2. What is instructional
software?
“Instructional software is a general term for
computer programs designed specifically to
deliver instruction or assist with the delivery
of instruction on a topic” (Robyler &
Doering, 2013).
3. Relative Advantage of
Instructional Software
Engages and motivates students
Supplements existing classroom resources
Designed to meet the needs of all learners
Cost effective
4. How to select instructional
software?
Review teacher evaluations
Contact the informational technology
department
Contact other educational facilities using
the software
7. Types of Drill and Practice
Functions Include
Flash card activity – Students are provided one
question at a time, select the answer, and receive
immediate feedback.
Chart fill-in activities – Fluency based, students fill in
a chart while being timed, and receiving feedback
upon completion of the chart.
Branching drill – The level of difficulty adjusts
according to student achievement.
Extensive feedback activities – Detailed feedback on
why the answer was incorrect.
9. Uses
Serves as a supplement and in some cases
replaces the need for worksheets
Helps students prepare for assessments
10. Benefits
Helps students establish automaticity of
basic skills
Motivates students by delivering immediate
feedback
Drill and practice offers self-paced learning
activities
12.
Quizlet is an example of a flashcard activity
which can be tailored to meet the needs of
the students.
13. Tutorial
Not intended to be a supplement, tutorial
software is comprised of an entire unit or
lesson. Without any additional materials or
support, students progress at their own
pace. “Unlike other types of instructional
software, tutorials are true teaching
materials” (Robyler & Doering, 2013).
14.
Tutorial software is comprised of an entire
unit or lesson and should not intended to be
used as a supplement. According to
Robyler & Doering, “ Students should be
able to learn the topic without any other help
or materials.”
19. Simulation
“A simulation is a computerized model of a
real or imagined system that is designed to
teach how the system works” (Roblyer &
Doering, 2013). Simulation software
includes procedural and situational
simulations.
20.
“Simulations allow learners the opportunity
to model, explore, and try out a variety of
strategies” (NETC, 2005). Procedural
simulations teach the students to follow a set
of steps necessary in order to achieve a
desired outcome.
22. Relative Advantage
Provides visual, interactive activities
Teaches students to follow a set of steps
Students experience a real-life scenario
without leaving the classroom
26.
Cube Creator allows students to create a
simulation summarizing what they have
learned.
27. Instructional Games
Marc Prensky refers to instructional games
as “hidden gems”. “Hidden gems are
kernels of ideas for teaching some of the
things we want student to learn using the
language of games, which the students find
so engaging” (Prensky, 2002).
28.
Gone are the days when students are
passive learners or are shown, interactive
game based learning places the student into
an active role.
29.
According to Robyler & Doering,
“Instructional games add game-like rules
and/or competition to learning activities.”
33. Examples
Jump Start by: Knowledge Adventure offers
language arts games for students of all
learning levels to participate in.
34.
Soft Schools also has a wide variety of
language arts games which will help
students learn new concepts.
35. Problem-Solving
One of the most popular types of
educational software, problem-solving
software is designed for students to “practice
solving various kinds of content-area
problems” (Robyler & Doering, 2013).
Problem-solving software focuses on
developing and exercising critical thinking
skills.
38. Benefits
Challenges students to identify problems
and create solutions
Engages specific problem-solving skills
Graphics assist students in understanding
and solving problems
40.
Orchard Targeted Educational Software
Reading Realities Elementary has over 26
titles in which student can participate in
problem-solving activities.
41. References
Northwest Educational Technology Consortium
(NETC) – Seven steps to responsible software
selection. (2005). Retrieved from
http://www.netc.org/focus/strategies/simu.php
Prensky, Marc. (2002). Open collaboration
finding and polishing “hidden gems”. On The
Horizon, Volume 10 No 3. Retrieved from:
http://www.marcprensky.com/writing/Prensky%
20-%20Open%20Collaboration%20%20OTH%2010.3.pdf
Roblyer, M.D. and Doering, A.H. (2013).
Integrating Educational Technology Into
Teaching, (6th ed.). Upper Saddle River:
Pearson Education, Inc.