2. Basic classes
Configuration
How to set up things
WorldWindowGLCanvas
The components that renders the scene
Model
What we are going to render
2
3. Basic classes
Layer(s)
Stacked sets of rendered objects
View, OrbitView
The coordinates and other attributes of the view
point
SceneController
The controller
3
4. Standard Layers
USGSUrbanAreaOrtho
Stars
CountryBoundaries
Fog
EarthNASAPlaceName
SkyGradient
ScaleBar
BMNGSurface
WorldMap
LandsatI3
Compass
USGSDigitalOrtho
4
8. Shapes
Sticks and renders many different shapes at
given coordinates
RenderableLayer
SurfaceSector, SurfaceEllipse, SurfaceSquare,
SurfaceCircle, SurfaceQuad, Quadrilateral,
SurfacePolygon, PolyLine
IconLayer
WWIcon, UserFacingIcon
8
9. DraggingShapes
Surface shapes can be selected and dragged
SelectListener
SelectEvent.HOVER
SelectEvent.ROLLOVER
SelectEvent.DRAG
SelectEvent.DRAG_END
9
13. Anaglyph Stereo
Renders a 3D view that can be viewer with 3D
glasses
Configuration
AnaglyphSceneController
setDisplayMode(...)
setFocusAngle(...)
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