SlideShare ist ein Scribd-Unternehmen logo
1 von 2
Downloaden Sie, um offline zu lesen
More information from the website
www.mentalmodelsgame.com
#Mentalmodelsgame
and directly from game creator
Ville Keränen
email ville@banana.fi
phone +358 40 731 2084
The Mental Models Game includes 50 question
cards from various domains such as
• leadership • marketing • sales • innovation
• strategy • personal mastery • life
• team work • learning
• team coaching • design • etc.
Pick one card on each round.
Operative Mode cards define the size of the
group in which dialogue takes place before
presenting the mental models to all other players.
The game has four operative modes:
• Single • Couple • Small group • and Big Group.
Depending on the number of players you may
choose which operative modes to include in your
game session.
Pick one card on each round.
Presentation Mode cards define the way mental
models are shared among the players after 5 mins
talk and preparation time.
The game has six presentation modes:
• Talk, • Draw & Doodle • Prototype & Build
• Riddle • Act • and Wild Card.
The game host can decide which presentation
modes to include in the game.
Pick one card on each round.
You can add your own questions to the game as
well. The default deck includes 24 empty template
cards for you to customise the game to suit your
needs.
You can add questions prior the game session, or
after playing few rounds invite the players to add
their own questions into the game.
The game has five instruction cards including
definition of Mental Models and tips how to play the
game. The idea is to support you to play the game.
For better and throughout instructions of the game,
make sure to check out the YouTube videos at
http://bit.ly/MMG _ Info
The game has four warm up questions. The idea is to
help people to understand the game better before the
real questions start. You can use them for the first
round of the game, and put them aside for the rest of
the game.
Pick one card either randomly or choose it before for
the practice round of the game.
The game has four check in and six check out
cards to be used only in the very beginning and in the
very end of the game session.
They are kind of bonus cards, and you do not have
to use them in your session if you do not want to.
The idea of a check in is to help everybody be
present for the game both mentally and physically:
Kind of like jazz band tuning their instruments before
a jam session starts.
The idea of the check out is to do a debriefing of the
game session, e.g. share each other insights of the
game or next moves.

Weitere ähnliche Inhalte

Mehr von Ville Keranen

Banana.fi Website Statistics May 2011
Banana.fi Website Statistics May 2011Banana.fi Website Statistics May 2011
Banana.fi Website Statistics May 2011
Ville Keranen
 

Mehr von Ville Keranen (20)

Työkaluja Asiakasymmärrykseen - Tiimiakatemian rohkeat tekijat Morvassa 12.-1...
Työkaluja Asiakasymmärrykseen - Tiimiakatemian rohkeat tekijat Morvassa 12.-1...Työkaluja Asiakasymmärrykseen - Tiimiakatemian rohkeat tekijat Morvassa 12.-1...
Työkaluja Asiakasymmärrykseen - Tiimiakatemian rohkeat tekijat Morvassa 12.-1...
 
Konttikiertokoulu konseptiesitys Tampere Spark Transition 19.3.2014
Konttikiertokoulu konseptiesitys Tampere Spark Transition 19.3.2014Konttikiertokoulu konseptiesitys Tampere Spark Transition 19.3.2014
Konttikiertokoulu konseptiesitys Tampere Spark Transition 19.3.2014
 
Tiimiakatemian rohkeat tekijät 2014 innovoijan tie
Tiimiakatemian rohkeat tekijät 2014 innovoijan tieTiimiakatemian rohkeat tekijät 2014 innovoijan tie
Tiimiakatemian rohkeat tekijät 2014 innovoijan tie
 
Oppimissopimus -työkalu oppimisen tueksi
Oppimissopimus -työkalu oppimisen tueksiOppimissopimus -työkalu oppimisen tueksi
Oppimissopimus -työkalu oppimisen tueksi
 
Monkey Business Mielenmallipeli
Monkey Business MielenmallipeliMonkey Business Mielenmallipeli
Monkey Business Mielenmallipeli
 
Otava Opiston aPaja -kohtaaminen 31.10. - 1.11.2013
Otava Opiston aPaja -kohtaaminen 31.10. - 1.11.2013Otava Opiston aPaja -kohtaaminen 31.10. - 1.11.2013
Otava Opiston aPaja -kohtaaminen 31.10. - 1.11.2013
 
Invitation Learning Journey to Finland September 2013
Invitation Learning Journey to Finland September 2013Invitation Learning Journey to Finland September 2013
Invitation Learning Journey to Finland September 2013
 
Ajatuksia ideoista ja luovuudesta
Ajatuksia ideoista ja luovuudestaAjatuksia ideoista ja luovuudesta
Ajatuksia ideoista ja luovuudesta
 
Insights about Service Business in Emerging Markets
Insights about Service Business in Emerging MarketsInsights about Service Business in Emerging Markets
Insights about Service Business in Emerging Markets
 
Kolahduksia JES-lounaalta: Tuulenmäki lupa toimia eri lailla 25.3.2013
Kolahduksia JES-lounaalta: Tuulenmäki lupa toimia eri lailla 25.3.2013Kolahduksia JES-lounaalta: Tuulenmäki lupa toimia eri lailla 25.3.2013
Kolahduksia JES-lounaalta: Tuulenmäki lupa toimia eri lailla 25.3.2013
 
