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Trends in Casual Games
   From Casual Connect Seattle 2009




                   by Christopher Cummings
What is Casual Connect Seattle?
Industry event hosted by
Casual Games Association


              2,000 attendees in 2009


Learning


                           Networking
Five General Trends
Social Games




Zynga’s $50M annual revenues probably drive some interest...
Crossover Games




Growing the market beyond soccer moms...
New Monetization Methods




Mochi Coins, OfferPal, SuperRewards, TrialPay, etc...
Price Wars




Fierce competition, downward pressure in downloadable games
Premium advertising booms...




         ...as low-end advertising craters
Five Social Trends
Virtual Worlds & Customization




Announce changes in your feed to drive adoption
Unlockable Items & Wish Lists




Complete missions, unlock unique items, create a wish list...
Direct Payments




Disguise microtransactions as donations; sell limited edition items
Play Anywhere




Same game connected to Facebook, mobile...
User information...




The Prototype website uses Facebook connect to integrate your profile information and photos into the game trailer



                                  ... evolving into game pieces
And the white elephant in the room?
“We set out to get a million users in a year.
And we got a million users in ten days.”
     - Bart Decrem, CEO Tapulous
Wide agreement iPhone’s inspiring.
  Exciting. An opportunity. But...
Downward pricing pressure to
       free or $0.99




Can you make it up on volume?
300 new games daily in the App store




Very hard to break through the noise
Get out of the rat race of disposable apps




             Use “Free” to build your channel



Reward people



                      Do something inspiring
Remember...




            Apple’s not the only game in town




Being the #1 developer for Nokia probably wouldn’t be so bad
The VC Perspective
Pitching a VC in 2009?

“No faster track to
the recycling bin
than anchoring your
business model to
advertising...”
   - Tim Chang, Norwest Ventures
Social is not about the Hierarchy of Needs.
      It’s about the 7 Deadly Sins.
Extracting value from free players


                              Recruit
                              Rate
                              Review
                              Promote
                              Discounts
                              Chum
Meta Games are the secret sauce




        Micro-games = Activities
      Meta-games = Activity Drivers
         Engagement = Critical
Casual Games 3.0




 Cloud-based.




    New, inter-changeable currencies.



                        Mobile gaming overlays real world...
Visit Product Management
Meets Pop Culture at
www.christophercummings.com




Follow me on Twitter at
www.twitter.com/chriscummings01
All images
                                                                                                copyright
                                                                                                      and
                                                                                               trademark
                                                                                                     their
                                                                                               respective
Seattle Skyline from Kerry Park http://www.flickr.com/photos/jacob_c/268067751/sizes/o/
View of Casual Connect http://www.flickr.com/photos/mochimedia/2708837749/sizes/l/
Take This! And That! http://www.flickr.com/photos/7533960@N02/3443782849/sizes/l/
Wiener Man http://www.flickr.com/photos/lolliedotcom/251328494/sizes/l/
Pressure http://www.flickr.com/photos/19751470@N06/3653057132/sizes/o/




                                                                                                  owners.
1,000 Mobiles http://www.flickr.com/photos/gaetanlee/118885444/sizes/l/
Tapulous http://www.flickr.com/photos/25419820@N00/2683651321/
Holding a rat #2 http://www.flickr.com/photos/bigfatrat/193094202/sizes/o/
Mafia Wars Cuba http://www.thecodecave.com/wp-content/uploads/2009/06/mwc.png
7 Deadly Sins for the Price of One http://www.flickr.com/photos/dramamath/2659404352/sizes/l/
Ask ‘Merlin’ http://www.flickr.com/photos/ajna6/285222067/sizes/l/
083 - Achievement Unlocked http://www.flickr.com/photos/el_finco/3386310885/
On A Blue Canvas http://www.flickr.com/photos/flopper/390208709/

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Casual Gaming Trends 2009

  • 1. Trends in Casual Games From Casual Connect Seattle 2009 by Christopher Cummings
  • 2. What is Casual Connect Seattle?
  • 3. Industry event hosted by Casual Games Association 2,000 attendees in 2009 Learning Networking
  • 5. Social Games Zynga’s $50M annual revenues probably drive some interest...
  • 6. Crossover Games Growing the market beyond soccer moms...
  • 7. New Monetization Methods Mochi Coins, OfferPal, SuperRewards, TrialPay, etc...
  • 8. Price Wars Fierce competition, downward pressure in downloadable games
  • 9. Premium advertising booms... ...as low-end advertising craters
  • 11. Virtual Worlds & Customization Announce changes in your feed to drive adoption
  • 12. Unlockable Items & Wish Lists Complete missions, unlock unique items, create a wish list...
  • 13. Direct Payments Disguise microtransactions as donations; sell limited edition items
  • 14. Play Anywhere Same game connected to Facebook, mobile...
  • 15. User information... The Prototype website uses Facebook connect to integrate your profile information and photos into the game trailer ... evolving into game pieces
  • 16. And the white elephant in the room?
  • 17.
  • 18. “We set out to get a million users in a year. And we got a million users in ten days.” - Bart Decrem, CEO Tapulous
  • 19. Wide agreement iPhone’s inspiring. Exciting. An opportunity. But...
  • 20. Downward pricing pressure to free or $0.99 Can you make it up on volume?
  • 21. 300 new games daily in the App store Very hard to break through the noise
  • 22. Get out of the rat race of disposable apps Use “Free” to build your channel Reward people Do something inspiring
  • 23. Remember... Apple’s not the only game in town Being the #1 developer for Nokia probably wouldn’t be so bad
  • 25. Pitching a VC in 2009? “No faster track to the recycling bin than anchoring your business model to advertising...” - Tim Chang, Norwest Ventures
  • 26. Social is not about the Hierarchy of Needs. It’s about the 7 Deadly Sins.
  • 27. Extracting value from free players Recruit Rate Review Promote Discounts Chum
  • 28. Meta Games are the secret sauce Micro-games = Activities Meta-games = Activity Drivers Engagement = Critical
  • 29. Casual Games 3.0 Cloud-based. New, inter-changeable currencies. Mobile gaming overlays real world...
  • 30.
  • 31. Visit Product Management Meets Pop Culture at www.christophercummings.com Follow me on Twitter at www.twitter.com/chriscummings01
  • 32. All images copyright and trademark their respective Seattle Skyline from Kerry Park http://www.flickr.com/photos/jacob_c/268067751/sizes/o/ View of Casual Connect http://www.flickr.com/photos/mochimedia/2708837749/sizes/l/ Take This! And That! http://www.flickr.com/photos/7533960@N02/3443782849/sizes/l/ Wiener Man http://www.flickr.com/photos/lolliedotcom/251328494/sizes/l/ Pressure http://www.flickr.com/photos/19751470@N06/3653057132/sizes/o/ owners. 1,000 Mobiles http://www.flickr.com/photos/gaetanlee/118885444/sizes/l/ Tapulous http://www.flickr.com/photos/25419820@N00/2683651321/ Holding a rat #2 http://www.flickr.com/photos/bigfatrat/193094202/sizes/o/ Mafia Wars Cuba http://www.thecodecave.com/wp-content/uploads/2009/06/mwc.png 7 Deadly Sins for the Price of One http://www.flickr.com/photos/dramamath/2659404352/sizes/l/ Ask ‘Merlin’ http://www.flickr.com/photos/ajna6/285222067/sizes/l/ 083 - Achievement Unlocked http://www.flickr.com/photos/el_finco/3386310885/ On A Blue Canvas http://www.flickr.com/photos/flopper/390208709/