1. Playing board games for learning at uni, really?
Dr Chrissi Nerantzi (FSEDA, SFHEA, CMALT, NTF), @chrissinerantzi,
CELT, Manchester Met
Seminar series SEED “Teaching matters”, University of Manchester, 7 December 2017
“If you don’t feel like an idiot at least once a day, you need to work less and play more.
Dumb errors force us to learn, progress and innovate.” (Kessels, 2016, 129)
https://get.pxhere.com/photo/play-recreation-red-color-cone-board-game-fun-sports-games-shape-entertainment-voltage-parchesi-up-not-indoor-games-and-sports-
tabletop-game-english-draughts-game-stone-1160644.jpg
2. Nerantzi, C. (2016) Learning to play, playing to learn: the rise of playful learning in higher
education – Digifest 2016, 25 February 2016, available at https://www.jisc.ac.uk/news/learning-
to-play-playing-to-learn-the-rise-of-playful-learning-in-he-25-feb-2016 interviewed by Michelle
Pauli
Reading
@chrissinerantzi
3. The playshop plan
• Introduce each other, play and board
games
• Discuss board games through play and
adapt one
@chrissinerantzi
4. Evolution
new ideas from existing ideas
Synthesis
combination of existing ideas
Revolution
brand new ideas
Re-application
existing ideas in new light
Changing direction
new path when old doesn’t work
Creativityreminder
@chrissinerantzi
5. Q1: Which board games have you played/do you
like playing? Speed dating and sharing.
Q3: What
bothers you
about board
games?
@chrissinerantzi
6. “Only when we care about
experimentation, play, and questions
more than efficiency, outcomes, and answers do
we have a space that is truly open to the
imagination. And where imaginations
play, learning happens.” (Thomas & Seely
Brown, 2011, 118)
@chrissinerantzi
7. Creative reflection: James & Brookfield (2014, 54)
Criticality Creativity
Playfulness Imagination
Reflection
“Blending creativity and reflection, and infusing them with qualities of
imagination and play, creates a powerful cocktail that enhances learning”.
James & Brookfield (2014, 55)
@chrissinerantzi
8. • Capture something you did recently
in one of your sessions that didn’t
work.
• Make a ball out of this.
• Add it to the bin.
image source: http://upload.wikimedia.org/wikipedia/commons/6/6a/Paperball.png
http://www2.psd100.com/ppp/2013/10/0401/recycle-bin-empty-icon-1004144319.png
Bin it! 1/2
@chrissinerantzi
10. Educational benefits of traditional
games (Whitton & Moseley, 2012, 139)
• “They require no technical knowledge to create
or play.
• They can be produced cheaply and easily using
readily available materials.
• Inspiration and working gameplay approaches
can be readily sourced from existing board, card
or other games.
• They can encourage group working and
discussion.
• They can be reproduced and amended easily.”
@chrissinerantzi
11. Play oneare you ready?
“Play sets the stage for cooperative socialization. It nourishes the roots of trust, empathy, caring, and sharing.”
(Brown, 2009, 197)
14. • Pick somebody else’s “binned idea”.
• Come up with an idea to take the
idea forward!!! Could a (board-)
game help? Share with the
originator.
image source: http://upload.wikimedia.org/wikipedia/commons/6/6a/Paperball.png
http://www2.psd100.com/ppp/2013/10/0401/recycle-bin-empty-icon-1004144319.png
Un-bin it! 2/2
@chrissinerantzi
15. Playground Pedagogy Three main theories of teaching
(Ramsden, 2008)
Playground 1.0 supervised > feeling safe,
developing trust
Theory 1: Teaching as telling, transmission
or delivery - PASSIVE
Playground 2.0 participatory > gaining
playful confidence through guided
playful learning
Theory 2: Teaching as organising or
facilitating student activity - ACTIVE
Playground 3.0 self-determined >
autonomy, developing and sustaining
play-active practice
Theory 3: Teaching as making learning
possible – SELF-DIRECTED
Nerantzi, C. (2015) The Playground Model for Creative Professional Development, In: Nerantzi,
C. & James, A. (eds.) (2015) Exploring Play in Higher Education, Creative Academic Magazine,
Issue 2A, June 2015, pp. 40-50, available at http://www.creativeacademic.uk/
Play one
Adapt one
Create one
@chrissinerantzi
20. References
Brookfield, S. (2017) Creative approaches to stimulate classroom discussions, in: Watts, L.S. &
Blessinger, P. (2017) Creative learning in higher education. International perspectives and approaches,
London: Routledge, pp. 159-176
Brown, S. (2010) Play. How it shapes the brain, opens the imagination, and invigorates the soul, New
York: Penguin.
