Design Thinking can be used to design products, new customer experience or services, and even corporate strategy or large scale systems. Innovation Games are games whose primary intent is not pure entertainment. We learn best when we play and an increasing number of organizations have realized the enormous potential of game-based activities. Innovation Games can be applied to a broad spectrum of areas like training, hiring, generating new ideas, making meetings more effective, generating feedback about a product or service, improving communication, avoiding common decision-making pitfalls, feature prioritization, vision sharing, SWOT analysis, strategy building, reflect and learn sessions and change management... The list goes on.
Organizations like Google, IBM or the United Nations use Design thinking and Games on a regular basis. Not a single month passes without a book, article, conference or training about these increasingly popular topics.
The growing success of Agile methods, which put a strong emphasis on people interactions, fun and build a creativity-friendly environment, have made Design thinking and Innovation Games even more popular.
Ähnlich wie Emerging Innovation: an exploratory journey into design thinking and innovation games. How can playing lead to breakthrough innovation? (20)
2. 2
Agenda
• How did I get here?
• What’s going on?
• Design Thinking
• Innovation Games
• Business Cases
• Feedback
• ROTI
3. How did I get here?
Entrepreneur
AsiaForm, Whollycity, Wholly
Agilist
Agile Coach, Innovation Consultant, Startup
Coach, Lean startup specialist, Design Thinker,
Innovation Games Fcilitator, Scrumaster, Product
Owner…
What exites me?
Innovation, Sharing Economy, Coaching startups,
Permaculture, Alternative Currencies, Culture
Hacking, Digital Revolution, Consiousness
Technology, Health Radical Life Extention,
Spirituality, Paradigm Shifts, Future Trends
My job today?
Head of digital innovation, Business Developer,
Agile coach, Innovation Speaker
12. 12
Exponentia
l Growth
• Temperature
• Population
• CO2
• GDP
• Loss of Forests
• Water use
• Species
• Paper
• Motor vehicules
• Fisheries
• Foreign Investment
• Ozone depletion
1900 1950
SINGULARITY
80. Solve business problems
Understand your customers
needs
Increase empathy for your
customers’ experience
Deliver the right features
Make better strategy
decisions
Improve the effectiveness of
sales and services
Identify the most effective
marketing messages
Uncover breakthrough
opportunities
Let’s say you find something interesting, so you might circle around some of them, or exapnd your search, perhaps even an exciting field of research
At some point the fuzzy goal might not make sense any more, so at any point you might change it
Closing (Convergent)
Move toward conclusions, decisionsActions and next stepsBe critical and realistic
At the end there is the tangible outcome. But in business it never ends
So you always design for next steps