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A
Technical Report
On
GOOGLE GLASS
Submitted In Partial Fulfillment of the Requirements
For The Award of the Degree of
BACHELOR OF TECHNOLOGY
IN
COMPUTER SCIENCE & ENGINEERING
Submitted
By
M.Sai Charan Reddy
12N61A0536
Department of Computer Science and Engineering
VIVEKANANDA INSTITUTE OF TECHNOLOGY & SCIENCE (N6)
(Affiliated to Jawaharlal Nehru Technological University)
2015-2016
VIVEKANANDA INSTITUTE OF TECHNOLOGY & SCIENCE
(Affiliated to Jawaharlal Nehru Technological University)
Karimnagar - 505001. T.S., INDIA
CERTIFICATE
This is to certify that the Technical report titled GOOGLE GLASS is being
submitted by M.Sai Charan Reddy, 12N61A0536, in partial fulfillment of the
requirements for the award of the degree of Bachelor of Technology in Computer
Science & Engineering,
The results embodied in this report have not been submitted to any other
University for the award of any degree.
Supervisor Head of the Department
Mr.G.SWAMY
ACKNOWLEDGEMENT
Seminar & Presentation are important aspects for an engineering student’s carrier. It is
basically to strengthen the practical concepts. During this seminar student gets
acquainted with the latest technology and recent development and keep their selves
updated with the latest technologies.
Firstly, I convey my sincere thanks to Dr. K. VAISHALI, Principal, Her love and
guidance are omnipotent and incompatible throughout the preparation of this
presentation.
We have immense pleasure in expressing our sincere thanks to G. SWAMY Head
of Computer Science & Engineering Department, for providing me the opportunity to
undergo this training and I also express thanks to all faculties for their help and
cooperation.
TABLE OF CONTENTS
CHAPTER TOPIC
PAGE
NO.
NO.
ACKNOWLEDGEMENT
LIST OF CONTENTS
LIST OF FIGURES
ABSTRACT
CHAPTER 1 INTRODUCTION 1
1
.
1 Virtual reality 1
1
.
2 Augmented reality 2
1
.
3 Project Glass 2-4
CHAPTER 2 OVERVIEW 5-6
CHAPTER 3 TECHNOLOGIES USED 7
3
.
1 Wearable Computing 7-8
3
.
2 Ambient Intelligence 8-9
3
.
3 Smart Clothing 9-10
3
.
4 Eye Tap Technology 10-11
3
.
5 Smart Grid Technology 11-12
i
3
.
6 4G Technology
12-
13
CHAPTER 4 DESIGN 14
4
.
1 Video Display
14-
15
4
.
2 Camera 15
4
.
3 Speaker 16
4
.
4 Button 16
4
.
5 Microphone 17
CHAPTER 5 WORKING
18-
20
CHAPTER 6 ADVANTAGES & DISADVANTAGES 21
CHAPTER 7 FUTURE SCOPE 22
CONCLUSION v
BIBLIOGRAPHY
v
i
ii
LIST OF FIGURES
Figure
No. Figure Description
Page
No.
1.1 Virtual reality 1
1.2 Augmented reality 2
1.3 Google glass 4
2.1 Overview of google glass 5
3.1 Wearable computing 8
3.2 Ambient intelligence environments 9
3.3 Smart clothing 10
3.4 Eye tap technology 11
3.5 4G technology 12
3.6 Android operating system 12
4.1 Video display on google glass 14
4.2 Display from glass 15
4.3 Camera of google glass 15
4.4 Speaker of google glass 16
4.5 Button of google glass 16
5.1 Overall working of google glass 18
iii
5.
2 Weather condition by looking at the sky 20
7.
1 Future scope of google glass 22
iv
ABSTRACT ON GOOGLE GLASS
Google Glass is a tool with which we can do various advancements in present
technology. Few examples are driverless cars, GPS tracking systems and many such
others. This role of Google Glass in relation to a possible contribution to network
surveillance. The privacy has become increasingly limited throughout the past decades
due to the rapid rise of technology and social media.
CHAPTER 1
INTRODUCTION
1.1 Virtual reality (VR):
Virtual reality is a term that applies to computer-simulated environments that can simulate
physical presence in places in the real world, as well as in imaginary worlds. It covers
remote communication environments which provide virtual presence of users with the
concepts of tele presence and tele existence or a virtual artifact (VA). The simulated
environment can be similar to the real world in order to create a life like experience.
Virtual reality is often used to describe a wide variety of applications commonly
associated with immersive, highly visual, 3D environments. The development of CAD
software, graphics hardware acceleration, head mounted displays, database gloves, and
miniaturization.
Figure 1.1 Virtual reality
1
1.2 Augmented reality (AR):
Augmented reality is a live, direct or
indirect, view of a physical, real-world
environment whose elements are augmented
by generated sensory input such as sound,
video, graphics or GPS data. It is related to a
more general concept called mediated
reality, in which a view of reality is
modified (possibly even diminished rather
than augmented) by a computer.
