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Realsense R200 & Unity3d
INTRODUCTION TO USING THE R200 CAMERA
AND THE REALSENSE SDK IN UNITY3D
Jon Collins, Kaio Interactive
@TweetBadger
jon.tut@ki-games.com
Magic & Magnums TD
Taking the Magic & Magnums
Orbital shooter from tablet format
to a tactile large scale table
experience.
Taking the Codemonkeys original IP
& building an interactive tower
defense game.
Every game world is different as the
player reshapes the world using a
3d depth scan of a sand pit.
Key RS200 features used for Magic & Magnums
Dynamic Terrain generation during early stage of the game
Realsense Blob detection and tracking
Blob detection and tracking in Unity3d.
The why, the when and the how
Why Blob detection and not Hand tracking ?
Hand Vs Blob Tracking
Realsense F200 user facing camera Realsense R200 world Facing camera
When did we use blob detection in the game.
Placement of towers
How did we implement it.
Time for some code
Terrain Generation and Using depth data
Generating a world
Interpreting depth data.
and the RS SDK Samples.
Time for some code
Jon Collins, Kaio Interactive
@TweetBadger
jon.tut@ki-games.com
Thank you

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Introduction to using the R200 camera & Realsense SDK in Unity3d - Jon Collins