SlideShare ist ein Scribd-Unternehmen logo
1 von 1
Leyla Dogruel,                                                       Sven Joeckel                                                           Nicholas D. Bowman
Freie Universität Berlin, Germany                                    Universität Erfurt, Germany                                            West Virginia University
leyla.dogruel@fu-berlin.de                                           sven.joeckel@uni-erfurt.de                                             Nicholas.Bowman@mail.wvu.edu




                 Literature Review                                                                                                    Research Implications
          Technology acceptance and the elderly                                                                                    Identification of major limitation:
          -Extended literature on the adoption and acceptance of ICT among elderly                                                 1. Socio-demographic, attitudinal and psychological variables are rarely
          users (e.g. Czaja & Lee, 2007; Dogruel, 2010, Xie 2003, Selwyn et al. 2003, Melenhorst et al. 2001)                         analysed simultaneously
          -Age as a crucial influence factor for the adoption and appropriation of ICT                                             2. Most research projects address task-related objects such as computer &
          -TAM as a theoretical basis to analyse actual or intended system use                                                        Internet adoption (Eggermont et al., 2006; Katz & Rice, 2002); technology that is
                                                                                                                                      characterized by entertainment purposes is largely neglected
                                                                                                                                   3. Studies on ICT use by elderly people often rely on survey data focusing on
                                                                                                                                      general system use and rarely confront people with a media application

                                                                                                                       RQ1: Can variance in the perceived ease of use of a computer game simulation be
                                        Research Model                                                                 explained by incorporating attitudinal and psychological along with socio-demographic
                                                                                                                       variables?
                                                                                                                       H1: An increased generalized self-efficacy is expected to have a direct influence on
                                          Technophobia
                             H2                                                                                        increased perceived expertise
                                          (personal failure)
                                                                                                                       H2: An increased generalized self-efficacy is expected to decrease technophobia
                                                                      H6                                               H3: Technophobia should be negatively related to perceived expertise with ICT use: The
                                                                                                                       higher technophobia, the lower the perceived expertise of previous ICT use
                               H4
       Generalized                                                                         Perceived                   H4/ H5/ H6: self-efficacy (H4) and perceived expertise with ICT (H5) should positively predict
       self efficacy                                                                       ease of use                 perceived ease of use, while technophobia (H6) should negatively predict ease of use
                                                H3
                                                                              H5
                     H1                                                                                                                                     Sample and Procedure
                                           Perceived
                                           expertise with ICT                                                                                        A paper-pencil-survey after stimulus exposure carried out with
                                                                                                                                                     elderly medias (50+) in the US and Germany
                                                                                                                                                     Sample
                                                                       Measures                                                                      N = 116; Mage = 67.32, SD = 6.46, 65% female, 47% Germans
                        Independent Variables                                                             Dependent Variable
        Attitudinal Factors                                                                      Perceived usefulness
        Perceived expertise with technology                                                      4-item measue by Dogruel 2008, α = 719, n = 114 /
         6-items : α = .719, n = 114 / Germans α = .750, n = 52, US α = .663, n = 58             Germans α = .750, n = 52; US α = .675, n = 62.


        Psychlogical Factors
        Generalized Self Efficacy
        10-item generalized perceived self-efficacy scale by Schwarzer &
        Jerusalem, 1999
         α = .876, n = 113 / Germans α = .889, n = 52; US α = .847, n = 61.
        Technophobia
        13-item scale by Sinkovics et al. 2002: personal failure α = .859, n = 112 /
        Germans α=.870, n=52; US α=.851, n=60; human-machine ambiguity α =
        .801, n = 115/ Germans α=.784, n=54; US α=.811, n=61; convenience α =
                                                                                                                                                                             Materials
        .809, n = 115)/ Germans α=.734, n=54; US α=.858, n=61.
                                                                                                                                                                  A virtual world, using the AURORA© -Toolset
                                                                                                                                                                  Typical point-and-click style role-play/ adventure video
        Socio-demographics
                                                                                                                                                                  game with mouse and keyboard controls
        Age
                                                                                                                                                                  Simple (and fun) task structure: talk to NPCs to get
        Gender
                                                                                                                                                                  picture books
        Education
        Low, medium, higher




                               Results




                                                                                                                                                     RQ1
                                                                                                                                                     Step 1: Hierachical Regression Analysis
                                                                                                                                                     Significant gain in explained variance (∆R2=.213***) by adding
                                                                                                                                                     psychological and attitudinal factors to socio-demographic factors
                                                                                                                                                     alone. Perceived expertise with ICT (β = .270* ) and
                                                                                                                                                     Technophobia (personal failure) (β = -.372*** ) as significant
                                                                                                                                                     predictors.

