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Intro to Priests




Inevitable Betrayal
Priests
• MANA is the most important attribute
What affects Mana?
• Intelligence:
   – Determines the AMOUNT of mana
   – Increased spell power (increases average heal)
   – Increases critical strike (Doubles you heal amount)


• Spirit:
   – Determines how fast you REGENERATE mana
      • In combat & out of combat
What happens when mana runs out?

• Dungeon/ Raid Group usually dies
In combat regeneration
• Use wand to attack and conserve mana
  – Not very effect attack


• Mindbender (Talent at lvl 45)
  – Summon a shadow fiend to attack target
  – Each fiend attack gives priest up to 5% of total
    mana back
  – % back increases with character level
Suggested Talents
• Level 15: Dominate Mind
  – Takes control of an enemy player or NPC

• Level 30: Angelic Feather
  – Allows you to place up to 3 feathers that increase
    movement by 60% for 4 seconds

• Level 45: Mindbender
  – Gives reliable Mana regeneration cooldown
Suggested Talents
• Level 60: Desperate Prayer
  – Instance cast, self-heal for 30% of max health

• Level 75: Power Infusion
  – Increases casting by 20% and reduces mana cost of
    spells by 20% for 20 secs

• Level 90: Cascade
  – Chain heal that bounces from target to target ;
    bounces up to 3 times
Types of Healing
• Just like in DPS

  – Single Target Healing
     • Most efficient spell for healing a single person
     • AKA: Tank heals


  – Area of Effect (AOE) Healing
     • Most efficient spell for healing group
     • AKA: Raid Heals
Specialization Basics

 •Holy – Healing
 •Discipline – Healing
 •Shadow - DPS
Holy
• Best for Raid healing (10 to 25 man)

• Chakras – learned at lvl 56
  – Chastise – increase damage done
  – Sanctuary – increase AOE healing
  – Serenity – increase single target healing
Holy
• Stat Priority

• Lvl 1 to 79
  – Focus on Intellect & Spirit


• Lvl 80+
  – Focus on Intellect & Spirit
  – Start looking for: Haste, Crit, then Mastery
Discipline (Disc)
• Focuses on

  – Damage Absorption and Mitigation
     • Aims at avoiding damage and smoothing out incoming
       damage

     • Strategic use of shields to reduce need for healing

     • Can tank heal or raid heal
Discipline (Disc)
• Stat Priority

• Lvl 1 to 79
  – Focus on Intellect & Spirit


• Lvl 80+
  – Focus on Intellect & Spirit
  – Start looking for: Crit, Mastery, then Haste
Discipline (Disc)
• Crit v. Mastery

  – Focus on Crit
     • Atonement Healing


  – Focus on Mastery
     • Increase basic Healing
Discipline (Disc)
• Atonement
  – Allows you to heal players by attacking enemy
    with Smite, Holy Fire, and Penance

  – Lowes Health player within 40 yards of target is
    healed equal to the amount of damage the priest
    did

  – Each Smite, Holy Fire, and Penance places a stack
    of Evangelism on the enemy
Discipline (Disc)
• Evangelism
  – Want to keep as many stacks on the target as you
    can

  – Use Archangel to consume the stacks and gain up
    to 25% healing increase
     • Use Archangel when lots of damage is occurring
Shadow
• DPS only

• Maintain Shadow form

• Weak heals and shields, but can help heal in a
  pinch; but kicks you out of shadow form, so
  lower dps
Shadow
• Stat Priority

• Lvl 1 to 79:
   – Intellect & Hit/Spirit (to 15% hit)


• Lvl 80+:
   – Intellect, Hit / Spirit (to 15% hit)
   – Haste (to 24.97%), Crit, then Mastery
Useful Spells
• Power Word: Fortitude (Fort)
  – Always cast on yourself/group
  – Increases Stamina by 10%

• Hymn of Hope
  – Group wide Mana Regen

• Fear Ward
  – Grants one person immunity to a fear attack
Useful Spells
• Purify
  – Will remove all Magic and Disease effects on friendly
    target

• Dispel
  – Will remove one beneficial Magic effect from an
    enemy

• Silence
  – Interrupt the target’s spell casting for 45 secs
Useful Spells
• Mass Dispel
  – Remove one harmful magical effect from every
    friendly player and one beneficial magical effect
    from every enemy within 15yards of the caster.

  – Capped at 10 friendly and 10 enemy dispels

  – Can also remove effects in raids that are normally
    not dispellable
Useful Spells
• Psychic Scream
  – AOE Fear up to 8 enemies

• Shackle “Undead”
  – Allows you to crowd control undead enemies
  – Does not work on Forsaken

• Fade
  – Will reduce priest’s threat to all enemies
Useful Spells
• Leap of Faith
  – Pulls a friendly target to you
  – Good for getting that certain DPS out of the fire


• Levitate
  – Reduces damage from falling and allows walking
    on water
Useful Spells
• Vampiric Embrace
  – Heals you and your allies for 50% of the damage
    you deal for 15 seconds.