As a result, the technology functions by
enhancing one’s current perception of
reality.
By contrast, virtual reality replaces the real
world with a simulated one. Augmentation
is conventionally in real-time and in
semantic context with environmental
elements.
Figure: 1.2
augmented
reality
1.3 Project Glass:
Project Glass is a research and development
program by Google to develop an
augmented reality head-mounted display
(HMD). It is part of the Google X Lab,
which works on other futuristic
technologies. The intended purpose of
Project Glass products would be the hands-
free displaying of information currently
available to most smart phone users, and
allowing for interaction with the Internet via
natural language voice
commands. The functionality and physical
appearance (minimalist design of the
aluminum strip with 2 nose pads) has been
compared to Steve Mann's Eye Tap, which
was also referred to as "Glass" ("Eye Tap
Digital Eye Glass", i.e. uses of the word
"Glass" in singular rather than plural form
"Glasses").
Google Glass (styled "GLASS") is a
wearable computer with an optical head
mounted display (OHMD) that is being
developed by Google in the Project Glass
research and development project, with a
mission of producing a mass-market
ubiquitous computer. Google Glass displays
information in a smartphone-like hands-free
format that can communicate with the
Internet via natural language voice
commands.
While the frames do not currently have
lenses fitted to them, Google is considering
partnerships with sunglass retailers such as
Ray-Ban or Warby Parker, and may also
open retail stores to allow customers to try
on the device. The Explorer Edition cannot
be used by people, who wear prescription
glasses, but Google has confirmed that Glass
will eventually work with frames and lenses
that match the wearer's prescription; the
glasses will be modular and therefore
possibly attachable to normal prescription
glasses.
Glass is being developed by Google X,
which has worked on other futuristic
technologies such as driverless cars. The
project was announced on Google+ by
Project Glass lead Babak Parviz, an
electrical engineer who has also worked on
putting displays into contact lenses; Steve
Lee, a product manager and "geolocation
specialist"; and Sebastian Thrun, who
developed Udacity as well as worked on the
autonomous car project. Google has
patented the design of Project Glass.
3
Figure: 1.3
Google glass
Although head-worn displays for augmented
reality are not a new idea, the project has
drawn media attention primarily due to its
backing by Google, as well as the prototype
design, which is smaller and slimmer than
previous designs for head- mounted
displays.
4CHAPTER 2
OVERVIEW
As per many reports, Google is expected to
start selling eyeglasses that will project
information, entertainment and, this being a
Google product, advertisements onto the
lenses. These glasses will have the
combined features of virtual reality and
augmented reality.
The Google Glasses can use a 4G cell
connection to pull in information from
Google’s
mountain of data and display info about the
real world in augmented reality on the lens in
front of your eye. As you turn your head
you’ll get information about your
surroundings
and nearby objects from Google Goggles,
info on buildings and establishments from
Google Maps, even your friends’ nearby
check-ins from Latitude. The company has
no plans to sell ads into your newly
augmented view of the world, but will
consider it if the product really catches on.
Figure 2.1
Overview of
Google Glass
The glasses are not being designed to be
worn constantly — although Google
engineers expect some users will wear them
a lot — but will be more like smart phones,
used when needed, with the lenses serving
as a kind of see-through computer monitor.
Google glasses are basically wearable
computers that will use the same Android
software that powers Android smart phones
and tablets. Like smart phones and tablets,
the glasses will be equipped with GPS and
motion sensors. They will also contain a
camera and audio inputs and outputs.
5
Several people who have seen the glasses,
but who are not allowed to speak publicly
about them, said that the location
information was a major feature of the
glasses. Through the built-in camera on the
glasses, Google will be able to stream
images to its rack computers and return
augmented reality information to the person
wearing them. For instance, a person
looking at a landmark could see detailed
historical information and comments about
it left by friends. If facial recognition
software becomes accurate enough, the
glasses could remind a wearer of when and
how he met the vaguely familiar person
standing in front of him at a party. They
might also be used for virtual reality games
that use the real world as the playground.
6
CHAPTE
R 3
TECHNOLOGI
ES USED
3.1 Wearable Computing:
Wearable computers, also known as body-
borne computers are miniature electronic
devices that are worn by the bearer under,
with or on top of clothing. This class of
wearable technology has been developed for
general or special purpose information
technologies and media development.
Wearable computers are especially useful for
applications that require more complex
computational support than just hardware
coded logics.
Glass demo resembles a pair of normal
eyeglasses where the lens is replaced by a
head-up display. Around August 2011, a
Glass prototype weighed 8 pounds and the
device is now lighter than the average pair
of sunglasses. In the future, new designs
may allow integration of the display into
people's normal eyewear.
According to several Google employees, the
Glass was initially projected to be available to
the public for "around the cost of current
smartphones" by the end of 2012, but other
reports stated that the Glass was not expected
to be available for purchase by then.
