SlideShare ist ein Scribd-Unternehmen logo
1 von 32
Home-Mess System  Presentation III: Evaluation of Prototype IArundhati, Ihab, Ibrahim, Fareed, Zain
[object Object]
The earlier we start testing, the better the testing strategy, the better the test coverage, the sooner we can reveal the flaws and address them.
Uncovering a flaw when a solution is still in early construction phases is a reasonably cost effective and easy flaw to resolve “TESTING” THE MOMENT OF TRUTH Introduction Source- http://blogs.msdn.com/willy-peter_schaub
Objectives ,[object Object]
Identification of barriers to successful penetration of the system functions
Evaluation of non-response (non-participation) elements in design
Exploitation of evaluations results and outcomes for improving system layout and architecture “Reaching a deeper understanding of the users' expectations and impressions of the system.”
Our Approach  Step 1: Decide on testing strategy ,[object Object]
 Involving both developers and users
Starting from the ‘inside’
Define the boundaries and scope   Step 2: Prepare the ‘battle plan’ ,[object Object]
Define process of task scenariosfor testing,[object Object]
User Testing Cognitive Walkthrough FIELD THEORY TRIANGULATION EXPERT Heuristic Evaluation
Theory Based- Cognitive Walkthrough     Measure the usability aspect by collecting empirical data of task breakdown and recognizing the sequence/path taken by the user.    Field Based- User Testing      Observation of users in their home environment. A basic structure would be kept as a guideline. It’s a user centric approach    Expert Based- Heuristic Evaluation     Identify usability problems based on established human factors principles. The method will provide recommendations for design improvements.   
Cognitive Walkthrough
The stages in a cognitive walkthrough and the dependencies between  stages Preparation Phase Execution Phase
Task Based Walkthroughs- Approach Users Identified: what knowledge, skills, experience will they have? Tasks Identified: set of representative tasks sequence of actions needed to achieve each task
processing model of human cognition
Predefined problem criteria User articulates a goal & cannot succeed in attaining it within 2 minutes User explicitly gives up User articulates a goal and has to try three or more actions to find a solution User produces a result different from the task given User expresses surprise User expresses some negative affect or says something is a problem User makes a design suggestion
KLM: Keystroke Level Model K	             Press a key or button P		Point to a target on the                         display H		Home hands on input                        device D		Draw a line segment M		Mentally prepare for an                        action R		(system response time) KLM Operators:
User Testing
Set task scenarios for user testing Recruit prospective users Record each session of testing Observe and Analyse data Follow up with a cooperative evaluation questionnaire Think aloud protocol : Approach
Task Scenario “Create a new task” To ascertain the path that the user would follow and their understanding of the system layout “Leave a direct message”To test the user’s intuition when no clear path has been     defined. “Create a new event” “Check for reminders”
Users Tested  "Anything that can go wrong will go wrong”                                         - Murphy’s Law Measures of usability should cover:    ,[object Object]
Efficiency ( the level of resource consumed in performing tasks)
Satisfaction (users’ subjective reactions to using the system),[object Object]
Questionnaire
User Quotes “Good white space – links are obvious – clearly labeled – browsing divided very nicely – good subcategories.” “What is ‘camera’  icon for?  It was the first choice I noticed.” “I think the designers have done well” “I don’t know which button to click with the options present in more  that one place on the main screen.”
Heuristics Evaluation

Weitere ähnliche Inhalte

Was ist angesagt?

Design process design rules
Design process  design rulesDesign process  design rules
Design process design rulesPreeti Mishra
 
Software prototyping
Software prototypingSoftware prototyping
Software prototypingBirju Tank
 
HCI 3e - Ch 13: Socio-organizational issues and stakeholder requirements
HCI 3e - Ch 13:  Socio-organizational issues and stakeholder requirementsHCI 3e - Ch 13:  Socio-organizational issues and stakeholder requirements
HCI 3e - Ch 13: Socio-organizational issues and stakeholder requirementsAlan Dix
 
Iteration and prototyping
Iteration and prototypingIteration and prototyping
Iteration and prototypingHafizMImran1
 