  – Shadow spec only spell
Questions?

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Intro to Priests

  • 2. Priests • MANA is the most important attribute
  • 3. What affects Mana? • Intelligence: – Determines the AMOUNT of mana – Increased spell power (increases average heal) – Increases critical strike (Doubles you heal amount) • Spirit: – Determines how fast you REGENERATE mana • In combat & out of combat
  • 4. What happens when mana runs out? • Dungeon/ Raid Group usually dies
  • 5. In combat regeneration • Use wand to attack and conserve mana – Not very effect attack • Mindbender (Talent at lvl 45) – Summon a shadow fiend to attack target – Each fiend attack gives priest up to 5% of total mana back – % back increases with character level
  • 6. Suggested Talents • Level 15: Dominate Mind – Takes control of an enemy player or NPC • Level 30: Angelic Feather – Allows you to place up to 3 feathers that increase movement by 60% for 4 seconds • Level 45: Mindbender – Gives reliable Mana regeneration cooldown
  • 7. Suggested Talents • Level 60: Desperate Prayer – Instance cast, self-heal for 30% of max health • Level 75: Power Infusion – Increases casting by 20% and reduces mana cost of spells by 20% for 20 secs • Level 90: Cascade – Chain heal that bounces from target to target ; bounces up to 3 times
  • 8. Types of Healing • Just like in DPS – Single Target Healing • Most efficient spell for healing a single person • AKA: Tank heals – Area of Effect (AOE) Healing • Most efficient spell for healing group • AKA: Raid Heals
  • 9. Specialization Basics •Holy – Healing •Discipline – Healing •Shadow - DPS
  • 10. Holy • Best for Raid healing (10 to 25 man) • Chakras – learned at lvl 56 – Chastise – increase damage done – Sanctuary – increase AOE healing – Serenity – increase single target healing
  • 11. Holy • Stat Priority • Lvl 1 to 79 – Focus on Intellect & Spirit • Lvl 80+ – Focus on Intellect & Spirit – Start looking for: Haste, Crit, then Mastery
  • 12. Discipline (Disc) • Focuses on – Damage Absorption and Mitigation • Aims at avoiding damage and smoothing out incoming damage • Strategic use of shields to reduce need for healing • Can tank heal or raid heal
  • 13. Discipline (Disc) • Stat Priority • Lvl 1 to 79 – Focus on Intellect & Spirit • Lvl 80+ – Focus on Intellect & Spirit – Start looking for: Crit, Mastery, then Haste
  • 14. Discipline (Disc) • Crit v. Mastery – Focus on Crit • Atonement Healing – Focus on Mastery • Increase basic Healing
  • 15. Discipline (Disc) • Atonement – Allows you to heal players by attacking enemy with Smite, Holy Fire, and Penance – Lowes Health player within 40 yards of target is healed equal to the amount of damage the priest did – Each Smite, Holy Fire, and Penance places a stack of Evangelism on the enemy
  • 16. Discipline (Disc) • Evangelism – Want to keep as many stacks on the target as you can – Use Archangel to consume the stacks and gain up to 25% healing increase • Use Archangel when lots of damage is occurring
  • 17. Shadow • DPS only • Maintain Shadow form • Weak heals and shields, but can help heal in a pinch; but kicks you out of shadow form, so lower dps
  • 18. Shadow • Stat Priority • Lvl 1 to 79: – Intellect & Hit/Spirit (to 15% hit) • Lvl 80+: – Intellect, Hit / Spirit (to 15% hit) – Haste (to 24.97%), Crit, then Mastery
  • 19. Useful Spells • Power Word: Fortitude (Fort) – Always cast on yourself/group – Increases Stamina by 10% • Hymn of Hope – Group wide Mana Regen • Fear Ward – Grants one person immunity to a fear attack
  • 20. Useful Spells • Purify – Will remove all Magic and Disease effects on friendly target • Dispel – Will remove one beneficial Magic effect from an enemy • Silence – Interrupt the target’s spell casting for 45 secs
  • 21. Useful Spells • Mass Dispel – Remove one harmful magical effect from every friendly player and one beneficial magical effect from every enemy within 15yards of the caster. – Capped at 10 friendly and 10 enemy dispels – Can also remove effects in raids that are normally not dispellable
  • 22. Useful Spells • Psychic Scream – AOE Fear up to 8 enemies • Shackle “Undead” – Allows you to crowd control undead enemies – Does not work on Forsaken • Fade – Will reduce priest’s threat to all enemies
  • 23. Useful Spells • Leap of Faith – Pulls a friendly target to you – Good for getting that certain DPS out of the fire • Levitate – Reduces damage from falling and allows walking on water
  • 24. Useful Spells • Vampiric Embrace – Heals you and your allies for 50% of the damage you deal for 15 seconds. – Shadow spec only spell