This document provides an overview of emerging technologies in virtual reality (VR) and augmented reality (AR). It discusses the history of disruptive technologies and how VR and AR fit within that progression. Key topics covered include the state of VR and AR technologies, popular depictions in media, enterprise uses of the technologies, and predictions for the near future development of VR and AR.
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Fink Metaverse SXSW Presentation 3.12.18
1. Living Popups
P o w e r e d B y
An AREnabled Guide to VR& AR
Edited by Robert Fine
Founder of Second Life
Foreword by Philip Rosedale
Charlie Fink's
2. 35 Years of Disruption
⢠Audio cassettes
⢠Video cassettes
⢠Personal Computers
⢠The Internet
⢠Mobile Phones
⢠Smart Phones
⢠Tablets
⢠Wearables
3. About me
⢠Disney 85 - 1992
⢠Virtual World Ent (LBVR) 92 - 96
⢠AOL 96 - 99
⢠AG Interactive 00-05
⢠2 for 4 on start ups (05 â 15)
⢠Produced 30 Broadway musicals (04-17)
⢠Columnist, Forbes.com
⢠Author, Metaverse
⢠Contributing Editor, VR Voice
4. Things I Know Are True
⢠Tech succeeds when it makes what we are already
doing better
⢠People are the killer app
⢠Everyone overestimates the near term, and
underestimates the long term
5.
6. 3 Things My Book Taught Me
⢠The World Will Be Painted With Data
⢠Reality for virtual reality may take a while
⢠The Greatest Business Story of Our Time
⢠The Stakes
⢠The Players
⢠Conflict = drama
7. A World Painted With Data
⢠AI, IA, IoT, AR Merge
⢠Computer Vision
⢠Universal Visual Browser (UVB)
⢠The AR Cloud
⢠Optics, FOV
⢠Form Factors
⢠Wireless Bandwidth
10. The Milgram Scale 1994*
* Paul Milgram and Fumio Kishino, A Taxonomy of Virtual Displays 1994
11. Microsoft Mixed Reality Spectrum
Windows Mixed Reality â Holographic headsets (see-through)
Windows Mixed Reality â Immersive headsets (occluded)
VR todayAR today
PHYSICAL
REALITY
DIGITAL
REALITY
MIXED REALITY (MR)
Mixed reality blends the physical and digital worlds to produce new environments where physical and digital objects co-
exist and can be interacted with as if all of them were real.
12. VR = Manâs Quest for Immersion
AR = A New Tool for Man
14. AR Covers The Entire MR Spectrum
â˘Enhanced 3D Handheld
⢠Depth sensing
⢠SLAM
â˘Heads Up Display
â˘Microdisplays
â˘Computer Vision
⢠Wearable, mobile, contextual
31. The Real Competition Begins in 2019
⢠Snapchat Specs 2.0
⢠Facebook âPacificâ
⢠Apple
⢠Magic Leap
32. Wearable, Contextual Computer Vision
⢠UVB Sees World As Data
⢠Contextually Aware
⢠Voice, gesture, mouse
⢠SLAM
⢠Persistent Geolocation
⢠Mixed Reality
⢠Inside Out Hand Tracking
33. State of AR Today
⢠AR Capable Hand Held Computing
⢠ARKit & ARCore
⢠Facial Recognition, Depth Sensing
⢠Experiential Marketing
⢠Filters
⢠Art
⢠Toys
⢠Games
34. ⢠Microsoft â HoloLens, Windows 10 MR
⢠Apple â ARKit, VR Peripheral
⢠Facebook â Rift, Oculus Store, âPacificâ AR HMD
⢠Google â Glass, Cardboard, Daydream, ARCore
⢠Amazon - Sumerian
⢠Samsung âGear VR
⢠Sony - PlayStation VR
The Big Guys Are Making Big Bets
39. Enterprise Goes First
⢠Military
⢠Building Design & Construction
⢠Industrial Maintenance
⢠Remote Experts
⢠Medical
⢠Monitor Consolidation
⢠Heads Up Display
⢠Sales & Marketing
41. VRâs (Probable) Killer Apps
â˘Simulation & Training
â˘Clinical Medicine
â˘3D Design & Manufacturing
â˘Entertainment & Games
â˘Social
42. Enterprise VR Grows
Home Consumer PC VR Has Hit A Wall
⢠The First Adopters Have Adopted
⢠PC VR, Vive, HTC and Windows MR
⢠Gaming computer
⢠PSVR, Console VR
⢠Google Daydream
43. VRâs Growth Areas
â˘Enterprise, Medicine, Training
â˘LBVR, A New Movie Business
â˘LBAR, The Sports Opportunity
â˘VRcades = Internet Cafes
45. The Black Box of China
â˘Manufacturing ď Digital Goods & Services
â˘Education Infrastructure
â˘STEM Grads
â˘University R & D
â˘State Venture Activities
46. VR (&AR) For Good
⢠VR Makes Things Better
â˘Training
â˘Medicine
â˘Mental Health
â˘Education
⢠Meetings, Conferences
â˘Making The World Smaller
47. Tech For Bad
⢠Facebook â The new tribalism
⢠The Balkanization of America
⢠Loss of American leadership
⢠Uneven distribution of tech benefits
⢠Jobs Vaporized
⢠Privacy
⢠The Surveillance State
48. Predictions for March, 2019
⢠Neither VR nor AR will hit an inflection point
⢠VR ď Standalones & Mobile
⢠AR ď Micro Optic Displays
⢠Phone Replacement Cycle Accelerates
⢠More, Better mobile AR
⢠Enterprise adoption accelerates
⢠Magic Leap To Make More Announcements
49. Predictions for June, 2023
⢠Wearable computing, MR commonplace
⢠Telepresence is real
⢠Killer VR app is cinematic social world based on
major IP like Star Wars
⢠Self-driving trucks, cars, common
⢠Automation & AI growth increase unemployment
⢠Wealth Gap at dangerous, historic levels
Teeny Tiny, first adopters
If I had to buy one today, Iâd get the Meta.
Itâs all about what the guys at the top of the pyramid do â Tim Merel
And they big guys are doing a lot. They are all investing billions.
Note all are headworn, some AR, some VR