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Audience of the Future, Consortium Building Event
VISITOR EXPERIENCE
Friday 18th May 2018
National Railway Museum
@UKRI_News #industrialstrategy #AudienceFuture
Welcome and Introductions
Prof Andrew Chitty
Interim Challenge Director
Audience of the Future
UK Research and Innovation
@drewchit
#AudienceFuture
#IndustrialStrategy 2
AGENDA
11.15 Welcome and Introductions
11.20 Audience of the Future: Scene Setter + Q&A
11.50 State of the Art: Presentations
12.10 State of the Art: Panel Discussion + Q&A
12.40 Lunch Break
13.30 Networking and Consortium Building
14.50 Wrap-up and Next Steps
15.00 Event End
Audience of the Future
What we’re trying to do
Prof Andrew Chitty
Interim Challenge Director
Audience of the Future
UK Research and Innovation
@drewchit
#AudienceFuture
#IndustrialStrategy 4
CHEAD presentation 14.04.18
“Immersive experiences are new forms of content, new narrative
mechanisms and a new language around production which spans the
Creative Industries…..
“The best technology will not produce the step change needed
without equal excellence in content production and understanding of
immersion as a narrative form.
“The UK must ensure it is the most highly skilled nation producing
content that exploits these technologies”
Sir Peter Bazalgette Independent Review of the Creative Industries
Audience of the Future
To capture new global audiences and grow our leading market position
in creative content, products and services by adopting, exploiting and
developing immersive technologies.
Challenge Statement
*
• Immersive technologies (AR, VR, XR) are the most significant and
potentially disruptive technologies to impact the Creative Industries
since the web in the mid 90s
• They present both opportunities and threats to the UK’s current level
of global competitiveness as both IP creator and production centre
• Global commercial opportunity for UK Creative Industries is through
content/experiences enabled by immersive technology rather than
platform or hardware
Audience of the Future Rationale
That by 2025 UK is a global market leader in the creative immersive sector.
1. UK creates 10% of global creative immersive content
2. The UK Creative Industries sustains its above average growth.
3. The UK has a low barrier of entry for producing high-quality immersive content,
4. The UK has an increased skilled workforce to create immersive content.
5. Increased private investment in immersive technology and experiences
Programme Objectives
*
• Audience of the Future is central to Creative Industries Sector Deal
• High expectations that AoTF will de-risk investment
• Identifying/ testing viable audience propositions & business models
• Innovation in production tools/reskilling workforce
• Industry engagement across the value chain
• Specialists in AR/VR/XR companies but also…
• Content studios, IP owners, creative technology companies, hardware
providers, platforms operators, investment community, distributors
Industry Context
Audience of the Future – £33m grant funding
• Ambitious, pre-commercial
content innovations using
global IP.
• New experiences that advance
the state of the art and test with
real audiences at scale.
• Large collaborations across the
supply chain to explore future
commercial models.
• Talent development and
experimental production
for the Screen Industries
• Delivered with Clusters
Programme
• Designing for future audiences £2m
• Making content production cheaper,
faster, more accessible £8m
• Investment Acceleration £2m
£16m Demonstrator
Programme
£12m CR&D
Programme
£5m Industry Centre of Excellence
£m 2018/19 2019/20 2020/21 Total
ISCF Funding 4.50 14.00 14.50 33.00
Matched Industry
Funding
1.70 8.10 9.70 19.50
CICP Funding 0.75 1.25 1.25 3.25
Total (£m) 6.95 23.35 25.45 55.75
Audience of the Future – a £56m programme
20
Demonstrator Programme: rationale
• That UK Creative Industries future success in Immersive economy will be
based on our strength in innovation in content, experience and business not
in technology
• That investment in AR/VR/MR/XR at scale is currently held back by lack of
clear audience propositions, forms and formats that could underpin
commercial models and unlock required investment
• The current market is largely pre-commercial, with much current work
innovation driven, small scale, promotional or ancillary rather than seeking
revenue generating opportunities from new audiences.
• Public investment in a series of large scale, pre-commercial, collaborative
experience demonstrators could stimulate content innovation, audience
testing and business modelling at scale, provide sectoral learning and
unlock investment.
