5. The Research
Mobile learning is…
‘learning in a more personalised way, handing
over more control to the learners themselves’
‘disruptive learning’
(Stead, 2006)
‘holds and heightens student interest, engages
students in learning, and provides yet another
means for expressive and receptive literacy’
(Dogeby, 2007)
6. ‘a small, cleverly designed handheld game can
significantly enhance learner performance in mental
maths as well as having a positive impact on other
aspects of classroom life’
(Robertson, 2009).
‘mobile devices can have a positive impact on learning
experiences for both educators and students’
(McFarlane, Triggs& Yee, 2008; Ng & Nicholas, 2009)
7. ‘Schools with one-to-one computing programs have
fewer discipline problems, lower dropout rates, and
higher rates of college attendance than schools with
a higher ratio of students to computers…but for
one-to-one programs to boost student achievement
as well, they must be properly implemented.’
Project Red (Revolutionizing Education) June 2010
8. New research
(ed. Wan Ng, 2010)
Chapter 12
Imagine Mobile Learning in your Pocket
Cecilie Murray, Delphian eLearning
http://www.igi-
global.com/bookstore/TitleDetails.aspx?TitleId=41770
9.
10. Research aims
• how mobile learning might be used to increase
engagement, motivation, ICT curriculum
integration and effective learning in K-12
schools.
• action research questions focused on impact
for learning in core curriculum areas, literacy
and media, maths operations
11. iPodagogy 2007
iPods and video podcasting for learning
• Collaborative project co-funded
• Average VIC government school – not high-tech
• 30 Year 8 students
• Teachers – average ICT skills
• Cross curriculum approach – English, Social
Science, Maths, Science, Music and German, HPE
12. iPod Touch Project 2008
• Three diverse schools, locations and communities:
– Corio South, Courtney Gardens, Epsom
• Years 5-6 initially (early years noted)
• Teacher action research; good ICT skills
• Cross curriculum approach embedded within VELS
• Emphasis on literacy - reading, writing, media
• 8 iPod Touches per class
13. Global Mobile Learning Project
• Two year project – Australia, Singapore and USA
• Year 1:
– global citizenship and cultural identity
• Year 2:
– personalised learning, improving student literacy in
reading and writing, speaking and listening, digital,
media and visual literacy
– class sets of iPod Touches, Studywiz online learning
environment, vodcasts, Apps, etc
14. The Schools
United World College of
South-East Asia, Singapore
Shepparton High School,
Victoria
Chormann Elementary, Southgate, Michigan
15. Nintendo DS
• Two schools – Xavier College and Trinity Catholic
Primary School
• Focus – potential of Nintendo DS to support
student learning in Mathematics
• Four classes used Professor Kageyama Maths
Training Program; control group of students used
same Maths program with traditional pen and paper
• 20 minutes each day for 10 weeks
16. What the research says
Mobile learning:
• Promotes confidence and independence regardless of year
level and age
• Promotes peer coaching and developing activities for each
other
• Important in encouraging ESL learners, reluctant learners
(at risk/disengaged)
• Improves attendance, more active participation in class
• Promotes better preparation and organisation for class
• Supports more regular completion of school work and
homework
17. What the research says
• Stimulates enjoyment in learning…‘fun’ activity
• Greater interaction (& writing) from boys in particular, in
blogs, podcasts and web pages
• Stimulates teachers and students to work creatively to
improve literacy and numeracy
• Student performance data – improves numeracy and
literacy, increases skills in teamwork, interpersonal skills
and ICT skills
• Motivates teachers to rethink their pedagogy around the
use of ICT and mobile devices
18. Good Practice Tips
Implementation of Mobile Learning projects
http://delphian.com.au/mobile-learning-articles
Research reports
iPod Touch Report
http://delphian.com.au/ipod-touch-research-report
iPodagogy: Using iPods and Video Podcasting for Learning
http://delphian.com.au/ipods-and-podcasting-learning
Global Mobile Learning
http://delphian.com.au/global-mobile-learning-research
19. Why Mobiles for learning?
• Small handheld devices enable learning
anywhere, anytime
• Convergence of innovations in mobile
technology and social software, Web 2.0
• Young people’s social use of technologies
• For schools it means 1:1 is achievable
28. Mobile activity
Five minute discussion in groups on mobile
learning:
• Are your students ready for mobile learning?
• What percentage of students at your school have
a mobile phone in class?
Poll Everywhere
http://www.polleverywhere.com/#
29.
30. Educational apps
• Relevant to kids
• Use technologies that pervade their lives
• Engaging for learning
• Inquiry based constructivist content
• High quality games prolong engagement
• Kids can consolidate knowledge
independently
35. English Apps
Spectronics: Apps for Education
http://www.spectronicsinoz.com/blog/uncategoriz
ed/2010/09/educational-apps-and-resources-for-
the-ipad-and-iphone/
37. Australian Curriculum
• Select either the English or History curriculum
• In groups of 4-5, discuss the 3 questions on
your handout
• Take notes
• Appoint a person to report back
42. 1 2 3 SHEEP is a counting app for young learners with 3
fun activities - flying a helicopter around the farm, herding
sheep into pens and guiding the sheepdog into the ute
43. MATHSTRONAUT is a maths challenge app for addition and
subtraction, designed for Primary and Middle school students.
44. PLINKERTON is a cybersafety mystery game that aims to create
awareness for Middle school students about how to stay safe
online.
45. References
Project Red (2010) Revolutionizing Education, One to One Institute, US. http://projectred.org/
McFarlane, A. Triggs, P. & Yee, W. (2008). Researching mobile learning - Interim report to Becta
http://partners.becta.org.uk/uploaddir/downloads/page_documents/research/mobile_learning.pdf
Ng, W. & Nicholas, H. (2009a). Introduction of pocket PC in schools: attitudes and beliefs in the first
year. Computers and Education.
Robertson, M. (2009) Innovative Schooling and Responsiveness to ongoing Global Change, La Trobe
University, Melbourne
Stead, G. (2006). Mobile technologies: transforming the future of learning, in Emerging Technologies
for Learning, BECTA. http://partners.becta.org.uk/upload-
dir/downloads/page_documents/research/emerging_technologies.pdf
Metiri Group (2006) Technology in Schools, What the Research Says, Cisco Systems.
http://www.cisco.com/web/strategy/docs/education/TechnologyinSchoolsReport.pdf
Dogeby, (2006) Using iPods for Instruction, Principals Partnership, Florida.
http://www.principalspartnership.com/iPods.pdf