nintendo of my son. son of 9 years old -> DS is VERY important asset\ncrying son -> no problem, daddy will fix it\nthe more I screwed the more metal dust came up\nverhaal met Nintendo\n
Special screwdrivers for Nintendo screws\nI knew how to fix it. Nintendo made me throw away the DS\nAgain... if you can’t open it you don’t own it\nTo me... this is a very important aspect of open design\n\n
but.. industrialization made products become more complex and un-transparent\nthis is relatively easy car design\npubliek -> Who can fix their own car?\nbut who wants to fix their own car with the current complexity\n\n
anyone?\n
now?\n\n
Thomas Thwaites\nhoe maak je een toaster -> goede vraag\nmassaproductie -> gevoel met oorsprong kwijt\nmaken van de toaster\nhet vertalen van een industrieel product naar handwerk / ambacht\nHet verhaal van het product komt weer terug\nIk ben ontwerper dus ik vind het een prachtige uitdaging -> alles komet ergens vandaan\nnot the tranparency of the product, but HOW and WHO made it?\n
Besides that we don’t know how stuff is made... we do not know WHO builds our stuff under which conditions\n
read in newspaper\nDesigned for the dump. What happens with our waste\nIt is also the responsibility as a designer to design \nIt is the responsiblity of the cinsumer to ask for transparent products. -> be able to choose\n\n
One of the cases in the book\n- transparency fair trade mobile phone\n- let other designers \n\n
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Open Moko open source phone\ncreate a community around a product development\npioneers\n
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Can a community create solutions through open design?\nMaybe ... not about better products, but about transparency and participation as a starting point. ‘Its not about good design, but about just design’ Tommi Laito\n