• Up to £16m; Max Grant £4m
• 4 areas identified with industry as maximum opportunity
• Performance
• Moving Image
• Sport Entertainment
• Visitor Experience
• Looking for projects that can significantly advance creative,
technology and commercial state of the art across a whole sector
Demonstrator Programme: overview
© Royal Shakespeare Company
36
Demonstrator Programme: Objectives
• Innovation: we will support industry led consortia to develop NEW
audience experiences that show they can significantly advance the
current state of the art
• Insight: each large scale demonstrator must reach an audience of
>100,000 in order to learn lessons at scale
• Capacity building/knowledge sharing: each consortium should
have sufficient reach to advance knowledge across their sector and
a plan for how to do that*
• Your project must demonstrate it can significantly advance the
current state of the art in its chosen field
• Creatively
• Technologically
• AND commercially
• Deliver an audience >100,000 and gather insight
• Use, partner with or have access to globally recognised IP,
cultural institutions or cultural brands
Requirements
38
What do we mean?
• Significantly advance the current state of the art
• Creative proposition
• Audience Proposition
• Commercial Proposition
• Technical implementation
• Reach >100,000 users across the lifetime of the project
• One or more audience propositions or tests
• Gather audience data
• Derive commercial insight
• Use globally recognised IP
• To reach audience
• To address rights and IP issues
• To inform commercial models
39
Ambition and Scale
“Each one of these demonstrators would be
the biggest creative VR project in the world at
the moment”
Jeremy Bailenson, Director Stanford VHI Lab
40
Ambition and Scale
• This is a very ambitious programme
• but absolutely not just a VR one
• We are looking for gamechangers
• not just the next thing (a bit bigger)
• or the same thing (a lot bigger)
• or something that isn’t core to the future of the sector
• The scale of funding available is beyond people’s current
experience
• in thinking, in project scope, production, scale of experience, talent
• but we need to spend it wisely
41
Consortia
• To meet the ambition we think you will need to engage the
whole value chain:
• Specialist XR companies but also institutions, academic and
industry R&D teams, IP owners, rights holders, cultural, content
and experience producers, talent, hardware, technology platform
and distribution partners
• In a consortium with a vision to impact the sector not just
deliver a project for a single company or institution
Immersive Experiences: multisensory narrative or
interactive audience experiences mediated through
technologies including:
• virtual, mixed and augmented reality (VR, AR, MR)
• haptics
• advanced visualisation
• other sensory interfaces
Definitions
• Audience propositions that curate, design, interpret or present
cultural or entertainment experiences within a physical location. They
include:
• collection and object based institutions such as museums and
galleries
• cultural and heritage locations
• location-based entertainment experiences such as theme parks
or tours
• New environments and experiences that combine these elements
• We particularly encourage ambitious proposals and partnerships with
reach across the sector.
Visitor Experience
• To be eligible to lead a bid for funding you must:
• be a UK-registered business,
• carry out your project work in the UK
• intend to exploit the results in or from the UK
• work in collaboration with others
• Collaborations must include at least one SME
• A business may only lead on one application and partner in a
further 2 applications.
• If not leading a business can be a collaborator in any number of
applications.
Eligibility: lead bidders
• You can claim up to a max £4 million in grant funding across the consortium
• Significant match funding is required
• To claim the max £4m grant total project costs must be > £5 million.
• Total cost is the combination of the requested grant value and the applicant’s
contribution.
• We anticipate funding projects with total costs £5m to £10m and above
• Demonstrators are classed as industrial research so are funded
• up to 70% of your total project costs if you are a small or micro business
• up to 60% if you are a medium-sized business
• up to 50% if you are a large business
Funding: lead bidders and companies
• Universities and IROs – 100% (80% FEC)
• Other research organisations can claim 100% of their project costs
• They must be non-profit distributing and disseminate project results.
• Total research organisations max 30% of grant
• Public Sector Organisation or Charity - 100% of eligible costs
• Must be performing research activity & disseminate project results.
• Must ensure that the eligible costs do not include work / costs already
funded from other public sector bodies
Funding: research organisations
• Application Deadline 1st August Noon
• Assessment over August
• Invitation to Interview 1st September
• Interview panel w/b 10th (TBC)
• Notification of outcome w/b 24th (TBC)
• Projects start from 1st Nov 2018
• and must complete by 31st Dec 2020
Timeline
AUDIENCE Q&A
Prof Andrew Chitty
Interim Challenge Director, Audience of the Future
@drewchit
STATE OF THE ART: PRESENTATION
Emily Smith
Director of Marketing and Business Development
Atlantic Productions
@AtlanticProds
AUDIENCES OF THE FUTURE
Emily Smith – Director of Marketing and Business Development
Alchemy VR and Atlantic Productions
Since 2014 Alchemy has been
creating educational experiences
that have exhibited in museums
around the world.
