, diplomatic, organized and will go the extra mile for good storytelling. I love innovation, hard work and helping make a difference. Keywords relating to my experience include Producer: technical, interactive, creative, events, Experience: R&D, project management, company management, agile facilitator, team builder storyteller, advertising, game design, software design, big data & analytics, contract negotiations, entrepreneur, advisor, advocate. PROFESSIONAL EXPERIENCE TEDx (Bermuda) Speaker, “Roar of the Crowd: The Convergence of Storytelling and Crowd Play” 10/2015 Audience Entertainment, New York, NY, Los Angeles, CA, and Lisbon, Portugal 12/2007 – Present Chief Technology Officer ● Developed interactive audience control platform for in-cinema and large audience events, ● Direct R&D of new products and technologies: Augmented Reality, enhanced motion and sound capture mobile programs, emotional recognition product analytics,. ● Designed, specified and supervised 150+ worldwide installations of ID digital systems in cinemas ● Supervised the design and updates of company’s social media. ● Sampling of brands I have worked with: (http://audienceentertainment.com/newsfeed/case-studies) ! Marvel: Produced anchor exhibit for Marvel’s Avengers Station In Las Vegas and Paris ! Paramount: Developed first-ever in-theater mobile-controlled interactive video game for Terminator Genisys movie-goers at IMAX theaters ! Samsung: Stereoscopic 3-D interactive cinema game for Samsung’s Galaxy phone ! Volvo: Volvo’s in-car virtual experience and 360 view interactive tour software ! Disney: Created nationwide in-theater HD animated live-action promotion for Disney Cruise Lines ! South X Southwest: Produced opening game for South X Southwest Gaming Awards Annual Show ! Orange Mobile: Produced and installed crowd games for Orange at the following venues: Royal Albert Hall, London; (5000 audience) Lyon Festival of Lights, France. (20,000 audience) ! Bon Jovi: Produced game for concert at Olympic Stadium, Athens, Greece (60,000+ audience) ● Advisory Board Member, Samsung Innovation Center, Children’s Health Fund SMARTLab Digital Media Institute, University of East London, United Kingdom 6/2006 – 12/2007 Director of Operations and Development ● In conjunction with Professor Lizbeth Goodman, executed the start-up business plan, and development of the Institute based on vision document ● Directed all aspects of start-up research projects: developed digital fabrication lab, ● Led development of unique interdisciplinary media lab, a meeting space for new technologies development ● Managed all staff: game and software designers, system engineers, and programmers ● Hosted Queen Elizabeth and Prince Phillip to a private viewing of SmartLab technologies ● Integrated proprietary technologies for interactive exhibit at London Science Museum Technology Developers LLC, New York, NY 9/2004 –6/2006 Senior Vice President
  • 2. 2 ● Designed and installed a student technology lab for Harlem Children Zone/Dream Academy ● Designed and specified 3 major anchor exhibits in collaboration with the Papalote Children’s Museum in Mexico City for a Science and Technology Museum in San Luis Potosi, Mexico New York University, Center for Advanced Technology, New York, NY 12/1994 –7/2004 Director of Operations and Development ● In conjunction with Professor Ken Perlin, managed all aspects of projects: Zooming Spaces (desktop navigation software), consultancy with FDNY (Command / Control system prototype), Butterfly Project (performance animation, interaction with virtual characters), Quick Writing (Microsoft Research funded) ● Technology Advisor to Dr.Martin Nachbar, Dr Tom Ryland NYU Medical School on Interactive medical training initiatives SIMMS and Virtual Surgery project. ● Technology Advisor to Dr.Herbet Zaretsky, Dr Edwin Richter NYU Rusk Institute on Interactive medical initiatives for treatment of Stroke patients. ● Developed partnerships with Microsoft, HP, IBM, New York Hall of Science, UK- SMARTLab, Media Lab Europe, Interactive Institute Sweden, Brazil’s University of Sao Paolo ● Supervised staff of 20+, created annual budgets, developed grant proposals ● Responsible for renovating the Lab’s studio spaces: Blackbox Theater, engineering, vision, and motion capture studio Education New York University, New York, NY Master of Science, Interactive Telecommunications (ITP) New York University, New York, NY Bachelor of Arts, History Skills Sound Design, Video Editing, AV Hardware and Software, Agile management, Software Experience: Adobe Creative Cloud, Microsoft suite of tools, Atlassian, Asana, Google Apps.,Node.js, Html5, Javascript,Unity3D, Maya, Final Cut Pro-tools, Max-MSP, Processing, C#., Twitter, Facebook, instagram PUBLICATIONS “Squidball: An Experiment in Large-Scale Motion Capture and Game Design.” Chris Bregler., Clilly Castiglia., Tom Igoe., Michael Naimark., et al (2005). Lecture Notes in Computer Science. 23-33. “The Butterfly Effect: Dancing with Real and Virtual Expressive Characters,” by Lizbeth Goodman, Ken Perlin, Clilly Castiglia, et al In Ruth Aylett and Cañamero, L. eds. Animating Expressive Characters for Social Interactions. John Benjamins Press, ISBN 1 902956 25 6, pp. 182-207. "The making of Sid and the penguins," Clilly Castiglia ACM SIGGRAPH 98 Electronic art and animation catalog Publisher: ACM Press January 1998 "Real-time Responsive Synthetic Dancers and Musicians," Eric Singer, Clilly Castiglia, Sabrina Liao, Ken Perlin; SIGGRAPH '96, New Orleans Publisher: ACM Press "Improv: Interactive Improvisational Animation and Music," Eric Singer, Clilly Castiglia, Sabrina Liao, Ken Perlin, Athomas Goldberg; ISEA '96, Rotterdam