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7ED017 
Learning in the digital age 
Cameron Furnival 
Karl Royle
Welcome 
• In today’s session we will cover… 
• Where we are in terms of digital 
affordance 
– Personally 
– Collectively 
– Strategically 
•We will cover what the module is about and 
how it is assessed 
•We will begin to look at the information world 
we inhabit
Did You Know?
Key Questions 
• Learners come to us with increasingly 
high competencies in the use of 
technology 
– Is this true? 
• To what extent are educational 
establishments proactively engaging 
with their learners’ digital contexts in a 
transformational sense? 
• Do students allow adults to share their 
social networking activities/spaces?
ACTIVITY 
• Introduce yourself briefly 
– Eg 
• What is your current experience with digital 
technologies? 
• Or…what is your immediate work history? 
• What are your expectations from the 
unit?
Key Questions 
• Let’s discuss 
– current practice 
– Theory and pedagogy 
– Politics 
– Best practice 
• You will need to grasp current 
research and step away from your 
perceptions!
ACTIVITY 
• In groups, discuss and write down the 
three most important things you can 
think of that make e-Learning a 
“good thing” 
You may find you come up with more 
than three – you will have to reduce it 
to those you think are most important!
An Hypothesis 
•In our desire to produce an 
holistic and inclusive view of 
the use of technology to 
support and enhance the 
entire learning experience are 
we in reality creating a world 
which will alienate those we 
seek to help? 
•Are we throwing out virtual 
babies with real bathwater?
I 
IMPOSED IGNITED 
Formal qualification 
Sedentary 
Rigid 
Hierarchical 
Reductionism 
Conventions 
Competition 
Linearity 
Closed 
Boring 
Local 
Theoretical 
Slow 
Reproductive 
Transmissive 
Reactionary 
Ugly 
PARADIGM SHIFT
I 
IMPOSED 
Formal qualification 
Sedentary 
Rigid 
Hierarchical 
Reductionism 
Conventions 
Competition 
Linearity 
Closed 
Boring 
Local 
Theoretical 
Slow 
Reproductive 
Transmissive 
Reactionary 
Ugly 
IGNITED 
Competencies 
Mobile 
Adaptable 
Heterarchical 
Holism 
Empiricism 
Collaboration 
Modularity 
Open 
Joyful 
Global 
Applied 
Quick 
Creative 
Constructivist 
Responsive 
Beautiful 
PARADIGM SHIFT
Transformation 
• Talking about transformation and 
reform are certainly important. 
• “Conventional institutions of learning 
have changed far more slowly than 
the modes of inventive, collaborative, 
participatory learning offered by the 
Internet and an array of 
contemporary mobile technologies” 
– Davidson, N. Goldberg, D. T. and Jones, 
M. J. (2010) The Future of Thinking: 
Learning Institutions in a Digital The MIT 
Press Cambridge, Massachusetts
Transformation 
• “When institutions do adopt digital 
tools they tend to utilise technology 
that can enhance existing practices 
and live alongside established 
systems of instruction. As McLuhan 
(1967) noted society tends to make a 
new technology do the work of the 
old.” 
– Royle, Traxler, Aljanazrah and Stager: 
Unesco 2013 
–
Transformation or reform? 
Transformation by necessity includes altering the 
beliefs, values and meanings-the culture- in 
which programmes are embedded, as well as 
changing the current systems of rules, roles and 
relationships - social structure- so that the 
innovations needed will be supported. 
Reform, in contrast means only installing innovations 
that will work within the context of the existing 
structure and culture of the school 
Schlechty (2009)
CCoonnttrrooll?? 
EExxppeerrttiissee?? 
JJIICC vvss JJIITT?? 
In the digital 
world, the learner 
and not the 
teacher is in 
control of what, 
where and how 
to learn. 
Schlechty (2009) 
This means teacher troubles
Digital transformational learning 
model
1969 
There’s nothing new
1969 
There’s nothing new
Assignments 
• Now is a good time to have our first visit to the 
assignments. 
• Part 1: 
• You are required to critically appraise the use of digital 
tools for learning by a designated group of learners either 
in a formal or informal situation. Your case study should 
detail the work that you have undertaken in this area by 
presenting desk based research/enquiry into the digital 
habits of learners and the aspect of digital media that you 
have chosen to study,. Your case should be supported by 
reference to appropriate texts. 