7
Figure 3.1
Wearable
computing
One of the main features of a wearable
computer is consistency. There is a constant
interaction between the computer and user,
i.e. there is no need to turn the device on or
off. Another feature is the ability to multi-
task. It is not necessary to stop what you are
doing to use the device; it is augmented into
all other actions. These devices can be
incorporated by the user to act like a
prosthetic. It can therefore be an extension
of the user’s mind and/or body.
3.2 Ambient Intelligence:
Ambient Intelligence (AmI) refers to
electronic environments that are sensitive
and responsive to the presence of people.
Ambient intelligence is a vision on the
future of consumer electronics,
telecommunications and computing.
8
Figure 3.2 Ambient
Intelligence
Environments
In an ambient intelligence world, devices
work in concert to support people in
carrying out their everyday life activities,
tasks and rituals in easy, natural way using
information and intelligence that is hidden in
the network connecting these devices.
As these devices grow smaller, more
connected and more integrated into our
environment, the technology disappears into
our surroundings until only the user
interface remains perceivable by users.
3.3 Smart Clothing:
Smart clothing is the next generation of
apparel. It is a combination of new
fabrication technology and digital
technology, which means that the clothing is
made with new signal-transfer fabric
technology installed with digital devices.
Since this smart clothing is still under
development, many problems have occurred
due to the absence of the standardization of
technology. Therefore, the efficiency of
technology development can be
strengthened through industrial
standardization.
9
This study consists of three phases. The first
phase is selecting standardization factors to
propose a standardization road map. The
second phase is to research and collect
related test evaluation methods of smart
clothing. For this, we selected two
categories, which are clothing and
electricity/electron properties. The third phase is
establishing a standardization road map for
smart clothing. In this study, test evaluations
have not yet been conducted and proved.
However, this study shows how to approach
standardization. We expect that it will be
valuable for developing smart clothing
technology and standardization in the future.
Figure 3.3
Smart
Clothing
3.4 Eye Tap Technology:
An Eye Tap is a device that is worn in front
of the eye that acts as a camera to record the
scene available to the eye as well as a
display to superimpose a computer-
generated imagery on the original scene
available to the eye. This structure allows
the user's eye to operate as both a monitor
and a camera as the Eye Tap intakes the
world around it and augments the image the
user sees allowing it to overlay computer-
generated data over top of the normal world
the user would perceive. The Eye Tap is a
hard technology to categorize under the
three main headers for wearable computing
(Constancy, Augmentation, and Mediation)
for while it is in theory a constancy
technology in nature it also has the ability to
augment and mediate the reality the user
perceives.
10
Figure 3.4 Eye Tap Technology
3.5 Smart Grid Technology:
A smart grid is an electrical grid that uses information and communications technology
to gather and act on information, such as information about the behaviors of suppliers
and consumers, in an automated fashion to improve the efficiency, reliability,
economics, and sustainability of the production and distribution of electricity.
3.6 4G Technology:
4G is the fourth generation of cell phone mobile communications standards. It is a
successor of the third generation (3G) standards. A 4G system provides mobile ultra-
broadband Internet access, for example to laptops with USB wireless modems, to smart
phones, and to other mobile devices.
Once Glass is activated, wearers can say an action, such as "Take a picture", "Record a
video", "Hangout with [person/Google+ circle]", "Google 'What year was Wikipedia
founded?'", "Give me directions to the Eiffel Tower", and "Send a message to John"
(many of these commands can be seen in a product video released in February
2013).For search results that are read back to the user, the voice response is relayed
using bone conduction through a transducer that sits beside the ear, thereby rendering
the sound almost inaudible to other people.
 4G is the fourth generation of cell phone mobile communications.
11
 4G Technology is basically the extension in the 3G technology with more bandwidth
and services offers in the 3G.
 This system provides higher data rates of 100 Mbps in mobility to 1 Gbps while
stationary.
Figure 3.5 4 G Technology
4.6Android Operating System:
Figure 3.6 Android Operating System
Android is a Linux-based operating system for mobile devices such as
smartphones and tablet computers, developed by Google in conjunction with the Open
Handset
12
Alliance. Android is open source and Google releases the code under the Apache License. This open
source code and permissive licensing allows the software to be freely modified and distributed by
device manufacturers, wireless carriers and enthusiast developers. Additionally, Android has a large
community of developers writing applications ("apps") that extend the functionality of devices, written
primarily in a customized version of the Java programming language. In October 2012, there were
approximately 700,000 apps available for Android, and the estimated number of applications
downloaded from Google Play, Android's primary app store, was 25 billion.
13
CHAPTER
4
DESIGN
4.1 Video Display:
Its features with the small video display that is
used to display the pop up hands free
information.
Figure 4.1 Video
display of Google
Glass
14
Figure 4.2
Display from
glass
4.2 Camera:
It also has the front facing video camera with
which photos and videos can be taken in a
glimpse.
