2. Key elements of a
constructivist approach
a. The teacher creating the learning
environment.
b. The teacher giving students the
tools and facilities, and
c. The teacher facilitating learning.
3. Four IT – based projects
I. Resourced – based projects
II. Simple Creations
III. Guided Hypermedia Projects
IV. Web – based projects
4. I. Resource-based
Projects
In these projects, the teacher
steps out of the traditional
role of being a content expert
and information provider, and
instead lets the students find
their own facts and
information.
5. Flow of events in
resource-based projects
1. The teacher determines the topic
for the examination of the class.
2. The teacher presents the problem
to the class.
3. The students find information on
the problem/questions.
4. Students organize their information in
response to the problem/questions.
6. Inquiry-based or
discovery approach
This requires that the
students, individually or
cooperatively with
members of his group,
relate gathered information
to the “real world”.
*The process is given more importance
than the project product.
7. Difference between the traditional
and resource-based learning
approach to instruction
Traditional learning Resourced-based
model learning model
Teacher is expert and Teacher is a guide and
information provider facilitator
Textbook is key source of
Sources are varied
information
Focus on facts
Focus on learning
Information is packaged in
inquiry/quest/discovery
neat parcels
The product is the be-all
Emphasis on process
and end-all of learning
Assessment is quantitative
Assessment is quantitative
and qualitative
8. Webquest as a Resource
A webquest is an inquiry-oriented activity in which
most or all of the information used by learners are
drawn from the web.
A webquest is designed to use learners’ time well, to
focus on information rather than looking for it.
It also supports the learners’ thinking at the levels of
analysis, synthesis and evaluation.
9. II. Simple Creations
In developing software, creativity as an outcome
should not be equated with ingenuity or high
intelligence.
Creating is more consonant with planning, making,
assembling, designing, or building.
10. Skills/Abilities involved
in Creativity
Analyzing – distinguishing similarities and
differences/ seeing the project as a problem to be
solved.
Synthesizing – making spontaneous connections
among ideas, thus gathering interesting or new ideas.
Promoting - selling of new ideas to allow the
public to test the ideas themselves.
11. Five key tasks to
develop creativity
1. Define the task.
2. Brainstorm
3. Judge the ideas
4. Act
5. Adopt flexibility
12. III. Guided Hypermedia
Projects
The production of self-made multimedia projects can
be approached in two different ways:
1. As an instructive tool.
2. As a communication tool.
14. Thank You!!!
“Hope is the only thing
stronger than fear.”
Group 3 (BSED 3A)
Jayson S. Gomez Abiguel Estrella
Dianne Mercado Mark Kevin Manalo
Sonny Nucup