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Designing for Social Sandboxes

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Designing for Social Sandboxes

  1. 1. Designing Social Sandboxes
  2. 2. sr bna
  3. 3. Can we mimic & extend our social interactions online?
  4. 4. You know, act naturally.
  5. 5. Available Social Dialtone
  6. 6. Object Centered Sociality User Generated Context Practices & Problems Why Dopplr Rules
  7. 7. Create social objects
  8. 8. Define the object. Name the verbs. Network the objects.
  9. 9. User Generated Context
  10. 10. Reduce, Reuse, Recycle
  11. 11. Profile Import
  12. 12. Friend Import
  13. 13. hCard + XFN
  14. 14. Activity Streams/Identity Consolidation
  15. 15. g
  16. 16. “The key lesson for me is that our members became very thoroughly obsessed with those numbers. Even though points on Consumating were redeemable for absolutely nothing, not even a gold star, our members had an unquenchable desire for them.”
  17. 17. Friend or Follow?
  18. 18. [this is good]
  19. 19. [this is not good]
  20. 20. Caveats: * Making explicit what was latent * Need to see the beautiful seams * Interconnection brings emergent, unexpected consequences * We donʼt know the privacy issues yet * Avoid the ʻset upʼ problem * Managing ongoing user expectations * Structure v. experimentation
  21. 21. brianoberkirch.com photo by Lane Hartwell

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