Usability Testing
Usability TestingUsability Testing
Usability TestingJan Moons
 
DIY Usability
DIY UsabilityDIY Usability
DIY UsabilityJan Moons
 
Introduction of software engineering
Introduction of software engineeringIntroduction of software engineering
Introduction of software engineeringBhagyashriMore10
 
HCI 3e - Ch 8: Implementation support
HCI 3e - Ch 8:  Implementation supportHCI 3e - Ch 8:  Implementation support
HCI 3e - Ch 8: Implementation supportAlan Dix
 
Effective Prototyping Process for Software Creation
Effective Prototyping Process for Software CreationEffective Prototyping Process for Software Creation
Effective Prototyping Process for Software CreationJonathan Arnowitz
 
Nota sendiri hci-HCI
Nota sendiri hci-HCINota sendiri hci-HCI
Nota sendiri hci-HCIShafy Fify
 
Hci in software process
Hci in software processHci in software process
Hci in software processrida mariam
 
Design rules and usability requirements
Design rules and usability requirementsDesign rules and usability requirements
Design rules and usability requirementsAndres Baravalle
 
Hci In The Software Process
Hci In The Software ProcessHci In The Software Process
Hci In The Software Processahmad bassiouny
 
Design process interaction design basics
Design process interaction design basicsDesign process interaction design basics
Design process interaction design basicsPreeti Mishra
 
Chapter3-evaluation techniques HCI
Chapter3-evaluation techniques HCIChapter3-evaluation techniques HCI
Chapter3-evaluation techniques HCIShafy Fify
 
Usability engineering Usability testing
Usability engineering Usability testingUsability engineering Usability testing
Usability engineering Usability testingREHMAT ULLAH
 

Was ist angesagt? (19)

Design process design rules
Design process  design rulesDesign process  design rules
Design process design rules
 
Software prototyping
Software prototypingSoftware prototyping
Software prototyping
 
HCI 3e - Ch 13: Socio-organizational issues and stakeholder requirements
HCI 3e - Ch 13:  Socio-organizational issues and stakeholder requirementsHCI 3e - Ch 13:  Socio-organizational issues and stakeholder requirements
HCI 3e - Ch 13: Socio-organizational issues and stakeholder requirements
 
Iteration and prototyping
Iteration and prototypingIteration and prototyping
Iteration and prototyping
 
Usability Testing
Usability TestingUsability Testing
Usability Testing
 
DIY Usability
DIY UsabilityDIY Usability
DIY Usability
 
Usability_Evaluation
Usability_EvaluationUsability_Evaluation
Usability_Evaluation
 
Introduction of software engineering
Introduction of software engineeringIntroduction of software engineering
Introduction of software engineering
 
HCI 3e - Ch 8: Implementation support
HCI 3e - Ch 8:  Implementation supportHCI 3e - Ch 8:  Implementation support
HCI 3e - Ch 8: Implementation support
 
Effective Prototyping Process for Software Creation
Effective Prototyping Process for Software CreationEffective Prototyping Process for Software Creation
Effective Prototyping Process for Software Creation
 
Slides chapter 12
Slides chapter 12Slides chapter 12
Slides chapter 12
 
Nota sendiri hci-HCI
Nota sendiri hci-HCINota sendiri hci-HCI
Nota sendiri hci-HCI
 
Hci in software process
Hci in software processHci in software process
Hci in software process
 
Design rules and usability requirements
Design rules and usability requirementsDesign rules and usability requirements
Design rules and usability requirements
 
Requirement analysis
Requirement analysisRequirement analysis
Requirement analysis
 
Hci In The Software Process
Hci In The Software ProcessHci In The Software Process
Hci In The Software Process
 
Design process interaction design basics
Design process interaction design basicsDesign process interaction design basics
Design process interaction design basics
 
Chapter3-evaluation techniques HCI
Chapter3-evaluation techniques HCIChapter3-evaluation techniques HCI
Chapter3-evaluation techniques HCI
 
Usability engineering Usability testing
Usability engineering Usability testingUsability engineering Usability testing
Usability engineering Usability testing
 