                                                                                                                                                     H1 – H6
                                                                                                                                                     See path-model




       N = 116, ML-estimation, standardized direct effects, p – level: *** = p <.001; ** p <.01, ns= p >.1, fully identified ied



                           Discussion
      The inclusion of (general) psychological factors provides additional explanatory power over socio-demographic variables for explaining ease of
      use for entertaining, interactive media. Personal failure (negative) and perceived expertise with ICT(positive) are moderate predictors of ease of
      use for an elderly population. Generalized self-efficacy has an indirect effect - running through perceived expertise.

      When psychological barriers are overcome and sufficient experience with ICT are acquired elderly user’s will have less problems using classical
      PC games with mouse and keyboard controls.

Weitere ähnliche Inhalte

Andere mochten auch

Kit+eletrônica
Kit+eletrônicaKit+eletrônica
Primus senior living v4
Primus senior living v4Primus senior living v4
Primus senior living v4
vasudheshp
 
Daddy`s sport exercises
Daddy`s sport exercisesDaddy`s sport exercises
Daddy`s sport exercises
prosvsports
 
Digestive and excretory system
Digestive and excretory systemDigestive and excretory system
Digestive and excretory system
Jared Rick Duterte
 
Baremación 1 bach ciencias p.general
Baremación 1 bach ciencias p.generalBaremación 1 bach ciencias p.general
Baremación 1 bach ciencias p.general
sanjosevva
 

Andere mochten auch (12)

Caixaforum
CaixaforumCaixaforum
Caixaforum
 
Recuperación y dinamización de Semillas como eje de la Agrecología
Recuperación y dinamización de Semillas como eje de la AgrecologíaRecuperación y dinamización de Semillas como eje de la Agrecología
Recuperación y dinamización de Semillas como eje de la Agrecología
 
What is customer experience management- A detailed presentation by CEBSWorldwide
What is customer experience management- A detailed presentation by CEBSWorldwideWhat is customer experience management- A detailed presentation by CEBSWorldwide
What is customer experience management- A detailed presentation by CEBSWorldwide
 
Kit+eletrônica
Kit+eletrônicaKit+eletrônica
Kit+eletrônica
 
Primus senior living v4
Primus senior living v4Primus senior living v4
Primus senior living v4
 
Daddy`s sport exercises
Daddy`s sport exercisesDaddy`s sport exercises
Daddy`s sport exercises
 
Digestive and excretory system
Digestive and excretory systemDigestive and excretory system
Digestive and excretory system
 
Esmāja 25.11.2011
Esmāja 25.11.2011Esmāja 25.11.2011
Esmāja 25.11.2011
 
Baremación 1 bach ciencias p.general
Baremación 1 bach ciencias p.generalBaremación 1 bach ciencias p.general
Baremación 1 bach ciencias p.general
 
Baremación 1 eso p.general
Baremación 1 eso p.generalBaremación 1 eso p.general
Baremación 1 eso p.general
 
Nexans Euromold Bushings, Air Insulated 24kV 1250A 672TBC Interface D
Nexans Euromold Bushings, Air Insulated 24kV 1250A 672TBC Interface DNexans Euromold Bushings, Air Insulated 24kV 1250A 672TBC Interface D
Nexans Euromold Bushings, Air Insulated 24kV 1250A 672TBC Interface D
 
Define the Right Target Audience for Your Product - Amy Elkes
Define the Right Target Audience for Your Product - Amy ElkesDefine the Right Target Audience for Your Product - Amy Elkes
Define the Right Target Audience for Your Product - Amy Elkes
 

Ähnlich wie Analyzing influencing factors on elderly people’s perceived usability of interactive media

Inuse seminar Nov 20, 2012 Salovaara
Inuse seminar Nov 20, 2012 SalovaaraInuse seminar Nov 20, 2012 Salovaara
Inuse seminar Nov 20, 2012 Salovaara
inuseproject
 
