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IIBA Meeting
                                March 2013




 Putting Personas to Work

 Getting Personas Adopted
Throughout Your Organization

    Presented by Carol Smith
          @Carologic
User Experience Prof Assoc

         Supports people
who research, design, and evaluate
       the user experience
     of products and services.


          www.uxpa.org
Which Student?

Rick                                                       Connie




http://www.flickr.com/photos/mrjkbh/ via http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en
http://www.flickr.com/photos/caharley72/ (Christopher Alison Photography) via
http://creativecommons.org/licenses/by-nc-nd/2.0
Benefits

• Efficient and effective
• Team learns and remember
• Reduced influence based on _________
• Better products
• Help teams avoid:
  • Designing for themselves/technology
  • Designing for everyone
Controversy

• Irrelevant information
• “Pseudo-science”
  • Not trying to be scientific
  • Statistical methods used to analyze data
  • Rigorous, repeatable methods
  • Result in mostly qualitative data




         The Persona Lifecycle : Keeping People in Mind Throughout Product Design
         by John Pruitt and Tamara Adlin
Getting Buy-In for Personas

• We don’t need UX – we know our users




• Tell us the story
  • What are they really doing?
  • What are their goals?
  • Roadblocks?
Selling Internally




http://en.wikipedia.org/wiki/File:Train_wreck_at_Montparnasse_1895.jpg
Introducing Personas
Progressive Disclosure

• Like real-life, dating
• You are the match-maker
  • Create opportunities to get to know them
  • Tell the story, effectively
  • Support recall of significant details
Progressive Disclosure
Tell the Story

• Clarify how the personas are to be used
  • Support design and development
  • Limitations
• For each persona:
  • Goals, Needs
  • How use product
  • Challenges
  • “Irrelevant Information” creates the mnemonic
Make it Real

• Introduce Artifacts
• Encourage and answer questions
Share what you learn
Successful Programs

• Form a team that includes product/project
  team members
• The team:
  • Supports persona development
  • Reviews personas regularly
  • Advocates for personas
  • Watches for opportunities
Team Leader

• Curates personas
• Tracks work that may influence personas
• Identifies opportunities to enhance them
Keep Personas Alive

• Make opportunities to sew them into culture
• Regular touch points
• Refresh documentation regularly
• E-mail addresses for personas
Working Sessions

• Include them at meetings
• Role play or “channel” the persona
  • Review of interface thru eyes of Persona
  • Analyze competition
  • Review stories/scenarios


  What would they do? Would they use this?



      The User is Always Right: A Practical Guide to Creating and Using Personas for the Web
      by Steve Mulder and Ziv Yaar.
Activities

• Panel with “Personas” (role playing)
  • Individual teams, products, etc.
  • Answer questions in character
• Meet & Greet
• Birthday party
Artifacts

• Public
  • Posters
  • Large Boards
• Personal
  • Persona
  • Reference Sheets
  • Books
Connect to Project Work
Communication Plan

• What to communicate
  • Progressive disclosure - Highlights
  • Updates
  • Tips for use
• When
• To whom (team, stakeholders, etc.)
• How (Web site, Email, etc.)
Plan for Updating Personas

• Ongoing work
  • Include open questions in new projects.
• Include in planning templates
  • Usability study triggers a persona review.
• Communication Plan
  • Regular reviews.
  • Plan for distribution of updates.
Reusing Personas

• Up-to-date personas and profiles used:
  • Indefinitely for same product
  • Goals and Needs must remain static


• Inform new persona - preliminary context
Not Repurposed

• For different:
  • Products
  • Scenarios
  • Needs and goals
Persona Teams (Families)

• Extend - include all aspects of experience
• Complex set of products
• Group personas in meaningful ways
Example – Online Shopping
Online Shopping (cont)

• One persona = all Shoppers
  • Unlikely


• More likely:
  • Small set of personas for each role
  • Few more for additional roles
Share What You Know

• Personas interact at various times
  • In person
  • Virtual “handshakes”
• Convey to the team:
  •   Where occur?
  •   When?
  •   Frequency?
  •   What information is exchanged?
Knowledge Shared

• Clear relationships between personas
• Frequency of interactions
• Needs from each other
• What provide to each other
Different Lenses

• Pain points
  • Product, service, experience
• Motivations
  • Goals, needs, tasks, occupation, family,
    and environment
• Commonalities
  • Tech use, tech purpose, demographics,
    occupation, and context of use
Prioritize Relationships

• Which interactions most important?
  • Users
  • Product functionality
• Visual work flows are ideal
Next Steps