Ideas'n'Quotes Tuulenmäki License To Act Differently 25.3.2013 by JES
Ideas'n'Quotes Tuulenmäki License To Act Differently 25.3.2013 by JESIdeas'n'Quotes Tuulenmäki License To Act Differently 25.3.2013 by JES
Ideas'n'Quotes Tuulenmäki License To Act Differently 25.3.2013 by JES
 
Einstein Työpaja Konsepti 03 2013
Einstein Työpaja Konsepti 03 2013Einstein Työpaja Konsepti 03 2013
Einstein Työpaja Konsepti 03 2013
 
Uurainen MaaseutuHUB 13.9.2012 luovuustyöpaja yläasteelaisille
Uurainen MaaseutuHUB 13.9.2012 luovuustyöpaja yläasteelaisilleUurainen MaaseutuHUB 13.9.2012 luovuustyöpaja yläasteelaisille
Uurainen MaaseutuHUB 13.9.2012 luovuustyöpaja yläasteelaisille
 
Banana.fi Website Statistics April 2012 Update
Banana.fi Website Statistics April 2012 UpdateBanana.fi Website Statistics April 2012 Update
Banana.fi Website Statistics April 2012 Update
 
Monkey Credo 22.2.2012
Monkey Credo 22.2.2012Monkey Credo 22.2.2012
Monkey Credo 22.2.2012
 
Vientikilta Mielenmallipeli 21.11 Taulun Kartano
Vientikilta Mielenmallipeli 21.11 Taulun KartanoVientikilta Mielenmallipeli 21.11 Taulun Kartano
Vientikilta Mielenmallipeli 21.11 Taulun Kartano
 
Sarjakuva esitys - Monkey Busineksen syntyhistoria
Sarjakuva esitys - Monkey Busineksen syntyhistoriaSarjakuva esitys - Monkey Busineksen syntyhistoria
Sarjakuva esitys - Monkey Busineksen syntyhistoria
 
Banana.fi Website Statistics May 2011
Banana.fi Website Statistics May 2011Banana.fi Website Statistics May 2011
Banana.fi Website Statistics May 2011
 
Tulimyrsky 6.4.2011 Alf Rehn muistiinpanot
Tulimyrsky 6.4.2011 Alf Rehn muistiinpanotTulimyrsky 6.4.2011 Alf Rehn muistiinpanot
Tulimyrsky 6.4.2011 Alf Rehn muistiinpanot
 
Keltainen Kahvila
Keltainen KahvilaKeltainen Kahvila
Keltainen Kahvila
 

Kürzlich hochgeladen

Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdf
Chris Hunter
 
Gardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch LetterGardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch Letter
MateoGardella
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
PECB
 
Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.
MateoGardella
 
An Overview of Mutual Funds Bcom Project.pdf
An Overview of Mutual Funds Bcom Project.pdfAn Overview of Mutual Funds Bcom Project.pdf
An Overview of Mutual Funds Bcom Project.pdf
SanaAli374401
 

Kürzlich hochgeladen (20)

INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdf
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdf
 
psychiatric nursing HISTORY COLLECTION .docx
psychiatric  nursing HISTORY  COLLECTION  .docxpsychiatric  nursing HISTORY  COLLECTION  .docx
psychiatric nursing HISTORY COLLECTION .docx
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
Gardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch LetterGardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch Letter
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...
SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...
SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writing
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
An Overview of Mutual Funds Bcom Project.pdf
An Overview of Mutual Funds Bcom Project.pdfAn Overview of Mutual Funds Bcom Project.pdf
An Overview of Mutual Funds Bcom Project.pdf
 

Mental Models Game Brochure 15.11.2016

  • 1. More information from the website www.mentalmodelsgame.com #Mentalmodelsgame and directly from game creator Ville Keränen email ville@banana.fi phone +358 40 731 2084
  • 2. The Mental Models Game includes 50 question cards from various domains such as • leadership • marketing • sales • innovation • strategy • personal mastery • life • team work • learning • team coaching • design • etc. Pick one card on each round. Operative Mode cards define the size of the group in which dialogue takes place before presenting the mental models to all other players. The game has four operative modes: • Single • Couple • Small group • and Big Group. Depending on the number of players you may choose which operative modes to include in your game session. Pick one card on each round. Presentation Mode cards define the way mental models are shared among the players after 5 mins talk and preparation time. The game has six presentation modes: • Talk, • Draw & Doodle • Prototype & Build • Riddle • Act • and Wild Card. The game host can decide which presentation modes to include in the game. Pick one card on each round. You can add your own questions to the game as well. The default deck includes 24 empty template cards for you to customise the game to suit your needs. You can add questions prior the game session, or after playing few rounds invite the players to add their own questions into the game. The game has five instruction cards including definition of Mental Models and tips how to play the game. The idea is to support you to play the game. For better and throughout instructions of the game, make sure to check out the YouTube videos at http://bit.ly/MMG _ Info The game has four warm up questions. The idea is to help people to understand the game better before the real questions start. You can use them for the first round of the game, and put them aside for the rest of the game. Pick one card either randomly or choose it before for the practice round of the game. The game has four check in and six check out cards to be used only in the very beginning and in the very end of the game session. They are kind of bonus cards, and you do not have to use them in your session if you do not want to. The idea of a check in is to help everybody be present for the game both mentally and physically: Kind of like jazz band tuning their instruments before a jam session starts. The idea of the check out is to do a debriefing of the game session, e.g. share each other insights of the game or next moves.