SlideShare ist ein Scribd-Unternehmen logo
1 von 135
Downloaden Sie, um offline zu lesen
Gamification - defining, designing and using it
Zachary Fitz-Walter
Mobile Innovation Lab, QUT
http://www.flickr.com/people/8473570@N02
http://zefcan.com
Today’s missions >>
1. What is gamification?
2. Designing gamification
http://www.flickr.com/photos/ramblingtraveler/3544734138/
Let’s say you caught the train this morning to
work...
http://www.flickr.com/photos/walkingsf/5463240793/
...and you know you should take the stairs,
but the escalator is just so much easier.
How can we encourage people to take the
stairs and get a little more exercise?
Odenplan, Stockholm, Sweden
http://www.thefuntheory.com/piano-staircase
Here’s an interesting idea...
Piano Stairs
http://www.thefuntheory.com/piano-staircase
Turn them into a piano?
Using play to motivate
http://www.thefuntheory.com/piano-staircase
Gamification
http://www.thefuntheory.com/piano-staircase
Gamification is similar...
Gamification
http://www.forbes.com/sites/danieltack/2013/01/02/world-of-warcraft-gearing-up-at-level-90
...but it draws more specifically on video
games rather than just play.
1. What is gamification?
Gamification is a special word
It hasn’t been around for very long...
2009 2010 2011 2012 2013
Web search interest in gamification
trends.google.com
Foursquare really took off in 2011...
Text
...and was well known for the game
elements it added
“By 2015, More than 50 percent of organizations that
manage innovation processes will gamify those processes”
Gartner Press Release - 2011
http://www.gartner.com/it/page.jsp?id=1629214
Gartner released this statement in 2011
Gamification became a buzzword
http://www.bogost.com/blog/gamification_is_bullshit.shtml
And it’s made a bit of a name for itself both
good... and not so good.
http://www.flickr.com/people/14516334@N00
It’s become a bit of a cure all for
engagement problems...
“80 Percent of Current Gamified Applications Will Fail to
Meet Business Objectives Primarily Due to Poor Design”
Gartner Press Release - 2012
http://www.gartner.com/newsroom/id/2251015
And then Gartner released this statement...
http://www.redherring.com/internet/gamification-platform-badgeville-raises-25m/
Yet still there is a lot of money in it...
Mixed Messages?
Gamification
To understand it...
Games
...we have to go back to it’s roots.
http://laportecreative.com/blog/wp-content/uploads/2012/09/nerdyrevenge.jpg
The average gamer?
Is a young, nerdy male who plays video
games (often violent) all by themselves right?
Not really...
Video games have become mainstream
92% of Australians live in a household with
at least one device used for playing games
Interactive Games & Entertainment Association, 2012
http://www.igea.net/wp-content/uploads/2011/10/DA12FinalLinkVideo.pdf
The average age of a gamer is 32
Interactive Games & Entertainment Association, 2012
http://www.igea.net/wp-content/uploads/2011/10/DA12FinalLinkVideo.pdf
(And 43% of people aged 51 or older are also gamers)
Gender
of Australian gamers
53%
Male
47%
Female
Interactive Games & Entertainment Association, 2012
http://www.igea.net/wp-content/uploads/2011/10/DA12FinalLinkVideo.pdf
Video games have become big business
The video game industry in Australia
netted $1.161 billion in revenue last year
Interactive Games & Entertainment Association, 2012
http://www.igea.net
In the US consumers spent $24.75 billion on
video games, hardware and accessories in 2011.
Entertainment Software Association, 2011 - http://www.theesa.com/facts/index.asp
The Numbers, 2011 - http://www.the-numbers.com/market/
Video games have become mobile
Mobile phones are used to play games in 43%
of game households, tablet computers in 13%
Interactive Games & Entertainment Association, 2012
http://www.igea.net/wp-content/uploads/2011/10/DA12FinalLinkVideo.pdf
