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AN OVERVIEW FOR
RESEARCHERS II
FROM CONCEPT MAPPING TO
DIGITAL MEDIA PUBLISHING
José Bidarra, 2017Workshop ATT - CCMAR
Learn to be more
productive with current
digital media, using tools for
concept mapping, content
creation and publishing with
digital media
SCIENTIFIC
COMMUNICATIONS
MEDIA PUBLISHING
WORKSHOP – PART II
•  Organization of the data
•  Structuring of the presentation
•  Visual support and effects
•  Narrative flow and impact
•  Digital media and interaction
•  Between one person and another
•  Between an individual and the society
•  Between humans and the environment
•  …
A CONFLICT OR PROBLEM
•  A Plot
•  A Narrator
•  A Setting
•  Characters
FOUR ESSENTIAL ELEMENTS
SCIENCE NARRATIVES
DIGITAL STORYTELLING
DIGITAL STORYTELLING
Opening: also called the exposition, this part
of the story introduces the setting, characters
and action.
Rising Action: the interest level increases
usually due to problems, setbacks or
complications.
Conflict: also called the crisis, this single,
sudden or special event starts the story going
because something changes.
Climax: the point of highest interest.
Everything else that happens is affected by
the moment or event in the climax.
Resolution: the resolution of the plot in
which some or all of the loose ends of the
plot are tied up.
Falling Action: events unravel or unfold
because of something, think of dominoes that
are sent tumbling in a row.
 
TAXONOMY OF MULTIMEDIA
COMPONENTS
José Bidarra, 2017
Levels of interactivity (Schulmeister, 2001)
LEVEL I: VIEWING OBJECTS AND RECEIVING
José Bidarra, 2017
LEVEL II: WATCHING AND RECEIVING
MULTIPLE REPRESENTATIONS
José Bidarra, 2017
LEVEL III: VARYING THE FORM OF
REPRESENTATION
José Bidarra, 2017
LEVEL IV: MANIPULATING THE 
COMPONENT CONTENT
Heart Simulator
José Bidarra, 2017
LEVEL V: CONSTRUCTING THE OBJECT OR
REPRESENTATION CONTENTS
Geometry Editor
José Bidarra, 2017
LEVEL VI: CONSTRUCTING THE REPRESENTATION
AND RECEIVING FEEDBACK
Robot
Programming
José Bidarra, 2017
SIM CITY
José Bidarra, 2017
SIM LIFE
José Bidarra, 2017
ONLINE GAME: KREBS CYCLE ENZYMES
José Bidarra, 2017
SCORM OBJECT: CLIMATE CHANGE
José Bidarra, 2017
PREZI PRESENTATION
José Bidarra, 2017
AUGMENTED REALITY (AR)
MITK pille
German Cancer Research Center in Heidelberg.
VIRTUAL REALITY (VR)
MICROSOFT HOLOLENS
FOR NETWORKING
SCIENTIFIC MEDIA
•  ResearchGate
•  Academia Edu
•  Google Scholar
•  ORCID
•  Authenticus
• Female predominant
• Visual-sharing site
• Short Videos
• Privacy issues
• Symbolism • Curating content
• Nr of characters
• Huge audience
• Security issues
• Multimedia layout
• Needs stories
• Worldwide
FOR DISSEMINATION
SOCIAL MEDIA
FACEBOOK TIMELINE
José Bidarra, 2017
FACEBOOK: EXPEDITION BJURÄLVEN
•  Timeline of an expedition into one of Sweden's longest
underwater caves:
https://www.facebook.com/ExpeditionBjuralven/
José Bidarra, 2017
VIRTUAL VISITS: LIFE CHARCOS PROJECT
•  Panoramic views in different times of the year:
http://lifecharcos.lpn.pt/en/visitas_virtuais.php
VIDEO CHANNELS
José Bidarra, 2017
Tagging Great Whites: https://vimeo.com/75944525
MULTIPLE PLATFORMS
José Bidarra, 2017
MULTIMEDIA EBOOKS (INKLING)
José Bidarra, 2017
MULTIMEDIA EBOOKS (INKLING)
José Bidarra, 2017
EBOOK: LAGOA DE ÓBIDOS
EBOOK AUTHORING
ISSUU
•  ebook publication online emulating a traditional book:
Winter/Spring 2017 - A Summary of the Key Activities of
the Sabin Center for Climate Change Law
https://issuu.com/earthinstitute/docs/
105559_sabin_center-ws17_report_web
RESPONSIVE WEB VS. NATIVE APP
Current dilema: make a web product “friendly” for mobile screens or invest
in developing a mobile application.
Responsive Web
•  Requires an Internet Connection;
•  Poor Performance (Browser Limitations);
•  Lack of Natural Navigation;
•  Lack of Push Notifications;
•  Lack of Other Functionality (QR codes, AR, …).
RESPONSIVE WEB VS. NATIVE APP
Native Apps
•  Internet Connection Not Always Necessary;
•  Better Performance;
•  Increased Functionality;
•  Enhanced Security for Users;
•  Brand Awareness and Accessibility;
•  High investment in time and money.
PRACTICAL ACTIVITY
•  PurposeGames:
https://www.purposegames.com/game/crayfish-external-
anatomy-quiz
•  Prezi:
https://prezi.com/shd-bhh2ivdw/what-is-yale-steam/
•  eBook: authoring with PressBooks, iBooks Author
José Bidarra, 2017
THANK YOU
for Your Attention and Contribution!
BIDARRA@GMAIL.COM

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From concept mapping to digital media publishing: An overview for researchers II