3. Building a section of your mod
For the remainder of the class we’ll be building a
section of your Skyrim mod. Your grade will be based
on your ability to produce various items and
functionality at each milestone.
Build a
location from
your world
map
Place enemy
units, loot
drops, and at
least one trap
Add NPC
dialogue
Test Mod
4. Assignment
Use the Creation Kit to build a portion of your mod.
Find a bit of landscape, a cluster of buildings,
or a dungeon from your level map and bring
that section to life. Use the content you
created in the Hero’s Journey assignment to
flesh out the story. You may need to create a
“What has gone on before” style element so
that you’re test players will understand the
Mod/Character’s backstory.
5. Assignment
Use the Creation Kit to build a portion of your mod.
Create a file which will be the bases for your
final assignment. This first milestone should
be the digital environment including clutter
and lighting.
When completed create a folder of
screenshots which help visualize this area.
Your folder should have 6-9 images taken
throughout the area. Mix the points of view
So that we have images representing both
Designer and Players POV. Then zip and
upload the folder to Moodle using the following naming convention - (first initial last name_course
number_assignment number) example - DWilliams_CISC105_9.zip
Hinweis der Redaktion
This is the act of building the environment where the characters live. A level is a subset of the world. So when we say level design we are talking about building localized sets and activities which provide the texture of the entire game play experience.