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1Bipin Jethwani
Agenda
 Introduction to
o Android mobile operating system
o Android app
o Android app sandboxing
o Android app development platform
o Android emulators and advance techniques
o Android device administration
o Sample App
2
Android is a mobile operating
system (OS) based on the Linux
kernel and currently developed
by Google.
3
Initially developed by Android, Inc.,
which Google backed financially and
later bought in 2005, Android was
unveiled in 2007.
This was along with the founding of the Open Handset
Alliance—	a	consortium	of hardware, software, and
telecommunication companies devoted to advancing open
standards for mobile devices.
4
The main hardware platform for Android is the
ARM architecture (ARMv7 and ARMv8-A architectures).
x86 and MIPS architectures are also officially supported
Since Android 5.0 "Lollipop", 64-bit variants of all
platforms are supported.
5
Initial release September 23, 2008
Latest release April 21, 2015 (5.1.1 "Lollipop“)
6
Android 1.5 Cupcake
7
Android 1.6 Donut
8
Android 2.0 Éclair
 Expanded Account sync, allowing users to add multiple accounts (emails and contacts)
 Microsoft Exchange email support.
 Bluetooth 2.1 support
 Multi-touch events
9
Android 2.2 Froyo (Frozen Yoghurt)
 Push Notifications
 Adobe Flash support.
 Chrome's V8 JavaScript engine into the Browser
 Microsoft Exchange security enhancements including remote wipe
 Installing apps on SD card
10
Android 2.3 Gingerbread
 Native Code Development
 Near Field Communication (NFC)
 Download Manager
 Power Management
11
Android 3.0 Honeycomb
 The first tablet-only Android update.
 Multi-core Processors
12
Android 4.0 Ice Cream Sandwich
 Face Unlock
13
Android 4.1 (Jelly Bean)
(API level 16)
Android 4.1 Jelly Bean
(API level 16)
14
Android 4.2 Jelly Bean
(API level 17)
15
Android 4.4 KitKat
(API level 19)
16
Android 5.0 "Lollipop"
 Android Runtime (ART) with ahead-of-time (AOT) compilation and
improved garbage collection (GC), replacing Dalvik that combines bytecode
interpretation with trace-based just-in-time (JIT) compilation.
 Support for 64-bit CPUs
 Material design
 Project Volta, for battery life improvements
17
Android 5.1.1
 Device protection: if a device is lost or stolen it will remain locked until the owner
signs into their Google account, even if the device is reset to factory settings.
18
Android apps are written in the Java
programming language
19
However, they run on Android's own Java
Virtual Machine, called Dalvik Virtual
Machine (DVM)
20
21
The Android SDK tools compile your code—
along with any data and resource files—into
an APK: an Android package, which is an
archive file with an .apk suffix.
22
.apk file is the containers for app binaries.
 .dex files these are all the app’s .class files
converted to Dalvik byte code.
 compiled resources (resources.arsc)
 uncompiled resource
 Binary version of AndroidManifest.xml
An .apk file contains all of the information necessary to run your application on a device or
emulator.
23
24
App are made from components.
Android instantiates and runs them as needed.
25
The two fundamental concepts about Android app framework
 App provide multiple entry points
o From one component you can start another component
using an intent. You can even start a component in a
different app, such as an activity in maps app to show an
address.
 Apps adapt to different devices
o You can create different XML layout files for different
screen sizes and the system determines which layout to
apply based on the current device’s screen size.
26
Application Sandboxing
27
Once installed on a device, each Android app lives in its own security sandbox
28
 Android OS is a multi-user Linux system
29
 Android OS is a multi-user Linux system
 Each app is a different user.
30
 Android OS is a multi-user Linux system
 Each app is a different user.
 System assigns each app a unique Linux User ID
31
 Android OS is a multi-user Linux system
 Each app is a different user.
 System assigns each app a unique Linux User ID
 This User ID doesn’t change during app’s life on a device.
32
 Android OS is a multi-user Linux system
 Each app is a different user.
 System assigns each app a unique Linux User ID
 This User ID doesn’t change during app’s life on a device.
 This User ID is used only by the system and is unknown to the app.
33
 Android OS is a multi-user Linux system
 Each app is a different user.
 System assigns each app a unique Linux User ID
 This User ID doesn’t change during app’s life on a device.
 This User ID is used only by the system and is unknown to the app.
 System sets permissions for all the files in an app so that only the User ID assigned
to that app can access them.
34
 Android OS is a multi-user Linux system
 Each app is a different user.
 System assigns each app a unique Linux User ID
 This id doesn’t change during app’s life on a device.