• Identify gaps and plan to fill them.
• Sync with market segments (if they exist).
Start Now

• Conduct research with users
• Create strawman Profiles now
• Expand Profiles into Personas
• Build on what you know
• Keep digging - each project can answer
  more questions
Do UX Early & Often

• Create Information Radiators
  • Personas
  • Artifacts
  • Schedule of activities


• Tell others about the power of Personas
Recommended Readings




                       3
Contact

Carol J. Smith
Twitter: @Carologic


LinkedIn: http://www.linkedin.com/in/caroljsmith


Slideshare: http://www.slideshare.net/carologic


Speaker Rate: speakerrate.com/speakers/15585-
  caroljsmith
Special Thanks

Richard Douglass – previous co-presenter on
  this material.
@RichardDouglass



http://improvedusability.com/
References
Designing for the Digital Age: How to Create Human-Centered Products and Services by Kim Goodwin (one chapter)

The Persona Life-Cycle by John Pruitt and Tamara Adlin

The User Is Always Right: A Practical Guide to Creating and Using Personas for the Web by Steve Mulder

The Inmates are Running the Asylum by Alan Cooper

Observing the User Experience: A Practitioner's Guide to User Research by Mike Kuniavsky

Babcock, L. and Sara Laschever. (2008). “Ask For It: How Women can use the Power of Negotiation to Get What They Really
     Want.” Bantam Books.

Godin, Seth. (2010) “Linchpin: Are you Indispensable?” Penguin Group.

Ury. William L. (1991) “Getting Past NO: Negotiating in Difficult Situations.” Bantam.

Fisher, Roger and William L. Ury. (1981) “Getting to YES: Negotiating Agreement Without Giving In.” Penguin Group.

Kennedy, Gavin. (2004). “Essential Negotiation.” The Economist and Profile Books LTD.

Lavington, Camille. (2004) “You’ve Only Got Three Seconds: How to make the right impression in your business and social
      life.” Doubleday.

Lewicki, Roy J., et. Al. (2004) “Essentials of Negotiation.” McGraw-Hill Irwin.

Young, Ed. (2011) “Justice is served, but more so after lunch: how food-breaks sway the decisions of judges.” Discover
     Magazine. http://blogs.discovermagazine.com/notrocketscience/2011/04/11/justice-is-served-but-more-so-after-lunch-
     how-food-breaks-sway-the-decisions-of-judges/ Retrieved on October 24, 2011.

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Putting Personas to Work at IIBA Cleveland

