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Welcome to making
digital work




                    4
Edward Boches          Matt Howell                                         Gareth Kay
                                                    Tim Malbon                                        Kim Laama
Chief Innovation       Global Chief Digital                                Director. Brand Strategy
                                                    Founding Partner                                  Creative Director
Officer                Officer                                             Goodby, Silverstein and
                                                    Made By Many                                      AKQA
Mullen                 Arnold Worldwide                                    Partners
                                                    @malbonster                                       @kimlaama
@edwardboches          @mrhowell                                           @garethk




Sheena Matheiken                                                                                      Scott Prindle
                       Will McGinness               Ben Malbon             Daniel Stein
Founder and Creative                                                                                  VP/Executive Creative
                       Creative Director            Director of Strategy   CEO
Director                                                                                              Technology Director
                       Venables Bell and Partners   Google Creative lab    EVB
The Uniform Project                                                                                   CP+B
                       @willmcginness               @malbonnington         @danielstein
@matheiken                                                                                            @prindlescott




                                                                                                                              5
what will you get out of being here?




                                            ideas
                                        validation
                                       ammunition
                                       confidence
                                          courage
                                                     6
advertising creative director




                                I don’t have to learn
                                any digital
                                technology because I
                                know that no matter
                                what I think up
                                                        7
oh yeah?




           8
not without knowing
something about html5,
google’s APIs and what
you could do with them.

                          9
could you think this up?




                           10
not without knowing
exactly how Twitter
works, how to leverage
influencers and how to
stimulate conversation.
                          11
could you think this up?




                           12
not without being
among the first
people to use and
embrace new
technologies and
                    13
could you think up this?




                           14
not without realizing
the value of connecting
people to each other
and acknowledging that
personal data is the
                          15
could you think this up?




                           16
not without
thinking like a
software company
and knowing how
to leverage the
                   17
could you think this up?




Band that crowdsources     Dexter ARG   It gets better




                                                         18
not without realizing
that
sometimes we don’t
have to
make anything; we have
                         19
the work




 v
           20
the making




   v
             21
22
We are living through
the disorientation that
comes from including 2
billion new participants
in a media landscape
previously operated by
                           23
We tend to over
estimate the value of
connecting people to
brands and information
while we greatly
underestimate the
                         24
consumers want to participate




                                25
consumers want to participate

we have complex relationships with media




                                           26
consumers want to participate

we have complex relationships with media

we join forces to exert influence




                                           27
consumers want to participate

we have complex relationships with media

we join forces to exert influence

we want to do business with human brands




                                           28
consumers want to participate

we have complex relationships with media

we join forces to exert influence

we want to do business with human brands

community is our new source of content




                                           29
consumers want to participate

we have complex relationships with media

we join forces to exert influence

we want to do business with human brands

community is our new source of content

there is no such thing as perfect




                                           30
consumers want to participate

we have complex relationships with media

we join forces to exert influence

we want to do business with human brands

community is our new source of content

there is no such thing as perfect

we have a new definition of quality



                                           31
consumers want to participate

we have complex relationships with media

we join forces to exert influence

we want to do business with human brands

community is our new source of content

there is no such thing as perfect

we have a new definition of quality

attention is the new scarcity

                                           32
what’s next




              content is getting easier to generate and share




                                                                33
what’s next




              content is getting easier to generate and share


              the stream is moving beyond realtime




                                                                34
what’s next




              content is getting easier to generate and share


              the stream is moving beyond realtime


              individuals can filter more than ever




                                                                35
what’s next




              content is getting easier to generate and share


              the stream is moving beyond realtime


              individuals can filter more than ever


              C2C rivals B2C




                                                                36
what’s next




              content is getting easier to generate and share


              the stream is moving beyond realtime


              individuals can filter more than ever


              C2C rivals B2C


              influence gets more influential



                                                                37
from likes to circles




                        Suburban    Hispanic     Gay
                         Moms        Moms      Urbanites
                          283         297        304




                                                 Don’t
                        Empty                  know how
                        Nesters    Roommates
                                                to cook
                          295         276
                                                 281




