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5 principles
                                   5 practices
                                   5 anti-patterns

Designing
Social
Interfaces
christian crumlish & erin malone
A little about us: erin malone
                                 @emalone
A little about us: christian crumlish
                                  @mediajunkie
People are unpredictable
new social media : always awkward
Designing social requires different thinking

  Organic
        vs Static

  Emotional
        vs Data

  Relationships
        vs Transactions

  Continuum
     vs One Grand Gesture




~ Deb Shultz, Altimeter Group         photo © erin malone
5 Principles
Pave the cowpaths
Dogster started as a photosharing service.
 Shifted focus to pets once company saw people were
primarily uploading pics and talking about their dogs.
Talk like a person
Do you want to talk to your
customers like this?




Or like this?
How to talk like a person




  Conversational Voice
  Self-Deprecating Error Messages
  Ask Questions
  Your vs. My
  No Joking Around
Be open. Play well with others
Embrace open standards
Share data outside of the bounds of your application
Accept external data within the sphere of your application
Support two-way interoperability
Learn from games
Learn from games




                   What are Game
                   Mechanics?
                   The systems and features
                   that make games fun,
                   compelling and addictive.
                     ~Amy Jo Kim
How to learn from games

                          Game Mechanics
                          Collecting
                          gives bragging rights,
                          encourages completion

                          Points
                          game points by systems,
                          social points by others,
                          drives loyalty, drives behavior
                          unlock new powers or access

                          Feedback
                          social feedback drives engagement
                          accelerates mastery and adds fun

                          Exchanges
                          structured social interactions
                          explicit or implicit

                          Customization
                          character or interface
Respect the ethical dimension
Respect the ethical dimension




                     Some of the forces that must be
                     balanced, to apply many of these
                     patterns, involve ethical dilemmas
5a brief tour of 96 patterns
or
   Practices
The Ecosystem
The Ecosystem
Give people a way to be identified
Give people a way to be identified
And to identify themselves
Self
Attribution and Avatars




                    Identity doesn’t alway have to manifest itself
                    in a complicated or robust pro le.
User Cards




             Identity doesn’t alway have to manifest itself
             in a complicated or robust pro le.
Make sure there is a “there” there. What’s your social object?
The Social
Object, in a
nutshell, is
the reason
two people
are talking
to each
other, as
opposed to
talking to
somebody
else.
Social Networks form
around Social Objects, not
the other way around.
       ~ Hugh MacLeod
         GapingVoid.com
Give people something to do
It’s a continuum
It’s a continuum
Activities involving objects
It’s a continuum

           Collecting One
             Sharing One to one
     Broadcasting & One to many
          Publishing
           Feedback One to one, One to an object
     Communicating One to one, One to many, Many to many
       Collaboration Many to many
       Social Media Ecosystem
Activities involving objects




Books: ratings, reviews, search
Activities involving objects




Books: ratings, reviews, search




                                  Public conversation
Activities involving objects
Activities involving objects




                               Photos: collecting, sharing,
                               comments, favoriting, groups,
                               broadcasting
Activities involving objects



Collecting, Ratings, Reviews
Activities involving objects

                                Labels, ratings, reviews, levels

Collecting, Ratings, Reviews




                      Tagging

                                      Sharing
Enable a bridge to real life
Bridging Real Life
Taking it offline




            Geo-Mobile




                         Face-to-face meeting
And then back online




                       After the Party
                       Face-to-face meeting
Let the community elevate people & content they value
Let the community elevate people & content they value




                                     Gently moderate
Connections & Community
Enabling people to make connections


                                      Circles of
                                      Connections


Find People




              Adding Friends

                                 Fans & Fame
Enter text here

           Norms




                   Report Abuse




Model Citizen
5 Anti-Patterns
Cargo Cult
Cargo Cult
Cargo Cult
Cargo Cult
Don’t break email
Don’t break email




Facebook breaks email since you can’t reply to messages
that arrive in the inbox.
Basecamp allows people to reply as they are accustomed
to and the message goes back into the stream on the site.
The Password Anti-Pattern
The Password Anti-Pattern
The Password Anti-Pattern




iLike


                            Plaxo
The Password Anti-Pattern




                            yelp
The Ex-boyfriend bug
Potemkin Village
Instead of building a Potemkin
Village, the architects of the
relaunched dead.net site started
with a judicious few groups and
then let the community spawn the
rest.
The Ecosystem - it’s balance with tradeoffs
Thanks
Erin
@emalone
erin@tangible-ux.com

Christian
@mediajunkie
xian@pobox.com         buy the book
                       http://www.designingsocialinterfaces.com
How to
Play the
Game
Game Goals

•   Build a social digital product    •   Work as a team to collaborate
    around an object for a speci c        and build the best products
    audience delivered in a speci c
    way                               •   Play against another team

•   Deliver a well rounded product
    (with features across Identity,
    Activities and Relationships)

•   Build products in a de ned time
    frame
Game Play

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