James, A. & Brookfield S. (2014) Engaging Imagination. Helping Students become creative and reflective
thinkers, San Francisco, CA: Jossey-Bass.
Kessels, E. (2016) Failed it! How to turn mistakes into ideas and other advice for successfully screwing
up, London: Phaidon press.
Nerantzi, C. (2015) The Playground Model for Creative Professional Development, In: Nerantzi, C. &
James, A. (eds.) (2015) Exploring Play in Higher Education, Creative Academic Magazine, Issue 2A, June
2015, pp. 40-50, available at http://www.creativeacademic.uk/
Whitton, N. & Moseley, A. (2012) Designing low-cost games for learning, in:Whitton, N. & Moseley, A.
(eds.) Using games to enhance learning and teaching. A beginner’s guide, Oxon: Routledge
@chrissinerantzi
21. Playing board games for learning at uni, really?
Dr Chrissi Nerantzi (FSEDA, SFHEA, CMALT, NTF), @chrissinerantzi,
CELT, Manchester Met
Seminar series SEED “Teaching matters”, University of Manchester, 7 December 2017
Share with care
https://get.pxhere.com/photo/play-recreation-red-color-cone-board-game-fun-sports-games-shape-entertainment-voltage-parchesi-up-not-indoor-games-and-sports-
tabletop-game-english-draughts-game-stone-1160644.jpg
Hinweis der Redaktion
Dear colleagues,
Please allow me to invite you to our next SEED 'Teaching Matters' session, to be held Thursday 7th December, 1-2pm in room B4.3 of the Ellen Wilkinson building. This looks like it is going to be a really interesting one:....
Playing games to learn at uni, really?
Presenter: Dr Chrissi Nerantzi, Centre for Excellence in Learning and Teaching, MMU
Chair: Dr Kate Rowlands, Global Development Institute
In this workshop we will explore together the use of board-games to enhance learning and teaching and create stimulating and playful learning experiences for our students that foster inquiry, creativity and collaboration. We will use the playground model (Nerantzi, 2015) to scaffold a series of hands-on activities. This model will enable us to experience, explore and experiment with board-games, existing ones and also to consider the co-creation of new ones with colleagues and students for our own practice. The following interview into playfulness might be a useful introduction:
Nerantzi, C. (2016) Learning to play, playing to learn: the rise of playful learning in higher education – Digifest 2016, 25 February 2016, available at https://www.jisc.ac.uk/news/learning-to-play-playing-to-learn-the-rise-of-playful-learning-in-he-25-feb-2016 interviewed by Michelle Pauli
Looking forward to seeing you there!
Yours, Drew
--
Director of Teaching and Learning Strategy, Manchester Institute of Education
Twitter: @DrewWhitworth1 Tel: +447501963630 Skype: drew.whitworth
B3.10 Ellen Wilkinson Building, University of Manchester, M13 9PL
----
Communal game
Board games for learning at uni, really?
In this workshop we will explore together the use of board-games to spice-up learning and teaching and create stimulating and playful learning experiences for our students that foster inquiry, creativity and collaboration. We will use the playground model (Nerantzi, 2015) to scaffold a series of hands-on activities. This model will enable us to experience, explore and experiment with board-games, existing ones and also consider the co-creation of new ones with colleagues and students for our own practice. Please bring a board game with you! The following interview into playfulness might be a useful introduction:
Nerantzi, C. (2016) Learning to play, playing to learn: the rise of playful learning in higher education – Digifest 2016, 25 February 2016, available at https://www.jisc.ac.uk/news/learning-to-play-playing-to-learn-the-rise-of-playful-learning-in-he-25-feb-2016 interviewed by Michelle Pauli
….
Secondly, the session on 7th Dec is 12-1pm. The session is open to academics within my school so I was hoping that you could introduce the concept of Board Games for learning i.e. demonstrate how to develop one or how you would use an existing board game and the benefits of doing so...I will also need (so I can market the session for attendees) a couple of sentences about the session if that's ok?
From Kate the above
Things you could include:
What is being done at your institutions in terms of games, creative and playful learning. How does your institution go about approaching such projects, how do you assess/embed them?
Talk about what you have seen working as a professional in your institution or elsewhere and that could apply to social sciences.
Your creative academic course
Anything you think would fit the above -simple-summary!
(10 min) Group Activity: Reflect and come up with examples for each category
use blue flashcards and sample items (products/innovations on cards, real objects etc).
Discuss within the group
Thomas, D. & Seely Brown, J. (2011) A new culture of learning. Cultivating the imagination for a world of constant change.
establish creative habits through creative reflection
Papi’s wooden one…
Board games for learning at uni, really?
