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Strategies & Tips --
Microcontrollers For Educators
#sparkfun
Brian Huang
@bri_huang
brian.huang@sparkfun.com
#sparkfun
http://bit.ly/SFE_edcamp14
“Teachers that make
make great teachers”
- Anonymous
What will you make
in your classroom?
Goals  Objectives of
Microcontrollers for Educators
1. ...implement a Maker-centric classroom built around
project-based-learning (PBL).
2. ...understand basics behind electricity and circuits as
well as how to teach these topics..
3. ...develop a general fluency and literacy with
programming in Arduino, Processing, and Scratch.
4. ...develop a set of lesson plans, activities, and projects
to use in our classroom integrating microcontrollers,
programming, and electronics.
Pause

Before we move any further, let’s make sure that we
all know each other in this room?
Please introduce yourself to the person(s) sitting in
your general vicinity. Tell them a few things about
yourself, maybe:
– where you’re from
– what you teach
– why you’re here
– what do you want to know more about?
Rough Outline
● Where do we start?
● Circuits 101 -- Copper Tape, Multimeters,
and Ohm’s Law
● STEAM focused integration -- collaborations
● Programming -- a new literacy focus
● Best Practices for the Maker Classroom...
● Resources:
○ learn.sparkfun.com
○ teachengineering.org
○ teachers@arduino.cc forum
Google+ Community
http://bit.ly/micro4ed14
Microcontrollers For Educators
Lesson Plans
Kindergarten Reflection
All I Really Need to Know (About Creative Thinking) I Learned (By
Studying How Children Learn) in Kindergarten*
This paper argues that the "kindergarten approach to learning" --
characterized by a spiraling cycle of Imagine, Create, Play, Share,
Reflect, and back to Imagine -- is ideally suited to the needs of the 21st
century, helping learners develop the creative-thinking skills that are
critical to success and satisfaction in today's society.
What was your reaction to the statements, claims, and suggestions in
this reading? How will this influence your teaching?
Where do we start?
Invent to Learn Resources
http://www.inventtolearn.com/resources/
Circuits 101 -- Copper Tape, Multimeters,
and Ohm’s Law
What is a Circuit?
Circuit = CIRCLE
https://learn.sparkfun.com/tutorials/what-is-a-circuit/overview
What is a Circuit?
Circuit = CIRCLE
https://learn.sparkfun.com/tutorials/what-is-a-circuit/overview
VCC
GND
Circuit Simulation Tools
www.falstad.com/circuit
STEAM focused integration --
collaborations
Dos Pueblos Engineering
Academy -- Light Sculpture
No Permission Required

Bringing STEAM to life in K-12 Schools
Program or be programmed...
http://processing.org
Processing is a programming language, development environment,
and online community.
Since 2001, Processing has promoted software literacy within the
visual arts and visual literacy within technology. Initially created to
serve as a software sketchbook and to teach computer programming
fundamentals within a visual context, Processing evolved into a
development tool for professionals.
Today, there are tens of thousands of students, artists, designers,
researchers, and hobbyists who use Processing for learning,
prototyping, and production.
Program or be programmed...
Scratch
http://scratch.mit.edu/
Snap
http://snap.berkeley.edu/
CargoBot (for iPad)
Python
http://www.learnpython.org/
Logo
https://ccl.northwestern.
edu/netlogo/
Java / C / C++ / .NET
CS Unplugged
Prototyping / Design &
Documentation
www.fritzing.org
Documentation -- Fritzing!!!
Thoughts  Projects  Ideas
What do you want to work on today? Is there
someone here that you’d like to work with?
Are you stuck? Looking to work with someone
today? Let’s find someone!
Think, Share, Reflect
 What do you want to
know more about?
Best Practices for Maker Classes
1. Get Organized -- Bins & Diagrams
Best Practices for Maker Classes
2. Charging Stations
Best Practices for Maker Classes
3. Label where everything goes
Best Practices for Maker Classes
4. Collaborate with others. Leverage the “art” of
everything!
Best Practices for Maker Classes
5. Less Us, More Them (LUMT)
Best Practices for Maker Classes
What other ideas do we have???
Resources
Instructables
learn.sparkfun.com
teachengineering.org
Hints / Tips on using Fritzing
Hold down the SHIFT key
Strategies for Educators Using Microcontrollers in the Classroom