A theoretical model of differential social attributions toward computing tech...
A theoretical model of differential social attributions toward computing tech...A theoretical model of differential social attributions toward computing tech...
A theoretical model of differential social attributions toward computing tech...
UltraUploader
 
research on NUI
research on NUIresearch on NUI
research on NUI
Jay Gou
 
Artificial Intelligence A Clarification of Misconceptions, Myths and Desired ...
Artificial Intelligence A Clarification of Misconceptions, Myths and Desired ...Artificial Intelligence A Clarification of Misconceptions, Myths and Desired ...
Artificial Intelligence A Clarification of Misconceptions, Myths and Desired ...
Christiane Moisés
 
[DSC Europe 23] Bojan Milunović - Essential Epistemic Opacity and AI - Driven...
[DSC Europe 23] Bojan Milunović - Essential Epistemic Opacity and AI - Driven...[DSC Europe 23] Bojan Milunović - Essential Epistemic Opacity and AI - Driven...
[DSC Europe 23] Bojan Milunović - Essential Epistemic Opacity and AI - Driven...
DataScienceConferenc1
 
Social interaction within 10 years
Social interaction within 10 yearsSocial interaction within 10 years
Social interaction within 10 years
AntonioCabecas
 
Necessity is the mother of invention: Enabling remote measurement of user psy...
Necessity is the mother of invention: Enabling remote measurement of user psy...Necessity is the mother of invention: Enabling remote measurement of user psy...
Necessity is the mother of invention: Enabling remote measurement of user psy...
Pierre-Majorique Léger
 

Ähnlich wie Analyzing influencing factors on elderly people’s perceived usability of interactive media (20)

How Cognitive Science Has Influenced the Applied Science of HCI “The evolutio...
How Cognitive Science Has Influenced the Applied Science of HCI “The evolutio...How Cognitive Science Has Influenced the Applied Science of HCI “The evolutio...
How Cognitive Science Has Influenced the Applied Science of HCI “The evolutio...
 
SOCIAL DISTANCING MONITORING IN COVID-19 USING DEEP LEARNING
SOCIAL DISTANCING MONITORING IN COVID-19 USING DEEP LEARNINGSOCIAL DISTANCING MONITORING IN COVID-19 USING DEEP LEARNING
SOCIAL DISTANCING MONITORING IN COVID-19 USING DEEP LEARNING
 
Inuse seminar Nov 20, 2012 Salovaara
Inuse seminar Nov 20, 2012 SalovaaraInuse seminar Nov 20, 2012 Salovaara
Inuse seminar Nov 20, 2012 Salovaara
 
Using Neuroscience theories and tools to inform information system research
Using Neuroscience theories and tools to inform information system researchUsing Neuroscience theories and tools to inform information system research
Using Neuroscience theories and tools to inform information system research
 
Introduction to Usability
Introduction to UsabilityIntroduction to Usability
Introduction to Usability
 
Introduction to Usability
Introduction to UsabilityIntroduction to Usability
Introduction to Usability
 
A theoretical model of differential social attributions toward computing tech...
A theoretical model of differential social attributions toward computing tech...A theoretical model of differential social attributions toward computing tech...
A theoretical model of differential social attributions toward computing tech...
 
Extracting Semantics from Crowds
Extracting Semantics from CrowdsExtracting Semantics from Crowds
Extracting Semantics from Crowds
 
21st c tech n learners_unisa_Edirisingha_11june2012
21st c tech n learners_unisa_Edirisingha_11june201221st c tech n learners_unisa_Edirisingha_11june2012
21st c tech n learners_unisa_Edirisingha_11june2012
 
PhD Defense - Pedro Prieto-Martín - Dpt. Computer Science (UAH)
PhD Defense - Pedro Prieto-Martín - Dpt. Computer Science (UAH)PhD Defense - Pedro Prieto-Martín - Dpt. Computer Science (UAH)
PhD Defense - Pedro Prieto-Martín - Dpt. Computer Science (UAH)
 
research on NUI
research on NUIresearch on NUI
research on NUI
 
R. Rudó
R. RudóR. Rudó
R. Rudó
 
NYTECH "Measuring Your User Experience Design"
NYTECH "Measuring Your User Experience Design"NYTECH "Measuring Your User Experience Design"
NYTECH "Measuring Your User Experience Design"
 
Artificial Intelligence A Clarification of Misconceptions, Myths and Desired ...
Artificial Intelligence A Clarification of Misconceptions, Myths and Desired ...Artificial Intelligence A Clarification of Misconceptions, Myths and Desired ...
Artificial Intelligence A Clarification of Misconceptions, Myths and Desired ...
 
