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VIRTUAL REALITY
WHAT IS VR?
VIRTUAL REALITY IS
-Artificial Environment
-Interaction with human senses
-Input from persons actions and reactions.
Why is Virtual reality needed?
It will take us to the world generated by
Computer such as a room, or interior of
Human body.
In 1950’s flight stimulators were built by US air force
to train student pilots.
In 1965, a research program for computer graphics
“the ultimate layout” was laid out.
In 1988, the commercial development of VR
was developed.
In 1991, first commercial entertainment VR system
“virtuality” was developed.
History
Immersive VR
Video
Mapping
Desktop VR
[Window on a World(WoW)]
Augmented
VR Types of VR
1. Immersive VR
It is the feeling of
Involvement of
user with Virtual
world.
T
E
L
E
P
R
E
S
E
N
C
E
2. Augmented VR
It involves literally augmenting reality
with Virtual information.
3.Video Mapping
It shows how users body interact with
the world.
4. Desktop VR
It involves displaying a 3d virtual
world on a regular desktop display
Eg. Modern computer games.
Applications of VR
What is Oculus rift?
(next generation virtual reality)
It is a new set
of 3D virtual
reality gaming
Goggles that
let you step
into your
favorite game.
Its high refresh
rate and low
persistence provides
immersive
wide field of view.
How it works?
Important points about rift
Provides stereoscopic 3D view
Ultra wide field of view
Head tracking
Wearable and affordable
Target segments
Devices used
In VR
Technology
HMD(Head Mounted Display)
 Worn on head like a helmet or
face mask.
 Has a small display optic in front
of one eye (Monocular HMD) or
can have it on each eye
(Binocular HMD) to reproduce a
stereoscopic vision.
CAVE (Cave Automatic Virtual
Environment)
Surround-screen
Projection-based
 Coupled with head and hand
tracking systems.
BOOM (Binocular Omni-Orientation
Monitor)
 Head-coupled stereoscopic display device.
Data gloves
Mounted along the fingers
which accurately measure the
position and movement of the
fingers and wrist.
The user manipulate the
movements of the virtual
environment using the glove.
Motion tracking
 Uses a combination of
computer chips, sensors
and cameras to record
humans in motion.
 Designed for head and
hand tracking in VR games,
simulations, animations, and
visualizations.
Pros of VR
Stimulate real life
situations.
Making learning fun and
interesting.
 Save on cost.
Complex situations
Made easy.
A safe environment’.
Cons on VR
•Expensive equipment.
•Cannot be used by everyone.
•Leads to weight
gain.
•Addiction.
Conclusion
 Its sole objective is to provide a user
friendly and thrilling experience.
 It will soon be most exciting source of
‘entertainment’ in our homes.
Thank You

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Virtual reality