                                                           38
awareness
considerat
ion
intent




support

loyalty

advocacy




             39
SEARCH




                                                    LE
                                                    AR
    AY




                                                       N
 PL


           Earn	
  TrueBlue	
  points        	
  
              every	
  2me	
  you	
  
            check	
  in	
  at	
  JetBlue	
  




                                                         T
EN




                                                         C
                                                      SA
  TE




                                                    AN
  RT




                                                    TR
    AI
       N




           CONNECT
                                                             40
SEARCH




                     LE
                     AR
    AY




                        N
 PL




                          T
EN




                          C
                       SA
  TE




                     AN
  RT




                     TR
    AI
       N




           CONNECT
                              41
information   entertainment           utility




websites       awareness         loyalty
presence       buzz              barriers to exit
engineerin     attention         added value
g              cultural impact   competitive advantage
social         scale             community
mobile
accessible
owned
content
                                                         42
useful




short                  long
term                   term




        entertaining
                              43
apps




       44
iAds




       45
social




         46
microsites




             47
48
facebook apps




                49
live events




              50
gaming dynamics




                  51
shopping




           52
emerging platforms




                     53
what they all have in common




                                  experiences
                                         invite
                                 participation
                               defined by user
                                    sharing is
                                     essential
                                     leverage     54
what has to




               audience    community
               messages    utility
                  target   invite
              media plan   interest plan
               penetrate   collaborate


                                           55
what has to




              user experience and
              engagement are the
              new art and copy



                                    56
I've worked for some of the best creative shops in north
    america, and the biggest
    issues regarding digital integration that I've run into are: idea




“
    recognition and experience design. Many creative-lead shops
    have established methodologies
    for coming up with great ideas, and have senior creative
    directors who might not
    have the experience to understand/ recognize good digital
    ideas. (That said, it often
    doesn't stop the creative-lead shop at coming up with
    original ideas that work within
    the digital space.)                                                                           “
    If traditional agencies want to be the future of digital, I think
    they need to invest in experience design & experience
    strategy. Learning how to do this, and effectively integrating
    those UX evangelists throughout the agency will ultimately
    determine                                                                 Jordan Julien
    those agencies that move the industry forward. UX Architect for BMW, Coke, Telus, Dove,
                                                          Digital & social strategy consultant &

                                                                       Canadian Tire, AT&T, Microsoft, Cineplex,
                                                                                          VISA, Toyota, GE, P&G


                                                                                                                   57
what has to
              from:

              who is our target?

              what is our insight?

              what is our message?

              where do we reach them?

              how do we measure success?




                                           58
what has to
              to:

              who is our community?

              where do they hang out?

              what value can we add?

              what should our content be?

              how will people get involved?

              what platforms, tech, APIs should we use?

              what will make it ongoing?

              how will we measure success?
                                                          59
what has to




                interactive
                 shareable
              participatory
                  ongoing


                              60
what has to




              CW       CW       Design
   CW         Design   AD       UX
   AD         UX       Social   Tech
              Social   Mobile   Mobile




                                         61
CW
AD




     62
Design
UX
Tech
Mobile




         63
Kay Pancheri
 Account Director,
      Mullen
and former Making




                     “We designed the print
                     ad around the
                     functionality of
                     mobile.”


                                              64
what has to




                  copywriter

                 art director

                web designer

                    IA/UX

                 programmer

                video producer

              content strategist

              connection planner

               PR/social media

                    media

                  analytics



                                   65
what has to




              66
what has to




               pressure from
                     the top
                buy-in from
                   everyone
              commitment of
                  resources

                               67
where do you




                new sources of content
               actively use social media
    learn what you can do with an
                              api
  partner with someone different