• For example, you might look at the ways in which blogging 
is used in social spaces and critically appraise its 
functionality for learning purposes. Is their any research into 
the habits of bloggers, what is the demographic etc., Is it 
likely to translate to a school space? Does it fit any 
particular theories of learning? Further you could 
supplement this by looking at its use in education. Finally 
you might supplement this by conducting a small scale 
enquiry with learners about their digital habits with regard 
to blogging or the potential of blogging. (1500 words)
Key Points 
• Problem and challenge based 
learning Boud and Felletti (1991) and 
more recently product oriented 
learning Zhao (2012)and agile 
pedagogy Nikolic, J. and Gledic, J. 
(2012) 
• Mention Agency and Freedom 
• Research Scrum/Agile Pedagogy
E-Learning as straightjacket? 
•e-Learning “can” be 
innovative but: 
•Has it created a new 
orthodoxy? 
•Does it encourage the 
“mundane” 
•Is it tying institutions down for 
the future? 
•Is it a barrier? 
•Is it being used to control 
education?
Current Practice 
• Try to move outside your current 
practice, open your eyes to 
opportunities… 
• Meanwhile…let’s have a look at what 
we are ‘selling’ to students… 
• VLEs 
• Web 2.0 apps 
• Traditional learning pedagogy with 
chaotic tools. 
– Maintain control at all costs!
Other factors… 
And… The e-Framework 
Liberating or an opportunity for 
more control? 
• Web 2.0 
• Not a physical 
construct but a 
philosophy on the way 
the web should be 
used? 
– Sharing 
– Collaboration 
– Learner initiated 
– Informal learning 
– Diverse communities 
– Outside institutional 
control 
• Unstoppable?
• We live in a society which seems 
increasingly to see regulation as the solution 
to all problems… 
• In our desire to enhance the learning 
experience with technology, have we 
created a generation of learners who are 
watched, monitored, measured, intervened 
with, and controlled more than ever before? 
Freedom vs Control
Agency 
• The use of multimodal techniques to deliver learning 
is called blended learning 
• Focus is on ‘interactivity’ through a variety of media 
• Teachers are firmly entrenched at the centre of the 
learning teaching transaction 
“Agency is defined as the ability to “play a part in their 
self-development, adaptation, and self-renewal with 
changing times.” (Bandura 2001) 
“Among the mechanisms of personal agency, none is 
more central or pervasive than people’s beliefs in 
their capability to exercise some measure of control 
over their own functioning and over environmental 
events “(Bandura 1997 in Bandura 2001, p10).
Activity 2 
• Try out some of the web 2.0 
applications 
• 20 – 30 mins
Where are we? 
• Tutors and learners will build their 
own toolsets from: 
– what is provided by the institution 
– what they have on their own 
(personal) computer 
– what is available on the Web. 
• Learners will 
– “opt out” of systems institutions and 
tutors might prefer them to use for 
formal learning activities 
– initiate “sharing” and “community” 
activities outside of formal learning 
using tools they have chosen.
Final Thoughts. 
Can we embrace the way students use technology out of 
College and replicate those skills within the limitations of our 
own institutional technology? 
What do we have to do to encourage learners to use our 
technology? 
Should we be attempting to compete with commercial 
(and free!) software? 
Do we need to make our online delivery match that 
experienced on the web? Should we even try?
ACTIVITY: How millennial are 
you? 
•http://pewresearch.org/mille 
nnials/quiz/
Assignment part ii 
• Your proposal should put forward a reasoned case for an 
educational intervention. This should draw on the work that 
you have done in the previous task. It should be a 
reasoned and substantially supported argument for the 
adoption of a particular strategy, activity etc. based on 
the analysis of the learning context, the chosen tools or 
tool and the digital habits and affordances of your learners 
that you have critically appraised. 
• You should set out the proposal in terms of a justification or 
purpose for the intervention, why it is a good idea in terms 
of pedagogy and how it might work in practice. 
• In addition you should also set out any barriers or change 
agents that you might need to set in train to implement 
the intervention. 
• You need to critically appraise existing pedagogy and the 
changes that are required. You might also plan how it 
might be sustained and developed on a larger scale or at 
least have considered the potential outcomes and 
knowledge transfer activities that might occur post project. 
(1500 words)
• Use the guidance in the course 
handbook 
• Plan the work over a period of time 
• Make use of the reading list in the 
handbook
? 
Thank you 
(This presentation is available electronically!)
Things to read 
• Bohn, R.E. and Short, J.E. (2009), How Much 
Information: Report on American Consumers 2009, 
Global Information Industry Centre: San Diego: 
University of California 
ddp.nist.gov/refs/HMI_2009_ConsumerReport_Dec9_ 
2009.pdf 
• Boud, D., and Feletti, G., Eds. (1991), The challenge 
of problem-based learning. New York: St. Martin’s 
Press. 
