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What is GameDraw?
GameDraw is a 3D modeling extension for Unity that enable creation and editing of 3D
assets inside of Unity.

What does it offer?
1. Mesh Editing ( Vertex, Edge, Triangle, Element)
2. Mesh manipulation functions (Extrude, Weld, Subdivide, Delete, Smooth,…etc)
3. Assigning new Materials
4. Mesh Optimization
5. UV editing
6. Primitives (25 basic model)
7. Sculpting
8. Boolean operations
9. Node based mesh generation
10. 2D tools (Geometry painting, 2D to 3D image tracing)
11. Character customizer (NEXT UPDATE V 0,87)
12. City Generator (NEXT UPDATE V 0.87)
13. Warehouse “hundreds of free assets” (NEXT UPDATE V 0.87)
14. Runtime API (NEXT UPDATE V 0.87)
Mesh Editing

All the essential tools you need to use in order to modify imported meshes or to create
new ones from an extended set of primitives.
Sample of what can be done!

The following scene is totally created with GameDraw, no external 3D modeling
program is used to create it, all within Unity!
UV editing, Boolean, Optimization and more…
Convert images to Meshes
                                Turn images into a
                                mesh with a single
                                click, trace images to
                                extract mesh data from
                                the image curves.




or even better paint directly
in the sceneview to get the
generated mesh with the
needed colliders.
Character Customizer ( v 0.87)

In the next update of GameDraw there will be a state of the art character customizer
that lets you generate hundreds of random characters as well as to use and modify
your existing characters through GameDraw’s editing tools and sculpting with brushes.
City Generator( v 0.87)

In the next update of GameDraw there will be a power city generator that allows the
generation of huge cities easily with the introduction of 5 types of procedural buildings
that can be expanded by the users and 2 types of procedural maps or even distribute
exisiting prefabs throughout the generated city.
Asset warehouse( v 0.87)

The asset warehouse is our way of thanking everyone who supported us in the BETA
stage that will end soon, the community who helped us detect issues and bugs and fix
them.
The asset warehouse is a continuously growing repository of assets (3D
models, Textures, prefabs) that when launched will provide hundreds of free assets to
GameDraw users and by time it will become thousands.
Runtime API( v 0.87)

The runtime API will allow the creation of 3D modelers, character customizers and
anything else that can use the functionality provided by GameDraw on all platforms
whether it is for web or iPad, it will be possible to include modeling or asset creation in
your game or app.
Thanks
                                 @MXDimensions

                                 MXDimensions
            
                                 bahaa@mixeddimensions.net




Stay tuned for GameDraw 0.87
                               www.gamedraw3d.com
Sep 20 – October 10

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Game draw V 0.87

  • 1.
  • 2. What is GameDraw? GameDraw is a 3D modeling extension for Unity that enable creation and editing of 3D assets inside of Unity. What does it offer? 1. Mesh Editing ( Vertex, Edge, Triangle, Element) 2. Mesh manipulation functions (Extrude, Weld, Subdivide, Delete, Smooth,…etc) 3. Assigning new Materials 4. Mesh Optimization 5. UV editing 6. Primitives (25 basic model) 7. Sculpting 8. Boolean operations 9. Node based mesh generation 10. 2D tools (Geometry painting, 2D to 3D image tracing) 11. Character customizer (NEXT UPDATE V 0,87) 12. City Generator (NEXT UPDATE V 0.87) 13. Warehouse “hundreds of free assets” (NEXT UPDATE V 0.87) 14. Runtime API (NEXT UPDATE V 0.87)
  • 3. Mesh Editing All the essential tools you need to use in order to modify imported meshes or to create new ones from an extended set of primitives.
  • 4. Sample of what can be done! The following scene is totally created with GameDraw, no external 3D modeling program is used to create it, all within Unity!
  • 5. UV editing, Boolean, Optimization and more…
  • 6. Convert images to Meshes Turn images into a mesh with a single click, trace images to extract mesh data from the image curves. or even better paint directly in the sceneview to get the generated mesh with the needed colliders.
  • 7. Character Customizer ( v 0.87) In the next update of GameDraw there will be a state of the art character customizer that lets you generate hundreds of random characters as well as to use and modify your existing characters through GameDraw’s editing tools and sculpting with brushes.
  • 8. City Generator( v 0.87) In the next update of GameDraw there will be a power city generator that allows the generation of huge cities easily with the introduction of 5 types of procedural buildings that can be expanded by the users and 2 types of procedural maps or even distribute exisiting prefabs throughout the generated city.
  • 9. Asset warehouse( v 0.87) The asset warehouse is our way of thanking everyone who supported us in the BETA stage that will end soon, the community who helped us detect issues and bugs and fix them. The asset warehouse is a continuously growing repository of assets (3D models, Textures, prefabs) that when launched will provide hundreds of free assets to GameDraw users and by time it will become thousands.
  • 10. Runtime API( v 0.87) The runtime API will allow the creation of 3D modelers, character customizers and anything else that can use the functionality provided by GameDraw on all platforms whether it is for web or iPad, it will be possible to include modeling or asset creation in your game or app.
  • 11. Thanks @MXDimensions MXDimensions  bahaa@mixeddimensions.net Stay tuned for GameDraw 0.87 www.gamedraw3d.com Sep 20 – October 10