4. By the end of this session, you will:
âąClarify what we mean by social media
âąReview Project Based Learning
âąAlign Social Media to essential
elements of PBL
âąBrainstorm and share ideas for
implementation
5. THINK SHARE
What social media tools do you already
use in the classroom? How do you use
them?
9. Social Media (n):
forms of electronic communication (as Web
sites for social networking and
microblogging) through which users create
online communities to share information,
ideas, personal messages, and other
content (as videos)
9
Sometimes in this workshop, when it âs your turn to do an activity or discuss something, youâll see a slide like this. We âll be using the âThink-Pair-Shareâ format, which means: think to yourself for a moment, then talk with a partner, then share out to the whole group. Sometimes you âll see two pears⊠(NEXT SLIDE)
What social media are you already using in your classroon, and for what purpose?
Intention is the word of the day. Implementing Games in the classroom, there must be intention in how the game is used and the intent you have for the game within the context of learning
Red & Blue Sticker Board
Don ât wait until Presentation day to see studentsâ work â you might be embarrassed in front of an audience! To help students do high-quality work, check their work-in-progress throughout a project. Set deadlines for turning in products, aka deliverables: For example : sketches and prototypes, rough drafts, concept maps, models, storyboards, plans, proposals, research notes, practice presentations Assess , don ât grade work in progress and practice presentations Create opportunities for both teacher and peer feedback Note: the sample Project Calendar (handout or Starter Kit page 65) shows several checkpoints.
Monitor team work. Do some formative assessment to see how well teams are working together and managing their time & tasks. For example: meet with team representatives doing specific tasks, e.g., researchers of particular topics, technology managers, or jigsawed content experts sit with each team occasionally ask students to discuss or write reflections on how well their team is working together, referring to a collaboration rubric or other set of expectations Find the right monitoring style for your classroom: -- helicopter (hovers closely over teams) vs. predator drone (stays on the perimeter and engages when necessary â recommended if possible)
Red & Blue Sticker Board
Red & Blue Sticker Board
Intention is the word of the day. Implementing Games in the classroom, there must be intention in how the game is used and the intent you have for the game within the context of learning