[DSC Europe 23] Bojan Milunović - Essential Epistemic Opacity and AI - Driven...
[DSC Europe 23] Bojan Milunović - Essential Epistemic Opacity and AI - Driven...[DSC Europe 23] Bojan Milunović - Essential Epistemic Opacity and AI - Driven...
[DSC Europe 23] Bojan Milunović - Essential Epistemic Opacity and AI - Driven...
 
Defining the IT artefact in social media for eParticipation: An Ensemble view
Defining the IT artefact in social media for eParticipation: An Ensemble viewDefining the IT artefact in social media for eParticipation: An Ensemble view
Defining the IT artefact in social media for eParticipation: An Ensemble view
 
User-driven Technology Evaluation of eParticipation Systems
User-driven Technology Evaluation of eParticipation SystemsUser-driven Technology Evaluation of eParticipation Systems
User-driven Technology Evaluation of eParticipation Systems
 
Social interaction within 10 years
Social interaction within 10 yearsSocial interaction within 10 years
Social interaction within 10 years
 
HCI CH-1.pptx
HCI CH-1.pptxHCI CH-1.pptx
HCI CH-1.pptx
 
Necessity is the mother of invention: Enabling remote measurement of user psy...
Necessity is the mother of invention: Enabling remote measurement of user psy...Necessity is the mother of invention: Enabling remote measurement of user psy...
Necessity is the mother of invention: Enabling remote measurement of user psy...
 

Mehr von West Virginia University - Department of Communication Studies

Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...
Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...
Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...
West Virginia University - Department of Communication Studies
 
Through the Looking Glass (Self): The impact of wearable technology on perce...
Through the Looking Glass (Self):  The impact of wearable technology on perce...Through the Looking Glass (Self):  The impact of wearable technology on perce...
Through the Looking Glass (Self): The impact of wearable technology on perce...
West Virginia University - Department of Communication Studies
 
When the ball stops, the fun stops too: The impact of social inclusion on vid...
When the ball stops, the fun stops too: The impact of social inclusion on vid...When the ball stops, the fun stops too: The impact of social inclusion on vid...
When the ball stops, the fun stops too: The impact of social inclusion on vid...
West Virginia University - Department of Communication Studies
 
Stereotypes of Stay-at-Home and Working Mothers
Stereotypes of Stay-at-Home and Working MothersStereotypes of Stay-at-Home and Working Mothers
Stereotypes of Stay-at-Home and Working Mothers
West Virginia University - Department of Communication Studies
 
You say dāta, I say däta: Harnessing the friction of competing epistemologie...
You say dāta, I say däta:  Harnessing the friction of competing epistemologie...You say dāta, I say däta:  Harnessing the friction of competing epistemologie...
You say dāta, I say däta: Harnessing the friction of competing epistemologie...
West Virginia University - Department of Communication Studies
 

Mehr von West Virginia University - Department of Communication Studies (20)

It’s too dirty for me, so it’s too dirty for the kids: A cross-comparison of ...
It’s too dirty for me, so it’s too dirty for the kids: A cross-comparison of ...It’s too dirty for me, so it’s too dirty for the kids: A cross-comparison of ...
It’s too dirty for me, so it’s too dirty for the kids: A cross-comparison of ...
 
Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...
Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...
Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...
 
Virtual tensions fuel narrative tensions
Virtual tensions fuel narrative tensionsVirtual tensions fuel narrative tensions
Virtual tensions fuel narrative tensions
 
From toy and tool to partner and person: Phenomenal convergence/ divergence ...
From toy and tool to partner and person: Phenomenal convergence/divergence ...From toy and tool to partner and person: Phenomenal convergence/divergence ...
From toy and tool to partner and person: Phenomenal convergence/ divergence ...
 
Emotion, anthropomorphism, realism, control: Validation of a merged metric f...
Emotion, anthropomorphism, realism, control:  Validation of a merged metric f...Emotion, anthropomorphism, realism, control:  Validation of a merged metric f...
Emotion, anthropomorphism, realism, control: Validation of a merged metric f...
 
Through the Looking Glass (Self): The impact of wearable technology on perce...
Through the Looking Glass (Self):  The impact of wearable technology on perce...Through the Looking Glass (Self):  The impact of wearable technology on perce...
Through the Looking Glass (Self): The impact of wearable technology on perce...
 
