The document discusses innovations in learning technologies for English language teaching. It provides case studies of using technologies like video conferencing for remote English classes in Uruguay. It describes the experience of being a remote teacher and the importance of coordination between remote and local teachers. Examples of other technologies that support oral skills, project work, and grammar practice are also presented, along with models for classifying technology integration.
2. BRITISH COUNCIL
âą The British Council is the UKâs official
organisation for cultural and educational
relations
âą We are a not-for-profit organisation.
âą We are present on six continents and
over 100 countries, bringing international
opportunity to life, every day
âą English & Exams, Education & Society,
and Arts
âą We promote constant, consistent
policy dialogue initiatives, investing in
research, events and publications that
enable policy makers to make informed
decisions across the world.
14. Coordination
Weekly meeting between
RT and CT in Spanish
Both need to agree on
what is going to happen
in classes A, B and C
CT reports on progress
Teachers coordinate via:-
âą VC
âą Skype
âą Telephone
âą Google hangouts
âą Whatsapp, SMS, Email
26. YL ELT
Innovations in learning technologies
Ayat Al-Tawel â Egypt
Maria Bossa â Argentina
Lower secondary learners
28-30 students
2011 â own laptop
guest in each otherâs class
followed by student-student
interviews
27. YL ELT
Innovations in learning technologies
Quick response reading race
Singh, J (2011)
AsiaCALL,Gujarat, India
30. Technologies to
support oral skills
Voice recorders
Video recorders
Mobile phones
Recording songs
Karaoke
Story-telling
Self-correction
Rehearsal before
publication
31. YL ELT
Innovations in learning technologies
http://www.videojug.com
âhow toâ
videos
for
teens
34. IWB
Definition Example
Substitution- Tech. used to perform same task
(least effective) as done before using computers T. writes on IWB
Augmentation - Tech. used to add value to task T. prepares own IWB
flipchart
Modification- Tech. has functional improvement T. integrates
audio/video
Redefinition - Tech. allows for new tasks that T. makes full use of all
(most effective) were previously inconceivable interactive features
Model developed by Dr. Ruben Puentedura:
http://www.hippasus.com/rrpweblog/archives/2014/01/31/SAMRAnAppliedIntroduction.pdf
SAMR model for tech. integration
https://www.youtube.com/watch?t=86&v=us0w823KY0g
37. 1) learners create islands in groups
2) scan copies of learnersâdrawings
3) trace over the scanned drawings using IWB software
Procedure
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41.
42. Werewolves of Millerâs Hollow
Goal of the game:
For the villagers:
eliminate the werewolves
For the werewolves:
eat the villagers
43. Werewolves of Millerâs Hollow
Each night, one villager is devoured by the
werewolves
During the day they try to hide their identities to
avoid being hanged.
Each morning the surviving villagers come
together and try to discover who the werewolves
are.
44. Werewolves of Millerâs Hollow
Itâs night and the entire village is sleeping.
All players close your eyes
The werewolves wake up,
Recognise each other and
choose a new victim
45. Werewolves of Millerâs Hollow
Itâs morning and the village wakes up
All players open your eyes
The Narrator points out any
victims the werewolves ate
during the night