2. IntroductionIntroduction
TheThe ADDIEADDIE instructional design model isinstructional design model is
the most common instrument use by thethe most common instrument use by the
instructional designers. It is a model thatinstructional designers. It is a model that
teach step-by step the whole process ofteach step-by step the whole process of
any training program, it is use in theany training program, it is use in the
framework to create new ideas.framework to create new ideas.
3. ADDIE was developed at Florida State
University in 1975. ADDIE was selected by the
Armed Services as the primary means for
developing training. The United States Military
faced the need to train large numbers of people
to perform complex technical task. At the time,
the term “ADDIE” was not used, but rather “SAT”
(Systems Approach to Training) and later “ISD”
(Instructional Systems Development). As a
general rule, the military used SAT, while their
civilian counterparts began using ISD. The “D” in
“ISD” first stood for “Development” but now
normally means “Design”.
4. The ADDIE Process Instructional Design
Model used to maximize the effectiveness,
efficiency, and appeal of training and the
learning experience. A step-by-step
process that helps training specialists plan
and create training programs. the ADDIE
model was used in the framework for
helping create new research topics in
learning technology.
Answers the Questions – “What do people
need to learn?” “Did people learn what
they needed?”
5. The 5 ComponentsThe 5 Components
TheThe ADDIEADDIE design model has 5design model has 5
components:components:
AnalysisAnalysis
DesignDesign
DevelopmentDevelopment
ImplementationImplementation
EvaluationEvaluation
6. AnalysisAnalysis
During analysis , the designer identifiesDuring analysis , the designer identifies
the learning problems.the learning problems.
Consider the learning environments.Consider the learning environments.
The delivery optionsThe delivery options
The timeline for the projectThe timeline for the project
7. DesignDesign
Design phase deals with learningDesign phase deals with learning
objectives:objectives:
a. terminal objectives
b. enabling objectives
Apply visual designApply visual design
The project reviewed and revisedThe project reviewed and revised
according to the feedback receivedaccording to the feedback received
Determine program duration andDetermine program duration and
sequencesequence
8. DevelopmentDevelopment
Developed training and on the job aidsDeveloped training and on the job aids
Develop coaching/mentoring guides andDevelop coaching/mentoring guides and
resourcesresources
Develop participants assessmentsDevelop participants assessments
Conduct pilot program to test that programConduct pilot program to test that program
meets client requirementsmeets client requirements
9. ImplementationImplementation
Implement trainings, transfer strategiesImplement trainings, transfer strategies
Produce program, materials and aidsProduce program, materials and aids
Cover the course curriculumCover the course curriculum
Collect participants feedbackCollect participants feedback
10. IMPLEMENTATIONIMPLEMENTATION
((ProductionProduction))
Create and Assemble the Content Assets.
Storyboards and Graphics are Designed.
E-learning: Programmers develop/
integrate technologies. Testers perform
debugging procedures. The project is
reviewed/revised according to the
feedback received .
11. EVALUATIONEVALUATION
Consists of two parts: formative and
summative.
Formative evaluation is present in each
stage of the ADDIE process.
Summative evaluation consists of tests
designed for domain specific criterion-
related referenced items and providing
opportunities for feedback from the users
which were identified
12. Evaluation (continue)Evaluation (continue)
Collect training program evaluationCollect training program evaluation
Collect project evaluation dataCollect project evaluation data
Review training programReview training program
Review project performanceReview project performance
Report program and project performanceReport program and project performance
resultsresults
13. THE ADDIE MODELTHE ADDIE MODEL
Evaluation
Analize Design
Implement
Develop
Standard ADDIE ISD Model
14. AdvantagesAdvantages
Cost effectiveCost effective
Saves time and troubleSaves time and trouble
Promotes effective learningPromotes effective learning
SystematicSystematic
15. DisadvantagesDisadvantages
AnalyzingAnalyzing may be lengthy and time-may be lengthy and time-
consumingconsuming
DesigningDesigning None of the design processNone of the design process
may take much time, especially if it ismay take much time, especially if it is
evaluated and revisedevaluated and revised
DevelopingDeveloping depending on thedepending on the
materials, cost or availability may affectmaterials, cost or availability may affect
productionproduction
16. ImplementationImplementation will not know outcomewill not know outcome
unless implemented. If there was a flaw inunless implemented. If there was a flaw in
the process, it will be exposed in thisthe process, it will be exposed in this
stage. As a result, a revision must occurstage. As a result, a revision must occur
which may mean more time and moneywhich may mean more time and money
EvaluationEvaluation this evaluation process canthis evaluation process can
significantly increase the time to create asignificantly increase the time to create a
suitable design, which can be difficultsuitable design, which can be difficult
especially if time is limited.especially if time is limited.
17. ConclusionConclusion
The ADDIE model helps to instructionalThe ADDIE model helps to instructional
designers with a step-by-step guideline fordesigners with a step-by-step guideline for
building effective training and performancebuilding effective training and performance
support tools .support tools .
This model consists of five phases: AnalysisThis model consists of five phases: Analysis
Design, Development, Implementation,Design, Development, Implementation,
and Evaluationand Evaluation
Hinweis der Redaktion
Analyze performance environment to determine business outcome. Analyze organizational systems to gain an understanding of it. Compile a task inventory of all tasks associated with each job. Select tasks that people need to learn to become performers - needs analysis. Build performance measures needed in order to correct any performance deficiencies. Choose instructional setting for the tasks to be learned, Estimate cost and compare to benefits gained. Identify the training requirements.
Develop the learning objectives: a. terminal objectives b. enabling objectives -identify and list the learning steps required to perform the task. -Develop performance tests to show mastery and test the development. -List the entry behaviors that the learner must demonstrate prior to entering the learning program. -Sequence and structure the learning objectives. Selection of strategies
-List activities that will help the students learn the task. -Select the method of media delivery. Review the existing material so work is not duplicated. -Develop the instructional course materials and user manuals. -Synthesize the course materials into a viable learning program. -Test the prototype and validate the instruction to ensure it accomplishes all goals and objectives.
-Procedure for training the facilitators / learners is developed. -Facilitators' training should cover the course curriculum, learning outcomes, method of delivery, and testing procedures. -Preparation of the learners includes training them on new tools (software or hardware) and student registration. -This is also the phase where the project manager ensures that the books, hands-on equipment, tools, CD-ROMs and software are in place, and that the learning application or website is functional.
=Save Time and Money =Flexible and has Many Routes =Catch Problems while they are Still Easy to Fix =Instructional Theories -Important Role in the Design of Instructional Materials