BAFTA
(BRITISH ACADEMY OF
FILM AND TELEVISION)
EMMY LUMIERE
(ADVANCED IMAGING
SOCIETY)
WILDSCREEN
(PANDA AWARDS)
JACKSON HOLE
(WILDLIFE FILM
FESTIVAL)
NATURAL HISTORY
MUSEUM ALIVE
Best Specialist Factual
FLYING MONSTERS
Best Specialist Factual
DAVID
ATTENBOROUGH’S
GREAT BARRIER
REEF DIVE VR
Digital Creativity
NATURAL HISTORY
MUSEUM ALIVE
Best 3D Documentary
MICRO MONSTERS WITH
DAVID ATTENBOROUGH
Best 3D Documentary
DAVID
ATTENBOROUGH’S
KINGDOM OF PLANTS
3D Creative Arts
DAVID
ATTENBOROUGH’S
GREAT BARRIER REEF
Best Documentary in 4k
CONQUEST OF THE
SKIES
Best 3D Documentary
NATURAL HISTORY
MUSEUM ALIVE
Best presenter led
NHM ALIVE! App
Best Interactive
FLYING MONSTERS
Best 3D Programme
DAVID
ATTENBOROUGH’S
GREAT BARRIER
REEF: AN
INTERACTIVE
JOURNEY
Best Interactive
CONQUEST OF THE
SKIES
Immersive: Fulldome, 3D
FLYING MONSTERS
Best 3D
FLYING MONSTERS
Best Presenter
DAVID
ATTENBOROUGH’S
FIRST LIFE
Outstanding Nature
Programme,
Outstanding Writing &
Outstanding
Graphic Design and Art
Direction
DAVID
ATTENBOROUGH’S
RISE OF ANIMALS
Outstanding Nature
Programme
FLYING MONSTERS
Outstanding
Graphic Design and Art
Direction
SOME OF OUR AWARDS
JACKSON HOLE
(SCIENCE AND MEDIA)
NATURAL HISTORY
MUSEUM ALIVE
Best Earth Sciences
FLYING MONSTERS
Best Presenter & Best
Earth and Environmental
Science
DAVID
ATTENBOROUGH’S
GREAT BARRIER REEF
Best Earth & Sky
CONQUEST OF THE
SKIES
Best Immersive, Full
dome, 3D &Large Format
TELEVISUAL
(BULLDOG AWARDS)
DAVID
ATTENBOROUGH’S
GREAT BARRIER
REEF
Best Specialist Factual,
Best In Show
CONTACT:
E emilys@atlanticproductions.co.uk
T +44 (0)20 8735 9300
F +44 (0)20 8735 9333
Brook Green House
4 Rowan Road
Hammersmith
London
W6 7DU
PRESENTED BY:
EMILY SMITH
Director of Marketing and Business Development
STATE OF THE ART: PRESENTATION
Ruth Sessions
Director of Production, Factory 42
@RuthSessions
STATE OF THE ART: PRESENTATION
Ruth Sessions
Director of Production, Factory 42
@RuthSessions
STATE OF THE ART: PRESENTATION
Greg Furber
Creative Director, Rewind.co
@REWINDco
STATE OF THE ART: PRESENTATION
Prof Paul Moore
Head of School Communication & Media, Ulster University
@moore_gp
STATE OF THE ART: PANEL DISCUSSION
Prof Andrew Chitty@drewchit
Greg Furber @REWINDco
Prof Paul Moore @moore_gp
Ruth Sessions @RuthSessions
Emily Smith @AtlanticProds
LUNCH BREAK (45 minutes)
13.45 Facilitated Networking and Consortium Building
14.50 Wrap-up and Next Steps
15.00 Event End
@UKRI_News #industrialstrategy #AudienceFuture
NETWORKING AND CONSORTIUM BUILDING
Tara Solesbury
Programme Manager
AHRC Creative Economy Programme
Audience of the Future Team
NETWORKING AND CONSORTIUM BUILDING
Five minute ‘speed meetings’ with potential collaborators
Who are you?
Why are you here today?
What are you looking for?