Andere mochten auch

Double map App - Usability Evaluation
Double map App - Usability EvaluationDouble map App - Usability Evaluation
Double map App - Usability EvaluationKartik Rao
 
Collaborative heuristic evaluation - masters project presentation
Collaborative heuristic evaluation - masters project presentationCollaborative heuristic evaluation - masters project presentation
Collaborative heuristic evaluation - masters project presentationLucy Buykx
 
Cognitive Walkthrough Template
Cognitive Walkthrough TemplateCognitive Walkthrough Template
Cognitive Walkthrough TemplateMicrosoft
 
Usability vs. User Experience: What's the difference?
Usability vs. User Experience: What's the difference?Usability vs. User Experience: What's the difference?
Usability vs. User Experience: What's the difference?Domain7
 

Andere mochten auch (7)

Cognitive walkthrough
Cognitive walkthroughCognitive walkthrough
Cognitive walkthrough
 
I Style Myself - Usability Evaluation
I Style Myself - Usability EvaluationI Style Myself - Usability Evaluation
I Style Myself - Usability Evaluation
 
Double map App - Usability Evaluation
Double map App - Usability EvaluationDouble map App - Usability Evaluation
Double map App - Usability Evaluation
 
Collaborative heuristic evaluation - masters project presentation
Collaborative heuristic evaluation - masters project presentationCollaborative heuristic evaluation - masters project presentation
Collaborative heuristic evaluation - masters project presentation
 
Cognitive Walkthrough
Cognitive WalkthroughCognitive Walkthrough
Cognitive Walkthrough
 
Cognitive Walkthrough Template
Cognitive Walkthrough TemplateCognitive Walkthrough Template
Cognitive Walkthrough Template
 
Usability vs. User Experience: What's the difference?
Usability vs. User Experience: What's the difference?Usability vs. User Experience: What's the difference?
Usability vs. User Experience: What's the difference?
 

Ähnlich wie Home Mess System III

Usability methods to improve EMRs
Usability methods to improve EMRsUsability methods to improve EMRs
Usability methods to improve EMRsJeffery Belden
 
Software testing
Software testingSoftware testing
Software testingthaneofife
 
What I Learned In Pr Writing
What I Learned In Pr WritingWhat I Learned In Pr Writing
What I Learned In Pr Writingcwhitin4
 
Designfor Strangers
Designfor StrangersDesignfor Strangers
Designfor Strangersguest08cd22
 
Designfor Strangers
Designfor StrangersDesignfor Strangers
Designfor Strangersguestbdd02b
 
Designfo#{1} #{2}trangers
Designfo#{1} #{2}trangersDesignfo#{1} #{2}trangers
Designfo#{1} #{2}trangersguest0437b8
 
Designfor Strangers
Designfor StrangersDesignfor Strangers
Designfor Strangersguru100
 
Designfor strangers
Designfor strangersDesignfor strangers
Designfor strangersguestc72c35
 
Design For Strangers
Design For StrangersDesign For Strangers
Design For Strangerstest99
 
Rashmi Xerox Parc
Rashmi Xerox ParcRashmi Xerox Parc
Rashmi Xerox Parctest98
 
Unit 3_Evaluation Technique.pptx
Unit 3_Evaluation Technique.pptxUnit 3_Evaluation Technique.pptx
Unit 3_Evaluation Technique.pptxssuser50f868
 
Lecture 10 Static Testing.ppt
Lecture 10 Static Testing.pptLecture 10 Static Testing.ppt
Lecture 10 Static Testing.pptssuser9a23691
 
Principles of Health Informatics: Evaluating medical software
Principles of Health Informatics: Evaluating medical softwarePrinciples of Health Informatics: Evaluating medical software
Principles of Health Informatics: Evaluating medical softwareMartin Chapman
 
11 - Evaluating Framework in Interaction Design_new.pptx
11 - Evaluating Framework in Interaction Design_new.pptx11 - Evaluating Framework in Interaction Design_new.pptx
11 - Evaluating Framework in Interaction Design_new.pptxZahirahZairul2
 