Figure 4.3 Camera
of Google Glass
15
4.3 Speaker:
Google glasses are designed to be hands free
wearable device that can be used to make or
receive calls too. So a speaker is also designed
by the ear.
Figure 4.4 Speaker
of Google Glass
4.4 Button:
A single button on the side of the frame
sophisticates the glasses to work with the
physical touch input.
Figure 4.5 Button of
Google Glass
16
4.5 Microphone:
A microphone is also put in, that can take the
voice commands of the wearer of user. This
microphone is also used for having telephonic
communication. On April 15, 2013, Google
released the Mirror API, allowing developers
to start making apps for Glass. In the terms of
service, it is stated that developers may not put
ads in their apps or charge fees, a Google
representative told The Verge that this might
change in the future.
Many developers and companies have built
applications for Glass, including news apps,
facial recognition, photo manipulation, and
sharing to social networks, such as Facebook
and Twitter.
On May 16, 2013, Google announced the release
of seven new apps, including reminders from
Evernote, fashion news from Elle, and news
alerts from CNN. Following Googles XE7 Glass
Explorer Edition update in early July 2013,
evidence of a "Glass Boutique", a store that will
allow synchronization to Glass of Glassware and
APKs, was noted.
Version XE8 made a debut for Google Glass
on August 12, 2013. It brings an integrated
video player with playback controls, the
ability to post an update to Path, and lets users
save notes to Evernote. Several other minute
improvements include volume controls,
improved voice recognition, and several new
Google Now cards.
17
CHAPTER
5
WORKING
How does it Work
?
The device will probably communicate with
mobile phones through Wi-Fi and display
contents on the video screen as well as
respond to the voice commands of the user.
Google put together a short video demonstrating
the features and apps of Google glasses. It
mainly concentrates on the social networking,
navigation and communication.
The video camera senses the environment and
recognizes the objects and people around. The
whole working of the Google glasses depends
upon the user voice commands itself.
Figure 5.1 The overall
working of Google glasses
18
The Explorer Edition receives data through Wi-Fi, or it can tether via Bluetooth an
Android device or iPhone, and use its 3G or 4G data; the Glass also has a GPS chip.
Users issue voice commands by first saying "ok glass", followed by the command, or
they can scroll through the options using a finger along the side of the device.
 take a picture
 record a video
 get directions to...
 send a message to...
Powered by voice control:
So no keyboards Google Glass overlay the world you see around you with related
information beamed onto your retina by a prism that receives from a tiny projector inside
the lens. You see both the physical world and all relevant data associated with it, the kind of
data that right now. In the relative stone age of PCs, tablets and smartphones, sits on a
separate database somewhere, waiting for you to connect the dots.
As simple as u think:
With Google Glasses, the technology disappears from in front of you and you get data
and applications in the context of what you're doing or what you're looking at. Want to
know the weather right now? You won't have to find the weather app and click on it to
get a report.
Weather apps for Google Glass will know when you're looking up at the clouds and
provide you with an instant weather report.
19
Figure 6.2 Weather condition by looking at the sky
20
CHAPTER 6
ADVANTAGES & DISADVANTAGES
Advantages
 Easy to wear and use.
 Sensitive and responsive to the presence of people.
 Fast access of maps, documents, videos, chats and much more.
 A new trend for fashion lovers together being an innovative technology.
 A spectacle based computer to reside directly on your eyes rather than in your pouch
or pocket.
 A useful technology for all kinds of handicapped/disabled people.
Disadvantages
 Can be easily broken or damaged. Though Google wants these glasses to be as
modest as achievable, they seem to be extremely breakable. Users will have a tough
time taking care of it.
 These glasses show the retrieved data in front of users eyes so it will be a tough
experience for them since they will focus on that data and will eventually miss the
surroundings that may lead to accidents while driving.
 The resource for running these glasses is still unknown. Will there be a battery or it
will run using solar energy?
 Privacy of people may breach with new glasses.
21
CHAPTER
7
FUTURE
SCOPE
Google Glass is as futuristic a gadget we’ve
seen in recent times. It’s limited in scope
right now. The future, Google believes, is
bright and the device itself is “incredibly
compelling”.
Google is trying their hardest to push the
Project Glass through the FCC this year.
Reports show that Google is trying to get the
approval by the FCC this year but there are
already several hundred glasses made for
testing internally.
Figure 7.1 Future
scope of Google
Glasses
Google glasses are basically wearable
computers that use the evolving familiar
technologies that brings the sophistication
and ease of communication and information
access even for the physically challenged
class of people those literally could not use
general way of palmtops and mobile.
22
CONCLU
SION
At SKIT while preparing the presentation on
“GOOGLE GLASS” we learn about the
history of google glass, its working and its
contribution to the modern world. The basic
idea of the presentation is to enhance the
knowledge about the latest technologies and I
studied about google glass to do the same. I
learnt about the invention of glass, its features
and its positive and negative effects on our
society. Google glass is a good device for
various purposes like to take photo, to record
video and most importantly in Google
driverless car. So, it may be called as the glass
to see the modern world or glass of future
vision.