Move on to next meeting
WRAP-UP AND NEXT STEPS
Prof Andrew Chitty
Interim Challenge Director, Audience of the Future
UK Research and Innovation
@drewchit
@UKRI_News #industrialstrategy #AudienceFuture
Email by end of next week with:
Slides from today
Video of all presentations
Opt in delegate detail spreadsheet
Want to opt in then contact: audience.future@ceprogramme.com
Customer Support Service: 0300 321 4357
Support@innovateuk.gov.uk
@UKRI_News #industrialstrategy #AudienceFuture

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Audiences of the Future Consortium Building Event - Visitor Experience - May 2018

  • 1. Audience of the Future, Consortium Building Event VISITOR EXPERIENCE Friday 18th May 2018 National Railway Museum @UKRI_News #industrialstrategy #AudienceFuture
  • 2. Welcome and Introductions Prof Andrew Chitty Interim Challenge Director Audience of the Future UK Research and Innovation @drewchit #AudienceFuture #IndustrialStrategy 2
  • 3. AGENDA 11.15 Welcome and Introductions 11.20 Audience of the Future: Scene Setter + Q&A 11.50 State of the Art: Presentations 12.10 State of the Art: Panel Discussion + Q&A 12.40 Lunch Break 13.30 Networking and Consortium Building 14.50 Wrap-up and Next Steps 15.00 Event End
  • 4. Audience of the Future What we’re trying to do Prof Andrew Chitty Interim Challenge Director Audience of the Future UK Research and Innovation @drewchit #AudienceFuture #IndustrialStrategy 4
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  • 11. “Immersive experiences are new forms of content, new narrative mechanisms and a new language around production which spans the Creative Industries….. “The best technology will not produce the step change needed without equal excellence in content production and understanding of immersion as a narrative form. “The UK must ensure it is the most highly skilled nation producing content that exploits these technologies” Sir Peter Bazalgette Independent Review of the Creative Industries
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  • 13. Audience of the Future To capture new global audiences and grow our leading market position in creative content, products and services by adopting, exploiting and developing immersive technologies. Challenge Statement *
  • 14. • Immersive technologies (AR, VR, XR) are the most significant and potentially disruptive technologies to impact the Creative Industries since the web in the mid 90s • They present both opportunities and threats to the UK’s current level of global competitiveness as both IP creator and production centre • Global commercial opportunity for UK Creative Industries is through content/experiences enabled by immersive technology rather than platform or hardware Audience of the Future Rationale
  • 15. That by 2025 UK is a global market leader in the creative immersive sector. 1. UK creates 10% of global creative immersive content 2. The UK Creative Industries sustains its above average growth. 3. The UK has a low barrier of entry for producing high-quality immersive content, 4. The UK has an increased skilled workforce to create immersive content. 5. Increased private investment in immersive technology and experiences Programme Objectives *
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  • 17. • Audience of the Future is central to Creative Industries Sector Deal • High expectations that AoTF will de-risk investment • Identifying/ testing viable audience propositions & business models • Innovation in production tools/reskilling workforce • Industry engagement across the value chain • Specialists in AR/VR/XR companies but also… • Content studios, IP owners, creative technology companies, hardware providers, platforms operators, investment community, distributors Industry Context
  • 18. Audience of the Future – £33m grant funding • Ambitious, pre-commercial content innovations using global IP. • New experiences that advance the state of the art and test with real audiences at scale. • Large collaborations across the supply chain to explore future commercial models. • Talent development and experimental production for the Screen Industries • Delivered with Clusters Programme • Designing for future audiences £2m • Making content production cheaper, faster, more accessible £8m • Investment Acceleration £2m £16m Demonstrator Programme £12m CR&D Programme £5m Industry Centre of Excellence
  • 19. £m 2018/19 2019/20 2020/21 Total ISCF Funding 4.50 14.00 14.50 33.00 Matched Industry Funding 1.70 8.10 9.70 19.50 CICP Funding 0.75 1.25 1.25 3.25 Total (£m) 6.95 23.35 25.45 55.75 Audience of the Future – a £56m programme
  • 20. 20 Demonstrator Programme: rationale • That UK Creative Industries future success in Immersive economy will be based on our strength in innovation in content, experience and business not in technology • That investment in AR/VR/MR/XR at scale is currently held back by lack of clear audience propositions, forms and formats that could underpin commercial models and unlock required investment • The current market is largely pre-commercial, with much current work innovation driven, small scale, promotional or ancillary rather than seeking revenue generating opportunities from new audiences. • Public investment in a series of large scale, pre-commercial, collaborative experience demonstrators could stimulate content innovation, audience testing and business modelling at scale, provide sectoral learning and unlock investment.