                                           68
expect mistakes
                  how we sold
                  encouraging offline ae’s to think and sell digital with no training or supervision –
                  neglected to put digital-savvy person in new business role – arrogant enough to think
                  we knew what we were talking about

                  how we scoped
                  refused to acknowledge true costs of digital - gave team leftover money squeezed from
                  offline budgets – failed to train clients on actual value – brought message rather than
                  experience mentality to the space – gave digital work away to “get” the business –
                  perpetuated the diminished worth of digital

                  how we staffed
                  continued to hire legacy talent l focused on usage rather than future when downsizing –
                  assumed traditional talent could lead digital efforts - believed project management could
                  compensate for digitally naïve account people – defined integration as offline people could
                  try digital (but not the other way around)

                  how we delivered
                  collapsed all project management into one group, allowing key online pm to leave –
                  assumed a “brand” creative brief was enough despite lack of details to do effective digital
                  work - allowed traditional creative teams to present ideas before including UX and
                  technology – failed to unite different groups physically delayed integrating digital media,
                  creative, Technical Support – neglected to invest in collaborative technology, depending too
                  much on IT instead of developers
                  how we rewarded
                  assumed digital people would put learning on hold while they spent time cleaning up after
                  offline colleagues – under invested in training (formal and informal) – didn’t mandate digital
                  skill expansion as part of performance evaluation for all


                                                                                                                   69
always be in beta




                    70
#mdwboulder

post@makingdigitalwork.posterous.com




                                       71
thank you




            72
73

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Edward Boches Evolving Landscape | MDW August 2011