Conclusion of
google glass
REFERENCE
http://en.wikipedia.org/wiki/Project_Glass
http://www.smart-glasses.org/benefits-smart-glasses/
http://en.wikipedia.org/wiki/EyeTap
http://www.techpark.net/2012/02/29/google-glasses-with-virtual-and-augmented-
reality/
http://dl.acm.org/citation.cfm?id=1601355
http://en.wikipedia.org/wiki/Android_(operating_system)
http://www.webmd.boots.com/eye-health/news/20120411/will-google-glasses-be-
safe
http://www.thenewstribe.com/2012/04/08/google-project-glasses-success-or-
another-failure/#.UFMcL7LiaAA
http://www.redmondpie.com/google-project-glass-gets-an-awesome-skydiving-
demo-at-io-explorer-edition-up-for-pre-order-video/
Google glass documentation

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Google glass documentation

  • 1. A Technical Report On GOOGLE GLASS Submitted In Partial Fulfillment of the Requirements For The Award of the Degree of BACHELOR OF TECHNOLOGY IN COMPUTER SCIENCE & ENGINEERING Submitted By M.Sai Charan Reddy 12N61A0536 Department of Computer Science and Engineering VIVEKANANDA INSTITUTE OF TECHNOLOGY & SCIENCE (N6) (Affiliated to Jawaharlal Nehru Technological University) 2015-2016
  • 2. VIVEKANANDA INSTITUTE OF TECHNOLOGY & SCIENCE (Affiliated to Jawaharlal Nehru Technological University) Karimnagar - 505001. T.S., INDIA CERTIFICATE This is to certify that the Technical report titled GOOGLE GLASS is being submitted by M.Sai Charan Reddy, 12N61A0536, in partial fulfillment of the requirements for the award of the degree of Bachelor of Technology in Computer Science & Engineering, The results embodied in this report have not been submitted to any other University for the award of any degree. Supervisor Head of the Department
  • 4. ACKNOWLEDGEMENT Seminar & Presentation are important aspects for an engineering student’s carrier. It is basically to strengthen the practical concepts. During this seminar student gets acquainted with the latest technology and recent development and keep their selves updated with the latest technologies. Firstly, I convey my sincere thanks to Dr. K. VAISHALI, Principal, Her love and guidance are omnipotent and incompatible throughout the preparation of this presentation. We have immense pleasure in expressing our sincere thanks to G. SWAMY Head of Computer Science & Engineering Department, for providing me the opportunity to undergo this training and I also express thanks to all faculties for their help and cooperation.
  • 5. TABLE OF CONTENTS CHAPTER TOPIC PAGE NO. NO. ACKNOWLEDGEMENT LIST OF CONTENTS LIST OF FIGURES ABSTRACT CHAPTER 1 INTRODUCTION 1 1 . 1 Virtual reality 1 1 . 2 Augmented reality 2 1 . 3 Project Glass 2-4 CHAPTER 2 OVERVIEW 5-6 CHAPTER 3 TECHNOLOGIES USED 7 3 . 1 Wearable Computing 7-8 3 . 2 Ambient Intelligence 8-9 3 . 3 Smart Clothing 9-10 3 . 4 Eye Tap Technology 10-11 3 . 5 Smart Grid Technology 11-12
  • 6. i 3 . 6 4G Technology 12- 13 CHAPTER 4 DESIGN 14 4 . 1 Video Display 14- 15 4 . 2 Camera 15 4 . 3 Speaker 16 4 . 4 Button 16 4 . 5 Microphone 17 CHAPTER 5 WORKING 18- 20 CHAPTER 6 ADVANTAGES & DISADVANTAGES 21 CHAPTER 7 FUTURE SCOPE 22 CONCLUSION v BIBLIOGRAPHY v i
  • 7. ii LIST OF FIGURES Figure No. Figure Description Page No. 1.1 Virtual reality 1 1.2 Augmented reality 2 1.3 Google glass 4 2.1 Overview of google glass 5 3.1 Wearable computing 8 3.2 Ambient intelligence environments 9 3.3 Smart clothing 10 3.4 Eye tap technology 11 3.5 4G technology 12 3.6 Android operating system 12 4.1 Video display on google glass 14 4.2 Display from glass 15 4.3 Camera of google glass 15 4.4 Speaker of google glass 16 4.5 Button of google glass 16
  • 8. 5.1 Overall working of google glass 18 iii 5. 2 Weather condition by looking at the sky 20 7. 1 Future scope of google glass 22
  • 9. iv
  • 10. ABSTRACT ON GOOGLE GLASS Google Glass is a tool with which we can do various advancements in present technology. Few examples are driverless cars, GPS tracking systems and many such others. This role of Google Glass in relation to a possible contribution to network surveillance. The privacy has become increasingly limited throughout the past decades due to the rapid rise of technology and social media.
