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Virtual reality

  1. VIRTUAL REALITY
  2. WHAT IS VR? VIRTUAL REALITY IS -Artificial Environment -Interaction with human senses -Input from persons actions and reactions.
  3. Why is Virtual reality needed? It will take us to the world generated by Computer such as a room, or interior of Human body.
  4. In 1950’s flight stimulators were built by US air force to train student pilots. In 1965, a research program for computer graphics “the ultimate layout” was laid out. In 1988, the commercial development of VR was developed. In 1991, first commercial entertainment VR system “virtuality” was developed. History
  5. Immersive VR Video Mapping Desktop VR [Window on a World(WoW)] Augmented VR Types of VR
  6. 1. Immersive VR It is the feeling of Involvement of user with Virtual world.
  7. T E L E P R E S E N C E
  8. 2. Augmented VR It involves literally augmenting reality with Virtual information.
  9. 3.Video Mapping It shows how users body interact with the world.
  10. 4. Desktop VR It involves displaying a 3d virtual world on a regular desktop display Eg. Modern computer games.
  11. Applications of VR
  12. What is Oculus rift? (next generation virtual reality) It is a new set of 3D virtual reality gaming Goggles that let you step into your favorite game.
  13. Its high refresh rate and low persistence provides immersive wide field of view.
  14. How it works?
  15. Important points about rift Provides stereoscopic 3D view Ultra wide field of view Head tracking Wearable and affordable
  16. Target segments
  17. Devices used In VR Technology
  18. HMD(Head Mounted Display)  Worn on head like a helmet or face mask.  Has a small display optic in front of one eye (Monocular HMD) or can have it on each eye (Binocular HMD) to reproduce a stereoscopic vision.
  19. CAVE (Cave Automatic Virtual Environment) Surround-screen Projection-based  Coupled with head and hand tracking systems.
  20. BOOM (Binocular Omni-Orientation Monitor)  Head-coupled stereoscopic display device.
  21. Data gloves Mounted along the fingers which accurately measure the position and movement of the fingers and wrist. The user manipulate the movements of the virtual environment using the glove.
  22. Motion tracking  Uses a combination of computer chips, sensors and cameras to record humans in motion.  Designed for head and hand tracking in VR games, simulations, animations, and visualizations.
  23. Pros of VR Stimulate real life situations. Making learning fun and interesting.  Save on cost. Complex situations Made easy. A safe environment’.
  24. Cons on VR •Expensive equipment. •Cannot be used by everyone. •Leads to weight gain. •Addiction.
  25. Conclusion  Its sole objective is to provide a user friendly and thrilling experience.  It will soon be most exciting source of ‘entertainment’ in our homes.
  26. Thank You
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