Sport Fans and Sci-Fi Fanatics: The Social Stigma of Popular Media Fandom
Sport Fans and Sci-Fi Fanatics: The Social Stigma of Popular Media FandomSport Fans and Sci-Fi Fanatics: The Social Stigma of Popular Media Fandom
Sport Fans and Sci-Fi Fanatics: The Social Stigma of Popular Media Fandom
 
The people dissent, or The People’s consent? Comparing news agendas of tradit...
The people dissent, or The People’s consent? Comparing news agendas of tradit...The people dissent, or The People’s consent? Comparing news agendas of tradit...
The people dissent, or The People’s consent? Comparing news agendas of tradit...
 
Mountaineers Are Always Free (To Post Online): Facebook and Group Identity P...
Mountaineers Are Always Free (To Post Online): Facebook and Group Identity P...Mountaineers Are Always Free (To Post Online): Facebook and Group Identity P...
Mountaineers Are Always Free (To Post Online): Facebook and Group Identity P...
 
Taking video games to task
Taking video games to taskTaking video games to task
Taking video games to task
 
“Web-sling to save or shoot to kill?” The impact of dissonant origin and ant...
“Web-sling to save or shoot to kill?”  The impact of dissonant origin and ant...“Web-sling to save or shoot to kill?”  The impact of dissonant origin and ant...
“Web-sling to save or shoot to kill?” The impact of dissonant origin and ant...
 
Private Flirts, Public Friends: Understanding Romantic Jealousy Responses to ...
Private Flirts, Public Friends: Understanding Romantic Jealousy Responses to ...Private Flirts, Public Friends: Understanding Romantic Jealousy Responses to ...
Private Flirts, Public Friends: Understanding Romantic Jealousy Responses to ...
 
When the ball stops, the fun stops too: The impact of social inclusion on vid...
When the ball stops, the fun stops too: The impact of social inclusion on vid...When the ball stops, the fun stops too: The impact of social inclusion on vid...
When the ball stops, the fun stops too: The impact of social inclusion on vid...
 
Stereotypes of Stay-at-Home and Working Mothers
Stereotypes of Stay-at-Home and Working MothersStereotypes of Stay-at-Home and Working Mothers
Stereotypes of Stay-at-Home and Working Mothers
 
My Ideal Professor: Examining College Students' Preferences for Effective Tea...
My Ideal Professor: Examining College Students' Preferences for Effective Tea...My Ideal Professor: Examining College Students' Preferences for Effective Tea...
My Ideal Professor: Examining College Students' Preferences for Effective Tea...
 
WVU COM 105 - Chapter 10 (Advertising)
WVU COM 105 - Chapter 10 (Advertising) WVU COM 105 - Chapter 10 (Advertising)
WVU COM 105 - Chapter 10 (Advertising)
 
The win, the worth, and the work of play: Exploring phenomenal entertainment ...
The win, the worth, and the work of play: Exploring phenomenal entertainment ...The win, the worth, and the work of play: Exploring phenomenal entertainment ...
The win, the worth, and the work of play: Exploring phenomenal entertainment ...
 
The (not so) Secret Life of Avatars
The (not so) Secret Life of AvatarsThe (not so) Secret Life of Avatars
The (not so) Secret Life of Avatars
 
WVU: Lambda Pi Eta + UCA Meeting (Fall 2014)
WVU: Lambda Pi Eta + UCA Meeting (Fall 2014)WVU: Lambda Pi Eta + UCA Meeting (Fall 2014)
WVU: Lambda Pi Eta + UCA Meeting (Fall 2014)
 
You say dāta, I say däta: Harnessing the friction of competing epistemologie...
You say dāta, I say däta:  Harnessing the friction of competing epistemologie...You say dāta, I say däta:  Harnessing the friction of competing epistemologie...
You say dāta, I say däta: Harnessing the friction of competing epistemologie...
 