 This User ID is used only by the system and is unknown to the app.
 System sets permissions for all the files in an app so that only the User ID assigned
to that app can access them.
 Each process has its own virtual machine (VM), so an app's code runs in isolation
from other apps.
35
 Android OS is a multi-user Linux system
 Each app is a different user.
 System assigns each app a unique Linux User ID
 This id doesn’t change during app’s life on a device.
 This User ID is used only by the system and is unknown to the app.
 System sets permissions for all the files in an app so that only the User ID assigned
to that app can access them.
 Each application is given a dedicated data directory which only it has permission
to read and write to
 Each process has its own virtual machine (VM), so an app's code runs in isolation
from other apps.
 By default, every app runs in its own Linux process. Android starts the process
when any of the app's components need to be executed, then shuts down the
process when it's no longer needed or when the system must recover memory for
other apps.
36
37
Zygote is a daemon whose goal is to launch Apps.
38
Automatically generated UIDs for applications start at 10000 (AID_APP), and the
corresponding usernames are in the form
 app_XXX or
 uY_aXXX (on Android versions that support multiple physical users),
39
The data directory of the email application is named after its package name and is created
under /data/data/ on single-user devices.
40
Thus, applications are isolated, or sandboxed,
both at the process level (by having each run in a
dedicated process) and at the file level (by having a private
data directory).
This creates a kernel-level application sandbox, which
applies to all applications, regardless of whether they are
executed in a native or virtual machine process.
41
 Apps that are signed with same certificate can share data, user ID, as well as run in
a single process. They just need to specify same sharedUserId and process.
42
43
44
45
Android Development Environment
Your workbench for writing android applications
46
Based on Eclipse
Based on IntelliJ Community Edition
47
Based on Eclipse
Based on IntelliJ Community Edition
Windows
•Microsoft® Windows® 8/7/Vista/2003 (32 or 64-bit)
48
Based on Eclipse
Based on IntelliJ Community Edition
Windows
•Microsoft® Windows® 8/7/Vista/2003 (32 or 64-bit)
Mac OS X
Mac® OS X® 10.8.5 or higher, up to 10.9 (Mavericks)
49
Based on Eclipse
Based on IntelliJ Community Edition
Windows
•Microsoft® Windows® 8/7/Vista/2003 (32 or 64-bit)
Mac OS X
Mac® OS X® 10.8.5 or higher, up to 10.9 (Mavericks)
Linux
GNOME or KDE desktop
Tested on Ubuntu® 14.04, Trusty Tahr
50
A SOFTWARE STACK FOR MOBILE DEVICES
51
A SOFTWARE STACK FOR MOBILE DEVICES
 ANDROID LINUX KERNEL
 SYSTEM LIBRARIES
 RUNTIME
 APPLICATION FRAMEWORKS
 SDK
 KEY APPS
52
A SOFTWARE STACK FOR MOBILE DEVICES
 ANDROID LINUX KERNEL
 SECURITY
 MEMORY & PROCESS MANAGEMENT
 FILE & NETWORK I/O
 DEVICE DRIVERS
 SYSTEM LIBRARIES
 RUNTIME
 APPLICATION FRAMEWORKS
 SDK
 KEY APPS
53
A SOFTWARE STACK FOR MOBILE DEVICES
 ANDROID LINUX KERNEL
 SECURITY
 MEMORY & PROCESS MANAGEMENT
 FILE & NETWORK I/O
 DEVICE DRIVERS
 ANDROID SPECIFIC
 POWER MANAGEMENT
 SYSTEM LIBRARIES
 APPLICATION FRAMEWORKS
 KEY APPS
 SDK
 RUNTIME
54
A SOFTWARE STACK FOR MOBILE DEVICES
 ANDROID LINUX KERNEL
 SECURITY
 MEMORY & PROCESS MANAGEMENT
 FILE & NETWORK I/O
 DEVICE DRIVERS
 ANDROID SPECIFIC
 POWER MANAGEMENT
 ANDROID SHARED MEMORY
 SYSTEM LIBRARIES
 APPLICATION FRAMEWORKS
 KEY APPS
 SDK
 RUNTIME
55
A SOFTWARE STACK FOR MOBILE DEVICES
 ANDROID LINUX KERNEL
 SECURITY
 MEMORY & PROCESS MANAGEMENT
 FILE & NETWORK I/O
 DEVICE DRIVERS
 ANDROID SPECIFIC
 POWER MANAGEMENT
 ANDROID SHARED MEMORY
 LOW MEMORY KILLER
 SYSTEM LIBRARIES
 APPLICATION FRAMEWORKS
 KEY APPS
 SDK
 RUNTIME
56
A SOFTWARE STACK FOR MOBILE DEVICES
 ANDROID LINUX KERNEL
 SECURITY
 MEMORY & PROCESS MANAGEMENT
 FILE & NETWORK I/O
 DEVICE DRIVERS
 ANDROID SPECIFIC
 POWER MANAGEMENT
 ANDROID SHARED MEMORY