  • 1. 1
  • 2. 2
  • 3. 3
  • 5. Edward Boches Matt Howell Gareth Kay Tim Malbon Kim Laama Chief Innovation Global Chief Digital Director. Brand Strategy Founding Partner Creative Director Officer Officer Goodby, Silverstein and Made By Many AKQA Mullen Arnold Worldwide Partners @malbonster @kimlaama @edwardboches @mrhowell @garethk Sheena Matheiken Scott Prindle Will McGinness Ben Malbon Daniel Stein Founder and Creative VP/Executive Creative Creative Director Director of Strategy CEO Director Technology Director Venables Bell and Partners Google Creative lab EVB The Uniform Project CP+B @willmcginness @malbonnington @danielstein @matheiken @prindlescott 5
  • 6. what will you get out of being here? ideas validation ammunition confidence courage 6
  • 7. advertising creative director I don’t have to learn any digital technology because I know that no matter what I think up 7
  • 9. not without knowing something about html5, google’s APIs and what you could do with them. 9
  • 10. could you think this up? 10
  • 11. not without knowing exactly how Twitter works, how to leverage influencers and how to stimulate conversation. 11
  • 12. could you think this up? 12
  • 13. not without being among the first people to use and embrace new technologies and 13
  • 14. could you think up this? 14
  • 15. not without realizing the value of connecting people to each other and acknowledging that personal data is the 15
  • 16. could you think this up? 16
  • 17. not without thinking like a software company and knowing how to leverage the 17
  • 18. could you think this up? Band that crowdsources Dexter ARG It gets better 18
  • 19. not without realizing that sometimes we don’t have to make anything; we have 19
  • 21. the making v 21
  • 22. 22
  • 23. We are living through the disorientation that comes from including 2 billion new participants in a media landscape previously operated by 23
  • 24. We tend to over estimate the value of connecting people to brands and information while we greatly underestimate the 24
  • 25. consumers want to participate 25
  • 26. consumers want to participate we have complex relationships with media 26
  • 27. consumers want to participate we have complex relationships with media we join forces to exert influence 27
  • 28. consumers want to participate we have complex relationships with media we join forces to exert influence we want to do business with human brands 28
  • 29. consumers want to participate we have complex relationships with media we join forces to exert influence we want to do business with human brands community is our new source of content 29
  • 30. consumers want to participate we have complex relationships with media we join forces to exert influence we want to do business with human brands community is our new source of content there is no such thing as perfect 30
  • 31. consumers want to participate we have complex relationships with media we join forces to exert influence we want to do business with human brands community is our new source of content there is no such thing as perfect we have a new definition of quality 31
  • 32. consumers want to participate we have complex relationships with media we join forces to exert influence we want to do business with human brands community is our new source of content there is no such thing as perfect we have a new definition of quality attention is the new scarcity 32
  • 33. what’s next content is getting easier to generate and share 33
  • 34. what’s next content is getting easier to generate and share the stream is moving beyond realtime 34
  • 35. what’s next content is getting easier to generate and share the stream is moving beyond realtime individuals can filter more than ever 35
  • 36. what’s next content is getting easier to generate and share the stream is moving beyond realtime individuals can filter more than ever C2C rivals B2C 36
  • 37. what’s next content is getting easier to generate and share the stream is moving beyond realtime individuals can filter more than ever C2C rivals B2C influence gets more influential 37
  • 38. from likes to circles Suburban Hispanic Gay Moms Moms Urbanites 283 297 304 Don’t Empty know how Nesters Roommates to cook 295 276 281 38
  • 40. SEARCH LE AR AY N PL Earn  TrueBlue  points   every  2me  you   check  in  at  JetBlue   T EN C SA TE AN RT TR AI N CONNECT 40
  • 41. SEARCH LE AR AY N PL T EN C SA TE AN RT TR AI N CONNECT 41
  • 42. information entertainment utility websites awareness loyalty presence buzz barriers to exit engineerin attention added value g cultural impact competitive advantage social scale community mobile accessible owned content 42
  • 43. useful short long term term entertaining 43
  • 44. apps 44
  • 45. iAds 45
  • 46. social 46
  • 48. 48
  • 52. shopping 52
  • 54. what they all have in common experiences invite participation defined by user sharing is essential leverage 54
  • 55. what has to audience community messages utility target invite media plan interest plan penetrate collaborate 55
  • 56. what has to user experience and engagement are the new art and copy 56
  • 57. I've worked for some of the best creative shops in north america, and the biggest issues regarding digital integration that I've run into are: idea “ recognition and experience design. Many creative-lead shops have established methodologies for coming up with great ideas, and have senior creative directors who might not have the experience to understand/ recognize good digital ideas. (That said, it often doesn't stop the creative-lead shop at coming up with original ideas that work within the digital space.) “ If traditional agencies want to be the future of digital, I think they need to invest in experience design & experience strategy. Learning how to do this, and effectively integrating those UX evangelists throughout the agency will ultimately determine Jordan Julien those agencies that move the industry forward. UX Architect for BMW, Coke, Telus, Dove, Digital & social strategy consultant & Canadian Tire, AT&T, Microsoft, Cineplex, VISA, Toyota, GE, P&G 57
  • 58. what has to from: who is our target? what is our insight? what is our message? where do we reach them? how do we measure success? 58
  • 59. what has to to: who is our community? where do they hang out? what value can we add? what should our content be? how will people get involved? what platforms, tech, APIs should we use? what will make it ongoing? how will we measure success? 59
  • 60. what has to interactive shareable participatory ongoing 60
  • 61. what has to CW CW Design CW Design AD UX AD UX Social Tech Social Mobile Mobile 61
  • 62. CW AD 62
  • 64. Kay Pancheri Account Director, Mullen and former Making “We designed the print ad around the functionality of mobile.” 64
  • 65. what has to copywriter art director web designer IA/UX programmer video producer content strategist connection planner PR/social media media analytics 65
  • 67. what has to pressure from the top buy-in from everyone commitment of resources 67
  • 68. where do you new sources of content actively use social media learn what you can do with an api partner with someone different 68
  • 69. expect mistakes how we sold encouraging offline ae’s to think and sell digital with no training or supervision – neglected to put digital-savvy person in new business role – arrogant enough to think we knew what we were talking about how we scoped refused to acknowledge true costs of digital - gave team leftover money squeezed from offline budgets – failed to train clients on actual value – brought message rather than experience mentality to the space – gave digital work away to “get” the business – perpetuated the diminished worth of digital how we staffed continued to hire legacy talent l focused on usage rather than future when downsizing – assumed traditional talent could lead digital efforts - believed project management could compensate for digitally naïve account people – defined integration as offline people could try digital (but not the other way around) how we delivered collapsed all project management into one group, allowing key online pm to leave – assumed a “brand” creative brief was enough despite lack of details to do effective digital work - allowed traditional creative teams to present ideas before including UX and technology – failed to unite different groups physically delayed integrating digital media, creative, Technical Support – neglected to invest in collaborative technology, depending too much on IT instead of developers how we rewarded assumed digital people would put learning on hold while they spent time cleaning up after offline colleagues – under invested in training (formal and informal) – didn’t mandate digital skill expansion as part of performance evaluation for all 69
  • 70. always be in beta 70
  • 72. thank you 72
  • 73. 73