Diese Präsentation wurde erfolgreich gemeldet.
Wir verwenden Ihre LinkedIn Profilangaben und Informationen zu Ihren Aktivitäten, um Anzeigen zu personalisieren und Ihnen relevantere Inhalte anzuzeigen. Sie können Ihre Anzeigeneinstellungen jederzeit ändern.

Digital educational game: pedagogical design and development

3.418 Aufrufe

Veröffentlicht am

5 March 2010 (Friday) | 15:50 - 16:10 | http://citers2010.cite.hku.hk/abstract/35 | HODGSON, Paula; MAN, Donald; FONG, Agnes;
HKU

Veröffentlicht in: Bildung, Technologie
  • DOWNLOAD THAT BOOKS INTO AVAILABLE FORMAT (2019 Update) ......................................................................................................................... ......................................................................................................................... Download Full PDF EBOOK here { http://bit.ly/2m77EgH } ......................................................................................................................... Download Full EPUB Ebook here { http://bit.ly/2m77EgH } ......................................................................................................................... Download Full doc Ebook here { http://bit.ly/2m77EgH } ......................................................................................................................... Download PDF EBOOK here { http://bit.ly/2m77EgH } ......................................................................................................................... Download EPUB Ebook here { http://bit.ly/2m77EgH } ......................................................................................................................... Download doc Ebook here { http://bit.ly/2m77EgH } ......................................................................................................................... ......................................................................................................................... ................................................................................................................................... eBook is an electronic version of a traditional print book that can be read by using a personal computer or by using an eBook reader. (An eBook reader can be a software application for use on a computer such as Microsoft's free Reader application, or a book-sized computer that is used solely as a reading device such as Nuvomedia's Rocket eBook.) Users can purchase an eBook on diskette or CD, but the most popular method of getting an eBook is to purchase a downloadable file of the eBook (or other reading material) from a Web site (such as Barnes and Noble) to be read from the user's computer or reading device. Generally, an eBook can be downloaded in five minutes or less ......................................................................................................................... .............. Browse by Genre Available eBooks .............................................................................................................................. Art, Biography, Business, Chick Lit, Children's, Christian, Classics, Comics, Contemporary, Cookbooks, Manga, Memoir, Music, Mystery, Non Fiction, Paranormal, Philosophy, Poetry, Psychology, Religion, Romance, Science, Science Fiction, Self Help, Suspense, Spirituality, Sports, Thriller, Travel, Young Adult, Crime, Ebooks, Fantasy, Fiction, Graphic Novels, Historical Fiction, History, Horror, Humor And Comedy, ......................................................................................................................... ......................................................................................................................... .....BEST SELLER FOR EBOOK RECOMMEND............................................................. ......................................................................................................................... Blowout: Corrupted Democracy, Rogue State Russia, and the Richest, Most Destructive Industry on Earth,-- The Ride of a Lifetime: Lessons Learned from 15 Years as CEO of the Walt Disney Company,-- Call Sign Chaos: Learning to Lead,-- StrengthsFinder 2.0,-- Stillness Is the Key,-- She Said: Breaking the Sexual Harassment Story That Helped Ignite a Movement,-- Atomic Habits: An Easy & Proven Way to Build Good Habits & Break Bad Ones,-- Everything Is Figureoutable,-- What It Takes: Lessons in the Pursuit of Excellence,-- Rich Dad Poor Dad: What the Rich Teach Their Kids About Money That the Poor and Middle Class Do Not!,-- The Total Money Makeover: Classic Edition: A Proven Plan for Financial Fitness,-- Shut Up and Listen!: Hard Business Truths that Will Help You Succeed, ......................................................................................................................... .........................................................................................................................
       Antworten 
    Sind Sie sicher, dass Sie …  Ja  Nein
    Ihre Nachricht erscheint hier
  • It's very interesting!
       Antworten 
    Sind Sie sicher, dass Sie …  Ja  Nein
    Ihre Nachricht erscheint hier