Kürzlich hochgeladen

Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
panagenda
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
WSO2
 

Kürzlich hochgeladen (20)

Navi Mumbai Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Navi Mumbai Call Girls 🥰 8617370543 Service Offer VIP Hot ModelNavi Mumbai Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Navi Mumbai Call Girls 🥰 8617370543 Service Offer VIP Hot Model
 
Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Script
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : Uncertainty
 
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ..."I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
 
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingRepurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
 
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
 
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century education
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdf
 
Real Time Object Detection Using Open CV
Real Time Object Detection Using Open CVReal Time Object Detection Using Open CV
Real Time Object Detection Using Open CV
 
DBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor Presentation
 

Analyzing influencing factors on elderly people’s perceived usability of interactive media

  • 1. Leyla Dogruel, Sven Joeckel Nicholas D. Bowman Freie Universität Berlin, Germany Universität Erfurt, Germany West Virginia University leyla.dogruel@fu-berlin.de sven.joeckel@uni-erfurt.de Nicholas.Bowman@mail.wvu.edu Literature Review Research Implications Technology acceptance and the elderly Identification of major limitation: -Extended literature on the adoption and acceptance of ICT among elderly 1. Socio-demographic, attitudinal and psychological variables are rarely users (e.g. Czaja & Lee, 2007; Dogruel, 2010, Xie 2003, Selwyn et al. 2003, Melenhorst et al. 2001) analysed simultaneously -Age as a crucial influence factor for the adoption and appropriation of ICT 2. Most research projects address task-related objects such as computer & -TAM as a theoretical basis to analyse actual or intended system use Internet adoption (Eggermont et al., 2006; Katz & Rice, 2002); technology that is characterized by entertainment purposes is largely neglected 3. Studies on ICT use by elderly people often rely on survey data focusing on general system use and rarely confront people with a media application RQ1: Can variance in the perceived ease of use of a computer game simulation be Research Model explained by incorporating attitudinal and psychological along with socio-demographic variables? H1: An increased generalized self-efficacy is expected to have a direct influence on Technophobia H2 increased perceived expertise (personal failure) H2: An increased generalized self-efficacy is expected to decrease technophobia H6 H3: Technophobia should be negatively related to perceived expertise with ICT use: The higher technophobia, the lower the perceived expertise of previous ICT use H4 Generalized Perceived H4/ H5/ H6: self-efficacy (H4) and perceived expertise with ICT (H5) should positively predict self efficacy ease of use perceived ease of use, while technophobia (H6) should negatively predict ease of use H3 H5 H1 Sample and Procedure Perceived expertise with ICT A paper-pencil-survey after stimulus exposure carried out with elderly medias (50+) in the US and Germany Sample Measures N = 116; Mage = 67.32, SD = 6.46, 65% female, 47% Germans Independent Variables Dependent Variable Attitudinal Factors Perceived usefulness Perceived expertise with technology 4-item measue by Dogruel 2008, α = 719, n = 114 / 6-items : α = .719, n = 114 / Germans α = .750, n = 52, US α = .663, n = 58 Germans α = .750, n = 52; US α = .675, n = 62. Psychlogical Factors Generalized Self Efficacy 10-item generalized perceived self-efficacy scale by Schwarzer & Jerusalem, 1999 α = .876, n = 113 / Germans α = .889, n = 52; US α = .847, n = 61. Technophobia 13-item scale by Sinkovics et al. 2002: personal failure α = .859, n = 112 / Germans α=.870, n=52; US α=.851, n=60; human-machine ambiguity α = .801, n = 115/ Germans α=.784, n=54; US α=.811, n=61; convenience α = Materials .809, n = 115)/ Germans α=.734, n=54; US α=.858, n=61. A virtual world, using the AURORA© -Toolset Typical point-and-click style role-play/ adventure video Socio-demographics game with mouse and keyboard controls Age Simple (and fun) task structure: talk to NPCs to get Gender picture books Education Low, medium, higher Results RQ1 Step 1: Hierachical Regression Analysis Significant gain in explained variance (∆R2=.213***) by adding psychological and attitudinal factors to socio-demographic factors alone. Perceived expertise with ICT (β = .270* ) and Technophobia (personal failure) (β = -.372*** ) as significant predictors. H1 – H6 See path-model N = 116, ML-estimation, standardized direct effects, p – level: *** = p <.001; ** p <.01, ns= p >.1, fully identified ied Discussion The inclusion of (general) psychological factors provides additional explanatory power over socio-demographic variables for explaining ease of use for entertaining, interactive media. Personal failure (negative) and perceived expertise with ICT(positive) are moderate predictors of ease of use for an elderly population. Generalized self-efficacy has an indirect effect - running through perceived expertise. When psychological barriers are overcome and sufficient experience with ICT are acquired elderly user’s will have less problems using classical PC games with mouse and keyboard controls.