Video games have become social
1 in 5 gamers play social network games
1 in 10 play massively multiplayer games
Interactive Games & Entertainment Association, 2012
http://www.igea.net/wp-content/uploads/2011/10/DA12FinalLinkVideo.pdf
Games are incredibly engaging
World of Warcraft
One of the most engaging games out there
is this one.
You create a character...
...and then embark on quests and
adventures in the world with other players.
You get quests.
Kill 3 boars
Like this one.
You go off and complete them.
And then get a reward.
Wait... this is just like work
After playing for 8 hours straight it hit me...
But it was really fun work
12 million subscribers in 2010
Others think it’s fun as well, even many years
after it was released.
So what is a game?
Most games boil down to solving a problem...
• Find a way to kill 3 boars
• Find a way to get more points than the other
team
• Find a way to get to the finish line before the
other players
• Find a way to complete this level
• Find a way to destroy the other player before
they destroy you
Last four examples are from The Art of Game Design, Jesse Schell, 2008
It’s how this activity is presented that plays an
important part in creating a fun experience
"Fun from games arises out of mastery. It arises out of
comprehension. It is the act of solving puzzles that makes
games fun. In other words, with games, learning is the drug”
- Raph Koster
A Theory of Fun, 2005
Hang on, if games are so engaging...
...could we use them to make other
things engaging?
Gamification
Now we’re seeing where this concept of
gamification comes from...
Serious games
...but wait, the concept of serious games has
been around long before gamification.
http://latimesblogs.latimes.com/photos/uncategorized/2009/02/09/oregontrail.jpg
Oregon Trail - 1971
http://www.whatisthe2gs.apple2.org.za/files/ReaderRabbit/ScreenGrab_1/reader_rabbit_shot.gif
Reader Rabbit - 1986
Where in the World is Carmen Sandiego
http://www.abandonia.com/games/13
Why gamification? Why now?
First, video games have become really
popular...
...and second there has been a change in
technology like no other. In particular mobile
devices, constant connection and sensors.
With our powers combined...
The world is our playground
Gamification
Framing real life activities like a video game, in order to
make these activities more engaging
Gamification
Sustainability - Nissan My Leaf
Sustainability Nissan CARWINGS
Sustainability - Nissan My Leaf
Sustainability Nissan CARWINGS
Exercise Nike+
Exercise Nike+
Lifestyle Health Month
Lifestyle Health Month
Education Khan Academy
Education Khan Academy
Finance Mint
Finance Mint
Productivity Epic Win
Google Glass
If technology continues to evolve...
http://pctechmag.com/wp-content/uploads/2013/02/google-glasses.jpeg
Eran May-raz and Daniel Lazo, 2012, https://vimeo.com/46304267
But can it actually work?
2. Designing Gamification
Gamification Blueprint
•Points
•Badges
•Leaderboards
•Levels
Became popular with Foursquare
•Points
•Badges
•Leaderboards
•Levels
•Points
•Badges
•Leaderboards
•Levels
= Rewards
}
Behaviour + Rewards = Fun!
Behaviour + Rewards = Fun!Behaviour + Rewards = Fun!
progresswars.com
Otherwise this would be the best game out
there...
So what’s missing?
"Fun from games arises out of mastery. It arises out of
comprehension. It is the act of solving puzzles that makes
games fun. In other words, with games, learning is the drug”
- Raph Koster
A Theory of Fun, 2005
Where’s the puzzle? Where’s the challenge?
So how can we design engaging
gamification experiences?
Motivation
There are two types...
Extrinsic Motivation
http://2bgr8stock.deviantart.com/art/Money-Cash-113445826
Motivation for an external reward
Behaviour + Rewards =
Extrinsic
Motivation
Intrinsic Motivation