  • 11. CHAPTER 1 INTRODUCTION 1.1 Virtual reality (VR): Virtual reality is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. It covers remote communication environments which provide virtual presence of users with the concepts of tele presence and tele existence or a virtual artifact (VA). The simulated environment can be similar to the real world in order to create a life like experience. Virtual reality is often used to describe a wide variety of applications commonly associated with immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves, and miniaturization.
  • 12. Figure 1.1 Virtual reality 1
  • 13. 1.2 Augmented reality (AR): Augmented reality is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality. By contrast, virtual reality replaces the real world with a simulated one. Augmentation is conventionally in real-time and in semantic context with environmental elements.
  • 14. Figure: 1.2 augmented reality 1.3 Project Glass: Project Glass is a research and development program by Google to develop an augmented reality head-mounted display (HMD). It is part of the Google X Lab, which works on other futuristic technologies. The intended purpose of Project Glass products would be the hands- free displaying of information currently available to most smart phone users, and allowing for interaction with the Internet via natural language voice
  • 15. commands. The functionality and physical appearance (minimalist design of the aluminum strip with 2 nose pads) has been compared to Steve Mann's Eye Tap, which was also referred to as "Glass" ("Eye Tap Digital Eye Glass", i.e. uses of the word "Glass" in singular rather than plural form "Glasses"). Google Glass (styled "GLASS") is a wearable computer with an optical head mounted display (OHMD) that is being developed by Google in the Project Glass research and development project, with a mission of producing a mass-market ubiquitous computer. Google Glass displays information in a smartphone-like hands-free format that can communicate with the Internet via natural language voice commands. While the frames do not currently have lenses fitted to them, Google is considering partnerships with sunglass retailers such as Ray-Ban or Warby Parker, and may also open retail stores to allow customers to try on the device. The Explorer Edition cannot be used by people, who wear prescription glasses, but Google has confirmed that Glass will eventually work with frames and lenses that match the wearer's prescription; the glasses will be modular and therefore possibly attachable to normal prescription glasses. Glass is being developed by Google X, which has worked on other futuristic technologies such as driverless cars. The project was announced on Google+ by Project Glass lead Babak Parviz, an electrical engineer who has also worked on putting displays into contact lenses; Steve Lee, a product manager and "geolocation specialist"; and Sebastian Thrun, who developed Udacity as well as worked on the autonomous car project. Google has
  • 16. patented the design of Project Glass. 3
  • 18. Although head-worn displays for augmented reality are not a new idea, the project has drawn media attention primarily due to its backing by Google, as well as the prototype design, which is smaller and slimmer than previous designs for head- mounted displays.
  • 19. 4CHAPTER 2 OVERVIEW As per many reports, Google is expected to start selling eyeglasses that will project information, entertainment and, this being a Google product, advertisements onto the lenses. These glasses will have the combined features of virtual reality and augmented reality. The Google Glasses can use a 4G cell connection to pull in information from Google’s mountain of data and display info about the real world in augmented reality on the lens in front of your eye. As you turn your head you’ll get information about your surroundings and nearby objects from Google Goggles, info on buildings and establishments from Google Maps, even your friends’ nearby check-ins from Latitude. The company has no plans to sell ads into your newly augmented view of the world, but will consider it if the product really catches on.
  • 20. Figure 2.1 Overview of Google Glass The glasses are not being designed to be worn constantly — although Google engineers expect some users will wear them a lot — but will be more like smart phones, used when needed, with the lenses serving as a kind of see-through computer monitor. Google glasses are basically wearable computers that will use the same Android software that powers Android smart phones and tablets. Like smart phones and tablets, the glasses will be equipped with GPS and motion sensors. They will also contain a camera and audio inputs and outputs. 5
  • 21. Several people who have seen the glasses, but who are not allowed to speak publicly about them, said that the location information was a major feature of the glasses. Through the built-in camera on the glasses, Google will be able to stream images to its rack computers and return augmented reality information to the person wearing them. For instance, a person looking at a landmark could see detailed historical information and comments about it left by friends. If facial recognition software becomes accurate enough, the glasses could remind a wearer of when and how he met the vaguely familiar person standing in front of him at a party. They might also be used for virtual reality games that use the real world as the playground.
  • 22. 6
  • 23. CHAPTE R 3 TECHNOLOGI ES USED 3.1 Wearable Computing: Wearable computers, also known as body- borne computers are miniature electronic devices that are worn by the bearer under, with or on top of clothing. This class of wearable technology has been developed for general or special purpose information technologies and media development. Wearable computers are especially useful for applications that require more complex computational support than just hardware coded logics. Glass demo resembles a pair of normal eyeglasses where the lens is replaced by a head-up display. Around August 2011, a Glass prototype weighed 8 pounds and the device is now lighter than the average pair of sunglasses. In the future, new designs may allow integration of the display into people's normal eyewear. According to several Google employees, the Glass was initially projected to be available to the public for "around the cost of current smartphones" by the end of 2012, but other reports stated that the Glass was not expected to be available for purchase by then.
