3. TREMENDOUS CHANGES !
Global Consumption Of Media During Leisure Time
(By age group, hours per week)
MORE DIGITAL
LESS TV
LESS NP
Source: Financial Times – „Advertisers in search of revenues look to web’s latest heroes”, 2006
4. TREMENDOUS CHANGES !
Internet, DigitalTV/Radio, Mobile, Outdoor and
Games
100
Number of Hours Spent with Media
Games
90
80
Digital radio
70
Mobile
60
Outdoor
50
Digital TV
Cinema
40
30 Analogue radio
Analogue TV
20
Internet
10
Print
0
1900 1920 1940 1960 1980 2020
2000
Forrás: Microsoft, OmnicomMediaGroup
5. Consumer touch points
are becoming
increasingly fragmented
(and as a result)
even more complex
10. Online / Digital salespersons used to say:
„I know visitorship data of my channel, I
measure it – it is a BiiiiiiG number,
believe me.”
„All my visitors are valuable, and exactly
what you are looking for!”
ANY INDEPENDENT SOURCE?
17. For many years….
– there were two separate research areas, both site centric
QUANTITATIVE
QUALITATIVE
research
research
GAP
(ie. UniqueUsers, (i.e. Demography,
PageImpressions Habits, Online
Data) Shopping, etc.)
It was a struggle to get relevant data from the system…
19. gemius liaised with Szonda in 2005 and built a
panel
– Representative of online popul.
• Weighted on Total popul.
– Data are in one single source
– Methodology widely accepted
Now (March, 2008) in HUNGARY there are
– 3,512 Software
– 49,727 Pop-up
panel members
20. HOW DID IT „SOFIA-STICATE”
DIGITAL MEDIA PLANNING?
21. WE NOW KNOW…
– WHAT YOUR AUDIENCE IS
ACTUALLY VISIT
• And NOT what they say they
visit…
– WE CAN PLAN WITH OVER
1,500 SITES INC. INTERNAT’AL
– WE KNOW DEMOGRAPHY
DATA AS WELL AS
VISITORSHIP DATA
– WHERE YOUR AUDIENCE LIKE
TO STAY
22. IN MEDIA TERMS
1. REACH% (also within total population)
2. AFFINITY
3. GRP (comparable with eg. television)
4. TIME SPENT ON SITE
5. CROSS READERSHIP
25. From media measurement to sales effect
B
M as
et ic
ric
s
En
g
M age
et m
ric en
st
Br
a
tra nd/d
ck ire
in ct
g
Sa
BRAND
le
Ef s/Br
f e an
ct d
Direct Coming Up Very Rapidly
DIRECT / E-COMMERCE
26. Modelling Conversion Rate
0.6% RR
1.5%
1,000
Unique Users 1,000 150
200 15
150,000
CLICK THROUGH
BUY IN WEBSHOP Thank
Webshop
you for
Landing
What the
Page Registr.
product? purchase
Unique Users VIEW THROUGH 3000 500
750 50
150,000