Ähnlich wie Home Mess System III (20)

Usability methods to improve EMRs
Usability methods to improve EMRsUsability methods to improve EMRs
Usability methods to improve EMRs
 
Check upload1
Check upload1Check upload1
Check upload1
 
Prvt file test
Prvt file testPrvt file test
Prvt file test
 
Check upload1
Check upload1Check upload1
Check upload1
 
Software testing
Software testingSoftware testing
Software testing
 
What I Learned In Pr Writing
What I Learned In Pr WritingWhat I Learned In Pr Writing
What I Learned In Pr Writing
 
Designfor Strangers
Designfor StrangersDesignfor Strangers
Designfor Strangers
 
Biblioteca.
Biblioteca.Biblioteca.
Biblioteca.
 
Designfor Strangers
Designfor StrangersDesignfor Strangers
Designfor Strangers
 
Designfo#{1} #{2}trangers
Designfo#{1} #{2}trangersDesignfo#{1} #{2}trangers
Designfo#{1} #{2}trangers
 
Designfor Strangers
Designfor StrangersDesignfor Strangers
Designfor Strangers
 
Designfor strangers
Designfor strangersDesignfor strangers
Designfor strangers
 
Design For Strangers
Design For StrangersDesign For Strangers
Design For Strangers
 
Qué es un blog?
Qué es un blog?Qué es un blog?
Qué es un blog?
 
Rashmi Xerox Parc
Rashmi Xerox ParcRashmi Xerox Parc
Rashmi Xerox Parc
 
Unit 3_Evaluation Technique.pptx
Unit 3_Evaluation Technique.pptxUnit 3_Evaluation Technique.pptx
Unit 3_Evaluation Technique.pptx
 
Lecture 10 Static Testing.ppt
Lecture 10 Static Testing.pptLecture 10 Static Testing.ppt
Lecture 10 Static Testing.ppt
 
Principles of Health Informatics: Evaluating medical software
Principles of Health Informatics: Evaluating medical softwarePrinciples of Health Informatics: Evaluating medical software
Principles of Health Informatics: Evaluating medical software
 
Usability
UsabilityUsability
Usability
 
11 - Evaluating Framework in Interaction Design_new.pptx
11 - Evaluating Framework in Interaction Design_new.pptx11 - Evaluating Framework in Interaction Design_new.pptx
11 - Evaluating Framework in Interaction Design_new.pptx
 

Mehr von wow!systems

Seeing without Sight- designing with haptics for the visually impaired
Seeing without Sight- designing with haptics for the visually impairedSeeing without Sight- designing with haptics for the visually impaired
Seeing without Sight- designing with haptics for the visually impairedwow!systems
 
Designing for the Visually Impaired
Designing for the Visually ImpairedDesigning for the Visually Impaired
Designing for the Visually Impairedwow!systems
 
Designing Assistive Technology
Designing Assistive TechnologyDesigning Assistive Technology
Designing Assistive Technologywow!systems
 
Game design & concept
Game design & conceptGame design & concept
Game design & conceptwow!systems
 
Home mess systems- Prototype 2 & Evaluation
Home mess systems- Prototype 2 & EvaluationHome mess systems- Prototype 2 & Evaluation
Home mess systems- Prototype 2 & Evaluationwow!systems
 
Home Mess System: Design & Prototype
Home Mess System: Design & PrototypeHome Mess System: Design & Prototype
Home Mess System: Design & Prototypewow!systems
 

Mehr von wow!systems (8)

Seeing without Sight- designing with haptics for the visually impaired
Seeing without Sight- designing with haptics for the visually impairedSeeing without Sight- designing with haptics for the visually impaired
Seeing without Sight- designing with haptics for the visually impaired
 
Designing for the Visually Impaired
Designing for the Visually ImpairedDesigning for the Visually Impaired
Designing for the Visually Impaired
 
Designing Assistive Technology
Designing Assistive TechnologyDesigning Assistive Technology
Designing Assistive Technology
 