  • 1. IIBA Meeting March 2013 Putting Personas to Work Getting Personas Adopted Throughout Your Organization Presented by Carol Smith @Carologic
  • 2. User Experience Prof Assoc Supports people who research, design, and evaluate the user experience of products and services. www.uxpa.org
  • 3. Which Student? Rick Connie http://www.flickr.com/photos/mrjkbh/ via http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en http://www.flickr.com/photos/caharley72/ (Christopher Alison Photography) via http://creativecommons.org/licenses/by-nc-nd/2.0
  • 4. Benefits • Efficient and effective • Team learns and remember • Reduced influence based on _________ • Better products • Help teams avoid: • Designing for themselves/technology • Designing for everyone
  • 5. Controversy • Irrelevant information • “Pseudo-science” • Not trying to be scientific • Statistical methods used to analyze data • Rigorous, repeatable methods • Result in mostly qualitative data The Persona Lifecycle : Keeping People in Mind Throughout Product Design by John Pruitt and Tamara Adlin
  • 6.
  • 7. Getting Buy-In for Personas • We don’t need UX – we know our users • Tell us the story • What are they really doing? • What are their goals? • Roadblocks?
  • 10. Progressive Disclosure • Like real-life, dating • You are the match-maker • Create opportunities to get to know them • Tell the story, effectively • Support recall of significant details
  • 12. Tell the Story • Clarify how the personas are to be used • Support design and development • Limitations • For each persona: • Goals, Needs • How use product • Challenges • “Irrelevant Information” creates the mnemonic
  • 13. Make it Real • Introduce Artifacts • Encourage and answer questions
  • 14.
  • 15. Share what you learn
  • 16. Successful Programs • Form a team that includes product/project team members • The team: • Supports persona development • Reviews personas regularly • Advocates for personas • Watches for opportunities
  • 17. Team Leader • Curates personas • Tracks work that may influence personas • Identifies opportunities to enhance them
  • 18. Keep Personas Alive • Make opportunities to sew them into culture • Regular touch points • Refresh documentation regularly • E-mail addresses for personas
  • 19. Working Sessions • Include them at meetings • Role play or “channel” the persona • Review of interface thru eyes of Persona • Analyze competition • Review stories/scenarios What would they do? Would they use this? The User is Always Right: A Practical Guide to Creating and Using Personas for the Web by Steve Mulder and Ziv Yaar.
  • 20. Activities • Panel with “Personas” (role playing) • Individual teams, products, etc. • Answer questions in character • Meet & Greet • Birthday party
  • 21. Artifacts • Public • Posters • Large Boards • Personal • Persona • Reference Sheets • Books
  • 23.
  • 24. Communication Plan • What to communicate • Progressive disclosure - Highlights • Updates • Tips for use • When • To whom (team, stakeholders, etc.) • How (Web site, Email, etc.)
  • 25. Plan for Updating Personas • Ongoing work • Include open questions in new projects. • Include in planning templates • Usability study triggers a persona review. • Communication Plan • Regular reviews. • Plan for distribution of updates.
  • 26. Reusing Personas • Up-to-date personas and profiles used: • Indefinitely for same product • Goals and Needs must remain static • Inform new persona - preliminary context
  • 27. Not Repurposed • For different: • Products • Scenarios • Needs and goals
  • 28. Persona Teams (Families) • Extend - include all aspects of experience • Complex set of products • Group personas in meaningful ways
  • 29. Example – Online Shopping
  • 30. Online Shopping (cont) • One persona = all Shoppers • Unlikely • More likely: • Small set of personas for each role • Few more for additional roles
  • 31. Share What You Know • Personas interact at various times • In person • Virtual “handshakes” • Convey to the team: • Where occur? • When? • Frequency? • What information is exchanged?
  • 32. Knowledge Shared • Clear relationships between personas • Frequency of interactions • Needs from each other • What provide to each other
  • 33. Different Lenses • Pain points • Product, service, experience • Motivations • Goals, needs, tasks, occupation, family, and environment • Commonalities • Tech use, tech purpose, demographics, occupation, and context of use
  • 34. Prioritize Relationships • Which interactions most important? • Users • Product functionality • Visual work flows are ideal
  • 35. Next Steps • Identify gaps and plan to fill them. • Sync with market segments (if they exist).
  • 36. Start Now • Conduct research with users • Create strawman Profiles now • Expand Profiles into Personas • Build on what you know • Keep digging - each project can answer more questions
  • 37. Do UX Early & Often • Create Information Radiators • Personas • Artifacts • Schedule of activities • Tell others about the power of Personas
  • 39. Contact Carol J. Smith Twitter: @Carologic LinkedIn: http://www.linkedin.com/in/caroljsmith Slideshare: http://www.slideshare.net/carologic Speaker Rate: speakerrate.com/speakers/15585- caroljsmith
  • 40. Special Thanks Richard Douglass – previous co-presenter on this material. @RichardDouglass http://improvedusability.com/
  • 41. References Designing for the Digital Age: How to Create Human-Centered Products and Services by Kim Goodwin (one chapter) The Persona Life-Cycle by John Pruitt and Tamara Adlin The User Is Always Right: A Practical Guide to Creating and Using Personas for the Web by Steve Mulder The Inmates are Running the Asylum by Alan Cooper Observing the User Experience: A Practitioner's Guide to User Research by Mike Kuniavsky Babcock, L. and Sara Laschever. (2008). “Ask For It: How Women can use the Power of Negotiation to Get What They Really Want.” Bantam Books. Godin, Seth. (2010) “Linchpin: Are you Indispensable?” Penguin Group. Ury. William L. (1991) “Getting Past NO: Negotiating in Difficult Situations.” Bantam. Fisher, Roger and William L. Ury. (1981) “Getting to YES: Negotiating Agreement Without Giving In.” Penguin Group. Kennedy, Gavin. (2004). “Essential Negotiation.” The Economist and Profile Books LTD. Lavington, Camille. (2004) “You’ve Only Got Three Seconds: How to make the right impression in your business and social life.” Doubleday. Lewicki, Roy J., et. Al. (2004) “Essentials of Negotiation.” McGraw-Hill Irwin. Young, Ed. (2011) “Justice is served, but more so after lunch: how food-breaks sway the decisions of judges.” Discover Magazine. http://blogs.discovermagazine.com/notrocketscience/2011/04/11/justice-is-served-but-more-so-after-lunch- how-food-breaks-sway-the-decisions-of-judges/ Retrieved on October 24, 2011.