Digital educational game: pedagogical design and development

  1. 1. Digital educational game: pedagogical design and development<br />Paula Hodgson, HKU<br />Donald Man, Showcase R & D<br />Agnes Fong, PolyU<br />1<br />
  2. 2. Learning contains<br />Enjoyment<br />Engagement<br />Motivation<br />2<br />
  3. 3. Enjoyous?<br />Engaged?<br />Motivating?<br />3<br />
  4. 4. Learning through educational games<br />Enjoyous?<br />Engaged?<br />Motivating?<br />4<br />
  5. 5. Educational design <br />Digital game-based learning can be designed through a combination of actions, including experimentation, reflection, competitive or cooperative activity, and discussion (Gros 2007).<br />5<br />
  6. 6. Learning through educational games<br />Exploring procedure in conducting tasks through thinking, testing and reinforcement<br />Checking knowledge through playing a board game<br />Deepening understanding through <br />Inquiry and solving problems in context <br />6<br />
  7. 7. Educational design of educational game (1)<br />Learning through thinking and analysis<br />Testing<br />Reinforcement through observing the skills required <br />7<br />
  8. 8. Playing with computer-generated player<br />Multimedia cases<br />Feedback<br />Overall scoring<br />8<br />Educational design of educational game (2)<br />
  9. 9. Exploring around the situation<br />Identifying key elements in solving a problem<br />Examining additional information required to solve a problem<br />9<br />Educational design of educational game (3)<br />
  10. 10. Value of educational games<br />Providing learning opportunities for students developing higher-order thinking skills, such as strategic thinking, interpretative analysis, problem solving, plan formulation and execution, and adaptation to rapid change (FAS 2007).<br />10<br />
  11. 11. Technical development of small scale educational game (1)<br />Content Requirements:<br />Procedures of the task<br />Types of feedback<br />Technical Development:<br />Video taping<br />Developing game in flash<br />11<br />
  12. 12. Technical development of small scale educational game (2)<br />Content Requirements:<br />Question bank; multimedia cases<br />Types of feedback<br />Technical Development:<br />Player, computer-based player<br />Scoring<br />Programming<br />12<br />
  13. 13. Technical development ofinquiry-based educational game (3)<br />Stages 1:<br />Understanding the content ; learning challenges<br />Stage 2~7:<br />Designing a learning game framework with students<br />13<br />
  14. 14. 14<br />
  15. 15. 15<br />
  16. 16. 16<br />
  17. 17. Acknowledgement<br />Dr Josephine Csete (eLDSS) Educational Development Centre, The Hong Kong Polytechnic University<br />Kitty Chan, School of Nursing, The Hong Kong Polytechnic University<br />So, Kit Ying, School of Nursing, The Hong Kong Polytechnic University<br />Ken Cheung, Applied Biology and Chemical Technology, The Hong Kong Polytechnic University<br />17<br />
  18. 18. References<br />de Freitas, S. and Oliver, M. (2006). How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? Computers & Education, 46(3), 249–64.<br />Federation of American Scientists Report (FAS) (2006). Summit on educational games 2006: Harnessing the power of video games for learning. Retrieved 18 December, 2009, from http://www.fas.org/gamesummit/Resources/Summit%20on%20Educational%20Games.pdf<br />Gros, B. (2007). Digital games in education: The design of games-based learning environments. Journal of Research on Technology in Education, 40(1), 23.<br />Hodgson, P. and Lam, P. (2004) ‘Quality management of a joint-university e-learning project: e3Learning. Global Education, July 2004: http://www.globaled.com/articles/PaulaHodgeson2004.pdf<br />Hodgson, P., Lam, P. and Wong, Y.-H.E. (2007) Dovetailing pedagogical and technical support with evaluation, International Journal on E-Learning, AACE, 6(3), 363–78.<br />Hodgson, P. Man, D. and Leung, J. (2010) Managing the development of digital educational games. To be presented in the IEEE 3rd International Conference on Digital Game and Intelligent Toy Enhanced Learning, Kaohsiung, Taiwan. 12–16, April. <br />Resnick, M. (2004). Edutainment? No thanks. I prefer playful learning. Associazione Civita Report on Edutainment, 1–4.<br />18<br />
  19. 19. THANK YOU!<br />19<br />

×