 LOW MEMORY KILLER
 IPC - BINDER
 SYSTEM LIBRARIES
 APPLICATION FRAMEWORKS
 KEY APPS
 SDK
 RUNTIME
57
A SOFTWARE STACK FOR MOBILE DEVICES
 LINUX KERNEL
 SYSTEM LIBRARIES
 APPLICATION FRAMEWORKS
 WINDOW MANAGER
 VIEW SYSTEM
 PACKAGE MANAGER
 ACTIVITY MANAGER
 LOCATION MANAGER
 NOTIFICATION MANAGER
 ALARM MANAGER
 CONTENT PROVIDERS
 RESOURCE MANAGER
 TELEPHONY MANAGER
 KEY APPS
 SDK
 RUNTIME
58
59
Emulator
Can emulate many different device/user characteristics, such as
Network speed/latencies
Battery Power
Location coordinates
60
VGA means Video Graphics Array, and has a resolution of 640*480 pixels.
QVGA means Quarter Video Graphics Array and has a resolution of 320*240 pixels.
HVGA means Half Video Graphics Array, and has a resolution of 480*320 pixels.
WVGA (Wide Video Graphics Array) with a resolution of 800*480 pixels
FWVGA (Full Wide Video Graphics Array) at 854*480 pixels
The only difference between WVGA and FWVGA is the screen aspect ratio. WVGA has
15:9, and FWVGA is 16:9. 16:9 is better for HD movie watching
61
telnet localhost 554
62
help
63
power capacity 100
64
power ac off
power status not-charging
65
power capacity 5
66
power ac off
help network
help network speed
67
network speed edge
68
network speed edge
EDGE (Enhanced GPRS) on GSM networks.
 It give 3x speed than outdated GPRS system.
 Max of 473 kbps.
69
network speed full
70
71
72
73
74
75

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Android Part-1 - Hello Android

  • 2. Agenda  Introduction to o Android mobile operating system o Android app o Android app sandboxing o Android app development platform o Android emulators and advance techniques o Android device administration o Sample App 2
  • 3. Android is a mobile operating system (OS) based on the Linux kernel and currently developed by Google. 3
  • 4. Initially developed by Android, Inc., which Google backed financially and later bought in 2005, Android was unveiled in 2007. This was along with the founding of the Open Handset Alliance— a consortium of hardware, software, and telecommunication companies devoted to advancing open standards for mobile devices. 4
  • 5. The main hardware platform for Android is the ARM architecture (ARMv7 and ARMv8-A architectures). x86 and MIPS architectures are also officially supported Since Android 5.0 "Lollipop", 64-bit variants of all platforms are supported. 5
  • 6. Initial release September 23, 2008 Latest release April 21, 2015 (5.1.1 "Lollipop“) 6
  • 9. Android 2.0 Éclair  Expanded Account sync, allowing users to add multiple accounts (emails and contacts)  Microsoft Exchange email support.  Bluetooth 2.1 support  Multi-touch events 9
  • 10. Android 2.2 Froyo (Frozen Yoghurt)  Push Notifications  Adobe Flash support.  Chrome's V8 JavaScript engine into the Browser  Microsoft Exchange security enhancements including remote wipe  Installing apps on SD card 10
  • 11. Android 2.3 Gingerbread  Native Code Development  Near Field Communication (NFC)  Download Manager  Power Management 11
  • 12. Android 3.0 Honeycomb  The first tablet-only Android update.  Multi-core Processors 12
  • 13. Android 4.0 Ice Cream Sandwich  Face Unlock 13
  • 14. Android 4.1 (Jelly Bean) (API level 16) Android 4.1 Jelly Bean (API level 16) 14
  • 15. Android 4.2 Jelly Bean (API level 17) 15
  • 16. Android 4.4 KitKat (API level 19) 16
  • 17. Android 5.0 "Lollipop"  Android Runtime (ART) with ahead-of-time (AOT) compilation and improved garbage collection (GC), replacing Dalvik that combines bytecode interpretation with trace-based just-in-time (JIT) compilation.  Support for 64-bit CPUs  Material design  Project Volta, for battery life improvements 17
  • 18. Android 5.1.1  Device protection: if a device is lost or stolen it will remain locked until the owner signs into their Google account, even if the device is reset to factory settings. 18
  • 19. Android apps are written in the Java programming language 19
  • 20. However, they run on Android's own Java Virtual Machine, called Dalvik Virtual Machine (DVM) 20