• Boyd, D. (2007), “Why Youth (Heart) Social Network 
Sites: The Role of Networked Publics in Teenage 
Social Life.” MacArthur Foundation Series on Digital 
Learning – Youth, Identity, and Digital Media Volume 
(ed. David Buckingham). Cambridge, MA: MIT Press. 
• Douch, R., Attewell, J. and Dawson, D. (2010) 
Games Technologies For Learning, LSN:London 
• Fisher, T. (2006), Educational transformation: Is it, like 
‘beauty’, in the eye of the beholder, or will we know 
it when we see it? Education and Information 
Technologies, 11, 293–303. doi: 10.1007/s10639-006- 
9009-1
Things to read 
• Gee, J.P. and Hayes, E. (2009), Public 
Pedagogy through Video Games 
http://www.gamebasedlearning.org.uk/con 
tent/category/1/1/60/ accessed 21 May 09 
• 
• Guardian online (2010), Creating the next 
dotcom boom could be child's play, 
http://www.guardian.co.uk/business/2010/a 
pr/25/boaki-social-networking-child-safety-online 
accessed 4 May 2010 
• Hadfield, M., Jopling, M., Royle, K. and 
Southern, L. (2009), Evaluation of the Training 
and Development Agency for Schools’ 
funding for ICT in ITT Projects. TDA: London 
•
Things to read 
• Paul Hamlyn Foundation (2008), Learning Futures: Next Practice in 
Learning and Teaching. Innovation Unit http://www.innovation-unit. 
co.uk/education-experience/next-practice/learning-futures-next-practice- 
in-learning-and-teaching.html accessed 6 June 2009 
• Jenkins, H., Purushotma, R., Clinton, K., Weigel, M. and Robison, A.J. 
(2006), Confronting the Challenges of Participatory Culture: Media 
Education for the 21st Century, available from 
http://newmedialiteracies.org/blog/2008/11/10/NMLskills.pdf 
accessed 6 May 2010 
• 
• Kay, D., McGonigle, B., Patterson, W. and Tabbiner, B. (2009), Next 
Generation User Skills Report, Sero Consulting: available from 
http://www.digital2020.org.uk/skills/strands/nextgen accessed 6 May 
2010 
• Lenhart, A., Kahne, J., Middaugh, E., Macgill, A., Evans, C. and Vitak, J. 
(2008), Teens, Video Games, and Civics. Pew Internet & American Life 
Project. Washing ton: USA , http://www.pewinternet.org/ accessed 29 
April 2010 
• Channel 4 (2009) UK Tribes, available from http://www.uktribes.com/, 
accessed 31 May 2010 
• Nielsen Report (2009) How Teens Use Media, Nielsen: USA

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Learning in the digital age 2014

  • 1. 7ED017 Learning in the digital age Cameron Furnival Karl Royle
  • 2. Welcome • In today’s session we will cover… • Where we are in terms of digital affordance – Personally – Collectively – Strategically •We will cover what the module is about and how it is assessed •We will begin to look at the information world we inhabit
  • 4. Key Questions • Learners come to us with increasingly high competencies in the use of technology – Is this true? • To what extent are educational establishments proactively engaging with their learners’ digital contexts in a transformational sense? • Do students allow adults to share their social networking activities/spaces?
  • 5. ACTIVITY • Introduce yourself briefly – Eg • What is your current experience with digital technologies? • Or…what is your immediate work history? • What are your expectations from the unit?
  • 6. Key Questions • Let’s discuss – current practice – Theory and pedagogy – Politics – Best practice • You will need to grasp current research and step away from your perceptions!
  • 7. ACTIVITY • In groups, discuss and write down the three most important things you can think of that make e-Learning a “good thing” You may find you come up with more than three – you will have to reduce it to those you think are most important!
  • 8. An Hypothesis •In our desire to produce an holistic and inclusive view of the use of technology to support and enhance the entire learning experience are we in reality creating a world which will alienate those we seek to help? •Are we throwing out virtual babies with real bathwater?