Tim Pierce http://www.flickr.com/photos/48439369@N00
When an activity is performed for the internal
satisfaction of under the activity itself
Intrinsic Motivation
http://www.flickr.com/photos/allisonjohnstonn/6332963681/
The act of playing a game is generally
considered an intrinsically satisfying activity
So what makes a game
motivating to play?
• Autonomy - choice to play and choice over
actions
• Competence - ability to optimally challenge
players
• Relatedness - connection with others
(Ryan, Rigby, and Przybylski, 2006)
http://link.springer.com/article/10.1007/s11031-006-9051-8
Flow
http://www.flickr.com/photos/allisonjohnstonn/6332963681/
Proposed by Csíkszentmihályi
• Intense and focused concentration
• Merging of action and awareness
• A loss of reflective self-consciousness
• A sense control or agency over the activity
• A distortion of time
• Experience of the activity as being intrinsically
rewarding
Nakamura, J., & Csikszentmihalyi, M. (2009). Flow theory and research. In C. R. Snyder & S. J.
Lopez (Eds.), Handbook of positive psychology (pp. 195-206). Oxford: Oxford University Press.
Factors of a flow experience
• A clear goal
• Clear progress
• Clear and immediate feedback
• Balance of challenge and skill
Conditions for flow
Based off a graph proposed by Csíkszentmihályi
These are important factors to consider
when trying to design a game.
These are important factors to consider
when trying to design gamification.
Designing gamification
Start with an activity
http://www.flickr.com/photos/hoteldelapaixgeneve/5726470040/
Ask, do you really need gamification?
• Have you got an engagement or motivation
problem, or is it something else? E.g., Usability
• Ask yourself is this a problem that can’t be
improved in any other way?
• If motivation is lacking... looking towards game
elements and theory might be worthwhile.
Ask why is this activity boring?
What’s missing?
• Clear and interesting goals?
• Feedback?
• Interesting and playful mechanics?
• Challenge?
• Progression and Mastery?
Determine the goals
The goals of the activity you’re trying to
encourage (e.g., getting fit)
Derive goal metrics
Work out how you can measure these goals
Sensors?
http://www.wired.com/reviews/2012/10/fitbit-zip/
People
http://gamingtheclassroom.wordpress.com/syllabus/
Design the gamification
Design like a game
http://www.flickr.com/people/8473570@N02
Think of the player
http://www.flickr.com/photos/allisonjohnstonn/6332963681/
What are their demographics? What do they
like playing?
http://bizfest.files.wordpress.com/2013/01/bartle.png
Test and playtest!
http://www.flickr.com/people/8473570@N02
Dangers of Gamification
Games get boring
What happens after your user gets bored of
the gamification? Will they keep using it?
Cheating
http://commons.wikimedia.org/wiki/File:Cheating.JPG
People cheat, it’s a challenge. How will
cheating affect your underlying activity?
Cheating
http://commons.wikimedia.org/wiki/File:Cheating.JPG
Real life dangers
http://www.flickr.com/photos/ellenm1/6050529448/
In games you get many lives... however in
real life you only get one. Gamify carefully.
A good example...
• Clear and interesting goals
• Feedback
• Interesting and playful mechanics
• Challenge
• Progression and Mastery
• Aesthetics and Narrative
•Handles potential dangers
Billie Weiss, Original uploader Rschuman at en.wikipedia http://commons.wikimedia.org/wiki/File:Zombie_Chase.jpg
Wrapping it all up
Gamification is more than just badges
Design it like a good game
It’s easy, so start trying it!
•Name: Zac Fitz-Walter
•Class: PhD Candidate from QUT
•Abilities: Research, Teaching, iPhone Development
•Weaknesses: Cats and Mangoes
<Replay?>
Zac Fitz-Walter
•Email: z.fitz-walter@qut.edu.au
•www: http://zefcan.com
•Newsletter: http://gamificationweekly.com
•Twitter: @zefcan

