10. Learning What do you want to learn? How can you learn it? Who can you learn it from? When to test?
11. Test early, test often Writing and Editing Content into Website Review Website Content Planning Testing Launch Website Design Mockups Build Templates Test Test Test Test Test Test
12. You can test anything Paper Prototypes Wireframes Mockups Pages Live sites Competitors’ websites
13. Designing Your Tests Get task-oriented Don’t give away the answer There are no right and wrong answers Let the user do the talking Don’t ask open-ended questions
18. It's not good enough just to learn, you have to take action Analysis – reviewing the results Fix the obvious Do a special test for the hard stuff Re-test to make sure you got it right
21. The Actual Tests - Tools Windows Camtasia ($179) * Morae ($1,120) * Jing Pro ($15) Windows Media Encoder (free) Mac Silverback ($50) Screenflow ($90) * Jing Pro ($15) Any screencasting/recording tool can work. * educational discount
22. Resources Don’t Make Me Think, Steve Krug useit.com, Jakob Nielsen usability.gov Start a Usability Testing Program in 5 Days http://www.edustyle.net/blog/?p=445 More: http://delicious.com/chasgrundy/usability
23. So long and thanks for all the fish Chas Grundy University of Notre Dame twitter @chasgrundy blog grundyhome.com email chas@grundyhome.com
Hinweis der Redaktion
Who does testing now? How often? (weekly, monthly, every project, never?)
3 reasons my team talked about, but never actually did any testing
Not worried about statistically significant, no confidence intervals, not representative samples
Development site: “Donate to Notre Dame” and “How much for alumni football lottery?”
Don’t let your users be the designers.
Don’t let users put themselves in someone else’s shoes.That’s your job and you’re a lot better at it.