  • 21. • Up to £16m; Max Grant £4m • 4 areas identified with industry as maximum opportunity • Performance • Moving Image • Sport Entertainment • Visitor Experience • Looking for projects that can significantly advance creative, technology and commercial state of the art across a whole sector Demonstrator Programme: overview
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  • 36. 36 Demonstrator Programme: Objectives • Innovation: we will support industry led consortia to develop NEW audience experiences that show they can significantly advance the current state of the art • Insight: each large scale demonstrator must reach an audience of >100,000 in order to learn lessons at scale • Capacity building/knowledge sharing: each consortium should have sufficient reach to advance knowledge across their sector and a plan for how to do that*
  • 37. • Your project must demonstrate it can significantly advance the current state of the art in its chosen field • Creatively • Technologically • AND commercially • Deliver an audience >100,000 and gather insight • Use, partner with or have access to globally recognised IP, cultural institutions or cultural brands Requirements
  • 38. 38 What do we mean? • Significantly advance the current state of the art • Creative proposition • Audience Proposition • Commercial Proposition • Technical implementation • Reach >100,000 users across the lifetime of the project • One or more audience propositions or tests • Gather audience data • Derive commercial insight • Use globally recognised IP • To reach audience • To address rights and IP issues • To inform commercial models
  • 39. 39 Ambition and Scale “Each one of these demonstrators would be the biggest creative VR project in the world at the moment” Jeremy Bailenson, Director Stanford VHI Lab
  • 40. 40 Ambition and Scale • This is a very ambitious programme • but absolutely not just a VR one • We are looking for gamechangers • not just the next thing (a bit bigger) • or the same thing (a lot bigger) • or something that isn’t core to the future of the sector • The scale of funding available is beyond people’s current experience • in thinking, in project scope, production, scale of experience, talent • but we need to spend it wisely
  • 41. 41 Consortia • To meet the ambition we think you will need to engage the whole value chain: • Specialist XR companies but also institutions, academic and industry R&D teams, IP owners, rights holders, cultural, content and experience producers, talent, hardware, technology platform and distribution partners • In a consortium with a vision to impact the sector not just deliver a project for a single company or institution
  • 42. Immersive Experiences: multisensory narrative or interactive audience experiences mediated through technologies including: • virtual, mixed and augmented reality (VR, AR, MR) • haptics • advanced visualisation • other sensory interfaces Definitions
  • 43. • Audience propositions that curate, design, interpret or present cultural or entertainment experiences within a physical location. They include: • collection and object based institutions such as museums and galleries • cultural and heritage locations • location-based entertainment experiences such as theme parks or tours • New environments and experiences that combine these elements • We particularly encourage ambitious proposals and partnerships with reach across the sector. Visitor Experience
  • 44. • To be eligible to lead a bid for funding you must: • be a UK-registered business, • carry out your project work in the UK • intend to exploit the results in or from the UK • work in collaboration with others • Collaborations must include at least one SME • A business may only lead on one application and partner in a further 2 applications. • If not leading a business can be a collaborator in any number of applications. Eligibility: lead bidders
  • 45. • You can claim up to a max £4 million in grant funding across the consortium • Significant match funding is required • To claim the max £4m grant total project costs must be > £5 million. • Total cost is the combination of the requested grant value and the applicant’s contribution. • We anticipate funding projects with total costs £5m to £10m and above • Demonstrators are classed as industrial research so are funded • up to 70% of your total project costs if you are a small or micro business • up to 60% if you are a medium-sized business • up to 50% if you are a large business Funding: lead bidders and companies
  • 46. • Universities and IROs – 100% (80% FEC) • Other research organisations can claim 100% of their project costs • They must be non-profit distributing and disseminate project results. • Total research organisations max 30% of grant • Public Sector Organisation or Charity - 100% of eligible costs • Must be performing research activity & disseminate project results. • Must ensure that the eligible costs do not include work / costs already funded from other public sector bodies Funding: research organisations
  • 47. • Application Deadline 1st August Noon • Assessment over August • Invitation to Interview 1st September • Interview panel w/b 10th (TBC) • Notification of outcome w/b 24th (TBC) • Projects start from 1st Nov 2018 • and must complete by 31st Dec 2020 Timeline
  • 48. AUDIENCE Q&A Prof Andrew Chitty Interim Challenge Director, Audience of the Future @drewchit
  • 49. STATE OF THE ART: PRESENTATION Emily Smith Director of Marketing and Business Development Atlantic Productions @AtlanticProds
  • 50. AUDIENCES OF THE FUTURE Emily Smith – Director of Marketing and Business Development Alchemy VR and Atlantic Productions
  • 51. Since 2014 Alchemy has been creating educational experiences that have exhibited in museums around the world.