IC3BREAKER
IC3BREAKERIC3BREAKER
IC3BREAKER
 
Game design & concept
Game design & conceptGame design & concept
Game design & concept
 
Home mess systems- Prototype 2 & Evaluation
Home mess systems- Prototype 2 & EvaluationHome mess systems- Prototype 2 & Evaluation
Home mess systems- Prototype 2 & Evaluation
 
Home Mess System: Design & Prototype
Home Mess System: Design & PrototypeHome Mess System: Design & Prototype
Home Mess System: Design & Prototype
 
Home Mess(1)
Home Mess(1)Home Mess(1)
Home Mess(1)
 

Kürzlich hochgeladen

Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesFatimaKhan178732
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfchloefrazer622
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDThiyagu K
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 

Kürzlich hochgeladen (20)

Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and Actinides
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdf
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 

Home Mess System III

  • 1. Home-Mess System Presentation III: Evaluation of Prototype IArundhati, Ihab, Ibrahim, Fareed, Zain
  • 2.
  • 3. The earlier we start testing, the better the testing strategy, the better the test coverage, the sooner we can reveal the flaws and address them.
  • 4. Uncovering a flaw when a solution is still in early construction phases is a reasonably cost effective and easy flaw to resolve “TESTING” THE MOMENT OF TRUTH Introduction Source- http://blogs.msdn.com/willy-peter_schaub
  • 5.
  • 6. Identification of barriers to successful penetration of the system functions
  • 7. Evaluation of non-response (non-participation) elements in design
  • 8. Exploitation of evaluations results and outcomes for improving system layout and architecture “Reaching a deeper understanding of the users' expectations and impressions of the system.”
  • 9.
  • 10. Involving both developers and users
  • 11. Starting from the ‘inside’
  • 12.
  • 13.
  • 14. User Testing Cognitive Walkthrough FIELD THEORY TRIANGULATION EXPERT Heuristic Evaluation
  • 15. Theory Based- Cognitive Walkthrough Measure the usability aspect by collecting empirical data of task breakdown and recognizing the sequence/path taken by the user.   Field Based- User Testing Observation of users in their home environment. A basic structure would be kept as a guideline. It’s a user centric approach   Expert Based- Heuristic Evaluation Identify usability problems based on established human factors principles. The method will provide recommendations for design improvements.  
  • 17. The stages in a cognitive walkthrough and the dependencies between stages Preparation Phase Execution Phase
  • 18. Task Based Walkthroughs- Approach Users Identified: what knowledge, skills, experience will they have? Tasks Identified: set of representative tasks sequence of actions needed to achieve each task
  • 19. processing model of human cognition
  • 20. Predefined problem criteria User articulates a goal & cannot succeed in attaining it within 2 minutes User explicitly gives up User articulates a goal and has to try three or more actions to find a solution User produces a result different from the task given User expresses surprise User expresses some negative affect or says something is a problem User makes a design suggestion
  • 21. KLM: Keystroke Level Model K Press a key or button P Point to a target on the display H Home hands on input device D Draw a line segment M Mentally prepare for an action R (system response time) KLM Operators:
  • 23. Set task scenarios for user testing Recruit prospective users Record each session of testing Observe and Analyse data Follow up with a cooperative evaluation questionnaire Think aloud protocol : Approach
  • 24. Task Scenario “Create a new task” To ascertain the path that the user would follow and their understanding of the system layout “Leave a direct message”To test the user’s intuition when no clear path has been defined. “Create a new event” “Check for reminders”
  • 25.
  • 26. Efficiency ( the level of resource consumed in performing tasks)
  • 27.
  • 29.
  • 30.
  • 31. User Quotes “Good white space – links are obvious – clearly labeled – browsing divided very nicely – good subcategories.” “What is ‘camera’ icon for? It was the first choice I noticed.” “I think the designers have done well” “I don’t know which button to click with the options present in more that one place on the main screen.”
  • 35.
  • 36.
  • 40.
  • 41. Triangulated by methods:- Cognitive Walkthrough - User Testing - Heuristic Evaluation
  • 42. Formulated data and analyzed the severity for each problem
  • 43.