3. Have you ever felt like this?
You are 6 months into development of the multimillion kronor project and suddenly you start
wondering - are we doing the right thing?
4. Knowledge about user
Project life time
OK, we did some user research up front in the beginning of the project. But do we actually know more now?
Isn’t this weird?
Don’t you think this is strange?
5. Knowledge about user
Project life time
Shouldn’t it be like this instead?
This is a lot more like it!
Now we increase our knowledge of the user during the project.
But how can we achieve this?
Does anyone know?
13. Erase everything and start over
In the early phase you get to do this - start over.
Take the chance and try it once in a while!
14. Use concept sketches
Using paper prototypes and concept sketches you can get the user testing going really early - use this!
Remember at this stage you can still start over! This is the way to get the right thing going.
15. Use prototypes
Early in the development process, intended users should use simulations and prototypes to carry out real tasks,
and their performance and reactions should be observed, recorded and analysed.
16. Use the stakeholders
To really get things done you should have people from your client onboard. Have them be part of the creation
process, and show them the results from the user testing honestly during the process. Once you get this going
you may get to get to change things, even at a later stage - just maybe now you all have the end users in focus and