  • 52. BAFTA (BRITISH ACADEMY OF FILM AND TELEVISION) EMMY LUMIERE (ADVANCED IMAGING SOCIETY) WILDSCREEN (PANDA AWARDS) JACKSON HOLE (WILDLIFE FILM FESTIVAL) NATURAL HISTORY MUSEUM ALIVE Best Specialist Factual FLYING MONSTERS Best Specialist Factual DAVID ATTENBOROUGH’S GREAT BARRIER REEF DIVE VR Digital Creativity NATURAL HISTORY MUSEUM ALIVE Best 3D Documentary MICRO MONSTERS WITH DAVID ATTENBOROUGH Best 3D Documentary DAVID ATTENBOROUGH’S KINGDOM OF PLANTS 3D Creative Arts DAVID ATTENBOROUGH’S GREAT BARRIER REEF Best Documentary in 4k CONQUEST OF THE SKIES Best 3D Documentary NATURAL HISTORY MUSEUM ALIVE Best presenter led NHM ALIVE! App Best Interactive FLYING MONSTERS Best 3D Programme DAVID ATTENBOROUGH’S GREAT BARRIER REEF: AN INTERACTIVE JOURNEY Best Interactive CONQUEST OF THE SKIES Immersive: Fulldome, 3D FLYING MONSTERS Best 3D FLYING MONSTERS Best Presenter DAVID ATTENBOROUGH’S FIRST LIFE Outstanding Nature Programme, Outstanding Writing & Outstanding Graphic Design and Art Direction DAVID ATTENBOROUGH’S RISE OF ANIMALS Outstanding Nature Programme FLYING MONSTERS Outstanding Graphic Design and Art Direction SOME OF OUR AWARDS JACKSON HOLE (SCIENCE AND MEDIA) NATURAL HISTORY MUSEUM ALIVE Best Earth Sciences FLYING MONSTERS Best Presenter & Best Earth and Environmental Science DAVID ATTENBOROUGH’S GREAT BARRIER REEF Best Earth & Sky CONQUEST OF THE SKIES Best Immersive, Full dome, 3D &Large Format TELEVISUAL (BULLDOG AWARDS) DAVID ATTENBOROUGH’S GREAT BARRIER REEF Best Specialist Factual, Best In Show
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  • 67. CONTACT: E emilys@atlanticproductions.co.uk T +44 (0)20 8735 9300 F +44 (0)20 8735 9333 Brook Green House 4 Rowan Road Hammersmith London W6 7DU PRESENTED BY: EMILY SMITH Director of Marketing and Business Development
  • 68. STATE OF THE ART: PRESENTATION Ruth Sessions Director of Production, Factory 42 @RuthSessions
  • 69. STATE OF THE ART: PRESENTATION Ruth Sessions Director of Production, Factory 42 @RuthSessions
  • 70. STATE OF THE ART: PRESENTATION Greg Furber Creative Director, Rewind.co @REWINDco
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  • 80. STATE OF THE ART: PRESENTATION Prof Paul Moore Head of School Communication & Media, Ulster University @moore_gp
  • 81. STATE OF THE ART: PANEL DISCUSSION Prof Andrew Chitty@drewchit Greg Furber @REWINDco Prof Paul Moore @moore_gp Ruth Sessions @RuthSessions Emily Smith @AtlanticProds
  • 82. LUNCH BREAK (45 minutes) 13.45 Facilitated Networking and Consortium Building 14.50 Wrap-up and Next Steps 15.00 Event End @UKRI_News #industrialstrategy #AudienceFuture
  • 83. NETWORKING AND CONSORTIUM BUILDING Tara Solesbury Programme Manager AHRC Creative Economy Programme Audience of the Future Team
  • 84. NETWORKING AND CONSORTIUM BUILDING Five minute ‘speed meetings’ with potential collaborators Who are you? Why are you here today? What are you looking for? Move on to next meeting
  • 85. WRAP-UP AND NEXT STEPS Prof Andrew Chitty Interim Challenge Director, Audience of the Future UK Research and Innovation @drewchit @UKRI_News #industrialstrategy #AudienceFuture
  • 86. Email by end of next week with: Slides from today Video of all presentations Opt in delegate detail spreadsheet Want to opt in then contact: audience.future@ceprogramme.com Customer Support Service: 0300 321 4357 Support@innovateuk.gov.uk @UKRI_News #industrialstrategy #AudienceFuture