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Learning when technology is just part of the ecology?
Speaker:
Peter Norman Levesque
President, Institute for Knowledge Mobilization
Organization:
Canadian School Boards' Association
Niagara Falls
2. Do we have
data overload
or filter failure?
5 June 2014
Institute for Knowledge Mobilization
©Peter Levesque 2007-2014
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4. Big Data
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Every day, we create 2.5 quintillion bytes of
data — so much that 90% of the data in the
world today has been created in the last two
years alone.
This data comes from everywhere: sensors
used to gather climate information, posts to
social media sites, digital pictures and videos,
purchase transaction records, and cell phone
GPS signals to name a few.
5 June 2014
Institute for Knowledge Mobilization
©Peter Levesque 2007-2014
5. How did we
get here?
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6. Institute for Knowledge Mobilization
©Peter Levesque 2007-2014
And are we having the
needed impact in education?
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7. Are we still
Hunting and Gathering?
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Never in human history have we
hunted for so much data, information
and knowledge.
Never in human history have we
gathered so much that is useful but not
used.
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Institute for Knowledge Mobilization
©Peter Levesque 2007-2014
8. 4000 BCE
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9. 3000 BCE
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18. 1958 - 1969
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Advanced Research Projects Agency created
Ten years later, creates the first computer network
19. 1959 - 1971
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1959 - Peter Drucker coins the term
“knowledge worker“
1962 - Everett Rogers publishes
“Diffusion of Innovation”
1971 - Ray Tomlinson, of BBN
sent the first network e-mail
20. 1980 - 1993
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1982 -"The Computer" was named
Machine of the Year by Time Magazine
1991 - Tim Berners-Lee invents
the “World Wide Web”
1993 – Mosaic Browser popularizes the Web
21. Ray Kurzweil
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"When I was a student at MIT, we all shared one
computer and it took up a whole building. The
computer in your cell phone today is a million
times cheaper and a thousand times more
powerful. What now fits in your pocket 25 years
from now will fit into a blood cell and will again
be millions of times more cost effective."
25. Over – Consumption?
25
Email: 144 billion email per day worldwide.
Websites: 624 million
Users: 2.4 billion
Mobile: 6.7 billion mobile subscriptions
Twitter: 175 million tweets daily average
Facebook: 1+ billion users
Google: 1.2 trillion searches annually
YouTube: 4 billion hours/month of video
watched
Youth: spend less time watching TV (60%)
and more time online (600%)
5 June 2014
Institute for Knowledge Mobilization
©Peter Levesque 2007-2014
29. How are we
thinking about
education?
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30. How are we
thinking about
learning?
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31. How are we
thinking about
technology?
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32. Significant shift in thinking
about research impact
Passive push
(until 1970s+)
Push harder
(1990s+)
Partner & pull
(2000+)
• Dissemination via
traditional journals,
conferences
• Focus on implementation,
e.g. performance feedback
• Linkage & exchange, e.g.
joint production
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33. Decisions are a complex calculus
33
Philip Davies, Is Evidence-Based Government Possible?
Jerry Lee Lecture 2004, Washington, DC
Evidence
Experience
Judgement
Resources
Values
Habits
Traditions
Lobbyists
Pressure
Groups
Pragmatics
Contingency
Emotions
Other
Factors
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Systems Thinking and
Knowledge Mobilization
Now What:
Decisions,
Directions, Actions
So What:
Meaning,
Analysis, Interpretation
What: Data, Information, Description, Stories
MULTIPLE INPUTS FROM RESEARCH, PRACTICE, EXPERIENCE, CULTURE
Innovation
Supporting
Infrastructure
Initiatives
Incentives to
Share between
Levels
Value Creation
Programs
Policies
Priorities
Processes
Practice
Products
Perspectives
Procedures
Possibilities
People Skills
5 June 2014
Institute for Knowledge Mobilization
©Peter Levesque 2007-2014
35. Institute for Knowledge Mobilization
©Peter Levesque 2007-2014
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And beyond the common process of
standardization or “herding cats”
5 June 2014
36. Core organizational process
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Vision Mission Goals Strategy Tactics Outputs Outcomes Impacts
37. Core of Value Creation is Conversation
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©Peter Levesque 2007-2014
38. Increasing the scale of
implementation
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Trends we are watching
– Communities of Practice
– Social Network Analysis
– Data Visualization
– Mobile and geo-location
– Crowdsourcing data
– Crowd-funding projects
– Gamification
39. We need to be creative:
In order to create the “ideal” future, you need a lot of
ideas from which to choose otherwise the future tends
to look like a linear extension of what already exists.
Or
If you want to know what the future is,
be part of its development. (Peter Drucker)
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41. Open Systems
Interconnection Model (OSI)
Culture • Capacity • Content
• Computers • Connectivity •
Construction • Coordination
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42. Culture
of the school and
classroom to support
innovative use of
learning tech
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43. Capability
of teachers to use
technology to help
every student learn
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44. Curriculum, courseware,
& continuous assessment
that deliver knowledge and skills to
students, that build relationships
between teachers and students, and
that provide meaningful and timely
feedback to students, teachers, and
parents.
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45. Computing devices
to reliably and effectively
deliver the curriculum,
courseware, and
continuous assessment.
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46. Connectivity
to reliably link students to
other students, students to
teachers, and students to
both their local community
and the wider world.
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47. Co-ordination of changes
to laws, funding, collective
agreement work rules, etc.
to allow schools to
effectively harness the
power of learning tech.
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49. • Start with why
• Consistent and ongoing conversations
• Adopt a systems perspective
• One “nail” at a time
• “Anchor” with principles and values
• Fail fast and move to next iteration
• Adapt and adopt from other sectors
• Focus on the social – the tech will change
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