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Strategies for Educators Using Microcontrollers in the Classroom

  • 1. Strategies & Tips -- Microcontrollers For Educators #sparkfun Brian Huang @bri_huang brian.huang@sparkfun.com #sparkfun http://bit.ly/SFE_edcamp14
  • 2. “Teachers that make
make great teachers” - Anonymous What will you make in your classroom?
  • 3. Goals Objectives of Microcontrollers for Educators 1. ...implement a Maker-centric classroom built around project-based-learning (PBL). 2. ...understand basics behind electricity and circuits as well as how to teach these topics.. 3. ...develop a general fluency and literacy with programming in Arduino, Processing, and Scratch. 4. ...develop a set of lesson plans, activities, and projects to use in our classroom integrating microcontrollers, programming, and electronics.
  • 4. Pause
 Before we move any further, let’s make sure that we all know each other in this room? Please introduce yourself to the person(s) sitting in your general vicinity. Tell them a few things about yourself, maybe: – where you’re from – what you teach – why you’re here – what do you want to know more about?
  • 5. Rough Outline ● Where do we start? ● Circuits 101 -- Copper Tape, Multimeters, and Ohm’s Law ● STEAM focused integration -- collaborations ● Programming -- a new literacy focus ● Best Practices for the Maker Classroom... ● Resources: ○ learn.sparkfun.com ○ teachengineering.org ○ teachers@arduino.cc forum
  • 8. Kindergarten Reflection All I Really Need to Know (About Creative Thinking) I Learned (By Studying How Children Learn) in Kindergarten* This paper argues that the "kindergarten approach to learning" -- characterized by a spiraling cycle of Imagine, Create, Play, Share, Reflect, and back to Imagine -- is ideally suited to the needs of the 21st century, helping learners develop the creative-thinking skills that are critical to success and satisfaction in today's society. What was your reaction to the statements, claims, and suggestions in this reading? How will this influence your teaching?
  • 9. Where do we start?
  • 10. Invent to Learn Resources http://www.inventtolearn.com/resources/
  • 11. Circuits 101 -- Copper Tape, Multimeters, and Ohm’s Law
  • 12. What is a Circuit? Circuit = CIRCLE https://learn.sparkfun.com/tutorials/what-is-a-circuit/overview
  • 13. What is a Circuit? Circuit = CIRCLE https://learn.sparkfun.com/tutorials/what-is-a-circuit/overview VCC GND
  • 15. STEAM focused integration -- collaborations
  • 16.
  • 17. Dos Pueblos Engineering Academy -- Light Sculpture
  • 18. No Permission Required
 Bringing STEAM to life in K-12 Schools
  • 19. Program or be programmed... http://processing.org Processing is a programming language, development environment, and online community. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. Initially created to serve as a software sketchbook and to teach computer programming fundamentals within a visual context, Processing evolved into a development tool for professionals. Today, there are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning, prototyping, and production.
  • 20. Program or be programmed... Scratch http://scratch.mit.edu/ Snap http://snap.berkeley.edu/ CargoBot (for iPad) Python http://www.learnpython.org/ Logo https://ccl.northwestern. edu/netlogo/ Java / C / C++ / .NET
  • 22. Prototyping / Design & Documentation www.fritzing.org
  • 24. Thoughts Projects Ideas What do you want to work on today? Is there someone here that you’d like to work with? Are you stuck? Looking to work with someone today? Let’s find someone! Think, Share, Reflect
 What do you want to know more about?
  • 25. Best Practices for Maker Classes 1. Get Organized -- Bins & Diagrams
  • 26. Best Practices for Maker Classes 2. Charging Stations
  • 27. Best Practices for Maker Classes 3. Label where everything goes
  • 28. Best Practices for Maker Classes 4. Collaborate with others. Leverage the “art” of everything!
  • 29. Best Practices for Maker Classes 5. Less Us, More Them (LUMT)
  • 30. Best Practices for Maker Classes What other ideas do we have???
  • 32. Hints / Tips on using Fritzing Hold down the SHIFT key