  • 21. 21
  • 22. The Android SDK tools compile your code— along with any data and resource files—into an APK: an Android package, which is an archive file with an .apk suffix. 22
  • 23. .apk file is the containers for app binaries.  .dex files these are all the app’s .class files converted to Dalvik byte code.  compiled resources (resources.arsc)  uncompiled resource  Binary version of AndroidManifest.xml An .apk file contains all of the information necessary to run your application on a device or emulator. 23
  • 24. 24
  • 25. App are made from components. Android instantiates and runs them as needed. 25
  • 26. The two fundamental concepts about Android app framework  App provide multiple entry points o From one component you can start another component using an intent. You can even start a component in a different app, such as an activity in maps app to show an address.  Apps adapt to different devices o You can create different XML layout files for different screen sizes and the system determines which layout to apply based on the current device’s screen size. 26
  • 28. Once installed on a device, each Android app lives in its own security sandbox 28
  • 29.  Android OS is a multi-user Linux system 29
  • 30.  Android OS is a multi-user Linux system  Each app is a different user. 30
  • 31.  Android OS is a multi-user Linux system  Each app is a different user.  System assigns each app a unique Linux User ID 31
  • 32.  Android OS is a multi-user Linux system  Each app is a different user.  System assigns each app a unique Linux User ID  This User ID doesn’t change during app’s life on a device. 32
  • 33.  Android OS is a multi-user Linux system  Each app is a different user.  System assigns each app a unique Linux User ID  This User ID doesn’t change during app’s life on a device.  This User ID is used only by the system and is unknown to the app. 33
  • 34.  Android OS is a multi-user Linux system  Each app is a different user.  System assigns each app a unique Linux User ID  This User ID doesn’t change during app’s life on a device.  This User ID is used only by the system and is unknown to the app.  System sets permissions for all the files in an app so that only the User ID assigned to that app can access them. 34
  • 35.  Android OS is a multi-user Linux system  Each app is a different user.  System assigns each app a unique Linux User ID  This id doesn’t change during app’s life on a device.  This User ID is used only by the system and is unknown to the app.  System sets permissions for all the files in an app so that only the User ID assigned to that app can access them.  Each process has its own virtual machine (VM), so an app's code runs in isolation from other apps. 35
  • 36.  Android OS is a multi-user Linux system  Each app is a different user.  System assigns each app a unique Linux User ID  This id doesn’t change during app’s life on a device.  This User ID is used only by the system and is unknown to the app.  System sets permissions for all the files in an app so that only the User ID assigned to that app can access them.  Each application is given a dedicated data directory which only it has permission to read and write to  Each process has its own virtual machine (VM), so an app's code runs in isolation from other apps.  By default, every app runs in its own Linux process. Android starts the process when any of the app's components need to be executed, then shuts down the process when it's no longer needed or when the system must recover memory for other apps. 36
  • 37. 37
  • 38. Zygote is a daemon whose goal is to launch Apps. 38
  • 39. Automatically generated UIDs for applications start at 10000 (AID_APP), and the corresponding usernames are in the form  app_XXX or  uY_aXXX (on Android versions that support multiple physical users), 39
  • 40. The data directory of the email application is named after its package name and is created under /data/data/ on single-user devices. 40