  • 9. I IMPOSED IGNITED Formal qualification Sedentary Rigid Hierarchical Reductionism Conventions Competition Linearity Closed Boring Local Theoretical Slow Reproductive Transmissive Reactionary Ugly PARADIGM SHIFT
  • 10. I IMPOSED Formal qualification Sedentary Rigid Hierarchical Reductionism Conventions Competition Linearity Closed Boring Local Theoretical Slow Reproductive Transmissive Reactionary Ugly IGNITED Competencies Mobile Adaptable Heterarchical Holism Empiricism Collaboration Modularity Open Joyful Global Applied Quick Creative Constructivist Responsive Beautiful PARADIGM SHIFT
  • 11. Transformation • Talking about transformation and reform are certainly important. • “Conventional institutions of learning have changed far more slowly than the modes of inventive, collaborative, participatory learning offered by the Internet and an array of contemporary mobile technologies” – Davidson, N. Goldberg, D. T. and Jones, M. J. (2010) The Future of Thinking: Learning Institutions in a Digital The MIT Press Cambridge, Massachusetts
  • 12. Transformation • “When institutions do adopt digital tools they tend to utilise technology that can enhance existing practices and live alongside established systems of instruction. As McLuhan (1967) noted society tends to make a new technology do the work of the old.” – Royle, Traxler, Aljanazrah and Stager: Unesco 2013 –
  • 13. Transformation or reform? Transformation by necessity includes altering the beliefs, values and meanings-the culture- in which programmes are embedded, as well as changing the current systems of rules, roles and relationships - social structure- so that the innovations needed will be supported. Reform, in contrast means only installing innovations that will work within the context of the existing structure and culture of the school Schlechty (2009)
  • 14. CCoonnttrrooll?? EExxppeerrttiissee?? JJIICC vvss JJIITT?? In the digital world, the learner and not the teacher is in control of what, where and how to learn. Schlechty (2009) This means teacher troubles
  • 18. Assignments • Now is a good time to have our first visit to the assignments. • Part 1: • You are required to critically appraise the use of digital tools for learning by a designated group of learners either in a formal or informal situation. Your case study should detail the work that you have undertaken in this area by presenting desk based research/enquiry into the digital habits of learners and the aspect of digital media that you have chosen to study,. Your case should be supported by reference to appropriate texts. • For example, you might look at the ways in which blogging is used in social spaces and critically appraise its functionality for learning purposes. Is their any research into the habits of bloggers, what is the demographic etc., Is it likely to translate to a school space? Does it fit any particular theories of learning? Further you could supplement this by looking at its use in education. Finally you might supplement this by conducting a small scale enquiry with learners about their digital habits with regard to blogging or the potential of blogging. (1500 words)
  • 19. Key Points • Problem and challenge based learning Boud and Felletti (1991) and more recently product oriented learning Zhao (2012)and agile pedagogy Nikolic, J. and Gledic, J. (2012) • Mention Agency and Freedom • Research Scrum/Agile Pedagogy
  • 20. E-Learning as straightjacket? •e-Learning “can” be innovative but: •Has it created a new orthodoxy? •Does it encourage the “mundane” •Is it tying institutions down for the future? •Is it a barrier? •Is it being used to control education?
  • 21. Current Practice • Try to move outside your current practice, open your eyes to opportunities… • Meanwhile…let’s have a look at what we are ‘selling’ to students… • VLEs • Web 2.0 apps • Traditional learning pedagogy with chaotic tools. – Maintain control at all costs!
  • 22. Other factors… And… The e-Framework Liberating or an opportunity for more control? • Web 2.0 • Not a physical construct but a philosophy on the way the web should be used? – Sharing – Collaboration – Learner initiated – Informal learning – Diverse communities – Outside institutional control • Unstoppable?
  • 23. • We live in a society which seems increasingly to see regulation as the solution to all problems… • In our desire to enhance the learning experience with technology, have we created a generation of learners who are watched, monitored, measured, intervened with, and controlled more than ever before? Freedom vs Control
  • 24. Agency • The use of multimodal techniques to deliver learning is called blended learning • Focus is on ‘interactivity’ through a variety of media • Teachers are firmly entrenched at the centre of the learning teaching transaction “Agency is defined as the ability to “play a part in their self-development, adaptation, and self-renewal with changing times.” (Bandura 2001) “Among the mechanisms of personal agency, none is more central or pervasive than people’s beliefs in their capability to exercise some measure of control over their own functioning and over environmental events “(Bandura 1997 in Bandura 2001, p10).
  • 25. Activity 2 • Try out some of the web 2.0 applications • 20 – 30 mins
  • 26. Where are we? • Tutors and learners will build their own toolsets from: – what is provided by the institution – what they have on their own (personal) computer – what is available on the Web. • Learners will – “opt out” of systems institutions and tutors might prefer them to use for formal learning activities – initiate “sharing” and “community” activities outside of formal learning using tools they have chosen.
  • 27.