Weitere ähnliche Inhalte

Was ist angesagt?

Don't Play Games With Me! Promises and Pitfalls of Gameful Design
Don't Play Games With Me! Promises and Pitfalls of Gameful DesignDon't Play Games With Me! Promises and Pitfalls of Gameful Design
Don't Play Games With Me! Promises and Pitfalls of Gameful Design
Sebastian Deterding
 
Fundamentals of Game Design - Ch1
Fundamentals of Game Design - Ch1Fundamentals of Game Design - Ch1
Fundamentals of Game Design - Ch1
Cynthia Marcello
 

Was ist angesagt? (20)

Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
 
From Game Design Elements to Gamefulness: Defining "Gamification"
From Game Design Elements to Gamefulness: Defining "Gamification"From Game Design Elements to Gamefulness: Defining "Gamification"
From Game Design Elements to Gamefulness: Defining "Gamification"
 
Gamification 101
Gamification 101Gamification 101
Gamification 101
 
Level Up! Games & Gamification for Teaching and Learning
Level Up! Games & Gamification for Teaching and LearningLevel Up! Games & Gamification for Teaching and Learning
Level Up! Games & Gamification for Teaching and Learning
 
Gamification in Education
Gamification in EducationGamification in Education
Gamification in Education
 
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo KimGetting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim
 
LAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social MechanicsLAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social Mechanics
 
Gamification in Education
Gamification in EducationGamification in Education
Gamification in Education
 
Don't Play Games With Me! Promises and Pitfalls of Gameful Design
Don't Play Games With Me! Promises and Pitfalls of Gameful DesignDon't Play Games With Me! Promises and Pitfalls of Gameful Design
Don't Play Games With Me! Promises and Pitfalls of Gameful Design
 
Future of Education through Octalysis Gamification
Future of Education through Octalysis GamificationFuture of Education through Octalysis Gamification
Future of Education through Octalysis Gamification
 
Game designer's journey 2.0
Game designer's journey 2.0Game designer's journey 2.0
Game designer's journey 2.0
 
Introduction to Gamification (Whitepaper)
Introduction to Gamification (Whitepaper)Introduction to Gamification (Whitepaper)
Introduction to Gamification (Whitepaper)
 
LAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression MechanicsLAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression Mechanics
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and Analysis
 
Games for Teaching and Learning
Games for Teaching and LearningGames for Teaching and Learning
Games for Teaching and Learning
 
Gaming evolution
Gaming evolutionGaming evolution
Gaming evolution
 
Gamification Elements and Mechanics
Gamification Elements and MechanicsGamification Elements and Mechanics
Gamification Elements and Mechanics
 
Fundamentals of Game Design - Ch1
Fundamentals of Game Design - Ch1Fundamentals of Game Design - Ch1
Fundamentals of Game Design - Ch1
 
GAME ON! Integrating Games and Simulations in the Classroom
GAME ON! Integrating Games and Simulations in the Classroom GAME ON! Integrating Games and Simulations in the Classroom
GAME ON! Integrating Games and Simulations in the Classroom
 
Gamification
GamificationGamification
Gamification
 

Ähnlich wie Gamification - Defining, Designing and Using it

Introduction to Gamification
Introduction to GamificationIntroduction to Gamification
Introduction to Gamification
Abhishek Pathak
 
Smoke and mirrors_the magic of emerging media
Smoke and mirrors_the magic of emerging mediaSmoke and mirrors_the magic of emerging media
Smoke and mirrors_the magic of emerging media
Cynthia Calongne
 

Ähnlich wie Gamification - Defining, Designing and Using it (20)

A detailed introduction to gamification - Brisbane Web Design Meetup
A detailed introduction to gamification - Brisbane Web Design MeetupA detailed introduction to gamification - Brisbane Web Design Meetup
A detailed introduction to gamification - Brisbane Web Design Meetup
 
Brisbane Gamification Meetup - Introducing gamification
Brisbane Gamification Meetup - Introducing gamificationBrisbane Gamification Meetup - Introducing gamification
Brisbane Gamification Meetup - Introducing gamification
 
Gamifying Aplications (aguascalientes_oct2014)
Gamifying Aplications (aguascalientes_oct2014)Gamifying Aplications (aguascalientes_oct2014)
Gamifying Aplications (aguascalientes_oct2014)
 
Introduction to Gamification
Introduction to GamificationIntroduction to Gamification
Introduction to Gamification
 
GYSS Innovative Games
GYSS Innovative GamesGYSS Innovative Games
GYSS Innovative Games
 
Points don't make it a game!
Points don't make it a game!Points don't make it a game!
Points don't make it a game!
 