  • 41. Thus, applications are isolated, or sandboxed, both at the process level (by having each run in a dedicated process) and at the file level (by having a private data directory). This creates a kernel-level application sandbox, which applies to all applications, regardless of whether they are executed in a native or virtual machine process. 41
  • 42.  Apps that are signed with same certificate can share data, user ID, as well as run in a single process. They just need to specify same sharedUserId and process. 42
  • 43. 43
  • 44. 44
  • 45. 45
  • 46. Android Development Environment Your workbench for writing android applications 46
  • 47. Based on Eclipse Based on IntelliJ Community Edition 47
  • 48. Based on Eclipse Based on IntelliJ Community Edition Windows •Microsoft® Windows® 8/7/Vista/2003 (32 or 64-bit) 48
  • 49. Based on Eclipse Based on IntelliJ Community Edition Windows •Microsoft® Windows® 8/7/Vista/2003 (32 or 64-bit) Mac OS X Mac® OS X® 10.8.5 or higher, up to 10.9 (Mavericks) 49
  • 50. Based on Eclipse Based on IntelliJ Community Edition Windows •Microsoft® Windows® 8/7/Vista/2003 (32 or 64-bit) Mac OS X Mac® OS X® 10.8.5 or higher, up to 10.9 (Mavericks) Linux GNOME or KDE desktop Tested on Ubuntu® 14.04, Trusty Tahr 50
  • 51. A SOFTWARE STACK FOR MOBILE DEVICES 51
  • 52. A SOFTWARE STACK FOR MOBILE DEVICES  ANDROID LINUX KERNEL  SYSTEM LIBRARIES  RUNTIME  APPLICATION FRAMEWORKS  SDK  KEY APPS 52
  • 53. A SOFTWARE STACK FOR MOBILE DEVICES  ANDROID LINUX KERNEL  SECURITY  MEMORY & PROCESS MANAGEMENT  FILE & NETWORK I/O  DEVICE DRIVERS  SYSTEM LIBRARIES  RUNTIME  APPLICATION FRAMEWORKS  SDK  KEY APPS 53
  • 54. A SOFTWARE STACK FOR MOBILE DEVICES  ANDROID LINUX KERNEL  SECURITY  MEMORY & PROCESS MANAGEMENT  FILE & NETWORK I/O  DEVICE DRIVERS  ANDROID SPECIFIC  POWER MANAGEMENT  SYSTEM LIBRARIES  APPLICATION FRAMEWORKS  KEY APPS  SDK  RUNTIME 54
  • 55. A SOFTWARE STACK FOR MOBILE DEVICES  ANDROID LINUX KERNEL  SECURITY  MEMORY & PROCESS MANAGEMENT  FILE & NETWORK I/O  DEVICE DRIVERS  ANDROID SPECIFIC  POWER MANAGEMENT  ANDROID SHARED MEMORY  SYSTEM LIBRARIES  APPLICATION FRAMEWORKS  KEY APPS  SDK  RUNTIME 55
  • 56. A SOFTWARE STACK FOR MOBILE DEVICES  ANDROID LINUX KERNEL  SECURITY  MEMORY & PROCESS MANAGEMENT  FILE & NETWORK I/O  DEVICE DRIVERS  ANDROID SPECIFIC  POWER MANAGEMENT  ANDROID SHARED MEMORY  LOW MEMORY KILLER  SYSTEM LIBRARIES  APPLICATION FRAMEWORKS  KEY APPS  SDK  RUNTIME 56
  • 57. A SOFTWARE STACK FOR MOBILE DEVICES  ANDROID LINUX KERNEL  SECURITY  MEMORY & PROCESS MANAGEMENT  FILE & NETWORK I/O  DEVICE DRIVERS  ANDROID SPECIFIC  POWER MANAGEMENT  ANDROID SHARED MEMORY  LOW MEMORY KILLER  IPC - BINDER  SYSTEM LIBRARIES  APPLICATION FRAMEWORKS  KEY APPS  SDK  RUNTIME 57
  • 58. A SOFTWARE STACK FOR MOBILE DEVICES  LINUX KERNEL  SYSTEM LIBRARIES  APPLICATION FRAMEWORKS  WINDOW MANAGER  VIEW SYSTEM  PACKAGE MANAGER  ACTIVITY MANAGER  LOCATION MANAGER  NOTIFICATION MANAGER  ALARM MANAGER  CONTENT PROVIDERS  RESOURCE MANAGER  TELEPHONY MANAGER  KEY APPS  SDK  RUNTIME 58
  • 59. 59
  • 60. Emulator Can emulate many different device/user characteristics, such as Network speed/latencies Battery Power Location coordinates 60
  • 61. VGA means Video Graphics Array, and has a resolution of 640*480 pixels. QVGA means Quarter Video Graphics Array and has a resolution of 320*240 pixels. HVGA means Half Video Graphics Array, and has a resolution of 480*320 pixels. WVGA (Wide Video Graphics Array) with a resolution of 800*480 pixels FWVGA (Full Wide Video Graphics Array) at 854*480 pixels The only difference between WVGA and FWVGA is the screen aspect ratio. WVGA has 15:9, and FWVGA is 16:9. 16:9 is better for HD movie watching 61
  • 65. power ac off power status not-charging 65
  • 67. power ac off help network help network speed 67
  • 69. network speed edge EDGE (Enhanced GPRS) on GSM networks.  It give 3x speed than outdated GPRS system.  Max of 473 kbps. 69
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  • 72. 72
  • 73. 73
  • 74. 74
  • 75. 75