  • 28. Final Thoughts. Can we embrace the way students use technology out of College and replicate those skills within the limitations of our own institutional technology? What do we have to do to encourage learners to use our technology? Should we be attempting to compete with commercial (and free!) software? Do we need to make our online delivery match that experienced on the web? Should we even try?
  • 29. ACTIVITY: How millennial are you? •http://pewresearch.org/mille nnials/quiz/
  • 30. Assignment part ii • Your proposal should put forward a reasoned case for an educational intervention. This should draw on the work that you have done in the previous task. It should be a reasoned and substantially supported argument for the adoption of a particular strategy, activity etc. based on the analysis of the learning context, the chosen tools or tool and the digital habits and affordances of your learners that you have critically appraised. • You should set out the proposal in terms of a justification or purpose for the intervention, why it is a good idea in terms of pedagogy and how it might work in practice. • In addition you should also set out any barriers or change agents that you might need to set in train to implement the intervention. • You need to critically appraise existing pedagogy and the changes that are required. You might also plan how it might be sustained and developed on a larger scale or at least have considered the potential outcomes and knowledge transfer activities that might occur post project. (1500 words)
  • 31. • Use the guidance in the course handbook • Plan the work over a period of time • Make use of the reading list in the handbook
  • 32. ? Thank you (This presentation is available electronically!)
  • 33. Things to read • Bohn, R.E. and Short, J.E. (2009), How Much Information: Report on American Consumers 2009, Global Information Industry Centre: San Diego: University of California ddp.nist.gov/refs/HMI_2009_ConsumerReport_Dec9_ 2009.pdf • Boud, D., and Feletti, G., Eds. (1991), The challenge of problem-based learning. New York: St. Martin’s Press. • Boyd, D. (2007), “Why Youth (Heart) Social Network Sites: The Role of Networked Publics in Teenage Social Life.” MacArthur Foundation Series on Digital Learning – Youth, Identity, and Digital Media Volume (ed. David Buckingham). Cambridge, MA: MIT Press. • Douch, R., Attewell, J. and Dawson, D. (2010) Games Technologies For Learning, LSN:London • Fisher, T. (2006), Educational transformation: Is it, like ‘beauty’, in the eye of the beholder, or will we know it when we see it? Education and Information Technologies, 11, 293–303. doi: 10.1007/s10639-006- 9009-1
  • 34. Things to read • Gee, J.P. and Hayes, E. (2009), Public Pedagogy through Video Games http://www.gamebasedlearning.org.uk/con tent/category/1/1/60/ accessed 21 May 09 • • Guardian online (2010), Creating the next dotcom boom could be child's play, http://www.guardian.co.uk/business/2010/a pr/25/boaki-social-networking-child-safety-online accessed 4 May 2010 • Hadfield, M., Jopling, M., Royle, K. and Southern, L. (2009), Evaluation of the Training and Development Agency for Schools’ funding for ICT in ITT Projects. TDA: London •
  • 35. Things to read • Paul Hamlyn Foundation (2008), Learning Futures: Next Practice in Learning and Teaching. Innovation Unit http://www.innovation-unit. co.uk/education-experience/next-practice/learning-futures-next-practice- in-learning-and-teaching.html accessed 6 June 2009 • Jenkins, H., Purushotma, R., Clinton, K., Weigel, M. and Robison, A.J. (2006), Confronting the Challenges of Participatory Culture: Media Education for the 21st Century, available from http://newmedialiteracies.org/blog/2008/11/10/NMLskills.pdf accessed 6 May 2010 • • Kay, D., McGonigle, B., Patterson, W. and Tabbiner, B. (2009), Next Generation User Skills Report, Sero Consulting: available from http://www.digital2020.org.uk/skills/strands/nextgen accessed 6 May 2010 • Lenhart, A., Kahne, J., Middaugh, E., Macgill, A., Evans, C. and Vitak, J. (2008), Teens, Video Games, and Civics. Pew Internet & American Life Project. Washing ton: USA , http://www.pewinternet.org/ accessed 29 April 2010 • Channel 4 (2009) UK Tribes, available from http://www.uktribes.com/, accessed 31 May 2010 • Nielsen Report (2009) How Teens Use Media, Nielsen: USA

Hinweis der Redaktion

  1. Karl
  2. Look at from to pages. Key POINT TEACHER KEY QUESTIONS. 1. Who sets the task? 2. Who chooses the tool? 3. Who reviews the resources? 4. How do you ensure quality in the resource? 5 How do you assess? 6. Is this more difficult or easier than the transition model?