Immersive Learning Simulations Astd Final2
Immersive Learning Simulations Astd Final2Immersive Learning Simulations Astd Final2
Immersive Learning Simulations Astd Final2
 
The Case of the Disengaged Distant Learner. (Gamification)
The Case of the Disengaged Distant Learner. (Gamification)The Case of the Disengaged Distant Learner. (Gamification)
The Case of the Disengaged Distant Learner. (Gamification)
 
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating GamesPixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
 
GAMIFIN 2019 Conference Keynote: How to fail at #gamification research
GAMIFIN 2019 Conference Keynote: How to fail at #gamification researchGAMIFIN 2019 Conference Keynote: How to fail at #gamification research
GAMIFIN 2019 Conference Keynote: How to fail at #gamification research
 
Teaching with Games
Teaching with GamesTeaching with Games
Teaching with Games
 
Future Of Play - Keynote MIT 2010 - Sandbox Summit
Future Of Play - Keynote  MIT 2010 - Sandbox SummitFuture Of Play - Keynote  MIT 2010 - Sandbox Summit
Future Of Play - Keynote MIT 2010 - Sandbox Summit
 
Future Of Play (Keynote:MIT:2010:Sandbox Summit)
Future Of Play (Keynote:MIT:2010:Sandbox Summit)Future Of Play (Keynote:MIT:2010:Sandbox Summit)
Future Of Play (Keynote:MIT:2010:Sandbox Summit)
 
Sæt dit bibliotek på spil
Sæt dit bibliotek på spilSæt dit bibliotek på spil
Sæt dit bibliotek på spil
 
Game On: Everything you need to know about how games are changing the world
Game On: Everything you need to know about how games are changing the worldGame On: Everything you need to know about how games are changing the world
Game On: Everything you need to know about how games are changing the world
 
1. Gamification: from Game design to Digital Game-Based Learning
1. Gamification: from Game design to Digital Game-Based Learning1. Gamification: from Game design to Digital Game-Based Learning
1. Gamification: from Game design to Digital Game-Based Learning
 
Where Next? Virtual Worlds and Technology Trends
Where Next? Virtual Worlds and Technology TrendsWhere Next? Virtual Worlds and Technology Trends
Where Next? Virtual Worlds and Technology Trends
 
Just add points? What UX can (and cannot) learn from games
Just add points? What UX can (and cannot) learn from gamesJust add points? What UX can (and cannot) learn from games
Just add points? What UX can (and cannot) learn from games
 
Why Games? The 2007 Edition
Why Games? The 2007 EditionWhy Games? The 2007 Edition
Why Games? The 2007 Edition
 
Smoke and mirrors_the magic of emerging media
Smoke and mirrors_the magic of emerging mediaSmoke and mirrors_the magic of emerging media
Smoke and mirrors_the magic of emerging media
 

Kürzlich hochgeladen

Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
 

Kürzlich hochgeladen (20)

Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxCorporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptx
 
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
CNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In PakistanCNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In Pakistan
 
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
 
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century education
 
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
 
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...
 
[BuildWithAI] Introduction to Gemini.pdf
[BuildWithAI] Introduction to Gemini.pdf[BuildWithAI] Introduction to Gemini.pdf
[BuildWithAI] Introduction to Gemini.pdf
 
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWEREMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
 
FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024
 
MS Copilot expands with MS Graph connectors
MS Copilot expands with MS Graph connectorsMS Copilot expands with MS Graph connectors
MS Copilot expands with MS Graph connectors
 
Elevate Developer Efficiency & build GenAI Application with Amazon Q​
Elevate Developer Efficiency & build GenAI Application with Amazon Q​Elevate Developer Efficiency & build GenAI Application with Amazon Q​
Elevate Developer Efficiency & build GenAI Application with Amazon Q​
 
ICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesICT role in 21st century education and its challenges
ICT role in 21st century education and its challenges
 
Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with Milvus
 
Platformless Horizons for Digital Adaptability
Platformless Horizons for Digital AdaptabilityPlatformless Horizons for Digital Adaptability
Platformless Horizons for Digital Adaptability
 
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
 
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
 

Gamification - Defining, Designing and Using it