5. Edward Boches Matt Howell Gareth Kay
Tim Malbon Kim Laama
Chief Innovation Global Chief Digital Director. Brand Strategy
Founding Partner Creative Director
Officer Officer Goodby, Silverstein and
Made By Many AKQA
Mullen Arnold Worldwide Partners
@malbonster @kimlaama
@edwardboches @mrhowell @garethk
Sheena Matheiken Scott Prindle
Will McGinness Ben Malbon Daniel Stein
Founder and Creative VP/Executive Creative
Creative Director Director of Strategy CEO
Director Technology Director
Venables Bell and Partners Google Creative lab EVB
The Uniform Project CP+B
@willmcginness @malbonnington @danielstein
@matheiken @prindlescott
5
6. what will you get out of being here?
ideas
validation
ammunition
confidence
courage
6
7. advertising creative director
I don’t have to learn
any digital
technology because I
know that no matter
what I think up
7
26. consumers want to participate
we have complex relationships with media
26
27. consumers want to participate
we have complex relationships with media
we join forces to exert influence
27
28. consumers want to participate
we have complex relationships with media
we join forces to exert influence
we want to do business with human brands
28
29. consumers want to participate
we have complex relationships with media
we join forces to exert influence
we want to do business with human brands
community is our new source of content
29
30. consumers want to participate
we have complex relationships with media
we join forces to exert influence
we want to do business with human brands
community is our new source of content
there is no such thing as perfect
30
31. consumers want to participate
we have complex relationships with media
we join forces to exert influence
we want to do business with human brands
community is our new source of content
there is no such thing as perfect
we have a new definition of quality
31
32. consumers want to participate
we have complex relationships with media
we join forces to exert influence
we want to do business with human brands
community is our new source of content
there is no such thing as perfect
we have a new definition of quality
attention is the new scarcity
32
33. what’s next
content is getting easier to generate and share
33
34. what’s next
content is getting easier to generate and share
the stream is moving beyond realtime
34
35. what’s next
content is getting easier to generate and share
the stream is moving beyond realtime
individuals can filter more than ever
35
36. what’s next
content is getting easier to generate and share
the stream is moving beyond realtime
individuals can filter more than ever
C2C rivals B2C
36
37. what’s next
content is getting easier to generate and share
the stream is moving beyond realtime
individuals can filter more than ever
C2C rivals B2C
influence gets more influential
37
38. from likes to circles
Suburban Hispanic Gay
Moms Moms Urbanites
283 297 304
Don’t
Empty know how
Nesters Roommates
to cook
295 276
281
38
40. SEARCH
LE
AR
AY
N
PL
Earn
TrueBlue
points
every
2me
you
check
in
at
JetBlue
T
EN
C
SA
TE
AN
RT
TR
AI
N
CONNECT
40
41. SEARCH
LE
AR
AY
N
PL
T
EN
C
SA
TE
AN
RT
TR
AI
N
CONNECT
41
42. information entertainment utility
websites awareness loyalty
presence buzz barriers to exit
engineerin attention added value
g cultural impact competitive advantage
social scale community
mobile
accessible
owned
content
42
54. what they all have in common
experiences
invite
participation
defined by user
sharing is
essential
leverage 54
55. what has to
audience community
messages utility
target invite
media plan interest plan
penetrate collaborate
55
56. what has to
user experience and
engagement are the
new art and copy
56
57. I've worked for some of the best creative shops in north
america, and the biggest
issues regarding digital integration that I've run into are: idea
“
recognition and experience design. Many creative-lead shops
have established methodologies
for coming up with great ideas, and have senior creative
directors who might not
have the experience to understand/ recognize good digital
ideas. (That said, it often
doesn't stop the creative-lead shop at coming up with
original ideas that work within
the digital space.) “
If traditional agencies want to be the future of digital, I think
they need to invest in experience design & experience
strategy. Learning how to do this, and effectively integrating
those UX evangelists throughout the agency will ultimately
determine Jordan Julien
those agencies that move the industry forward. UX Architect for BMW, Coke, Telus, Dove,
Digital & social strategy consultant &
Canadian Tire, AT&T, Microsoft, Cineplex,
VISA, Toyota, GE, P&G
57
58. what has to
from:
who is our target?
what is our insight?
what is our message?
where do we reach them?
how do we measure success?
58
59. what has to
to:
who is our community?
where do they hang out?
what value can we add?
what should our content be?
how will people get involved?
what platforms, tech, APIs should we use?
what will make it ongoing?
how will we measure success?
59
60. what has to
interactive
shareable
participatory
ongoing
60
61. what has to
CW CW Design
CW Design AD UX
AD UX Social Tech
Social Mobile Mobile
61
64. Kay Pancheri
Account Director,
Mullen
and former Making
“We designed the print
ad around the
functionality of
mobile.”
64
65. what has to
copywriter
art director
web designer
IA/UX
programmer
video producer
content strategist
connection planner
PR/social media
media
analytics
65
67. what has to
pressure from
the top
buy-in from
everyone
commitment of
resources
67
68. where do you
new sources of content
actively use social media
learn what you can do with an
api
partner with someone different
68
69. expect mistakes
how we sold
encouraging offline ae’s to think and sell digital with no training or supervision –
neglected to put digital-savvy person in new business role – arrogant enough to think
we knew what we were talking about
how we scoped
refused to acknowledge true costs of digital - gave team leftover money squeezed from
offline budgets – failed to train clients on actual value – brought message rather than
experience mentality to the space – gave digital work away to “get” the business –
perpetuated the diminished worth of digital
how we staffed
continued to hire legacy talent l focused on usage rather than future when downsizing –
assumed traditional talent could lead digital efforts - believed project management could
compensate for digitally naïve account people – defined integration as offline people could
try digital (but not the other way around)
how we delivered
collapsed all project management into one group, allowing key online pm to leave –
assumed a “brand” creative brief was enough despite lack of details to do effective digital
work - allowed traditional creative teams to present ideas before including UX and
technology – failed to unite different groups physically delayed integrating digital media,
creative, Technical Support – neglected to invest in collaborative technology, depending too
much on IT instead of developers
how we rewarded
assumed digital people would put learning on hold while they spent time cleaning up after
offline colleagues – under invested in training (formal and informal) – didn’t mandate digital
skill expansion as part of performance evaluation for all
69