  • 24. 7
  • 25. Figure 3.1 Wearable computing One of the main features of a wearable
  • 26. computer is consistency. There is a constant interaction between the computer and user, i.e. there is no need to turn the device on or off. Another feature is the ability to multi- task. It is not necessary to stop what you are doing to use the device; it is augmented into all other actions. These devices can be incorporated by the user to act like a prosthetic. It can therefore be an extension of the user’s mind and/or body. 3.2 Ambient Intelligence: Ambient Intelligence (AmI) refers to electronic environments that are sensitive and responsive to the presence of people. Ambient intelligence is a vision on the future of consumer electronics, telecommunications and computing. 8
  • 28. In an ambient intelligence world, devices work in concert to support people in carrying out their everyday life activities, tasks and rituals in easy, natural way using information and intelligence that is hidden in the network connecting these devices. As these devices grow smaller, more connected and more integrated into our environment, the technology disappears into our surroundings until only the user interface remains perceivable by users. 3.3 Smart Clothing: Smart clothing is the next generation of apparel. It is a combination of new fabrication technology and digital technology, which means that the clothing is made with new signal-transfer fabric technology installed with digital devices. Since this smart clothing is still under development, many problems have occurred due to the absence of the standardization of technology. Therefore, the efficiency of technology development can be strengthened through industrial standardization. 9
  • 29. This study consists of three phases. The first phase is selecting standardization factors to propose a standardization road map. The second phase is to research and collect related test evaluation methods of smart clothing. For this, we selected two categories, which are clothing and electricity/electron properties. The third phase is establishing a standardization road map for smart clothing. In this study, test evaluations have not yet been conducted and proved. However, this study shows how to approach standardization. We expect that it will be valuable for developing smart clothing technology and standardization in the future. Figure 3.3 Smart Clothing 3.4 Eye Tap Technology:
  • 30. An Eye Tap is a device that is worn in front of the eye that acts as a camera to record the scene available to the eye as well as a display to superimpose a computer- generated imagery on the original scene available to the eye. This structure allows the user's eye to operate as both a monitor and a camera as the Eye Tap intakes the world around it and augments the image the user sees allowing it to overlay computer- generated data over top of the normal world the user would perceive. The Eye Tap is a hard technology to categorize under the three main headers for wearable computing (Constancy, Augmentation, and Mediation) for while it is in theory a constancy technology in nature it also has the ability to augment and mediate the reality the user perceives. 10
  • 31. Figure 3.4 Eye Tap Technology 3.5 Smart Grid Technology: A smart grid is an electrical grid that uses information and communications technology to gather and act on information, such as information about the behaviors of suppliers and consumers, in an automated fashion to improve the efficiency, reliability, economics, and sustainability of the production and distribution of electricity. 3.6 4G Technology: 4G is the fourth generation of cell phone mobile communications standards. It is a successor of the third generation (3G) standards. A 4G system provides mobile ultra- broadband Internet access, for example to laptops with USB wireless modems, to smart phones, and to other mobile devices. Once Glass is activated, wearers can say an action, such as "Take a picture", "Record a video", "Hangout with [person/Google+ circle]", "Google 'What year was Wikipedia founded?'", "Give me directions to the Eiffel Tower", and "Send a message to John" (many of these commands can be seen in a product video released in February 2013).For search results that are read back to the user, the voice response is relayed using bone conduction through a transducer that sits beside the ear, thereby rendering the sound almost inaudible to other people.  4G is the fourth generation of cell phone mobile communications. 11
  • 32.  4G Technology is basically the extension in the 3G technology with more bandwidth and services offers in the 3G.  This system provides higher data rates of 100 Mbps in mobility to 1 Gbps while stationary. Figure 3.5 4 G Technology 4.6Android Operating System: Figure 3.6 Android Operating System Android is a Linux-based operating system for mobile devices such as smartphones and tablet computers, developed by Google in conjunction with the Open Handset 12
  • 33. Alliance. Android is open source and Google releases the code under the Apache License. This open source code and permissive licensing allows the software to be freely modified and distributed by device manufacturers, wireless carriers and enthusiast developers. Additionally, Android has a large community of developers writing applications ("apps") that extend the functionality of devices, written primarily in a customized version of the Java programming language. In October 2012, there were approximately 700,000 apps available for Android, and the estimated number of applications downloaded from Google Play, Android's primary app store, was 25 billion. 13
  • 34. CHAPTER 4 DESIGN 4.1 Video Display: Its features with the small video display that is used to display the pop up hands free information.