In this workshop we will explore together the use of board-games to spice-up learning and teaching and create stimulating and playful learning experiences for our students that foster inquiry, creativity and collaboration. We will use the playground model (Nerantzi, 2015) to scaffold a series of hands-on activities. This model will enable us to experience, explore and experiment with board-games, existing ones and also consider the co-creation of new ones with colleagues and students for our own practice. Please bring a board game with you! The following interview into playfulness might be a useful introduction:
Nerantzi, C. (2016) Learning to play, playing to learn: the rise of playful learning in higher education – Digifest 2016, 25 February 2016, available at https://www.jisc.ac.uk/news/learning-to-play-playing-to-learn-the-rise-of-playful-learning-in-he-25-feb-2016 interviewed by Michelle Pauli
….
Secondly, the session on 7th Dec is 12-1pm. The session is open to academics within my school so I was hoping that you could introduce the concept of Board Games for learning i.e. demonstrate how to develop one or how you would use an existing board game and the benefits of doing so...I will also need (so I can market the session for attendees) a couple of sentences about the session if that's ok?
From Kate the above
Things you could include:
What is being done at your institutions in terms of games, creative and playful learning. How does your institution go about approaching such projects, how do you assess/embed them?
Talk about what you have seen working as a professional in your institution or elsewhere and that could apply to social sciences.
Your creative academic course
Anything you think would fit the above -simple-summary!
Stuart Brown
In groups of 4, use what colleagues have brought with them
Paper A3, card
Markers
Gummy bears
Lego bricks
dice
Make into flashcards
Also story dice take with me
sticks
Use playground 1, 2 and 3 as a structure!!!
Bits of paper, card, markers, dice, sweeties (different colours)
May 2015
Dear colleagues,
Please allow me to invite you to our next SEED 'Teaching Matters' session, to be held Thursday 7th December, 1-2pm in room B4.3 of the Ellen Wilkinson building. This looks like it is going to be a really interesting one:....
Playing games to learn at uni, really?
Presenter: Dr Chrissi Nerantzi, Centre for Excellence in Learning and Teaching, MMU
Chair: Dr Kate Rowlands, Global Development Institute
In this workshop we will explore together the use of board-games to enhance learning and teaching and create stimulating and playful learning experiences for our students that foster inquiry, creativity and collaboration. We will use the playground model (Nerantzi, 2015) to scaffold a series of hands-on activities. This model will enable us to experience, explore and experiment with board-games, existing ones and also to consider the co-creation of new ones with colleagues and students for our own practice. The following interview into playfulness might be a useful introduction:
Nerantzi, C. (2016) Learning to play, playing to learn: the rise of playful learning in higher education – Digifest 2016, 25 February 2016, available at https://www.jisc.ac.uk/news/learning-to-play-playing-to-learn-the-rise-of-playful-learning-in-he-25-feb-2016 interviewed by Michelle Pauli
Looking forward to seeing you there!
Yours, Drew
--
Director of Teaching and Learning Strategy, Manchester Institute of Education
Twitter: @DrewWhitworth1 Tel: +447501963630 Skype: drew.whitworth
B3.10 Ellen Wilkinson Building, University of Manchester, M13 9PL
----
Communal game
Board games for learning at uni, really?
In this workshop we will explore together the use of board-games to spice-up learning and teaching and create stimulating and playful learning experiences for our students that foster inquiry, creativity and collaboration. We will use the playground model (Nerantzi, 2015) to scaffold a series of hands-on activities. This model will enable us to experience, explore and experiment with board-games, existing ones and also consider the co-creation of new ones with colleagues and students for our own practice. Please bring a board game with you! The following interview into playfulness might be a useful introduction:
Nerantzi, C. (2016) Learning to play, playing to learn: the rise of playful learning in higher education – Digifest 2016, 25 February 2016, available at https://www.jisc.ac.uk/news/learning-to-play-playing-to-learn-the-rise-of-playful-learning-in-he-25-feb-2016 interviewed by Michelle Pauli
….
Secondly, the session on 7th Dec is 12-1pm. The session is open to academics within my school so I was hoping that you could introduce the concept of Board Games for learning i.e. demonstrate how to develop one or how you would use an existing board game and the benefits of doing so...I will also need (so I can market the session for attendees) a couple of sentences about the session if that's ok?
From Kate the above
Things you could include:
What is being done at your institutions in terms of games, creative and playful learning. How does your institution go about approaching such projects, how do you assess/embed them?
Talk about what you have seen working as a professional in your institution or elsewhere and that could apply to social sciences.
Your creative academic course
Anything you think would fit the above -simple-summary!