  • 35. Figure 4.1 Video display of Google Glass 14
  • 37. 4.2 Camera: It also has the front facing video camera with which photos and videos can be taken in a glimpse. Figure 4.3 Camera of Google Glass 15
  • 38. 4.3 Speaker: Google glasses are designed to be hands free wearable device that can be used to make or receive calls too. So a speaker is also designed by the ear. Figure 4.4 Speaker of Google Glass 4.4 Button: A single button on the side of the frame sophisticates the glasses to work with the physical touch input.
  • 39. Figure 4.5 Button of Google Glass 16
  • 40. 4.5 Microphone: A microphone is also put in, that can take the voice commands of the wearer of user. This microphone is also used for having telephonic communication. On April 15, 2013, Google released the Mirror API, allowing developers to start making apps for Glass. In the terms of service, it is stated that developers may not put ads in their apps or charge fees, a Google representative told The Verge that this might change in the future. Many developers and companies have built applications for Glass, including news apps, facial recognition, photo manipulation, and sharing to social networks, such as Facebook and Twitter. On May 16, 2013, Google announced the release of seven new apps, including reminders from Evernote, fashion news from Elle, and news alerts from CNN. Following Googles XE7 Glass Explorer Edition update in early July 2013, evidence of a "Glass Boutique", a store that will allow synchronization to Glass of Glassware and APKs, was noted. Version XE8 made a debut for Google Glass on August 12, 2013. It brings an integrated video player with playback controls, the ability to post an update to Path, and lets users save notes to Evernote. Several other minute improvements include volume controls, improved voice recognition, and several new Google Now cards.
  • 41. 17
  • 42. CHAPTER 5 WORKING How does it Work
? The device will probably communicate with mobile phones through Wi-Fi and display contents on the video screen as well as respond to the voice commands of the user. Google put together a short video demonstrating the features and apps of Google glasses. It mainly concentrates on the social networking, navigation and communication. The video camera senses the environment and recognizes the objects and people around. The whole working of the Google glasses depends upon the user voice commands itself.
  • 43. Figure 5.1 The overall working of Google glasses 18
  • 44. The Explorer Edition receives data through Wi-Fi, or it can tether via Bluetooth an Android device or iPhone, and use its 3G or 4G data; the Glass also has a GPS chip. Users issue voice commands by first saying "ok glass", followed by the command, or they can scroll through the options using a finger along the side of the device.  take a picture  record a video  get directions to...  send a message to... Powered by voice control: So no keyboards Google Glass overlay the world you see around you with related information beamed onto your retina by a prism that receives from a tiny projector inside the lens. You see both the physical world and all relevant data associated with it, the kind of data that right now. In the relative stone age of PCs, tablets and smartphones, sits on a separate database somewhere, waiting for you to connect the dots. As simple as u think: With Google Glasses, the technology disappears from in front of you and you get data and applications in the context of what you're doing or what you're looking at. Want to know the weather right now? You won't have to find the weather app and click on it to get a report. Weather apps for Google Glass will know when you're looking up at the clouds and provide you with an instant weather report. 19
  • 45. Figure 6.2 Weather condition by looking at the sky
  • 46. 20
  • 47. CHAPTER 6 ADVANTAGES & DISADVANTAGES Advantages  Easy to wear and use.  Sensitive and responsive to the presence of people.  Fast access of maps, documents, videos, chats and much more.  A new trend for fashion lovers together being an innovative technology.  A spectacle based computer to reside directly on your eyes rather than in your pouch or pocket.  A useful technology for all kinds of handicapped/disabled people. Disadvantages  Can be easily broken or damaged. Though Google wants these glasses to be as modest as achievable, they seem to be extremely breakable. Users will have a tough time taking care of it.  These glasses show the retrieved data in front of users eyes so it will be a tough experience for them since they will focus on that data and will eventually miss the surroundings that may lead to accidents while driving.  The resource for running these glasses is still unknown. Will there be a battery or it will run using solar energy?  Privacy of people may breach with new glasses. 21
  • 48. CHAPTER 7 FUTURE SCOPE Google Glass is as futuristic a gadget we’ve seen in recent times. It’s limited in scope right now. The future, Google believes, is bright and the device itself is “incredibly compelling”. Google is trying their hardest to push the Project Glass through the FCC this year. Reports show that Google is trying to get the approval by the FCC this year but there are already several hundred glasses made for testing internally.
  • 49. Figure 7.1 Future scope of Google Glasses Google glasses are basically wearable computers that use the evolving familiar technologies that brings the sophistication and ease of communication and information access even for the physically challenged class of people those literally could not use general way of palmtops and mobile. 22
  • 50. CONCLU SION At SKIT while preparing the presentation on “GOOGLE GLASS” we learn about the history of google glass, its working and its contribution to the modern world. The basic idea of the presentation is to enhance the knowledge about the latest technologies and I studied about google glass to do the same. I learnt about the invention of glass, its features and its positive and negative effects on our society. Google glass is a good device for various purposes like to take photo, to record video and most importantly in Google driverless car. So, it may be called as the glass to see the modern world or glass of future vision.